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VIRTUE wrote:What is wrong with the new posts I cant get any of the pictures and its only on this one I can get the pics on Barons and everywhere else anyone else having this problem?











MDSnowman wrote:Magik
PL: 10 (150pp)
Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 18 (+4) WIS: 18 (+4) CHA: 18 (+4)
Skills: Bluff 8 (+12), Concentration 8 (+12), Craft [Artistic] 14 (+18), Craft [Structural] 14 (+18), Intimidate 12 (+16), Knowledge [Arcane Lore] 14 (+18), Notice 8 (+12), Sense Motive 12 (+16), Languages (English; Base: Russian)
Feats: Accurate Attack, Artificer, Attack Specialization [Soul Sword] (3), Benefit [Status], Dodge Focus (6), Favored Opponent [Demons] (3), Power Attack, Ritualist, Trance
Powers:
Device 3 [Soul Sword – Strike 5 (Extra: Penetrating [+1]; Flaw: Only Vs. Magical Creatures [-1]; Power Feat: Mighty, Improved Critical, Affects Insubstantial; Alternate Powers: Strike 5 (Power Feat: Mighty, Improved Critical, Affects Insubstantial), Nullify [Magic] 10 [Flaw: Range- Touch];), Protection 5; Power Feat: Restricted [2]; 11pp]
Mental Shield 6 (6pp), Teleport 10 (Alternate Powers: Teleport 10 (Extra: Portal; Flaws: Distracting, Check – Concentration), Super Movement [Dimensional Travel] (Limbo and Back); 22pp)
Combat: Attack +7 (+13 Soul Sword) [Unarmed +2, Soul Sword +7; 19-20 Crit] Defense 23 (14 flat-footed) Init +1
Saves: Toughness +7 (7 flat-footed) Fortitude +5 Reflex +3 Will +7 (+13 vs. Mental Effects)
Abilities 34 + Skills 23 (92 Ranks) + Feats 18 + Powers 39 + Combat 28 + Saves 8 – Drawbacks 0 = 150ppHere’s a build I’ve been wanting to tackle for a while, Magik. Essentially she’s just a teleporter with a little something extra. In this case that something extra is the remnants of being the sorcerer supreme of Limbo. It doesn’t do her much good in our dimension, but she’s a skilled ritualist, and able to use the Soul Sword. The Soul Sword gives her a somewhat reliable source of damage (though it’s more reliable against creatures and people who use magic); the ability to nullify magical effects on anything it touches, and allows her to harness her magic enough to wreath her in armor. The Soul Sword is what keeps her from being strictly group transportation and makes her a pain to fight.


razzputin wrote:very nice always was one of my favorites although she's not that good in an rpg becuase it seems a lot of her powers feel into the power level X category.
P.S. also like Nimrod


MDSnowman wrote:
Magik
PL: 10 (150pp)
Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 18 (+4) WIS: 18 (+4) CHA: 18 (+4)
Skills: Bluff 8 (+12), Concentration 8 (+12), Craft [Artistic] 14 (+18), Craft [Structural] 14 (+18), Intimidate 12 (+16), Knowledge [Arcane Lore] 14 (+18), Notice 8 (+12), Sense Motive 12 (+16), Languages (English; Base: Russian)
Feats: Accurate Attack, Artificer, Attack Specialization [Soul Sword] (3), Benefit [Status], Dodge Focus (6), Favored Opponent [Demons] (3), Power Attack, Ritualist, Trance
Powers:
Device 3 [Soul Sword – Strike 5 (Extra: Penetrating [+1]; Flaw: Only Vs. Magical Creatures [-1]; Power Feat: Mighty, Improved Critical, Affects Insubstantial; Alternate Powers: Strike 5 (Power Feat: Mighty, Improved Critical, Affects Insubstantial), Nullify [Magic] 10 [Flaw: Range- Touch];), Protection 5; Power Feat: Restricted [2]; 11pp]
Mental Shield 6 (6pp), Teleport 10 (Alternate Powers: Teleport 10 (Extra: Portal; Flaws: Distracting, Check – Concentration), Super Movement [Dimensional Travel] (Limbo and Back); 22pp)
Combat: Attack +7 (+13 Soul Sword) [Unarmed +2, Soul Sword +7; 19-20 Crit] Defense 23 (14 flat-footed) Init +1
Saves: Toughness +7 (7 flat-footed) Fortitude +5 Reflex +3 Will +7 (+13 vs. Mental Effects)
Abilities 34 + Skills 23 (92 Ranks) + Feats 18 + Powers 39 + Combat 28 + Saves 8 – Drawbacks 0 = 150ppHere’s a build I’ve been wanting to tackle for a while, Magik. Essentially she’s just a teleporter with a little something extra. In this case that something extra is the remnants of being the sorcerer supreme of Limbo. It doesn’t do her much good in our dimension, but she’s a skilled ritualist, and able to use the Soul Sword. The Soul Sword gives her a somewhat reliable source of damage (though it’s more reliable against creatures and people who use magic); the ability to nullify magical effects on anything it touches, and allows her to harness her magic enough to wreath her in armor. The Soul Sword is what keeps her from being strictly group transportation and makes her a pain to fight.


The Stray wrote:In reading over my collection of New Mutants, I notice that she can also move trhough time, though her control is somewhat unreliable the further she travels.


MDSnowman wrote:razzputin wrote:very nice always was one of my favorites although she's not that good in an rpg becuase it seems a lot of her powers feel into the power level X category.
P.S. also like Nimrod
Heh yeah I considered giving her the Involuntary transformation drawback, but it's not much of a drawback turning into at least a PL 14 character when you're in the right dimension.


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