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MDSnowman: Tears of Taija Act 5 Updates, Mira

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Postby VIRTUE » Tue Nov 07, 2006 1:19 pm

What is wrong with the new posts I cant get any of the pictures and its only on this one I can get the pics on Barons and everywhere else anyone else having this problem?
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Postby MDSnowman » Tue Nov 07, 2006 1:34 pm

VIRTUE wrote:What is wrong with the new posts I cant get any of the pictures and its only on this one I can get the pics on Barons and everywhere else anyone else having this problem?

My browser reads them fine, I'd double check and make sure you aren't surfing the site from work. I know those school browsers can be pretty resistrictive. :wink:
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Postby VIRTUE » Tue Nov 07, 2006 2:27 pm

Yeah I am but when I got to Barons it shows the pics with out a problem

It wont display your Avatar either

(shoot with my conection at home when I open your pages it takes 5 minutes to load)

Some times I hate being a teacher with this internet conection Today I get to look at the pics
Last edited by VIRTUE on Thu Nov 09, 2006 10:26 am, edited 1 time in total.
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Postby MDSnowman » Tue Nov 07, 2006 3:46 pm

Image

Mister Terrific

PL:
9 (150pp)

Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 14 (+2) INT: 24 (+7) WIS: 20 (+5) CHA: 16 (+3)

Skills: Computers 14 (+21), Craft [Mechanical] 14 (+21), Craft [Electrical] 14 (+21), Disable Device 14 (+21), Escape Artist 12 (+14), Investigate 8 (+15), Knowledge [Technology] 12 (+19), Medicine 8 (+13), Notice 4 (+9), Search 12 (+19), Sense Motive 8 (+13), Stealth 8 (+10)

Feats: Assessment, Beginner’s Luck, Dodge Focus (8), Eidetic Memory, Improvised Tools, Inventor, Jack of All Trades, Master Plan, Minions (9) [10 T-Spheres], Sneak Attack (2), Teamwork

Powers: Comprehend 3 (Languages; 6pp), Device 2 [Uniform – Protection 5, Concealment 2 (Mechanically based Senses; 4pp), Super Senses 1 (Communication Link – T-Spheres; 1pp); 8pp]

Combat: Attack +12 [Unarmed +2] Defense 21 (12 flat-footed) Init +2

Saves: Toughness +7 (7 flat-footed) Fortitude +3 Reflex +3 Will +8

Abilities 42 + Skills 32 (128 Ranks) + Feats 27 + Powers 14 + Combat 30 + Saves 6 – Drawbacks 0 = 150pp

:arrow: Mr. Terrific can do nearly anything as you can imagine… he’s a tad expensive. His wide variety of skills couple well with his inventor feat. Meanwhile his beginner’s luck, improvised tools, jack of all trades, and eidetic memory feats make him even more of a monster. His T-Sphere’s do the Lion’s share of the work for him in combat, blasting, fatiguing, and otherwise occupying an opponent until Holt can unleash an invention or procure a more reliable damage source than his simply sneak attacks. Meanwhile his suit acts as a comm-link, provides protection, and conceals him from all electronically based senses.

T-Spheres
PL:
8 (90pp)
Abilities: Str 10 [1], Dex 20, Con --, Int --, Wis 10, Cha --
Powers: Communication 9 (Visual and Radio; AP: Datalink 9; 10pp), Blast 8 (Alternate Powers: Dazzle [Visual] 8, Fatigue 5 (Extra: Area – Explosions), Illusion 5 (Visual & Audio); 19pp), Flight 5 (10pp)
Immunity 30 (Fortitude Effects; 30pp), Obscure 1 (Visual; 2pp), Protection 12 (12pp), Shrinking 16 (Extra: Continuous; Flaw: Permanent; Power Feat: Innate; 17pp), Super-Senses 5 (Communication Link - Mister Terrific, Radio, Tracking 2 [visual]; 5pp)
Combat: Attack +8 [Blast +8], Defense 18 (10 Flat Footed), Initiative +5
Saves: Toughness +8, Fortitude --, Reflex +5, Will +0
Drawbacks: Disability [No hands; Very common, moderate; -4pp]
Abilities -20 + Skills 0 (0 ranks) + Feats 0 + Powers 114 + Combat 0 + Saves 0 - Drawbacks 4 = 90pp


:!: Update: 11/06/06 :!:

I updated Mr. T this build owes a lot to Taliesin’s version of the character. His idea of using the T-Spheres as minions was simply brilliant and allowed me to shave points all over to improve my build.
Last edited by MDSnowman on Tue Nov 07, 2006 6:23 pm, edited 2 times in total.
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Postby MDSnowman » Tue Nov 07, 2006 3:48 pm

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Magik

PL:
10 (150pp)

Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 18 (+4) WIS: 18 (+4) CHA: 18 (+4)

Skills: Bluff 8 (+12), Concentration 8 (+12), Craft [Artistic] 14 (+18), Craft [Structural] 14 (+18), Intimidate 12 (+16), Knowledge [Arcane Lore] 14 (+18), Notice 8 (+12), Sense Motive 12 (+16), Languages (English; Base: Russian)

Feats: Accurate Attack, Artificer, Attack Specialization [Soul Sword] (3), Benefit [Status], Dodge Focus (6), Favored Opponent [Demons] (3), Power Attack, Ritualist, Trance

Powers:
Device 3 [Soul Sword – Strike 5 (Extra: Penetrating [+1]; Flaw: Only Vs. Magical Creatures [-1]; Power Feat: Mighty, Improved Critical, Affects Insubstantial; Alternate Powers: Strike 5 (Power Feat: Mighty, Improved Critical, Affects Insubstantial), Nullify [Magic] 10 [Flaw: Range- Touch];), Protection 5; Power Feat: Restricted [2]; 11pp]
Mental Shield 6 (6pp), Teleport 10 (Alternate Powers: Teleport 10 (Extra: Portal; Flaws: Distracting, Check – Concentration), Super Movement [Dimensional Travel] (Limbo and Back); 22pp)

Combat: Attack +7 (+13 Soul Sword) [Unarmed +2, Soul Sword +7; 19-20 Crit] Defense 23 (14 flat-footed) Init +1

Saves: Toughness +7 (7 flat-footed) Fortitude +5 Reflex +3 Will +7 (+13 vs. Mental Effects)

Abilities 34 + Skills 23 (92 Ranks) + Feats 18 + Powers 39 + Combat 28 + Saves 8 – Drawbacks 0 = 150pp

:arrow: Here’s a build I’ve been wanting to tackle for a while, Magik. Essentially she’s just a teleporter with a little something extra. In this case that something extra is the remnants of being the sorcerer supreme of Limbo. It doesn’t do her much good in our dimension, but she’s a skilled ritualist, and able to use the Soul Sword. The Soul Sword gives her a somewhat reliable source of damage (though it’s more reliable against creatures and people who use magic); the ability to nullify magical effects on anything it touches, and allows her to harness her magic enough to wreath her in armor. The Soul Sword is what keeps her from being strictly group transportation and makes her a pain to fight.
Last edited by MDSnowman on Tue Nov 07, 2006 4:32 pm, edited 4 times in total.
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Postby MDSnowman » Tue Nov 07, 2006 3:50 pm

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Nimrod

PL:
12 (210pp)

Abilities: STR: 30 (+10) DEX: 10 (+0) CON: -- (+0) INT: 20 (+5) WIS: 20 (+5) CHA: 06 (-2)

Skills: Intimidate 16 (+14), Notice 12 (+17)

Feats: Favored Opponent [Mutants] (4), Speed of Thought

Powers: Density 8 (+16 Strength; +4 Toughness (Impervious); 2 Immovable, 2 Super Strength; Extras: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 25pp), Immunity 40 (Fortitude Effects, Mental; 40pp), Protection 13 (13pp), Regeneration 10 (Recovery Bonus: 9; Resurrection: 1; Power Feats: Persistent, Regrowth; 12pp), Super Senses 4 (Extended [x2] Acute Mutant Awareness; 4pp), Variable Power 8 (Multiple Powers of the Super Science Descriptor; 48pp)

Combat: Attack +12 [Unarmed +10] Defense 17 (14 flat-footed) Init +5

Saves: Toughness +17 (4 Impervious) (17 flat-footed) Fortitude +NA Reflex +5 Will +8

Abilities 10 + Skills 7 (28 Ranks) + Feats 5 + Powers 142 + Combat 38 + Saves 8 – Drawbacks 0 = 210pp

:arrow: So I finally got around to building Nimrod. He’s expensive as all hell and only really does two things well. 1. Find Mutants, and 2. Make them wish they were never born. His Favored opponent feat allows his variable powers to hit their caps vs. mutants, and acts as an uncontrolled power attack on unarmed attacks. Throw in a frightening toughness save and it’s easy to see why it takes a whole group of X-Men to bring Nimrod down. And naturally if you do kill him he’ll be back again due to regeneration.
Last edited by MDSnowman on Tue Nov 07, 2006 7:48 pm, edited 2 times in total.
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Postby MDSnowman » Tue Nov 07, 2006 3:51 pm

Image

Shadowcat (Original Version)

PL:
7 (120pp)

Abilities: STR: 10 (+0) DEX: 16 (+3) CON: 10 (+0) INT: 18 (+4) WIS: 12 (+1) CHA: 14 (+2)

Skills: Acrobatics 4 (+7), Bluff 4 (+6/+14), Computers 8 (+12), Craft [Electrical] 4 (+8), Disable Device 8 (+12), Knowledge [Technology] 4 (+8), Notice 6 (+7), Sense Motive 6 (+7), Stealth 8 (+11).

Feats: Attack Focus [Melee] (6), Attractive (2), Dedication, Dodge Focus (6), Equipment, Minion (4), Sneak Attack (2), Taunt, Teamwork (3)

Powers: Insubstantial 4 (Extra: Linked to Nullify & Super Movement [+0], 20pp), Nullify [Electronics] 6 (Extras: Duration Sustained [+2], Independent [+0], Affects Corporeal [+1]; ; Flaws: Range - Touch [-1]; Alternate Powers: Stun 6 (extra:Affects Corporeal [+1]); 19pp), Super Movement 1 (Air Walk; Extra: Linked to Insubstantial [+0]; 2pp)

Combat: Attack +2 (+8 Melee) [Unarmed +0] Defense 20 (12 flat-footed) Init +3

Saves: Toughness +4 (4 flat-footed) Fortitude +2 Reflex +8 Will +2

Equipment: Uniform [+4 Toughness; Comm-Link; 5ep]

Abilities 20 + Skills 13 (52 Ranks) + Feats 26 + Powers 41 + Combat 12 + Saves 8 – Drawbacks 0 = 120pp

:arrow: This version of Kitty is much closer to my heart than the earlier version I posted. She’s not a Ninja, she’s not built like a super model, doesn’t wear leather, instead she’s the sweet girl that she started out as. She’s an outstanding teammate who can unleash a surprisingly nasty stun attack, or short out machinery with a touch. Throw in her ability to air walk and she becomes VERY useful to have around. Sure, she can’t take a hit, but she’s incorporeal, most folks would need to use extra effort to actually bypass that.

Lockheed
PL:
4 (60pp)
Abilities: STR: 10 [06] (-2) DEX: 12 (+1) CON: 12 (+1) INT: 10 (+0) WIS: 10 (+0) CHA: 10 (+0)
Skills: Bluff 7 (+7), Language [English]
Feats: Move By Attack, Teamwork
Powers: Shrinking 8 (Permanent; Power Feats: Innate; 9pp), Flight 2 (4pp), Strike 2 (2pp), Blast 4 (8pp), Mental Shield 8 (8pp), Protection 5 (5pp)
Combat: Attack +4 [Unarmed +0, Blast +4] Defense 14 (12 flat-footed) Init +1
Saves: Toughness +4 (4 flat-footed) Fortitude +1 Reflex +1 Will +0 (+8 vs. Mental Effects)
Abilities 4 + Skills 2 (8 Ranks) + Feats 2 + Powers 36 + Combat 16 + Saves 0 – Drawbacks 0 =60pp
Last edited by MDSnowman on Sun Nov 19, 2006 11:56 am, edited 2 times in total.
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Re: 322

Postby razzputin » Fri Nov 10, 2006 4:04 am

very nice always was one of my favorites although she's not that good in an rpg becuase it seems a lot of her powers feel into the power level X category.

P.S. also like Nimrod

MDSnowman wrote:Magik

PL:
10 (150pp)

Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 18 (+4) WIS: 18 (+4) CHA: 18 (+4)

Skills: Bluff 8 (+12), Concentration 8 (+12), Craft [Artistic] 14 (+18), Craft [Structural] 14 (+18), Intimidate 12 (+16), Knowledge [Arcane Lore] 14 (+18), Notice 8 (+12), Sense Motive 12 (+16), Languages (English; Base: Russian)

Feats: Accurate Attack, Artificer, Attack Specialization [Soul Sword] (3), Benefit [Status], Dodge Focus (6), Favored Opponent [Demons] (3), Power Attack, Ritualist, Trance

Powers:
Device 3 [Soul Sword – Strike 5 (Extra: Penetrating [+1]; Flaw: Only Vs. Magical Creatures [-1]; Power Feat: Mighty, Improved Critical, Affects Insubstantial; Alternate Powers: Strike 5 (Power Feat: Mighty, Improved Critical, Affects Insubstantial), Nullify [Magic] 10 [Flaw: Range- Touch];), Protection 5; Power Feat: Restricted [2]; 11pp]
Mental Shield 6 (6pp), Teleport 10 (Alternate Powers: Teleport 10 (Extra: Portal; Flaws: Distracting, Check – Concentration), Super Movement [Dimensional Travel] (Limbo and Back); 22pp)

Combat: Attack +7 (+13 Soul Sword) [Unarmed +2, Soul Sword +7; 19-20 Crit] Defense 23 (14 flat-footed) Init +1

Saves: Toughness +7 (7 flat-footed) Fortitude +5 Reflex +3 Will +7 (+13 vs. Mental Effects)

Abilities 34 + Skills 23 (92 Ranks) + Feats 18 + Powers 39 + Combat 28 + Saves 8 – Drawbacks 0 = 150pp

:arrow: Here’s a build I’ve been wanting to tackle for a while, Magik. Essentially she’s just a teleporter with a little something extra. In this case that something extra is the remnants of being the sorcerer supreme of Limbo. It doesn’t do her much good in our dimension, but she’s a skilled ritualist, and able to use the Soul Sword. The Soul Sword gives her a somewhat reliable source of damage (though it’s more reliable against creatures and people who use magic); the ability to nullify magical effects on anything it touches, and allows her to harness her magic enough to wreath her in armor. The Soul Sword is what keeps her from being strictly group transportation and makes her a pain to fight.
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Re: 322

Postby MDSnowman » Fri Nov 10, 2006 9:24 am

razzputin wrote:very nice always was one of my favorites although she's not that good in an rpg becuase it seems a lot of her powers feel into the power level X category.

P.S. also like Nimrod

Heh yeah I considered giving her the Involuntary transformation drawback, but it's not much of a drawback turning into at least a PL 14 character when you're in the right dimension.
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Re: 322

Postby The Stray » Fri Nov 10, 2006 11:42 am

MDSnowman wrote:Image

Magik

PL:
10 (150pp)

Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 18 (+4) WIS: 18 (+4) CHA: 18 (+4)

Skills: Bluff 8 (+12), Concentration 8 (+12), Craft [Artistic] 14 (+18), Craft [Structural] 14 (+18), Intimidate 12 (+16), Knowledge [Arcane Lore] 14 (+18), Notice 8 (+12), Sense Motive 12 (+16), Languages (English; Base: Russian)

Feats: Accurate Attack, Artificer, Attack Specialization [Soul Sword] (3), Benefit [Status], Dodge Focus (6), Favored Opponent [Demons] (3), Power Attack, Ritualist, Trance

Powers:
Device 3 [Soul Sword – Strike 5 (Extra: Penetrating [+1]; Flaw: Only Vs. Magical Creatures [-1]; Power Feat: Mighty, Improved Critical, Affects Insubstantial; Alternate Powers: Strike 5 (Power Feat: Mighty, Improved Critical, Affects Insubstantial), Nullify [Magic] 10 [Flaw: Range- Touch];), Protection 5; Power Feat: Restricted [2]; 11pp]
Mental Shield 6 (6pp), Teleport 10 (Alternate Powers: Teleport 10 (Extra: Portal; Flaws: Distracting, Check – Concentration), Super Movement [Dimensional Travel] (Limbo and Back); 22pp)

Combat: Attack +7 (+13 Soul Sword) [Unarmed +2, Soul Sword +7; 19-20 Crit] Defense 23 (14 flat-footed) Init +1

Saves: Toughness +7 (7 flat-footed) Fortitude +5 Reflex +3 Will +7 (+13 vs. Mental Effects)

Abilities 34 + Skills 23 (92 Ranks) + Feats 18 + Powers 39 + Combat 28 + Saves 8 – Drawbacks 0 = 150pp

:arrow: Here’s a build I’ve been wanting to tackle for a while, Magik. Essentially she’s just a teleporter with a little something extra. In this case that something extra is the remnants of being the sorcerer supreme of Limbo. It doesn’t do her much good in our dimension, but she’s a skilled ritualist, and able to use the Soul Sword. The Soul Sword gives her a somewhat reliable source of damage (though it’s more reliable against creatures and people who use magic); the ability to nullify magical effects on anything it touches, and allows her to harness her magic enough to wreath her in armor. The Soul Sword is what keeps her from being strictly group transportation and makes her a pain to fight.


Nice. Magik is one of my favorite New Mutants, and It's nice to see a build for her.
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Postby SilverKeyMan » Fri Nov 10, 2006 12:51 pm

Any chance of Spiral and Deathbird? :D
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Postby HappyDaze » Fri Nov 10, 2006 1:17 pm

Is Magik's Soul Sword really a Device since she seems to be able to summon it at will? I'd go with a variant Container power myself.
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Postby The Stray » Fri Nov 10, 2006 7:58 pm

In reading over my collection of New Mutants, I notice that she can also move trhough time, though her control is somewhat unreliable the further she travels.
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Postby MDSnowman » Fri Nov 10, 2006 9:01 pm

The Stray wrote:In reading over my collection of New Mutants, I notice that she can also move trhough time, though her control is somewhat unreliable the further she travels.

Yeah I'm considering that extra effort on her Teleport power.
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Re: 322

Postby razzputin » Mon Nov 13, 2006 12:42 am

yeah not a lot of disadvantage there good call

MDSnowman wrote:
razzputin wrote:very nice always was one of my favorites although she's not that good in an rpg becuase it seems a lot of her powers feel into the power level X category.

P.S. also like Nimrod

Heh yeah I considered giving her the Involuntary transformation drawback, but it's not much of a drawback turning into at least a PL 14 character when you're in the right dimension.
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