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Re: Amyris Vay

Postby White Howler » Wed Oct 18, 2006 5:43 pm

JoshuaDunlow wrote:Image

Name: Amyris Vay
Identify: Amy Bowen (False identify; Not from this Earth)
Profession: Musician & Performer
Place of Residence: Freedom City
Power Level: 10 (150 pp)
Trade Offs: -2 Toughness, for +2 Defense

Age: 23
Height: 5'6"
Weight: 130 lbs
Eyes: Pink
Hair: Dark Brown

Abilities: (34pp)
Strength 10 (+0), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 13 (+1), Wisdom 17 (+3), Charisma 22 (+6)

Saves: (11pp)
Toughness +3/+5 with Ring, Fortitude +7, Reflexes +5,Willpower +8

Combat Skills: (16pp)
Base Attack Bonus +4 (+6 Unarmed); Base Defense Bonus +4/+12 with Ring; Damage +5 with ring (unarmed), +10 Blind, Stun, Paralyze; Initiative +3

Skills: (13pp)
Bluff 4/+10/+18 when attractive, Concentration 7/+10, Diplomacy 5/+11/+19 when attractive, Handle Animal 8/+14, Languages (Native, English) 1, Performer (Dance) 6/+12, Performer (Singing) 14/+20, Notice 5/+8, Riding (Horse) 3/+7

Feats: (11)
Archaic Weapons Proficiency, Attack Specialization (Unarmed), Attractive 2, Benefit (Alternate Identity), Benefit (Wealth) 2, Equipment (1), Renown (Singer) 2, Ritualistic, Skill Mastery (Concentration), Performer (Singing), Diplomacy, Handle Animal)

Powers: (50pp)
Flight 3 (6pp)
-She can fly by magical means it seems; by creating energy wings that help to propel and stabilize her.
Immunity 4 (2pp)
-Her fay nature grants her the following immunities: (Disease, Hot & Cold Temperature Extremes, Ageing)
-Flaws: Restricted (1/2 effect)
Blinding Beauty (43pp)
-She has the power to reveal her dazzling beauty, which she can use to blind, stun, or even paralyze her opponents.
-Main Power: Dazzle (Sight) 10
-Feats: Selective
-Extras: Perception Range (+1), Lasting (Sustained) +2,
-Flaws: Sense Dependant (Sight) -1
-APs: Stun, Paralyze (all have the same flaws, and extras)

Devices:
Magic Ring [Device 3;Hard to Loose] 12
-Shield 8
-Protection 2
-Strike +4 [Mighty]

Equipment:
Cellphone (1), Computer (1), PDA (1), Commlink (1),

Drawbacks:


Complications:
Secret (identity, Alien)

History & Background:
Amyris Vay is from another dimension, a magical realm where the fantasy still exists. Amyris Vay is a beautiful nymph like creature. When she stood up to the power of an evil wizard, she was banished from her realm and ended up on Earth near FreedomCity, where she was found by Mark Bowen (aka Paragon) who helped her fit into society. He gave her a new identity, as his sister. And since then she has become a singer, living a life she has always dreamed. And she solos or helps her "Brother" from time to time as a super hero. Her goal though is to get back home, and defeat the evil wizard who sent her here.


I like her darlin'. I had me a similar character on the ta do list Songbird is her name. Tha pic is simply lovely sugar. I like that she's a PL: 10 that’s my fav ta set characters at an lower. I only have a hand full of Heroes who are better than PL: 10 / 150.

An also Howdy Joshua ::Waves:: :D
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Re: Amyris Vay

Postby JoshuaDunlow » Wed Oct 18, 2006 6:28 pm

White Howler wrote:
I like her darlin'. I had me a similar character on the ta do list Songbird is her name. Tha pic is simply lovely sugar. I like that she's a PL: 10 that’s my fav ta set characters at an lower. I only have a hand full of Heroes who are better than PL: 10 / 150.

An also Howdy Joshua ::Waves:: :D


Thanks Howler, that is one of my favorite pics. I did the eyes myself :)
And i like to stick by the book, since most official characters can honestly be stated at PL 10 rather nicely.
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Glamour (Mystic Thief)

Postby JoshuaDunlow » Fri Oct 20, 2006 3:12 pm

Glamour
Kristen Klum
Profession: Secretary
Power Level: 10 (19+128=147)
Description: As glamour she is 6 feet tall, weighs 150 lbs, has long golden blonde hair, and bright blue eyes, with a very lovely figure. As Kristen, she is 5'7", 110 lbs, sandy blonde hair, and has green blue eyes.

Abilities: Str 14 (+2), Dex 20(+5), Con14 (+2), Int 14(+2), Wis 8(-1), Cha 16(+3)
Saves: Toughness +5, Fortitude +6, Reflexes +10, Willpower +3
Combat: Base Attack +6 (+10 with sword), Base Defense +8 (+3 flat), Initiative +9, Damage +7 (sword)
Skills: Bluff 10(+13/+17 when attractive), Computers 2, Concentration 4 (+3), Knowledge (Business) 2(+4), Notice 9 (+8), Search 7(+9), Drive 2, Knowledge (Norse) 4(+6), Stealth 7(+12), Sleight of Hand 7(+12)
Feats: Ritualistic, Equipment 6 (see Kristen below), Attractive, Attack Specialization (Sword) 2, Evasion, Dodge Focus 2, Fascinate (Bluff), Elusive Target, Improved Initiative, Quick Change, Luck 2, Sneak Attack, Stunning Attack

Powers:
Magic Device 32 (Loki's Charm; Hard to remove) 4pp
-Enhanced Strength +5, Dexterity +9, Consitution +4, Charisma +6 (24pp)
-Enhanced Saves: Fortitude +4, Reflexes +5, Willpower +4 (13pp)
-Enhanced Base Attack +6 (12pp)
-Enhanced Base Defense +5 (10pp)
-Enhanced Skills: Bluff +8, Stealth +7, Sleight of Hand +7, Search +5, Notice +5 (8pp)
-Enhance Feats: Attractive, Attack Specialization (Sword) 2, Evasion, Dodge Focus 2, Fascinate (Bluff), Elusive Target, Improved Initiative, Quick Change, Luck 2, Sneak Attack, Stunning Attack (14)
-Magic Sword (Strike +5, F:Mighty,Improved Critical (18-20), E: Penetrating 5] (13pp)
-Magic Armor (Protection +3 ,E: Impervious) (6)
-Magic Cloak (Super Movement (Permeate) 3; Invisibility (8), Concealment 2 (Hearing) )(18pp)
-Immunity 11 (Cold Temperatures, Fire, Cold) (11pp)
-Magic 8 (Dimensional Pocket, Super Movement (dimensional), Mind Control, Snare) (19pp)
-Super Senses 12 (Detect Magic (mental, ranged, accurate 2), Magic Awareness (mental, ranged), X-Ray Vision 4 (vision), Detect Illusions(mental; ranged))-12pp

Drawbacks: None
Complications: Secret (Secret ID)


Kristen Klum (PL 1, PP 19)
Abilities (2): Str 9 (-1), Dex 11 (+0), Con 10 (+0), Int 14 (+2), Wis 8 (-1), Cha 10 (+0)
Saves (2): Toughness +0, Fortitude +1, Reflexes +1, Willpower -1
Combat (2): Base Attack +0, Base Defense +1
Skills (5):Bluff 2, Computers 2, Concentration 4 (+3), Knowledge (Business) 2(+4), Notice 4 (+3), Search 2(+4), Drive 2, Knowledge (Norse) 4(+6)
Feats (7): Ritualistic, Equipment 6
Equipment: Cellphone(1ep), Mace (Dazzle 3; Concentration(lasting) Duration +1;9ep),Compact Car (9ep), Small House (Small; livingspace, security system; 7ep)
Drawbacks: Nearsighted (1)


Story:
Kristen was a boring, plain, unattrative woman, working as a secretary for a warehouse company. She had a thing for the occult, especially norse mythology. One night she attempted a ritual, to gain some power and wealth for herself. At first nothing had happened, but about two says later she was approached by a mysterious man. Who turned out to be Loki (or a Get of Loki). He was impressed by her, and promised to give her everything she ever hoped for. All she had to do was find and steal magical artifacts for him. She agreed, and so he gave her a magical charm that she wears closely around her neck. At her command she can turn into glalmour, and lives a life she has never even dreamed of! Full of excitement and adventure.
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Postby JoshuaDunlow » Fri Oct 20, 2006 8:35 pm

It's a friday night, and nothing to do. Or anyone to talk to. :cry:
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Conan The Barbarian

Postby JoshuaDunlow » Mon Oct 23, 2006 11:38 am

Well lately ive been on a conan kick, so i thought i would try my hand at making that loveable barbarian. And for this im going to do a Pre-King write-up while he was a mercenary/pirate. Just in some serious pain right now, to do any real thinking right now.

~More to come later~
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The Artificer

Postby JoshuaDunlow » Wed Oct 25, 2006 4:56 pm

Now here is a character i have always wanted to do, a magical gadgeteer character. This is a generic template, based on the Gadgeteer Template with a few modifications to fit into a more fiting framework. So without further ado, here he is.

THE ARTIFICER
Power Level 10
Quote "Ive got just the thing, for a situation like this. "

ABILITIES
Strength 10 (+0), Dexterity 13 (+1), Con 10 (+0), Int 30 (+10), Wis 20 (+5), Charisma 10 (+0)

SAVES
Toughness +9/0*, Toughness +4, Reflex +5, Willpower +8
*without Forcefield

SKILLS
Craft (Artistic) 8(+18), Craft (Chemical) 8(+18), Craft (Structural) 8(+18), Disable Device 8(+18), Investigate 4(+14), Knowledge (Arcane) 12(+22), Knowledge (Earth Science) 5(+15), Knowledge (Life Sciences) 5(+15), Knowledge (Physical) 5(+15), Notice 5(+10), Search 8(+18)

FEATS
Artificer, Beginner's Luck, Eidetic Memory, Fearless, Improved Initiative, Improvised Tools, Luck, Master Plan, Ritualist, Skill Mastery ( Craft (Structural), Craft (Artistic), Knowledge (Arcane), Disable Device)

POWERS
Quickness 2 (x5; Flaws: Limited to Mental Tasks)

DEVICES
Device 4 (Wand;Easy to loose)
-Blast 8 (AP: Dazzle (Visual), Environment Control (Light); Feats: Homing, Split Shot)
Device 4 (Bracers of Defence; Hard to loose)
-Forcefield 9 (Extras: Impervious; Feats: Selective, Affects Insubstantial)
Device 2 (Ring of Flight; Hard to loose)
-Flight 5 (100 mph)
Device 1 (Magic Lenses; Hard to loose)
-Super Senses (Acute Vision; Magic Awareness (Acute, Accurate))

COMBAT
Attack +9, Damage +0 (Unarmed), +8 (Blast), Defense +9, Initiative +5
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The T`khan Racial Template

Postby JoshuaDunlow » Sat Oct 28, 2006 11:30 am

The T`Khan History
The T`Khan are a very powerful race, that originates from a binary star system interestingly enough. The home planet of Lorelan is their greatest civilization, in that sector of space. The T`khan are human like in nature, though the possess a greater understanding of quantum mechanics and physics to such a degree. Their technology allows them to manipulate the power cosmic. Over a twenty thousand year span, that conquered many races under one banner. Showing the superiority and strength of the T`khan Emperialites. Slavery is very common in the T`khan empire, anyone considered weaker by their standards quickly becomes one. Perhaps the greatest city of the T`khan empire is T`khanis-Khor. The current empress is Shayla`Erasai. Discontent amoung the slave races is quite common, though they are easily quelled time and time again.


The T`Khan Appearance
The T`khan as a race are very human like, though their appearance tends to be exotic even by human standards. Eye colors are very distinct and limited, though they tend to have a gem like quality. And will glow when using their cosmic abilities. These can be Ruby, Sapphire, Emerald, and Amber. Hair color tends to be rich and full, and usually some form of metallic color. Black, Silver Blonde, Gray, Auburn, Firey Red, and Copper Brown. Most T`Khan vary in height from five feet to seven feet tall, with men in the upper 60% range of that scale.

Physiology
Lifespan. As far as ageing goes, the T`Khan seem to be a very long lived race. In fact most T`Khan reach maturity by the time they reach 25 years of age. After that though, ageing virtual reaches a stand still and they stop ageing. But reports of T`Khan living past 1,000 years of age is non-existant. Because of their long lives , that have an uncanny resistance to diseases of all kinds. Mostly do to their advance medical knowledge, and superior biology.

Pregnancy. Physically speaking T`Khan are quite a resilient people. Women generally are pregnant for six months, instead of nine. And carry their young very gracefully. And usually never suffer from weakness, or sickness that humans usually suffer. Unless the T`khan is sick, and that is very rare. Intellectually speaking, the T`khan learn fast and mature emotionally and mentally has as fast. Entering puberty at the age of nine, not thirteen like most humans. Allowing them to be considered adults at about 15 years of age.

Racial Abilities and Powers
Innately Cosmic. All T`Khan have the innate ability to control cosmic power. This allows them to detect cosmic energy and abilities around them, and even determine the source and direction of any powers in use or being used against them. This is a visual ability, and thus why their eyes glow as they do.

Heightened Abilities. All T`Khan possess naturally enhanced abilities of Intelligence, and Willpower. Granting them access to the knowledge and mysteries others might not understand.

T`khan Racial Template
Abilities: +4 Constitution, Intelligence.
Saves: +4 Willpower, +2 Fortitude , +2 Reflexes
Skills: Knowledge (physical sciences) 4
Feats: Archaic Weapons Proficiency, Armor Proficiency, Speed of Thought
Powers:
T`khan Racial Container 2 [PF: Innate]
-Immunity 2 [Disease, Cold Temperatures; 2pp];
-Immunity 6 [Ageing, Fatigue Effects; Limited Flaw; 3pp];
-Super Senses 5 [Cosmic Awareness (Mental; Accurate, Acute, Radius) 5pp]
Total Cost: 31 pp
----
T`khan Nobility Template
Abilities: +4 Constitution, +6 Intelligence.
Saves: +4 Willpower, +4 Fortitude , +4 Reflexes
Skills: Knowledge (physical sciences) 4 , Knowledge (Nobility) 4
Feats: Archaic Weapons Proficiency, Armor Proficiency, Speed of Thought , Status 1 (Nobility), Benefit (Wealth)
Powers:
T`khan Racial Container 4 [PF: Innate]
-Immunity 2 [Disease, Cold Temperatures; 2pp];
-Immunity 6 [Ageing, Fatigue Effects; Limited Flaw; 3pp];
-Super Senses 5 [Cosmic Awareness (Mental; Accurate, Acute, Radius) 5pp];
-Cosmic Energy Control 4 [plus two alternate power; 7pp]
Total Cost: 42pp (upper class)




Technology
Ti`Weapons.
Ti` Weapons are very unique and only seem to work in the hands of one of the T`Khan. It converts bio electric energy and impulses; And converts it into an energy field that they can either project a blast of pure force. Or it can increase the power of the weapon itself. Most Ti`Weapons are only for the rich and powerful who can afford them to begin with. These weapons count as magical for the sake of a monsters/characters resistance to normal weapons.
Ti`Staff/Sword [Device 2; Easy to take away] 6 pp
-Strike 2 [feats: Accurate, Mighty, Extras: Penetrating]
-Boost 3 (Strike)

Ti`Blaster [Device 3; Easy to take away] 9pp
-Blast (Cosmic) 4 [Feats: Accurate, Improved Critical (19-20); Extras:Penetrating]


Gurand Armor.
Gurand Armor is very different. Its a synthetic non-organic organism that can be worn against the skin. It lives off of the Bio-electric energy that all living things give off. It conforms and takes on a formation simular to a thin layer of super dense muscle and skin. But is flexible and resilient, and can take on the color and shape of the persons skin, so it is pratically invisible. The Gurand armor can enhance the physique of any who wears it. But its most startling use, allows it to reshape itself into any form of clothing the wearer might desire. And its protection is nominal, without hindering movement. As it creates organic steel as a byproduct, conforming to the individuals shape and desire.

Gurand Armor Device 3 [Hard to Remove]
-Protection 3 (Extra: Impervious)
-Enhanced Endurance 2
-Immunity 6 (Heat, Cold; Limited; 3pp)
-Enhanced Feat: Quick Change
Additional Features include: Super Strength 1, Flight 3, and even shield 2. (which would add 2 more ranks to the device)



Aurillian Crystals
Perhaps one of the greatest advances is the production of a crystallic fusion of quantum energy, that makes energy use easily stored. Most of these crystals come in a variety of color, green is low grade cyrstal, blue is a higher refinement, and ruby red is a pure aurillian crystal. There are no game mechanics for such an item. Except it is a key ingredient in their technology, for which the process has remained a secret. Other races who are able to get their hands on such crystals, may find a way of access the crystals energy for a weapon or a way of endowing others with powers.

Regeneration Chambers
Perhaps one of the greatest achievements in their medical science is the use of the Regeneration Chambers, which can heal even the most severe wounds or diseases. They have even been reported to heal severed limbs, and even halt aging while inside one of them. It bathes the sleeper in quantum energy, that is focused with Aurillian Crystals. It scans the body, and replicates organic matter.
Device 2 [Hard to Remove] 8pp
- Regeneration 16 [Recovery Bonus +4; Bruised 1, Unconscious 1, Injured 2, Staggered 2, Disabled 3; Ability Damage 4; Ressurection 3; PF: Persistant, Regrowth; Flaws: Source (Aurillian Crystals)]


T`khan Space Vehicles
Perhaps a favorite the T`khan have created Quantum based propulsion engines, fuled by Aurillian Crystals of course. This makes them exceedingly fast, most have advanced cosmic weapons and forcefields.
T'khan Stealth Craft [Strength 70, Speed 12, Defense 2, Toughness 13, Size Gargantuan; Powers: Cloaking Device 3 (Conceal Visual, Radar)] 36pp/8 pp
T'khan Fighters [Strength 50, Speed 12, Defense 6, Toughness 13, Size Gargantuan; Powers: Quantum Cannons (Blast 10, with the penetrating extra)] 37 ep/8 pp
T'khan Cruisers [Strength 100, Speed 14, Defense 2, Toughness 17, Size Colossal; Powers: Quantum Beam Weapon (Blast 12, with penetrating extra), Quantum Torpedos ( Blast 12, Explosion, Homing)] 58 ep/12pp
T'khan Battleship [Strength 150, Speed 16, Defense -2, Toughness 20, Size Awesome; Powers: Quantum Cannons (Blast 15, with the penetrating extra), Quantum II Torpedos (Blast 15, Explosion, Homing] 76 ep/16pp

Last edited by JoshuaDunlow on Sun Sep 02, 2007 8:59 am, edited 6 times in total.
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--

Postby JoshuaDunlow » Sun Oct 29, 2006 9:40 am

Bump, Nudge, all that jazz
Last edited by JoshuaDunlow on Tue May 01, 2007 2:26 pm, edited 1 time in total.
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Witchfire (jenna mason)

Postby JoshuaDunlow » Mon Oct 30, 2006 2:43 pm

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WitchFire (Jenna Mason)
Profession: Writer
Place of Residence: Freedom City, New England
Power Level: 10
Quote: "Dont piss off this little witch"
Trade Offs: -2 Attack, +2 Damage DC; -2 Defense, +2 Toughness

Description:
Age: 26
Height: 5'8"
Weight: 120 lbs
Eyes: Hazel
Hair: Dark Brown

Abilities
Strength 10 (+0), Dexterity 13 (+1), Constitution 11 (+0), Intelligence 15 (+2), Wisdom 16 (+3), Charisma 13 (+1)

Saves:
Toughness +0/+11, Fortitude +2, Reflexes +5, Willpower +10

Skills:
Bluff 4 (+5), Concentration 10 (+13), Craft (Artistic-Writing) 8 (+10), Diplomacy 4 (+5), Knowledge (Arcane) 4 (+7), Knowledge (Business) 2 (+5), Lanaguages 4 (Jewish, Sandscrit, Indonesian, Ancient Summerian) , Notice 8 (+11), Profession (Novelist) 8 (+11), Sense Motive 4 (+7)

Feats:
Attack Specialization (Witchfire) 3, Quick Change 1, Benefit (Wealth) 1, Elusive Target, Improved Initative, Luck 1, Renown 1 (writer), Ritualist, Sidekick 9 (Salem, Familiar)

Powers:
Witches Aura Array (21pp)
"Jenna's witchfire can create a visible aura of "Witchfire" around her body, it appears to be like fame. But is transparent to a point, and doesn't give off any heat what so ever. However it allows her to fly, protect herself, and grants her an immunity to heat and fire based attacks"
-Shield 5
-Flight 5
-Immunity 6 (Fire, Heat)

Witchfire Control +12
"The witchfire is her gift, though her magic is more wiccan based. It is steeped in ritual and does not do well, for combat or quick situations. However the witchfire is a magical power that she can control, it reacts just like normal fire. But it is of a magical nature, and can affect incorporeal creatures as well. She can blast up to three opponents simultaneously with balls of fire than can home in on their targets. She can also create an intense falme, that can pierce armor. Or use those flames to torment others with a psychic attack, or create forcefields to protect herself. "
[Effect: Attack, Action: Standard, Range: Ranged, Duration: Instant, Save: Toughness, Cost: 2pp]
-Main Power: Blast
-Enhanced Feat: Fascinate, Improved Critical
-Feats: Affects Incorporeal, Split Attack 2, Dynamic, Homing
-Extra: Wide (48 pp pool)
-DAP: Witches Cauldron 10 [Blast; Feats: Affects Incorporeal, Selective; Extras: Penetrating; 3pp/Rank +2]
-DAP: Witches Blessing 12 [Forcefield (Feats: Affects Incorporeal, Selective; Extras: Impervious); 2pp/Rank +1]
-DAP: Witches Curse 7 [Blast; Feats: Affects Incorporeal, Extras: Penetrating, Save (Will:DC 15+PR), Range: Perception; 5pp/rank +1]

Devices:
Mason Book of Magic [Device 1; Easy To Take Away]
"The mason family book of magic, is steeped in over three hundred years of occult lore that has been gathered. To those that use it, it is an invaluable guide towards magic, history, and the religious practices of her religion and many others. "
-Enhanced Skill: Knowledge (Arcane) +4, Knowledge (History) +4, Knowledge (Theology) +4
-Enhanced Ability (Intelligence +2)

Combat:
Base Attack Bonus +2 (+8 with Hellfire)
Base Defense Bonus +3 (+8 with Witches Aura)
Initiative +5

Drawbacks:
Witchfire Control [Noticeable] 1pp

Complications:
Secret-Identity
Enemy (her brother)
Prejudice (lesbian; up to Gm if this applies)


Total Cost: Abilities (18) + Saves (13)+ Skills (13) + Feats (19)+ Powers (70) + Devices (3) + Combat (10) - Drawbacks (1)= Total 145



Salem [Sidekick; Pet Cat; PL 2 (45pp)]
"Jokingly salem is refered as the only man in her life. Salem of course is her cat, but he is more than just that. He is her familiar. And even he has powers of his own, so he is no ordinary dark brown long hair. Protective of his owner, he keeps an eye for supernatural threats. "
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7 (1pp)
Saves: Toughness 0, Fortitude +3, Reflex +6, Will +3 (12pp)
Skills: Acrobatics 8 (+10), Climb 9 (+5), Notice 3 (+4), Stealth 8 (+10) (7pp)
Feats: Improved Initiative (1pp)
Powers: Shrinking 8 (power feats: Innate, Flaws: Permanent); Super Senses 1 (low-light vision); Luck 2 (16pp); Communication 2 (Flaw:Limited (only with jenna))
Combat: +4 (includes size ), Damage (-4 Unarmed), Defense +4 (includes size), Initiative +6 (8pp)
Drawbacks: Mute (4pp), No hands (4pp)


Background:
Jenna grew up in Salem, Massachussettes. Who had her share of troubles while growing up in an abusive family. Her mother had died in her birth, leaving her father and brother resentful towards her. By the time jenna had reached ten, her father started sexually abusing her. And her brother jason had started to physically abuse her, by the time she was seven. Her brother Jason, really hated jenna. For not only being the cause of his mothers death, but because jason was one hell of a trouble maker. Jenna's only solace was her aunt, which she began to go see quite often. Her aunt megan lived in a small suburb of Freedom City, New England in one of the more older and respected districts.
Where most of the homes were still in good condition, and have stories all their own. It was there that she learned about her "Witch" heritage from her aunt, and Meagan sued for custody of jenna after hearing about the sexual and physical abuse she recieved from her father and brother. Thanks to this, her father was sent to jail. And jason was sent to juvenile for a few years, before he was adopted into a new home. But this would prove to be a mistake, as jason began to learn about the dark crafts from his new family.
Now Jason had always resented his sisters talent for magic, he knew about along time ago. Studying under a Warlock, and a dark coven of demon worshipers. His goal was to kill his sister, and aunt. And then take his aunts book of shadows. Jenna after the court hearings were final, started to live with her aunt megan from the age of 13. She loved living with her aunt, and helped her run the eclectic book / new age store that she did. It was a year later, that jenna had met her first girlfriend Amy Winter. At the age of 14 she was introduced to her lesbian lifestyle she would never move from.
When jenna turned nineteen, was her brother's first attempted to kill her and her aunt. Jason partially succeeded, he did kill his aunt, but jenna had fought him off succussfully, and drove him from Salem for a short period of time. After her Aunt's death, she took over running the the book store and earned her inheritance, and gained her aunts house in the process as well as the book of shadows. The house is a two story house, that has been around for almost two centuries. A year later jenna ended up selling the shop, as it slowly went down in business. With the money, she decided to attend college and start learning what she could there.
The Mason Book of Shadows. A powerful spell book, containing all the knowledge of lore of the women of Mason family. But jenna is constantly worried, that her brother may return and with help. To kill her, and steal the book. She knows her brother consorts with demons and vampires of the worst kind, and its pretty much what she fears the most. During her time at college , she took courses in ancient langauges and occult lore. And in her free time, she started taking writing courses too so she could learn how to write. Jenna started writing a novel by the time she was 23, and after a year she had actually got it published. It was a fantasy novel called the Nekhran Chronicles, about a gay sorceress living in a world full of magic and danger. And coming to terms with her growing power, and sexuality. Soon after the publication of her first book, she graduated from college at the age of 24. Its been two years and she is in the process of completing her second book in her Nekhran series, and in that time she has moved to Freedom City to continue her career. And to explore a life as a super hero. Its also interesting to note, that Jenna and Amy are still together even after twelve years. As a happy couple.
Last edited by JoshuaDunlow on Mon Oct 01, 2007 10:09 pm, edited 18 times in total.
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Impulse Version 2

Postby JoshuaDunlow » Sat Nov 04, 2006 6:28 pm

Hero Name: Impluse (v 2.0)
Real Name: Andrea Phillips
Identity: Secret
Occupation: Interior Art Decorator
Base of Operations: Freedom City, New England

Description:
Height: 5'6"
Weight: 147 lbs
Eyes: Green
Hair: Dark Black

Power Level 10 (150pp)
Trade Offs: +2 Life Control, -2 Attack

Abilities: (14)
Str 10 (+0), Dex 12 (+1), Con 10 (+0), Int 15 (+2), Wis 13 (+1), Cha 30/14 (+10/+2)

Saves: (6)
Toughness +4, Fortitude +4, Reflex +6, Willpower +4

Skills: (7)
Acrobatics 4 (+5), Bluff 3 (+13/+25 if attractive), Craft (Drawing) 4 (+6), Diplomacy 3 (+13/+25 if attractive), Notice 7 (+8), Profession (Interior Art Decorator) 7(+8)

Feats: (15)
Attack Focus (Unarmed) 3, Attractive 3, Benefit (Wealth) 1, Contacts, Connected, Distract (Bluff), Equipment 4, Fascinate (Bluff)

Powers: (86)
Enhanced Charisma (16pp)
Pheromones 9 [Extra: Selective Attack] (45pp)
Life Control 12 [Flaw: Range to Touch] (17pp)
-AP: Mental Transformation [2 pt variation; Extras: Continuous ; 3pp/rank]
-AP: Drain (Str) [Feats: Slow Fade 2; 1 pp/rank+2]
-AP: Drain (Will Save) [Feats: Slow Fade 2; 1 pp/rank +2]
-AP: Pain (From Mm; 4pp/rank]
-AP: Fatigue (2pp/rank)
Immunity 1 [Own Powers]
Regeneration 7 [Recovery +3; Recovery Rate: Disabled 2, Staggered 1, Injured 1]

Combat: (22)
Base Attack +4 (+8 Unarmed)
Base Defense +7
Initiative +1
Damage +0 Strike

Drawbacks:
None

Complications:
Secret Identity

Equipment:
Cellphone (1), Computer (1), PDA (1), Mid Sized Car (7), HQ [Toughness 10, Size Small, Features: Living Space, Pool, Garage, Security System; 6ep]

Backgrounds/History
~to be written~
Last edited by JoshuaDunlow on Sun Jan 28, 2007 12:49 am, edited 2 times in total.
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JoshuaDunlow
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Postby Fisdenallus » Sat Nov 04, 2006 9:55 pm

Darn you, I came seeking my good friend Bart and he's not here. I've been tricked! This is not the Impulse I came hunting for. :mrgreen:
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Postby JoshuaDunlow » Sat Nov 04, 2006 10:14 pm

Fisdenallus wrote:Darn you, I came seeking my good friend Bart and he's not here. I've been tricked! This is not the Impulse I came hunting for. :mrgreen:


yeah just plain ol me :?
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JoshuaDunlow
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Postby Fisdenallus » Sun Nov 05, 2006 12:03 am

I do like the Impulse character you created by the way, very cool stuff.
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Postby Starman IX » Sun Nov 05, 2006 4:36 am

Fisdenallus wrote:Darn you, I came seeking my good friend Bart and he's not here. I've been tricked! This is not the Impulse I came hunting for. :mrgreen:
Hey, he just went off on a Tangent :lol:
You can save the planet, I'll save your seat.
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Postby JoshuaDunlow » Sun Nov 05, 2006 9:38 am

Fisdenallus wrote:I do like the Impulse character you created by the way, very cool stuff.


Thanks :)
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