
Hourman
PL: 10 (135pp)
Abilities: STR: 12 (+1) DEX: 12 (+1) CON: 12 (+1) INT: 16 (+3) WIS: 16 (+3) CHA: 16 (+3)
Skills: Acrobatics 4 (+5), Bluff 8 (+11), Computers 8 (+11), Craft [Artistic] 4 (+7), Disable Device 4 (+7), Drive 4 (+5), Gather Information 8 (+11), Intimidate 12 (+15), Investigate 8 (+11), Knowledge [Physical Sciences] 8 (+11), Medicine 8 (+11), Notice 8 (+11), Sense Motive 8 (+11), Stealth 8 (+9)
Feats: All-Out Attack, Defensive Attack, Dodge Focus (4), Elusive Target, Equipment, Evasion, Improved Initiative, Master Plan, Power Attack, Startle, Stunning Attack, Takedown Attack, Uncanny Dodge [Hearing]
Powers: Device 1 [Hour Glass Amulet – Super Movement (Dimensional Movement - Timepoint; Power Feat: Progression [3]; 4pp], Device 2 [Miraclo Injecting Gloves– Boost [All Physical Abilities] 10 (Power Feats: Progression [4]; Flaw: Personal Only [-1], No Increments [-1], Limited 1/day[-1]); Restricted – Limited people benefit from Miraclo) 8pp], Super Senses 4 (Precognition; Flaw: Limited – One Hour into the Future [-1]; 2pp)
Combat: Attack +14 [Unarmed +1] Defense 21 (13 flat-footed) Init +5
Saves: Toughness +4 (4 flat-footed) Fortitude +5 Reflex +6 Will +8
Equipment: Uniform [+3 Toughness; Subtle; 4ep]
Abilities 24 + Skills 25 (104 Ranks) + Feats 16 + Powers 14 + Combat 42 + Saves 14 – Drawbacks 0 = 135pp















