Shadowcat (Ninja Version)
PL: 8 (150pp)
Abilities: STR: 10 (+0) DEX: 18 (+4) CON: 10 (+0) INT: 18 (+4) WIS: 12 (+1) CHA: 14 (+2)
Skills: Acrobatics 8 (+12), Bluff 4 (+6/+14)*, Computers 12 (+16)*, Craft [Electrical] 8 (+12), Disable Device 12 (+16)*, Knowledge [Teachnology] 4 (+8), Notice 6 (+7), Sense Motive 6 (+7), Stealth 12 (+16)*
Feats: Accurate Attack, Attack Focus [Melee] (6), Attractive (2), Dodge Focus (6), Dedication, Defensive Attack, Equipment (2), Improved Disarm, Improved Initiative (2), Minion (4), Power Attack, Skill Mastery [Bluff, Computers, Disable Device, Stealth], Sneak Attack (2), Taunt, Teamwork (3)
Powers: Insubstantial 4 (Extra: Linked to Nullify & Super Movement [+0], 20pp), Nullify [Electronics] 6 (Extras: Duration Sustained [+2], Independent [+0], Affects Corporeal [+1]; ; Flaws: Range - Touch [-1]; Alternate Powers: Stun 6 (extra:Affects Corporeal [+1]); 19pp), Super Movement 1 (Air Walk; Extra: Linked to Insubstantial [+0]; 2pp)
Combat: Attack +4 (+10 Melee) [Unarmed +0, Ninja-To +3; 19-20 Crit] Defense 22 (13 flat-footed) Init +12
Saves: Toughness +4 (4 flat-footed) Fortitude +5 Reflex +10 Will +5
Equipment: Uniform [+4 Toughness; Comm-Link; 5ep], Ninja-To [+3 Damage; Mighty; Improved Critical; 5ep]
Abilities 22 + Skills 18 (72 Ranks) + Feats 34 + Powers 41 + Combat 20 + Saves 15 – Drawbacks 0 = 150pp

I did Kitty! (You hear that BARON? She’s mine now!! ). She turned out to be more expensive than I originally believed due in large part because I tried to get her to do a lot of things at once. As a result, she’s got Ninja skills, electrical engineering skills, and Lockheed. Really I like Kitty as a low powered mutant who didn’t have a lot of skill, but I couldn’t bring myself to stat her as such, she’d largely be a waste of space otherwise. Really I made Kitty useful, with lots of Teamwork, and good enough skills to be a top-notch infiltrator. However she’s got a serious glass jaw, and weak saves so if you can get past her insubstantial form you have a better than average chance of hurting her. Lockheed, like most Diminutive Sidekicks, I decided to stat out as a minion rather than a sidekick. (Really I like Lockheed and all but he’s not taking a hit from anybody.)
Lockheed
PL: 4 (60pp)
Abilities: STR: 10 [06] (-2) DEX: 12 (+1) CON: 12 (+1) INT: 10 (+0) WIS: 10 (+0) CHA: 10 (+0)
Skills: Bluff 7 (+7), Language [English]
Feats: Move By Attack, Teamwork
Powers: Shrinking 8 (Permanent; Power Feats: Innate; 9pp), Flight 2 (4pp), Strike 2 (2pp), Blast 4 (8pp), Mental Shield 8 (8pp), Protection 5 (5pp)
Combat: Attack +4 [Unarmed +0, Blast +4] Defense 14 (12 flat-footed) Init +1
Saves: Toughness +4 (4 flat-footed) Fortitude +1 Reflex +1 Will +0 (+8 vs. Mental Effects)
Abilities 4 + Skills 2 (8 Ranks) + Feats 2 + Powers 36 + Combat 16 + Saves 0 – Drawbacks 0 =60pp