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Taliesin's builds: 3E moved to sister thread

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Postby Dr Archeville » Mon Oct 23, 2006 6:01 am

Mike5000us wrote:WOW, now thats what I call POWER!!! I curious though to how you are bypassing the PowerLeveL limits for his Strength and Toughness?

He's not. Technically.

PL 11. -95 Attack, +87 Save Difficulty. -95 Defense, +63 Toughness
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Postby Minister » Mon Oct 23, 2006 6:22 am

And it can probably be assumed that if the GM is letting you use a planet as a PC he's not going to be concerned about going below zero on the tradeoffs.
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Postby Petterwass » Mon Oct 23, 2006 7:16 am

On the other hand, anything he actually manages to hit will go SPLAT! rather quickly.
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Postby Taliesin » Mon Oct 23, 2006 8:19 am

Yeah, and his PL11 is due to his Will save. Go fig. :D

On the other hand, his area attacks would cover a huge area. He might miss due to his size modifier, but you can remove the size modifier when determining peripheral damage from size. Still, you would likely have to rule that such attacks are meaningless against normal sized beings, as they would simply fall into his gravitational pull.

Now if I ever work up the will to stat up Ego the Living Planet, we can truly have a war of the worlds. :D

And I'll have to think up how Galactus can manage to eat someone with a +74 Toughness (hint: lots of machines that Drain Toughness, Affects Objects).
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Postby Doctor Vile » Mon Oct 23, 2006 8:41 am

Don't know much about him but my friends tell me there's a guy from Wildstorm called TAO that is cool.
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Postby Taliesin » Mon Oct 23, 2006 1:15 pm

Doctor Vile wrote:Don't know much about him but my friends tell me there's a guy from Wildstorm called TAO that is cool.


He's the mastermind supreme of the Wildstorm universe. I do want to do some more Wildstorm builds, even if their recent reboot hasn't been up to par, IMHO.
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Postby Tonpa » Mon Oct 23, 2006 1:24 pm

Nice planet you have there.. :D

Hope you noticed my Daimon Hellstorm request..
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Postby Taliesin » Mon Oct 23, 2006 1:30 pm

Tonpa wrote:Nice planet you have there.. :D

Hope you noticed my Daimon Hellstorm request..


I must have missed it. Sorry. :oops:

I actually haven't seen too much of him but I'll do my best. :D

I like his Ultimates incarnation best...where he's just a normal Joe who calls himself Son of Satan to sound cool. :lol:
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Postby Beleriphon » Mon Oct 23, 2006 3:28 pm

Hmmm, looks like hte GL corps really will recruit anybody these days. In my day they didn't go around recruiting any old planet, there were certain standards dammit!

Young whipper snapper planets with their crazy idea. Only 2 billion years old, bah wait until you hit 5 billion then we'll talk.

I like Mogo by the way. Very cool.
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Postby Taliesin » Mon Oct 23, 2006 5:49 pm

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This is how we play “king of the mountain” in Hell.

Hellstorm

Power Level: 12 (201pp)

Abilities: STR: 26 [32] (+11), DEX: 12 (+1), CON: 22 (+6), INT: 16 (+3), WIS: 18 (+4), CHA: 18 (+4)

Skills: Bluff 8 (+12), Knowledge [Arcane Lore] 12 (+15), Knowledge [Theology and Philosophy] 16 (+19), Notice 8 (+12), Sense Motive 8 (+12)

Feats: Equipment 3, Ritualist

Powers:
Container 8 “Black Halo of Satanic Regency” (Drawback: Power Loss [if Hellstorm loses too many worshippers; Uncommon, Minor]; 39pp)
Device 8 “Trident” [Easy to Lose] (24pp)
Healing 5 (10pp)
Hellfire Control 10 (20pp)
AP: Exorcism 10 (1pp)
Morph 2 (any demonic appearance; 4pp)
Super-Senses 4 (Detect Magic 4 [mental; Ranged, Acute, Assessment]; 4pp)

Black Halo of Satanic Regency (40pp total)
Enhanced Feats 5 (Benefit [Lord of Hell], Favored Environment [Hell] 4; 5pp)
Enhanced Strength 6 (6pp)
Force Field 8 (Extra: Impervious [+1]; Power Feat: Selective; 17pp)
Super-Movement 4 (Dimensional Movement [to and from Hell], Temporal Movement 3; Extra: Affects Others [+1]; 12pp)

Devices:

Trident (40pp total)
Flight 2 (25 MPH; 4pp)
Hellfire Control 2 (4pp)
Strike 3 (Power Feats: Improved Critical, Mighty, Thrown 2; 7pp)
Summon Minions 7 (demonic steeds; Extra: Horde [+1]; Power Feat: Progression 2 [number; 3]; 23pp)
Super-Senses 2 (Detect Demons [mental; Ranged]; 2pp)

Equipment:

Headquarters “Hell” (13ep)
Size: Awesome; Toughness: 20; Features: Defense Systems, Holding Cells, Isolated; Powers: Boost 4 (all demonic powers; Extra: Reaction [+3])

Combat: Attack +6 // +4 (Favored Environment [Hell]); Damage +12 (Hellfire Control) / +14 (Trident, 19-20 Crit) // +2 (Hellfire Control, when in Hell); Defense +6 (+3 flat-footed) // +4 (Favored Environment [Hell]); Initiative +1

Saves: Toughness +6 // +8 (Impervious, with Force Field), Fortitude +10, Reflex +4, Will +8

Abilities 52 + Skills 9 (36 ranks) + Feats 4 + Powers 102 + Combat 24 + Saves 10 – Drawbacks 0 = 201

:arrow: Yes, Hellstorm’s headquarters is Hell. After killing and usurping Satan, Hellstorm has assumed the Black Halo of Satanic Regency and all the powers it entails. Many of Hellstorm’s powers are situational; they are enhanced in Hell, augmented if channeled through his trident, or diminished if he loses the faith of his followers.

:arrow: Hellstorm’s ability to Detect Magic is Acute, allowing him to receive more information than usual. Furthermore, he has the Assessment feat attached to it, permitting him to determine a person’s magical ability or potential through that sense.
Last edited by Taliesin on Tue Oct 24, 2006 9:54 pm, edited 1 time in total.
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Postby Taliesin » Mon Oct 23, 2006 5:53 pm

Well, Tonpa, I'm sorry if I missed the request earlier, but here is Hellstorm in all his infernal glory. :D
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Postby Tonpa » Tue Oct 24, 2006 7:10 am

Taliesin wrote:Well, Tonpa, I'm sorry if I missed the request earlier, but here is Hellstorm in all his infernal glory. :D


Wow! I could not get rock music out of my head while reading the build. It's just awesome and has it all!! You really RULE on matters of Hell as well as on matters of Earth.. :twisted: Thank you!!

Additional thoughts I: The Favorite enviroment and the headquarter boost are cool ideas, making him just as mean as he should be. By gods this build is berfect..

Additional thoughts II: Your hits went over 100K! Congratulations! :D
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Postby Taliesin » Tue Oct 24, 2006 7:53 am

Tonpa wrote:
Taliesin wrote:Well, Tonpa, I'm sorry if I missed the request earlier, but here is Hellstorm in all his infernal glory. :D


Wow! I could not get rock music out of my head while reading the build. It's just awesome and has it all!! You really RULE on matters of Hell as well as on matters of Earth.. :twisted: Thank you!!

Additional thoughts I: The Favorite enviroment and the headquarter boost are cool ideas, making him just as mean as he should be. By gods this build is berfect..


Glad you liked it!

Tonpa wrote:Additional thoughts II: Your hits went over 100K! Congratulations! :D


Wow, that's right...and 100 pages...and close to 1500 posts! All the landmarks at once. I should go pop the cork on a bottle of champagne or something...um, except that I'm at work and it wouldn't go over well. :lol:
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Postby Taliesin » Tue Oct 24, 2006 5:59 pm

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A kickass tan and never needing to worry about skin cancer! Life is good.

Adam Warlock

Power Level: 14 (300pp)

Abilities: STR: 28 (+9), DEX: 26 (+8), CON: 28 (+9), INT: 16 (+3), WIS: 18 (+4), CHA: 20 (+5)

Skills: Bluff 8 (+13), Concentration 12 (+16), Knowledge [Arcane Lore] 8 (+11), Notice 6 (+10), Pilot 4 (+12), Stealth 6 (+14)

Feats: Evasion, Leadership, Trance

Powers:
Alternate Form 7 “Cocoon” (Drawback: Temporary Disability [immobile; Common, Major; -4pp]; 31pp)
Cosmic Energy Control 12 (Dynamic; 25pp)
DAP: Flight 6 (5,000 MPH) and Space Travel 12 (2pp)
Device 1 “Karmic Staff” [Easy to Lose] (Power Feats: Indestructible, Restricted [to those with Cosmic Energy Control]; 5pp)
Device 28 “Soul Gem” [Hard to Lose] (Flaw: Side-Effect [Nullify Cosmic Energy Control; -2]; 56pp)
Linked Power: Enhanced Feat 2 (Minions 4 [Indifferent; -1]; 2pp)
Immunity 10 (Life Support, Precognition; 10pp)
Impervious Toughness 9 (9pp)
Regeneration 1 (Resurrection 1; Extra: True Resurrection [+1]; 2pp)
Super-Movement 1 (Dimensional Movement [to Soul Gem’s dimension]; 2pp)
Super-Senses 2 (Cosmic Awareness [mental]; 2pp)
Super-Strength 4 (Heavy Load: ~12 tons; 8pp)

Cocoon Form (35pp total)
Boost 4 (all powers at once; Flaws: Action [Full; -1], Personal [-1]; Drawback: Action [20 minutes; -3pp]; 5pp)
Protection 8 (Extra: Impervious [+1]; 16pp)
Regeneration 12 (Recovery Rate: Bruised 3, Injured 3, Disabled 3, Ability Damage 3; Extra: Duration [Sustained; +0]; Power Feats: Persistent, Regrowth; 14pp)

Devices:

Karmic Staff (5pp total)
Power Feat [Cosmic Energy Control]: Precise (1pp)
DAP [Cosmic Energy Control]: Deflect 8 (all ranged; 2pp)
DAP [Cosmic Energy Control]: Telekinesis 13 (2pp)

Soul Gem (114pp total)
Comprehend 3 (Languages 3; 6pp)
Dimensional Pocket 15 (Extras: Duration [Continuous (Lasting); +3], Range [+1]; 90pp)
AP: Blast 15 (1pp)
AP: Force Constructs 15 (1pp)
AP: Stun 15 (Extra: Alternate Save [Will; +0], Range [+1]; 1pp)
Mind Reading 15 (Flaw: Limited [to those captured within Soul Gem; -1]; 15pp)

Combat: Attack +13; Damage +9 (Unarmed) / +12 (Cosmic Energy Control) / +15 (Soul Gem Blast) // +2 (Boost); Defense +8 (+4 flat-footed); Initiative +8

Saves: Toughness +9 Impervious / +17 Impervious (in cocoon), Fortitude +13, Reflex +12, Will +10

Abilities 76 + Skills 11 (44 ranks) + Feats 3 + Powers 154 + Combat 42 + Saves 14 – Drawbacks 0 = 300

:arrow: Adam Warlock is about as cosmic as it gets. His own powers and physical traits are impressive, most notably his ability to form a cocoon around himself within which he can regenerate and accumulate his powers (Boost) in greater safety. With the Karmic Staff in hand, Warlock exhibits a finer degree of control over Cosmic Energy and can use it to stunt Deflect and Telekinesis. Adam Warlock’s control over his own life force is such that he always resurrects if ever he dies.

:arrow: The Soul Gem in Warlock’s possession is one of the most powerful items in the Marvel Universe, offering him nearly total control over life. He can drain souls by storing them in the Soul Gem’s Dimensional Pocket. Warlock can access the knowledge and memories of those trapped in the gem. Furthermore, he has mastered its use and can project energy blasts, create force constructs, and karmic stun blasts with the gem. However, the Soul Gem is possessed of a malevolent intelligence that feeds upon the souls of those it has captured or, in their absence, the life essence of its wielder. Use of the gem also interferes with Warlock’s Cosmic Energy Control, probably due to this symbiotic relationship.

Soul Gem (Minion Rank 4)
Abilities: Str --, Dex --, Con --, Int 24, Wis 30, Cha 10
Powers:
Drain Wisdom 10 (10pp)
Shrinking 20 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 21pp)
Combat: Attack +12 (size), Damage --, Defense +12 (size), Initiative +0
Saves: Toughness +30 (as Device), Fortitude --, Reflex --, Will +10
Drawbacks: Disability (Immobile; Very Common, Major; -5pp)
Abilities 34 + Skills 0 (0 ranks) + Feats 0 + Powers 31 + Combat 0 + Saves 0 - Drawbacks 5 = 60
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Postby Mike5000us » Tue Oct 24, 2006 9:05 pm

WOW I never heard of Hellstorm but I like him!!! Awesome Adam Warlock too....I'm curious as to how you are simulating the idyllic, pastoral world where the souls of the beings upon which the gem has fed live in peace. Basically the structure of the Dimensional itself?
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