"Because of that meddler, I am more metal and machine, than flesh...and...blood!"
Taurus Bulba, the Steerminator
PL: 10 (229)
abilities: (56)
STR 30 DEX 14 CON 30 INT 20 WIS 18 CHA 16
Combat: (40)
+5 init, +9 ATK, +9 DEF (-1 size, +4 flat-footed)
+10 DMG (unarmed)
saves: (10)
TOU +10 FORT +10 REF +6 WILL +9
Skills (25/100)
bluff +8
diplomacy +8
gather info +8
intimidate +10
investigate +8
knowledge: art +8
knowledge: streetwise +8
knowledge: technology +8
notice +8
profession: crime lord +10
search +8
sense motive +8
feats (17)
all-out attack, assessment, chokehold, defensive attack, elusive target, fearless, improved block, improved grab, improved grapple, improved overrun, inspire, master plan, power attack, speed of thought, takedown attack, uncanny dodge, well-informed
Powers (88)
blast "main gun" +10 (extra: penetrating) (32)
ap: blast "rocket launcher" +10 (extra: explosion) [30]
blast "horn laser" +10 (extra: autofire) [30]
flight +4 (8)
growth +4 (feat: innate, flaw: permanent -1) (9)
immovable +4 (extra: unstoppable +1) (8)
immunity +11 (life support, critical hits) (11)
impervious TOU +10 (10)
superstrength +5 (10)
drawbacks (-9)
vulnerable: trick (common, major) (-5)
weakness: Overheating (treat Tricks vs taurus as Fatigue w. alt-save: will.) (-4)
costs
abilities 56 + combat 40 + saves 9 + skills 25/100 + feats 17 + powers 88 - drawback 9= 226 pts

In the final episode of Darkwing Duck,
Taurus Bullba, DW's first and most dangerous adversary, was brought back as a FOWL-enhanced Cyborg. Although DW barely managed to squeak out a win, Taurs escaped and swore vengeance (this was meant to lead into season 4, but unfortunately, the series was then cancelled)

as you can see, Taurus' glaring achilles heel is that not only are taunts twice as effective on him (thus making as mad as a bull in a china shop), but if you keep it up Taurus'll be so steamed that he just shuts down completely in order to cool off.