Phoenix (Jean Grey)
PL: 17 (300pp)
Abilities: STR: 12 (+1) DEX: 12 (+1) CON: 12 (+1) INT: 14 (+2) WIS: 18 (+4) CHA: 14 (+2)
Skills: Computers 8 (+10), Concentration 12 (+16), Diplomacy 4 (+6/+14), Notice 10 (+14), Pilot 6 (+7), Profession [Teacher] 8 (+12), Profession [Model] 8 (+12), Sense Motive 8 (+12)
Feats: All-Out Attack, Assessment, Attractive (2), Equipment, Improved Defense (2), Improved Initiative (2), Inspire (2), Interpose, Luck, Second Chance [Concentration Checks], Seize Initiative, Set-Up, Teamwork, Ultimate Effort [Ultimate Will Save]
Powers: Element Control [Fire] 18 (Dynamic; Alternate Powers: Blast – Dynamic, Elemental Aura – Dynamic, Flight – Dynamic, Space Travel –Dynamic, Absorption [Energy] 18 (Healing; Flaws: Limited –Heat [-2]) – Dynamic, Super Movement [Dimensional Travel], Super Movement [Temporal Movement]; 49pp), Immunity 14 (Life Support; Fire Descriptor; 14pp), Regeneration 9 (Recovery Bonus: 8; Resurrection: 1; 9pp), Telepathy 17 (Dynamic; Extras: Move Action [+1], Wide Array [+1]; Alternate Powers: Force Field (Extra: Impervious [+1], Shapeable Area [+1]) – Dynamic, ESP (Audio, Visual, Telepathy) – Dynamic, Mental Blast – Dynamic, Mind Control – Dynamic, Telekinesis – Dynamic (Extra: Damaging [+1]), Blast 12 (Extra: Action – Move Action [+1], Duration – Concentration [+1]; Power Feat: Indirect) – Dynamic, Astral Form 10 (Dimensional) - Dynamic, Mind Shield – Dynamic, Life Control – Dynamic, Boost – Dynamic, Transform - Dynamic; 93pp), Gestalt 10 (10pp)
Combat: Attack +12 [Unarmed +1] Defense 20 (15 flat-footed) Init +9
Saves: Toughness +4 (4 flat-footed) Fortitude +10 Reflex +10 Will +10
Equipment: Uniform [+3 Toughness; Subtle; 4ep], Comm-Link [1ep]
Abilities 22 + Skills 16 (64 Ranks) + Feats 19 + Powers 175 + Combat 44 + Saves 24 – Drawbacks 0 = 300pp 
Wow, this was not an easy build. Phoenix is a monster of the highest order. I used Jean as the basis of Phoenix and then added on things. Her Force field and Telekinesis increased of course but she also gained fire control, a strike aura, flight, space travel, time travel, dimensional travel, life support, and of course more alternate powers on her telepathy. I did nothing to increase her defense score, she was already as expensive as all heck so I decided to leave her as easy to hit, with a force field as powerful as her’s she hardly needs it. Her saves are still rather weak meaning that a smart foe can use that against her (come on Mastermind got inside her head… it’s shocking that such a powerful telepath doesn’t have much in the way of mental defenses). As with most uber psychics I used Professor X as the measuring stick. Phoenix can truly hurt Charles in mental combat her own telepathy overwhelming his mental defenses, however her mental transform, and mental blasts can’t hurt him until she manages to bring down his mental shield through telepathy or mind control. Or of course she could just use her life control or extra effort to gain other life control powers. I used Gestalt to drive home to combined nature of the Phoenix power inside of Jean. Since I dont need to stat out the Phoenix force we can assumes for purposes of this build that it is INCREDIBLY powerful on its own in order to make Jean this mighty. After this I need to do some characters who are low PL
Update
Ugh... I did Gestalt wrong then double checked my math and discovered I VASTLY overpriced Telepathy.. as a result we got quite a bit of point reshuffling.
Update 3/12/06
When I redid Jean I naturall had to go back and Redo Phoenix. She comes in now at a lower PL, but no less powerful, even more so now that she's dynamically powered beyond belief.