Power Level: 15 (300 power points)
Abilities: STR 30(+10) DEX 16(+3) CON 30(+10) INT 14(+2) WIS 14(+2) CHA 16(+3)
Skills: Acrobatics 2 (+5), Climb 1 (+11), Computers 1 (+3), Concentration 5 (+7), Diplomacy 2 (+5), Drive 1 (+4), Gather Information 2 (+5), Intimidate 15 (+18), Investigate 2 (+4), Knowledge (Arcane Lore) 4 (+6), Knowledge (Earth Sciences) 2 (+4), Knowledge (Life Sciences) 2 (+4), Knowledge (Physical Sciences) 2 (+4), Knowledge (Tactics) 5 (+7), Knowledge (Theology and Philosophy) 3 (+5), Language (Cherokee, Scots Gaelic), Medicine 2 (+4), Notice 8 (+10), Perform (Singing) 8 (+11), Search 3 (+5), Sense Motive 5 (+7), Stealth 5 (+8), Survival 5 (+7), Swim 5 (+15)
Feats: All-Out Attack, Attack Focus (Melee), Attack Specialization (sword) 2, Blind-Fight, Defensive Roll 5, Dodge Focus 5, Endurance, Environmental Adaptation (Aerial), Fearless, Fearsome Presence 5 (dc 15), Improved Critical (sword), Improved Grab, Improved Grapple, Improved Initiative, Improved Throw, Improved Trip, Inspire, Leadership, Luck 3, Power Attack, Quick Draw, Rage, Sneak Attack, Startle, Takedown Attack 2
Device (easy to lose) 2 (Indestructible)
Flight 5 (E:Affects Others)
Immunity 8 (Cold,Damage Type (electricity),Heat,High Pressure)
Impervious Toughness 10
Super-Strength 5 (PF:Groundstrike,Shockwave,Super-Breath,Thunderclap)
Weather Control 16 (E:Mix and Match Environments)
AP-Blast 16 (PF:Accurate,Affects Insubstantial 2,Indirect))
Combat: Attack +10 melee +11 Sword +15 Lightning +11
Unarmed +10 (dc 25) rage +12 (dc 27) Sneak Attack +12 (dc 27)
Sword +13 (dc 28) rage or sneak attack +15 (dc 30) crit 18-20 pen 3
Lightning +16 (dc 31)
Defense 25 (Flat-footed: 15) Initiative +7
Grapple: +25 (Attack - +10,Strength - +10,Size - +0, Super-Strength - +5)
Saves: Toughness +10 Defensive Roll +15 Impervious 10
Fortitude +13 Reflex +10 Defensive Roll +15 Willpower +10
Lifting: 25 tons
Caladbolg (Easy to Lose):
Strike 3 (E:Penetrating;PF:Affects Insubstantial 2,Mighty, Improved Critical)
Honor (Celtic Code), Temper (Berserker)
Power Loss (Loses powers if he breaks faith with Gaia;Uncommon,Minor)
Ability 60 + Skills 23 (92 Ranks) + Feats 41 + Powers 119 + Combat 40 + Saves 18 - Drawbacks -1 = 300 / 300
Maelstrom is the battle leader of an eco-terrorist and ‘hero’ group called the Wild Hunt. All of the members were given their powers, the powers of ancient and vanished gods, by the mother Goddess Danu, the progenitor of the gods of the Celts, during a camping trip in the mountains. Several of them were members of a rock band that performed in Athens and Atlanta. Maelstrom sang lead. The band, humorously enough, was also called the Wild Hunt, which may well be what attracted the attention of the gods.
While the other members of the group do indeed include a fire controller (Beltane, Lady Salamander), an earth elementalist (the Geomancer, aka the Gnome), a water user (originally Naiad, later replaced by Tsunami) and a telepath/empathic healer (Mercy) they were originally created back in 1989, before Captain Planet. Wylde, a forest elemental, came later.
Their base was in the North Georgia mountains, with a magical channel created by the Geomancer that let them out under Stone Mountain. (in the Atlanta Metro area)
Maelstrom is a trained and experienced anti-hero, near the top end of the power spectrum in my world. He only meets his offensive caps in melee with a sword, and either raging or sneak attacking. He meets his defensive caps with fancy footwork (Defensive roll) as his Impervious Toughness, while impressive, caps out at +10. He pretty much ignores any weapon less potent than a rocket launcher, but the big stuff requires him to try to evade. He’s strong, with a max load near 50 tons…100 tons with extra effort. He’s basically a lot like Thor, without the total dependency on an item for non-physical power.
He and the Wild Hunt intervene for global and environmental threats, not local criminals…they also ignore mundane laws completely if they would get in the way. They regularly destroy large amounts of industrial equipment and facilities, then clean up the environmental damages caused by them. They generally try to avoid loss of human life, but are not particularly upset if some polluter or exploiter gets caught in (for instance) the strip mine Geomancer just folded over with an avalanche of earth.
Maelstrom has 4 Hero Points at the start of any session, and uses them mostly for Leadership and Inspiration…but isn’t afraid to power stunt an electrical aura or other weather effect.
Evan Scarborough, btw, is 6'4" tall, about 320 lbs, these days. His hair is blue black, long, usually tied back in a braid, and his eyes are a stormy gray blue shot through with silver veins, like lightning. He wears, generally, a black biker vest with a dark blue chaos symbol on the back, leather breeches, motorcycle boots, and a military issue or swat equipment belt. His great bastard sword, Caladbolg (it means Hard Lightning…it isn’t the original)is most often held loosely in one hand. His skin is a deep, slightly reddish tan, and his mixed heritage as Celtic on one side and Native American on the other is obvious.
Created With Mutagen! version 0.8.7a - beta
Edit: Major re-write. Maelstrom is one of my big guns, a favored and long running character, and I wanted him to have the benefit of my increased statting skills. Dang I want a pic…
Last edited by JackGiantkiller
on Thu Feb 14, 2008 3:15 pm, edited 4 times in total.