Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Libra
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Post by Libra » Mon Sep 11, 2006 7:23 am

Good work Kreuz.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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TroyXavier
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Post by TroyXavier » Mon Sep 11, 2006 10:22 am

Good to hear about Jinx. Interestingly more so than I think just about any other character on Teen Titans, she was changed for the cartoon(imo for the better)
Club Thirteen is Risen.

Kreuzritter
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499

Post by Kreuzritter » Tue Sep 12, 2006 9:13 am

Image

Once again, I must face a Sparda. Strange fate, is it not?

Mundus, Emperor of The Underworld

PL: 11 (229)

abilities: (62)
STR 34 DEX 16 CON 34 INT 18 WIS 24 CHA 20

Combat: (40)
+3 init, +10/8 ATK, +8 DEF (+4 flat-footed)
+12/12/11/11/8 dmg (unarmed/hellfire/thunder/arrows/evil eye)

saves: (5)
TOU +12 FORT +12 REF +5 WILL +10

Skills (21/88)
bluff +6
concentration +10
diplomacy +6
gather info +8
intimidate +10
knowledge: arcane lore +12
knowledge: history +12
knowledge: theology/philosophy +12
notice +6
sense motive +6

feats (12)
all-out attack, artificer, assessment, diehard, endurance, fearless, master plan, power attack, ritualist, seize initiative, uncanny dodge, well-informed

Powers (100)
comprehend 2 (languages) (4)
flight +5 (10)
growth +8 (feat: innate, flaw: permanent -1) (17)
impervious TOU +10 (10)
immunity +11 (age, critical hits, life support) (11)
magic +12 (38)
- blast "red arrows" +11 (extra: autofire +1) [30]
- blast "red thunder" +11 (extra: area-cone +1) [30]
- disintegration "evil eye" +8 [32]
- ESP +8 (all senses, dimensional) [33]
- hellfire control +12 (feat: accurate, extra: penetrating +1) (33)
- summon demons +6 (feat: progression 2, sacrifice extras: horde +1, type +2) [33]
superstrength +5 (10)

drawbacks (-11)
disability (bound to Hell) (-4)
Vulnerable (holy attacks, +50%) (–2)
vulnerable: gloat check (+50% from bluff checks to induce gloating) (-2)
Weakness (holy ground, –1 Str and powers per 20 minutes) (–3)

costs
abilities 62 + combat 40 + saves 5 + skills 21/88 + feats 12 + powers 100 - drawbacks 11 = 229 pts

:arrow: the final boss of Devil May Cry, Mundus owes aspects of his desgn to una, hades, and the corrupt sorceror

:arrow: due to the nature of being an action game boss, mundus lacks any and all of the subtler forms of magic, and to keep costs down the hordes of demons at his command are off his sheet
Last edited by Kreuzritter on Mon May 21, 2007 5:29 am, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Tue Sep 12, 2006 7:59 pm

converts continue apace (only 2 to go until convert 500), but at this time I would like to say that in 2 weeks i should hopefully have in my posession the means to resume my silver age sentinels converts. in fact, depending on how things go, you may be seeing a LOT of SAS guys round these parts
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Kreuzritter
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Location: Rumble City

500

Post by Kreuzritter » Wed Sep 13, 2006 7:36 pm

Image

lady deathstrike

PL: 10 (150)

abilities: (40)
STR 20 DEX 24 CON 24 INT 10 WIS 14 CHA 8

Combat: (32)
+11 init, +10/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+5/10 DMG (unarmed/claws)

saves: (9)
TOU +7 FORT +10 REF +9 WILL +6

Skills (10/40)
acrobatics +8
bluff +4
Intimidate +8
notice +8
sense motive +6
stealth +6

feats (24)
attack spec: claws, acrobatic bluff, all-out attack, assessment, diehard, dodge focus 5, endurance, evasion, fearless, improved block, improved trip, improved initiative, instant up, move by action, power attack, startle, stunning attack, takedown attack 2, uncanny dodge

Powers (35)
Strike +5 (feat: mighty pen. +5, extra: penetrating +1) (15)
regeneration +16 (recovery bonus +3, rec. rate: b +2, u +2, i +2, s +2, d +3. feat: persistent) (15)
impervious tou +5 (5)

costs
abilities 40 + combat 32 + saves 9 + skills 10/40 + feats 24 + powers 35 = 150 pts

:arrow: the movie version of one of wolverine's known enemies, this incarnation of deathstroke follows the concept of an 'upgraded wolverine', incorporating elements from both logan and X-23. the imperviousness was thrown in to try and acknowledge deathstrike's cybernetic heritage.

:arrow: for the comics deathstrike, fiddle with the reeneration, and take points from there for ranks in the knowledge: art skill, 4 ranks of elongation, and two ranks of leaping
Last edited by Kreuzritter on Mon May 21, 2007 5:25 am, edited 2 times in total.
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Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

501

Post by Kreuzritter » Wed Sep 13, 2006 8:00 pm

Image

Somewhere down there is this Darkwing Duck. I've watched him. I know his weakness. His posing, his flamboyance, the mask and cape! Ha, ha! That hat! It all indicates an ego the size of a small planet!

Taurus Bulba

PL: 10 (177)

abilities: (56)
STR 30 DEX 14 CON 30 INT 20 WIS 18 CHA 16

Combat: (40)
+5 init, +8 ATK, +8 DEF ( -2 size, +4 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10 FORT +10 REF +6 WILL +9

Skills (25/100)
bluff +8
diplomacy +8
gather info +8
intimidate +10
investigate +8
knowledge: art +8
knowledge: streetwise +8
knowledge: technology +8
notice +8
profession: crime lord +10
search +8
sense motive +8

feats (34)
all-out attack, assessment, chokehold, connected, contacts, defensive attack, equipment 10, elusive target, improved block, improved grab, improved grapple, improved overrun, inspire, master plan, minions 6 (25 thugs), power attack, speed of thought, takedown attack, uncanny dodge, well-informed

Powers (13)
growth +4 (feat: innate, flaw: permanent -1) (9)
immovable 2 (2)
superstrength +1 (2)

costs
abilities 56 + combat 40 + saves 9 + skills 25/100 + feats 34 + powers 13 = 177 pts

:arrow: Without question the single most dangerous felon in all of St Canard, Taurus seemingly met his end when his stolen gravity machine (the waddlemyer RAMROD, if you want specifics) self destructed, taking out the top five floors of Canard tower, with taurus at ground zero. two years later, however...

:arrow: to draw the comics comparison, Taurus is in essence the disneyverse counterpart of the Kingpin, a crimelord so slick he can run even the most ambitious schemes from a maximum security prison. I used the golden age mob boss for bulba's skills and a good chunk of feats, because while bulba is frighteningly competant, once his plan gets underway he has all the subtlety of a bull in a china shop
Last edited by Kreuzritter on Mon May 21, 2007 5:25 am, edited 2 times in total.
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marcoasalazarm
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Location: San Jose, Costa Rica.

Post by marcoasalazarm » Fri Sep 15, 2006 6:32 pm

Hi. Marcoasalazarm here. RL has given me all sorts of things that, well, I'm not going to tell here, but it's a damn sad story I could tell you.

In any case, the fight between the Monarch and Cap will be here, at the very latest, Sunday.

Thanks.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Mike5000us
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Post by Mike5000us » Fri Sep 15, 2006 11:36 pm

Hmmm you been busy and I mean busy. It never creases to amaze me not only how fast you can build a character but how varied they are. Can you do me a request and build the Movie Version Dark Phoenix?
"Ah man, I guess I'm just going to have to kill you now!"

Damian
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Post by Damian » Sat Sep 16, 2006 7:54 am

Dang...I'm gone for a week or so and the site becomes it's own universe...make that multiverse...

D&D AIN'T GOT NOTHING ON M&M!!! :p

These PCs are friggin awesome. I'm gonna be using some of them as NPC villians and heroes. With your permissions, of course.
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Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Sat Sep 16, 2006 8:07 am

Damian wrote:Dang...I'm gone for a week or so and the site becomes it's own universe...make that multiverse...

D&D AIN'T GOT NOTHING ON M&M!!! :p

These PCs are friggin awesome. I'm gonna be using some of them as NPC villians and heroes. With your permissions, of course.
so long as you report back on their performance, you have my blessings
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Damian
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Post by Damian » Sat Sep 16, 2006 10:24 am

Kreuzritter wrote:
Damian wrote:Dang...I'm gone for a week or so and the site becomes it's own universe...make that multiverse...

D&D AIN'T GOT NOTHING ON M&M!!! :p

These PCs are friggin awesome. I'm gonna be using some of them as NPC villians and heroes. With your permissions, of course.
so long as you report back on their performance, you have my blessings
*bows*

So far, Terrance Bulba will be an experiment gone haywire when a researcher tried to meld the natural intelligence and charisma of a gang leader and corrupt official with the brute force and ferocity of a enhanced bull resulting in Bulba.

Mundus is going to be the dark Overlord head mastermind pulling the strings...

If only the heroes knew what they were up against...
Image

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

502

Post by Kreuzritter » Sat Sep 16, 2006 6:09 pm

Image

I think civility went out the window the second I found the lawnmower.

Frank West

PL: 7 (105)

abilities: (20)
STR 14 DEX 16 CON 14 INT 10 WIS 16 CHA 10

Combat: (28)
+7 init, +7 ATK, +7 DEF (+ dodge, + flat-footed)
+2/4/3/5/6 +1 DMG (unarmed/bat/light pistol/shotgun/chainsaw + vs zombies)

saves: (7)
TOU +7/3/2 FORT +5 REF +5 WILL +5

Skills (24/96)
bluff +5
concentration +8
craft: photography +6
diplomacy +6
drive +6
gather info +8
investigate +8
knowledge: current events +7
knowledge: streetwise +7
profession: photojournalist +6
notice +8
search +8
sense motive +8
sleight of hand +5

feats (26)
assessment, contacts, critical strike: undead, defensive roll 4, diehard, direction sense, endurance, equipment 6, favored opponent: undead, improved initiative, inspire, leadership, move by action, power attack, takedown attack 2, time sense

equipment [29]
---
leather jacket +1 [1]
digital camera [1]
bat +2 (as club) [4]
mini-chainsaw +4 (18-20 crit., medium size) [7]
light pistol +3 [6]
shotgun +5 [11]

costs
abilities 20 + combat 28 + saves 7 + skills 24/96 + feats 26 = 105 pts

:arrow: In an unexpected twist, I decided to write up Frank West, the breakout star of Capcom's "Dead Rising"

:arrow: Presuming frank survives the game, one can easy picture him as a more cynical, less reputable Carl Kolchak, and Frank would probably be right at home in a buffy based campaign

:arrow: that said, Frank is built to be an "All Flesh Must Be Eaten" MVP, able to take on hordes of the living dead while escorting hapless victims to safety
Last edited by Kreuzritter on Mon May 21, 2007 5:23 am, edited 4 times in total.
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Taliesin
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Post by Taliesin » Sat Sep 16, 2006 6:50 pm

Jeez, 500 already? Wasn't it only a few weeks ago when you hit 300? You got a hidden factory and slave elves working triple-shifts there?

Heh. Very nice.

Kreuzritter
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Post by Kreuzritter » Sat Sep 16, 2006 7:45 pm

build 300 (The Atomic Brain!) was done on august 8. that's little over a month ago. i attribute my pace to taking the builds baron and MDsnowman turn their noses up at (sometimes vocally, in MD's case), having way too much free time, and pretty much picking builds at random

build 500 was going to be spider-man, but i've been feeling a funk these past few days and frank was somebody i'd seen in action lately.

so, spidey gets pushed back to an unspecified date. web-head fans will just have to be content that I'm the only converter thus far that wrote up the so called "iron Spider" costume, despite my feelings regarding it

as for movie 3 jean, i'm likely not going to stat her, so just up my already existing jean build to PL 10-11 (i say 11 because x3 jean is clearly an NPC), and AP some disintegration for vaping wooden x-boyfreinds

for the record, i've got a 110 build backlog right now, but, due to the lack of certain resources, that number is actually 83...

wow, I haven't had a backlog that short since...june, i think.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

503

Post by Kreuzritter » Sun Sep 17, 2006 12:31 pm

Image

You wouldn't hit a girl, would you?

Rojo

PL: 10 (150)

abilities: (18)
STR 30 DEX 16 CON 24 INT 10 WIS 14 CHA 10

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10/10 DMG (unarmed/laser pods)

saves: (8)
TOU +10/7 FORT +10 REF +6 WILL +4

Skills (14/56)
bluff +6
climb +6
disable device +6
drive +6
intimidate +6
knowledge: streetwise +6
search +4
sense motive +6
stealth +6

feats (13)
all-out attack, attack focus 2, diehard, defensive roll 3, dodge focus 2, improved initiative, power attack, startle, taunt

Powers (69)
blast "laser pods" +10 (extra: autofire +1) (31)
- ap: enhanced STR +16 [16]
enhanced CON +10 (10)
flight +5 (10)
impervious TOU +6 (6)
supersenses +6 (communication link: Vilgax, detect Omnitrix at extended range, infravision, radio) (6)
superstrength +3 (6)

drawbacks
vulnerable: magnetics (common, major) (-4)

costs
abilities 18 + combat 32 + saves 8 + skills 14/56 + feats 13 + powers 13 - drawback 4 = 150 pts

:arrow: once a common biker thug, Rojo got herself some real firepower when a freak accident caused her to be combined with one of Vilgax's robot drones. realizing the benefit of an intelligent minion, Vilgax let her keep the 'upgrade', but on the condition that she bring him the Omnitrix. while seemingly depowered at the episode's end, this build presumes Rojo somehow gets another dosage of alien cyber tech

:arrow: Rojo is, despite her newfound powers, still just a petty thug and theif, more interested in immediate gain and brute force than any sort of long term planning. in short, she's good muscle for tech-saavy masterminds
Last edited by Kreuzritter on Mon May 21, 2007 5:21 am, edited 3 times in total.
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