Taskmaster
PL: 11 (165pp)
Abilities: STR: 20 (+5) DEX: 20 (+5) CON: 20 (+5) INT: 14 (+2) WIS: 12 (+1) CHA: 14 (+2)
Skills: Bluff 4 (+6), Intimidate 8 (+10), Knowledge [Tactics] 8 (+10), Notice 8 (+9), Sense Motive 16 (+17)
Feats: Assessment, Beginner’s Luck, Eidetic Memory, Equipment (7), Jack of All Trades, Luck
Powers: Reflex Memory 4 (Extra: Feats [+1]; 40pp)
Combat: Attack +11 [Unarmed +5] Defense 21 (16 flat-footed) Init +5
Saves: Toughness +8 (8 flat-footed) Fortitude +10 Reflex +10 Will +7
Equipment:
Van [Str 35; Speed 5; Defense 8; Toughness 9; 8ep], Medium Metal Shield [+2 Dodge Bonus to Defense, +2 on Block checks vs. “Slow” projectiles; 4ep], Undercover Vest [+3 Toughness; Subtle; 4ep], Webshooters [Super Movement (Swinging); 2ep], Sword [+3 Damage; Mighty; 19-20 crit; 5ep]
Abilities 42 + Skills 11 (44 Ranks) + Feats 12 + Powers 40 + Combat 44 + Saves 16 – Drawbacks 0 = 165pp
So I have Ultimate Power and when I saw the X-Trait version of the Reflex Memory Power I knew who it was for immediately. This Taskmaster, as a result is the MEANEST 126pp dude you’ll ever meet. Essentially it’s up to each individual GM to determine what feats and skills Taskmaster is going into battle with, because realistically he should have master level skill in all physical skills, and every applicable general and combat related feat (some with several ranks). However since his weapon and feats will determine his Attack bonus, defense bonus, and even his toughness save he’ll be entirely fluid as to how he can chooses to enter a fight. Hyper accurate? He can do that. Tough as Nails? He can do that too. Able to unleash big damage? He can do that too. This is just an example of what an X-Trait can do to a character.
Okay so I got rid of the X-Trait, 20 points of any skills and feats he wants is more than enough for Taskmaster.


