Absorbing Man
PL: 14 (200pp)
Abilities: STR: 18 [44] (+17) DEX: 12 (+1) CON: 16 (+3) INT: 08 (-1) WIS: 10 (+0) CHA: 08 (-1)
Skills: Bluff 8 (+7), Climb 13 (+17), Intimidate 17 (+16), Notice 8 (+8), Profession [Criminal] 8 (+8), Sense Motive 4 (+4), Stealth 8 (+9)
Feats: All-Out Attack, Diehard, Fearsome Presence (6), Improved Critical [Ball & Chain] (2), Improved Grapple, Improved Pin, Power Attack, Startle, Stunning Attack, Weapon Bind
Powers: Object Mimicry 13 (Density 13 [26 Strength, 6 Impervious Protection, 4 Immovability, 4 Super Strength] Protection 8 (Extra: Impervious 9), Immunity 9 (life Support); 72pp), Device 1 [Ball and Chain – Strike 1 (Power Feats: Extended Reach [2], Mighty); 3pp], Regeneration 7 (Recovery Check 6, Resurrection 1; 7pp)
Combat: Attack +11 [Unarmed +17, Ball & Chain +17; 18-20 Crit; 15ft.] Defense 20 (15 flat-footed) Init +1
Saves: Toughness +17 [15 Impervious] (17 flat-footed) Fortitude +19 Reflex +6 Will +5
Drawbacks: Involuntary Transformation (To anything he touches; Uncommon Occurrence; Major Intensity; 3pp), One Way Transformation (Very Common Occurrence; Minor Intensity; 3pp), Vulnerable (Forced Transformation; Uncommon Occurrence; Major Intensity; 3pp)
Abilities 12 + Skills 17 (68 Ranks) + Feats 16 + Powers 88 + Combat 42 + Saves 26 – Drawbacks 9 = 200pp 
Absorbing Man proved an interesting build. He essentially has the brainpower of a typical Spiderman villain (Read: Rivaling Mayonnaise) but enough power to tangle with the likes of Thor and The Hulk. For Sake of ease I’ve pre calculated most of the forms that you’re likely to see Absorbing Man in. I’ve used solid as his default as that’s what he uses most often. However if he’s absorbing odd materials like Adamantium, or space Ore feel free to be creative. A nice guideline is that for super strong materials give him more ranks of impervious protection, even if requires extra effort. I also purposefully left super strength off of his list if only because I wanted to give you a few extra points to play around with depending on which item he’s absorbing.
Energy Form [Insubstantial 3, Strike 12 (Extras: Sustained Duration, Aura), Flight 1]
Liquid Form [Insubstantial 1, Suffocate 17, Concealment 2 (Limited to Water [-1]), Swimming 5, Elongation 4]
Gaseous Form [Flight 3, Insubstantial 2, Suffocate 17]
Particulate [Insubstantial 1, Strike 17, Super Movement 1 (Slithering), Elongation 4, Blast 10]

I only gave the above for completeness Absorbing man is usually too dumb to take a form other than solid. With Involuntary transformation he has to adopt the consistency of anything that he’s in contact with for more than a round. It usually ends with him in a form he doesn’t want. Most Forms he takes will have a major vulnerability. That changes with the form however. If he turns to glass Physical Damage will evoke that drawback. If he’s made of electricity water will short him out. If he turns into sand he can be vacuumed up. And as he can’t shift forms with exceptional speed the hero has a chance to find the weakness of a given form and use it. But as a rule most solid forms will have harder to exploit weaknesses. Ultimately Absorbing man is a very one-dimensional foe. He likes using his Solid Alternate form and beating you into submission, but aside from that his options are limited.
Updated:
Well I switched Alt Form for Object mimicry. It turned out to be so much more expensive than my original to do the exact same thing that he actually came in at the normal tally for his PL.