Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

631

Post by Kreuzritter » Fri Nov 10, 2006 7:23 pm

Image

It is best that you don't get more involved than you already are.

Utrom Guardian

PL: 6 (90)

abilities: (26)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 12

Combat: (16)
+8 init, +6/4 ATK, +6 DEF (+2 dodge, +3 flat-footed)
+2/6 DMG (unarmed/sword)

saves: (11)
TOU +6/3 FORT +6 REF +8 WILL +6

Skills (14/56)
acrobatics +8
bluff +4
climb +4
intimidate +4
knowledge: streetwise +6
knowledge: tactics +6
notice +6
search +4
sense motive +6
stealth +8

feats (13)
acrobatic bluff, attack spec: sword, defensive roll 3, dodge focus 2, evasion, hide in plain sight, improved initiative, interpose, move-by action, startle, uncanny dodge, well-informed

Powers (8)
device: monoblade sword +2 (6)
- Strike +4 (feats: mighty pen 2 extra: penetrating +1) [10]
leaping +2 (2)

costs
abilities 26 + combat 16 + saves 11 + skills 14/56 + feats 13 + powers 8 = 90 pts

:arrow: A new development for the new show, The Guardians are either the human protectors of the Utroms, or Utroms disguised to resemble humans that act as 'street ninja'
Last edited by Kreuzritter on Sun May 20, 2007 5:42 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

632

Post by Kreuzritter » Fri Nov 10, 2006 8:29 pm

Image

This jungle is my home, and you are trespassing.

Jagwar

PL: 10 (150)

abilities: (58)
STR 24 DEX 24 CON 24 INT 14 WIS 18 CHA 14

Combat: (32)
+11 init, +11/9/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/9 DMG (unarmed/claws)

saves: (6)
TOU +7 FORT +8 REF +9 WILL +7

Skills (19/76)
acrobatics +6
climb +8
concentration +6
diplomacy +6
intimidate +8
notice +10
search +10
sense motive +8
stealth +8
survival +12
swimming +6

feats (25)
assessment, attack spec: claws, attack focus: melee, defensive roll 3, dodge focus 2, evasion, fearless, fighting style: caeporia 9 (accurate attack, acrobatic bluff, defensive attack, improved block, improved grab, improved throw, improved trip, power attack, stunning attack), improved initiative, move by action, hide in plain sight, startle, track, uncanny dodge

Powers (10)
strike +2 (feat: mighty) (3)
supermovement +1 (slow fall) (2)
supersenses +4 (darkvision, scent, tracking) (4)

tradeoffs
+1 ATK/-1 DMG

complications
enemy (Mr. Null, Maligna, Four Horsemen)
honor
prejudice (cat-man)
responsibility (protector of the jungle)
rivalry (Teenage mutant ninja turtles)

costs
abilities 58 + combat 32 + saves 6 + skills 19/76 + feats 25 + powers 10 = 150 pts

:arrow: the de facto leader of the mighty mutanimals, Jagwar is the son of a jaguar god and a mortal woman, and combines the animal hero and jungle lord archetypes quite well, i think
Last edited by Kreuzritter on Sun May 20, 2007 5:42 pm, edited 1 time in total.
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Kreuzritter
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Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

633

Post by Kreuzritter » Fri Nov 10, 2006 8:45 pm

Image

For the Republic!

Triceratons

PL: 7 (69)

abilities: (20)
STR 24 DEX 12 CON 24 INT 10 WIS 12 CHA 10

Combat: (28)
+1 init, +6 ATK, +6 DEF (-1 size +3 flat-footed)
+7/8 DMG (unarmed/rifle)

saves: (6)
TOU +7 FORT +7 REF +4 WILL +4

Skills (6/24)
climb +4
intimidate +4
knowledge: tactics +4
notice +4
pilot +4
profession: soldier +4

feats (6)
diehard, endurance, equipment 5, teamwork

Powers (9)
growth +4 (feat: innate, flaw: permanent -1) (9)

equipment
blaster rifle +8 [16]
space suit [3]
commlink [1]

costs
abilities 20 + combat 28 + saves 6 + skills 6/24 + feats 6 + powers 9 = pts

:arrow: the first hostile alien race encountered by the ninja turtles, the triceratrons are more or less saurian klingons in terms of culture, although owning more towards the kirk era klingons than the later version
Last edited by Kreuzritter on Sun May 20, 2007 5:41 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

634

Post by Kreuzritter » Fri Nov 10, 2006 9:50 pm

Image

If you see me, please greet me with a hug... the pain will not last long, and you will help to maintain this one's being... nothing else could you do in this world that is so important.

Wyrm

PL: 10 (150)

abilities: (10)
STR 32 DEX 16 CON 32 INT 8 WIS 14 CHA 8

Combat: (36)
+3 init, +8 ATK, +8 DEF (-1 size, +4 flat-footed)
+10/6 +2 DMG (unarmed/bloodsuckers + sneak attack)

saves: (4)
TOU +10 FORT +10 REF +5 WILL +4

Skills (13/52)
intimidate +10
notice +6
search +8
sense motive +4
stealth +6
survival +8
swimming +10

feats (7)
all-out attack, chokehold, improved grab, improved grapple, improved pin, power attack, startle

Powers (83)
Drain CON "bloodsuckers" +6 (extra: vampiric +1, aura +1) (18)
enhanced STR +12 (12)
enhanced CON +16 (16)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
impervious TOU +5 (5)
regeneration +11 (rec. rate: b +1, u +1, i +2, s +2, d +3. res +3, feats: persistent, regrowth) (14)
swimming +3 (3)
superstrength +1 (2)

drawback (-3)
vulnerable: Fire (common, major) (-3)

costs
abilities 10 + combat 36 + saves 4 + skills 13/52 + feats 7 + powers 83 - drawback 3 = 150 pts

:arrow: yet another foe of the teenaged mutant ninja turtles, wyrm has been around for a while, but i held off on posting him until I could differ him from bloodsucker. I guess being bigger and meaner will have to do for this planarian worm
Last edited by Kreuzritter on Sun May 20, 2007 5:41 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

635

Post by Kreuzritter » Sat Nov 11, 2006 8:34 am

Image

WEN-DI-GO!

Wendigo

PL: 10 (150)

abilities: (6)
STR 30 DEX 20 CON 34 INT 6 WIS 18 CHA 12

Combat: (36)
+9 init, +8 ATK, +8 DEF (-1 size, +4 flat-footed)
+10/12 DMG (unarmed/claws)

saves: (3)
TOU +12 FORT +12 REF +7 WILL +5

Skills (15/60)
climb +8
intimidate +8
notice +10
search +8
sense motive +8
stealth +8
survival +5
swimming +5

feats (14)
all-out attack, diehard, endurance, fearless, fearsome prescence 4, improved initiative, improved grab, improved grapple, improved trip, startle, uncanny dodge

Powers (84)
enhanced STR +12 (12)
Enhanced DEX +10 (10)
enhanced CON +20 (20)
growth +4 (feat: innate, flaw: permanent -1) (9)
impervious TOU +3 (3)
regeneration +9 (rec rate: I. +3, S. +2, d. +2, Res. +2, feats: persistent, regrowth) (11)
Strike +2 (feats: Mighty, extra: penetrating +1) (5)
superstrength +5 (10)
supersenses +4 (darkvision, scent, track) (4)

drawback (-8)
involuntary transformation (common, no resistance) (-5)
noral identity (free action) (-3)

costs
abilities 6 + combat 32 + saves 3 + skills 15/60 + feats 14 + powers 84 - drawback 8 = 150 pts

:arrow: the ultimate synthesis of hulking brute and savage man-beast, recurring enemy of both the hulk and wolverine, and an unexpected boss monster from the original X-men arcade game
Last edited by Kreuzritter on Sun May 20, 2007 5:40 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

636

Post by Kreuzritter » Sat Nov 11, 2006 5:35 pm

Image

You, you're my new Number One!

Black Mask

PL: 10 (150)

abilities: (34)
STR 16 DEX 14 CON 16 INT 14 WIS 18 CHA 16

Combat: (24)
+2 init, +10/6 ATK, +6 DEF (+4 dodge, +3 flat-footed)
+3/4 DMG (unarmed/heavy pistol)

saves: (14)
TOU +10/7/4 FORT +7 REF +6 WILL +10

Skills (28/112)
bluff +10
climb +6
demolitions +8
diplomacy +8
drive +6
gather info +12
intimidate +10
knowledge: streetwise +10
knowledge: tactics +8
notice +8
profession: mobster +10
search +6
sense motive +10

feats (47)
assessment, attack focus: range 4, contacts, connected, defensive roll 3, diehard, dodge focus 4, equipment 8, improved aim, improved initiative, inspire 5, leadership, master plan, minions 10, seize initative, quick draw, startle, taunt, well-informed

power (2)
Protection +1 (feat: innate, extra: impervious +1) (3)

equipment [39]
heavy pistol +4 [8]
undercover vest +3 [4]
cell phone [1]
limousine [8]
headquarters: urban fortress [18]

minions
500 thugs

costs
abilities 34 + combat 24 + saves 14 + skills 28/112 + feats 47 + powers 3 = 150 pts

:arrow: Raven Sydonis, alias black mask, sets his niche in the batverse by being Gotham's last great crimelord (the rest having either been busted by Batman or done in by the freaks). and, while he may be a pushover in a real fight, Black Mask's biggest strength is the veritable army of goons at his command. oh yeah, he's also crazy
Last edited by Kreuzritter on Sun May 20, 2007 5:40 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

637

Post by Kreuzritter » Sat Nov 11, 2006 7:03 pm

Image

I can't beleive it. They really trust me...

Terra

PL: 10 (150)

abilities: (20)
STR 10 DEX 16 CON 14 INT 10 WIS 16 CHA 14

Combat: (24)
+7 init, +10/6 ATK, +12 DEF (+6 dodge, +3 flat-footed)
+0/10 DMG (unarmed/powers)

saves: (11)
TOU +6/2 FORT +6 REF +7 WILL +6

Skills (19/76)
acrobatics +6
bluff +8
computers +4
concentration +6
intimidate +8
knowledge: pop culture +4
search +6
notice +6
sense motive +8
sleight of hand +6
stealth +6
survival +8

feats (26)
accurate attack, all-out attack, assessment, attack focus: range 4, defensive attack, defensive roll 4, dodge focus 6, evasion, improved defense, improved initiative, move by action, power attack, taunt, startle, uncanny dodge

Powers (50)
Blast "rockshot+10 (feats: homing, improved critical, extras: autofire +1) (37)
- blast +10 (extra: penetrating +1) [30]
- blast +10 (feat: indirect, extras: explosion +1) [31]
- Earth control +10 [20]
- trip "earthquake" +10 (extra: area-burst +1) [30]
- snare +10 [20]
burrowing +7 (7)
Flight +3 (flaw: platform -1) (3)
supersenses +3 (tremorsense) (3)

costs
abilities 20 + combat 24 + saves 11 + skills 19/76 + feats 26 + powers 50 = 150 pts

:arrow: Terra's pretty much your archetypal element control (blaster variant) able to deal out various forms of damage while keeping mobile
Last edited by Kreuzritter on Sun May 20, 2007 5:39 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

638

Post by Kreuzritter » Sat Nov 11, 2006 9:45 pm

Image

Orka

PL: 10 (142)

abilities: (13)
STR 34 DEX 14 CON 34 INT 8 WIS 10 CHA 10

Combat: (40)
+2 init, +8 ATK, +8 DEF (-2 size, +4 flat-footed)
+12 DMG (unarmed)

saves: (2)
TOU +12 FORT +12 REF +4 WILL +0

Skills (6/24)
intimidate +10
notice +6
swimming +8

feats (7)
all-out attack, fearless, improved grab, improved grapple, power attack, environmental adaptation (water), startle

Powers (69)
animal control +5 (feat: mental link, flaw: limited-Whales only) (6)
enhanced CON +7 (7)
growth +10 (feat: innate, extra; continuous +1, flaw: permanent -1) (31)
immunity +3 (extreme cold, pressure, drowning) (3)
impervios TOU +12 (12)
supersenses +5 (darkvision, accurate ultrasonic hearing) (5)
superstrength +5 (10)
swimming +5 (5)

drawback
weakness: dehydration (very common, moderate) (-4)

costs
abilities 17 + combat 40 + saves 6 + skills 7/28 + feats 7 + powers 69 - drawback 4 = 142 pts

:arrow: Orka... so dirt stupid, so dang big, so deserving of a writeup
Last edited by Kreuzritter on Sun May 20, 2007 5:39 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

639

Post by Kreuzritter » Sat Nov 11, 2006 10:55 pm

Image

Doctor Dome

PL: 10 (150)

abilities: (30)
STR 34/10 DEX 12 CON 14 INT 26 WIS 18 CHA 10

Combat: (32)
+8 init, +8 ATK, +8 DEF (+4 flat-footed)
+0/12 DMG (unarmed/dome-bot)

saves: (6)
TOU +12/2 FORT +4 REF +2 WILL +7

Skills (21/84)
bluff +6
computers +10
craft: electronic +8
craft: mechanical +8
investigate +6
intimidate +4
knowledge: physical sciences +8
knowledge: technology +8
pilot +8
notice +6
search +6
sense motive +6

feats (16)
assessment, equipment 4, improvised tools, inspire, inventor, leadership, minions 5, master plan, speed of thought

Powers (50)
datalink +7 (extra: machine control +1) (14)
Device: Dome-bot battlesuit +12 (36)
- enhanced STR +4 [4]
- Growth +10 (feat: innate, flaw: permanent -1) [20]
- flight +3 [6]
- immunity +11 (life support) [9]
- protection +5 [5]
- impervious TOU +8 [8]
- Superstrength +4 [8]

drawback
normal identity (full round action) (-4)

equipment
underground lair

minions
5 domoids

tradeoffs
+2 DMG/ -2 ATK
+2 TOU/ -2 DEF

complications
responsibility (Battlin' bernice [in love])
rivalry (steel plate steve [for battlin' bernice])
secret (identity)

costs
abilities 30 + combat 32 + saves 6 + skills 21/84 + feats 16 + powers 50 - drawback 4 = 150 pts

:arrow: A retired hero from the TMNTverse, Dr. Dome could be considered an older, anti-earth version of BARON's Professor Haywire character, as they both have similar M.O.'s (big robot, machine control, superintelligent)
Last edited by Kreuzritter on Sun May 20, 2007 5:38 pm, edited 1 time in total.
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Dreaming Psion
Superhero
Superhero
Posts: 1983
Joined: Wed Mar 01, 2006 1:05 am
Contact:

Re: 627

Post by Dreaming Psion » Sat Nov 11, 2006 10:59 pm

Kreuzritter wrote:Image

They've escaped... But Shedder won't; HE'S the one who's responsible for what happened to me!

Baxter Stockman (80's series)


saves: (2)
TOU +7 FORT +7 REF +7 WILL +4
I remember this guy from the old cartoon, also remember his ray gun fromt the game, that's a good choice. I also agree with the relatively rock bottom Will save you gave him. Before the mutation he was weak willed and after it he became pretty confused as well.

I saw Don Kanonji for the first time on Bleach this evening; I think you got him pretty well here with your build. Will we be able to see more Bleach builds in the future?

Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 627

Post by Kreuzritter » Sat Nov 11, 2006 11:16 pm

[quote="Dreaming Psion"

I remember this guy from the old cartoon, also remember his ray gun fromt the game, that's a good choice. I also agree with the relatively rock bottom Will save you gave him. Before the mutation he was weak willed and after it he became pretty confused as well.

I saw Don Kanonji for the first time on Bleach this evening; I think you got him pretty well here with your build. Will we be able to see more Bleach builds in the future?[/quote]

thanks. as said I'm probably going to stat baxter's modern counterpart sometime, as soon as I figure out which cyberbody to stick him in (personally, I'm leaning towards his first one, mostly because that's the one with the most identifiable bells and whistles)

as for the bleach stuff, I'm afraid I'm gonna have to pass. i haven't read the books regularly enough to get a decent feel beyond the relative simplicity of Chad and Don

although... hold on, there's plush toy here delivering a suitcase literally stuffed with money
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Fisdenallus
Daredevil
Daredevil
Posts: 750
Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine
Contact:

Post by Fisdenallus » Sun Nov 12, 2006 3:27 am

Could you design the Megadoomer [mech] from the Invader Zim cartoon series by any chance, that would be awesome.

Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Sun Nov 12, 2006 8:46 am

Fisdenallus wrote:Could you design the Megadoomer [mech] from the Invader Zim cartoon series by any chance, that would be awesome.
unfortunately such a request will have to wait, as I've not seen the relevant episode for it.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

640

Post by Kreuzritter » Sun Nov 12, 2006 10:06 am

Image

Once again, I cut another worthless object

Motoko Aoyama

PL: 10 (136)

abilities: (34)
STR 16 DEX 20 CON 16 INT 12 WIS 14 CHA 16

Combat: (32)
+9 init, +13/11/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/4/4/7 DMG (unarmed/trip/stun/strike)

saves: (10)
TOU +7/3 FORT +6 REF +8 WILL +6

Skills (14/56)
acrobatics +8
concentration +6
craft: writing +4
intimidate +8
knowledge: theology/philosophy +4
notice +6
search +6
sense motive +6
survival +8

feats (25)
assessment, attack focus: melee 3, attack spec: sword, defensive roll 4, dodge focus 5, fighting style: Sacred god's cry school 9 (accurate attack, all-out attack, defensive attack, improved block, improved disarm, improved initiative, instant up, power attack, startle), move-by action, uncanny dodge

Powers (21)
Device: Hina sword +3 (9)
Strike +4 (feats: mighty pen 3, improved critical 2, extra: penetrating +1) [14]
- AP: stun +4 (extra: area-cone +1) {12}
- AP: Trip +4 (extra: knockback +1) {12}
leaping +2 (2)
superspeed 2 (feat: rapid attack) (10)

tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

complications
enemy: Kanako Urashima
honor
phobia: TURTLES!
responsibility: representative of the Sacred God's Cry School
rivalry/responsibility: Keitaro Urashima
rivalry : Naru, Kaolla, shinobu, mutsumi, kitsune (for keitaro)
rivalry: Tsuruko

costs
abilities 34 + combat 32 + saves 10 + skills 14/56 + feats 25 + powers 21 = 136 pts

:arrow: Love hina's student samurai came out pretty well, I think, with stats equivalent of vol. 9 of the manga (I figure she'll be the full 150 by volume 13)
Last edited by Kreuzritter on Sun May 20, 2007 5:37 pm, edited 1 time in total.
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Kreuzritter
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641

Post by Kreuzritter » Sun Nov 12, 2006 10:38 am

Image

GOONGALA!

Casey Jones

PL: 10 (126)

abilities: (32)
STR 20 DEX 16 CON 20 INT 12 WIS 14 CHA 10

Combat: (32)
+7 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+5/7/7/8 DMG (unarmed/bat/hockey stick/steel bat)

saves: (9)
TOU +8/5 FORT +7 REF +6 WILL +6

Skills (19/76)
acrobatics +4
bluff +6
craft: mechanical +6
disable device +4
drive +8
gather info +4
intimidate +10
knowledge: pop culture +6
knowledge: streetwise +6
notice +8
search +6
sense motive +6
stealth +6

feats (34)
assessment, attack focus: melee 4, defensive roll 3, diehard, dodge focus 4, endurance, equipment 5, fighting style: street fighting 13 (all-out attack, chokehold, defensive attack, elusive target, fast overrun, improved block, improved grab, improved overrun, improved pin, improved trip, power attack, startle, takedown attack), improved initiative, uncanny dodge

equipment
hockey mask [0]
cell phone [1]
handcuffs [1]
hockey stick +2 (mighty, extend reach, improved trip) [5]
baseball bat +2 (as club) [4]
steel bat +3 (as warhammer) [5]
pickup truck [9]

Tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
---
enemy: Hun, the Foot Clan
hatred: Purple Dragon gang
responsibility (neighborhood [home], April O'neil [on/off girlfreind])
rivalry: Hamato Raphael
temper
secret (identity)

costs
abilities 32 + combat 32 + saves 9 + skills 19/76 + feats 34 = 126 pts

:arrow: in both the new series and the original comics, Casey is perhaps the closest ally the turtles have in battle, to the point where either he or April could be considered the gang's '5th turtle'

:arrow: Anyway, Casey's built to be a vicious little goon-sweeper, to be parked a fair ways into the adventure to keep the small fry thugs from hindering the turtles further
Last edited by Kreuzritter on Sun May 20, 2007 5:37 pm, edited 1 time in total.
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