Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

642

Postby Kreuzritter » Sun Nov 12, 2006 11:57 am

Image

Are you all right, miss... ?

Dick Saucer

PL: 10 (150)

abilities: (50)
STR 16 DEX 24 CON 20 INT 14 WIS 16 CHA 20

Combat: (32)
+11 init, +10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/8 +2 DMG (unarmed/sword vs. dragons)

saves: (9)
TOU +8/5 FORT +7 REF +10 WILL +7

Skills (17/68)
acrobatics +8
bluff +6
gather info +6
intimidate +6
notice +8
perform: singing +10
profession: pop star +6
ride +6
sense motive +6
survival +6

feats (28)
assessment, attack spec: sword, attractive, defensive roll 3, dodge focus 4, fascinate: perform, favored enemy: dragons 2, fearless, fighting style 10 (accurate attack, acrobatic bluff, ambidexterity, defensive attack, evasion, improved block, improved disarm, improved initiative, power attack, taunt), move by action, uncanny dodge

Powers (16)
device: magic sword +3 (9)
- Strike +5 (feats: mighty penetrating 3, improved critical, extra: penetrating +1) [15]
- AP: communication "magic microphone" +3 (extra: area +1) {6}
device: magic armor +1 (4)
- impervious TOU +5 [5]
leaping +3 (3)

Tradeoff
+2 DEF/-2 TOU

Complications
enemy (Dragons)
fame (hero/pop star)
hatred (dragons)
honor
responsibility (knight of the realm)

costs
abilities 50 + combat 32 + saves 9 + skills 17/68 + feats 26 + powers 16 = 150 pts

:arrow: From Dragon Half, Dick's equal parts st. george and justin timberlake, slaying dragons by day and playing to sold out concerts by night
Last edited by Kreuzritter on Sun May 20, 2007 5:36 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

643

Postby Kreuzritter » Sun Nov 12, 2006 12:30 pm

Image

maybe you hadn't noticed, but there's a "No Dumping" policy in effect

Ray Fillet

PL: 10 (144)

abilities: (10)
STR 24/10 DEX 20 CON 24 INT 14 WIS 16 CHA 10

Combat: (32)
+9 init, +12/10/8 ATK, +12/10 DEF (+2 fav-env., +2 dodge, +4 flat-footed)
+7/5/8 DMG (unarmed/drain/blast)

saves: (9)
TOU +7 FORT +8 REF +10 WILL +6

Skills (17/68[/b][/b])
bluff +4
computers +6
handle animal +6
intimidate +6
notice +6
medicine +6
knowledge: life sciences +8
profession: oceanographer +6
sense motive +6
swimming +8
survival +6

feats (20)
accurate attack, attack focus: range 2, defensive attack, defensive roll 2, diehard, dodge focus 2, environmental adaptation (underwater), equipment 2, favored environment underwater 4, improved aim, improved initiative, move-by action, uncanny dodge (sonar)

Powers (56)
Blast "electric eel shock" +8 (19)
- AP: Obscure "octopus ink"+8 [16]
- AP: Drain Con "scorpionfish quills" +5 (extras: area-burst +1, poison +1) [15]
- AP: Enhanced STR +14 [14]
Enhanced DEX +10 (10)
Enhanced CON +14 (14)
immunity +3 (extreme cold, pressure, drowning) (3)
leaping +2 (2)
supersenses +5 (darkvision, sonar) (5)
swimming +3 (3)

equipment
Speargun +3 [7]

Tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
enemy (Null, Maligna, 4 horsemen)
responsibility (protect environment)
rivalry (Teenage mutant ninja turtles)

costs
abilities 10 + combat 32 + saves 9 + skills 17/68 + feats 20 + powers 56 = 150 pts

:arrow: Yet another mighty Mutanimal, Ray's introduction to the series was the diverging point between the original tv show and the Archie comic series.

:arrow: I thought I'd try something a little different here, combining Ray's comics background with the abilities he demonstrated when he appeared on the show. if you want a straight up comics version, drop the obscure, drain and blast (but keep the enhanced STR).
Last edited by Kreuzritter on Sun May 20, 2007 5:35 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

644

Postby Kreuzritter » Sun Nov 12, 2006 1:32 pm

Image

When you wear that, you feel degraded. When I wear this, I degrade THEM.

Emma Frost, the White Queen

PL: 10 (150)

abilities: (26)
STR 10 DEX 14 CON 12 INT 14 WIS 18 CHA 18

Combat: (32)
+2 init, +6 ATK, +10 DEF (+5 flat-footed)
+0/8/10 DMG (unarmed/mental blast/mind control)

saves: (11)
TOU +5/1 FORT +4 REF +6 WILL +10/8

Skills (18/72)
bluff +8
concentration +8
computers +6
diplomacy +8
gather info +8
investigate +6
intimidate +6
knowledge: behavioural sciences +6
notice +8
sense motive +8

feats (18)
assessment, attractive, benefit 3 (wealth 3), contacts, connected, defensive roll 4, seize initiative, fascinate: bluff, inspire, leadership, master plan, taunt, well-informed

Powers (45)
mind sheild +2 (2)
Mind control +10 (feats: dynamic 2, mental link, subtle, extra: conscious +1) (37)
- AP: illusion +10 (all senses, feats: dynamic, selective, flaw: phantasms -1) [22]
- AP: mental blast +8 [32]
- AP: telepathy +10 (feat: dynamic) [21]
supersenses +6 (accurate extended radius psychic awareness, danger sense) (6)

costs
abilities 26 + combat 32 + saves 11 + skills 18/72 + feats 18 + powers 45 = 150 pts

:arrow: Everyone's favorite scantily clad brain busting telepath, good to play villain, hero or wild card depending on when you want your game.

:arrow: I decided to go with the classic in order to show off a screencap from the original x-men pilot ep "Pryde of the X-men", which gives a more accurate pic of emma than the 90's version (I originally planned to post a picture of her designed by the X-men evolution team, but this fits her quote better)

:arrow: yeah, I left off her Diamond form power, mosty because It's a hot-button topic. however, in time, I might just add it for completion's sake
Last edited by Kreuzritter on Sun May 20, 2007 5:33 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

645

Postby Kreuzritter » Sun Nov 12, 2006 2:04 pm

Image

Who am I? I'm...

Nobody

PL: 9 (105)

abilities: (34)
STR 20 DEX 16 CON 18 INT 12 WIS 16 CHA 12

Combat: (32)
+7 init, +12/8 ATK, +11 DEF (+4 dodge, +4 flat-footed)
+5/6 DMG (unarmed/brass knuckles)

saves: (9)
TOU +7/4 FORT +7 REF +6 WILL +6

Skills (26/104)
acrobatics +8
bluff +6
climb +6
concentration +8
diplomacy +6
escape artist +6
gather info +8
intimidate +8
investigate +8
knowledge: streetwise +8
profession: Police officer +6
notice +8
search +8
sense motive +8
sleight of hand +6
stealth +8

feats (34)
assessment, attack focus: melee 4, contacts, diehard, dodge focus 3, equipment 4, fearless, fearsome prescence 2, fighting style 12 (accurate attack, all-out attack, defensive attack, elusive target, improved block, improved disarm, improved grab, improved pin, improved trip, power attack, takedown attack, stunning attack) improved initiative, master plan, startle, uncanny dodge, well-informed

equipment [20]
brass knuckles 2 [2]
armored jumpsuit +3 [3]
smoke pellets [4]
grapple gun (supermovement: slow fall, wall crawling) [4]
mid-size car [7]

complications
reputation (vigilante)
responsibility (NYPD)
secret (identity)

costs
abilities 34 + combat 32 + saves 9 + skills 26/104 + feats 34 = 135 pts

:arrow: the batman of the TMNT-verse, Nobody's design is in essence a jumped up Rorschach, ready to lay beatings upon thugs and petty crooks
Last edited by Kreuzritter on Sun May 20, 2007 5:32 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

646

Postby Kreuzritter » Sun Nov 12, 2006 2:48 pm

Image

I come in peace.

Rom: Spaceknight

PL: 10 (150)

abilities: (22)
STR 24 DEX 16 CON 26 INT 10 WIS 16 CHA 12

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, + flat-footed)
+ DMG ()

saves: (7)
TOU +10 FORT +10 REF +6 WILL +7

Skills (8/32)
concentration +5
diplomacy +5
intimidate +5
notice +6
search +6
sense motive +5

feats (11)
attack spec: neutralizer 2, dodge focus 4, fearless, improved initiative, move-by action, power attack, uncanny dodge

Powers (83)
Alternate form: cyborg (feat: innate, flaw: permanent -1) (45)
- comprehend +2 (language 2) [2]
- enhanced STR +10 [10]
- enhanced CON +12 [10]
- flight +3 [6]
- immunity +14 (age, critical hits, life support, sleep, starvation) [14]
- impervious TOU +8 [8]
- supersenses +3 (detect magic 3) (3)

Device: Neutralizer +9 (restricted: Rom) (38)
- nullify +8 (all magic, duration +2, area-cone +1) [43]
- AP: supermovement +2 (dimensional movement: limbo, feats: progression 8, extra: attack +0, alternate save: fort) {10}
- AP: disintegrate +10 {40}
- AP: blast +10 (extra: penetrating +1) {30}

drawbacks (-5)
vulnerable: power drains (common, moderate) (-3)
vulnerable: magnetics (uncommon, moderate) (-2)

costs
abilities 22 + combat 24 + saves 7 + skills 8/32 + feats 11 + powers 83 - drawback 5 = 150 pts

:arrow: An underrated marvel liscence and apparently a disturbing internet meme, there are elements of Rom 's design that make me question it's legality, but let me say he was a pain to get down to 150 points
Last edited by Kreuzritter on Sun May 20, 2007 5:31 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

647

Postby Kreuzritter » Sun Nov 12, 2006 5:36 pm

Image

Domeoids

PL: 5, Minion 2 (60)

abilities: (-20)
STR 20 DEX 10 CON n/a INT n/a WIS 10 CHA n/a

Combat: (10)
+0 init, +6 ATK, +0 DEF (+0 flat-footed)
+5 DMG (unarmed)

saves: (4)
TOU +5 FORT n/a REF +4 WILL n/a

Powers (46)
flight +3 (6)
immunity +30 (fort) (30)
protection +5 (5)
shrinking +4 (feat: innate, extra: normal strength +1 flaw: permanent -1) (5)

costs
abilities -20 + combat 10 + saves 3 + powers 46 = 60 pts

:arrow: huh, Dr. Dome's robot minions actually came out cheaper than expected
Last edited by Kreuzritter on Sun May 20, 2007 5:31 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

648

Postby Kreuzritter » Sun Nov 12, 2006 5:54 pm

Image

Zippy Lad

PL: 7 (105)

abilities: (16)
STR 8 DEX 20 CON 10 INT 12 WIS 14 CHA 12

Combat: (22)
+25 init, +5 ATK, +6 DEF (+3 flat-footed)
-1/+7 DMG (unarmed/trip)

saves: (8)
TOU +0 FORT +3 REF +7 WILL +5

Skills (9/36)
bluff +6
disable device +2
escape artist +2
gather info +4
investigate +4
notice +6
search +6
stealth +4
swim +2

feats (6)
beginner's luck, defensive attack, elusive target, improved defense, power attack, taunt

Powers (48)
superspeed +5 (feats: water run, wall run, rapid attack) (27)
trip "whirlwind hands" +7 (extra: area-cone +1, knockback +1) (21)

drawback
disability: parapelegic (-4)

costs
abilities 16 + combat 22 + saves 8 + skills 9/36 + feats 6 + powers 48 = 105 pts

:arrow: another formre member of the Justice Force, I'm very pleased with Zippy Lad, who draws most of his build from the "Costumed sidekick" template in Golden age
Last edited by Kreuzritter on Sun May 20, 2007 5:30 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

649

Postby Kreuzritter » Sun Nov 12, 2006 7:38 pm

Image

"They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right."

Megavolt

PL: 10 (127)

abilities: (14)
STR 10 DEX 16 CON 14 INT 12 WIS 12 CHA 10

Combat: (32)
+3 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/10 DMG (unarmed/electric control)

saves: (8)
TOU +5/2 FORT +5 REF +6 WILL +4

Skills (10/40)
craft: electronic +6
disable device +6
intimidate +8
knowledge: technology +6
notice +6
sense motive +4
stealth +4

feats (11)
attack spec: elec control, dodge focus 2, equipment 5, improvised tools, inventor, startle

Powers (60)
absorption +4 (healing, extra: power magnet +1, flaw: electricity only -1) (17)
electrical control +10 (extra: penetrating +1) (33)
- AP: stun +10 (extra: range +1) [30]
- AP: dazzle +10 [20]
- AP: datalink +5 (extra: machine control +1) [10]
immunity +10 (all electric type) (10)

equipment [25]
flash goggles [1]
armored costume +3 [3]
pickup truck [7]
headquarters: abandoned warehouse [10]
4 points unspent

costs
abilities 14 + combat 32 + saves 8 + skills 10/40 + feats 11 + powers 60 = 127 pts

:arrow: the most commonly occurring foe of Darkwing duck, Megavolt is more or less a glass cannon in a fight
Last edited by Kreuzritter on Sun May 20, 2007 5:28 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

650

Postby Kreuzritter » Sun Nov 12, 2006 8:44 pm

Image

Computers may be twice as fast as they were in 1973, but your average voter is still as drunk and stupid as ever. The only thing that's changed is me. I've become bitter and, lets face it, crazy over the years, and once I'm swept into office I'll sell our children's organs to zoos for meat, and I'll break into people's houses at night and wreck up the place! Mwahahahahahaha!!

President Richard Milhouse Nixon

PL: 10 (150)

abilities: (0)
STR 34 DEX 10 CON n/a INT 12 WIS 16 CHA 12

Combat: (28)
+0 init, +3 ATK, +3 DEF (-4 size, +1 flat-footed)
+12 DMG (unarmed)

saves: (2)
TOU +12 FORT n/a REF +0 WILL +5

Skills (22/88)
bluff +10
diplomacy +6
gather info +10
intimidate +8
investigate +6
knowledge: history +8
knowledge: civics +10
notice +4
perform: oratory +10
profession: President +8
sense motive +8

feats (18)
assessment, benefit: President 11 (security clearance, status, diplomatic immunity, wealth 8), contacts, connected, fascinate: oratory, master plan, taunt, well-informed

Powers (90)
anatomic seperation +1 (2)
blast +12 (24)
growth +12 (feat: innate, extra: contuinuous +1, flaw: permanent -1) (37)
immovable +5 (5)
impervious TOU +12 (12)
superstrength +5 (10)

drawbacks (-10)
weakness: Magnetics (common, moderate, by round) (-7)
vulnerable: gloating (common, moderate) (-3)

costs
abilities 0 + combat 28 + saves 2 + skills 22/88 + feats 18 + powers 90 - drawbacks 10 = 150 pts

:arrow: Kreuzritter proudly welcomes our newly re-elected gargantuan cyborg president. May Death come swiftly to his enemies.
Last edited by Kreuzritter on Sun May 20, 2007 5:27 pm, edited 3 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
TroyXavier
Comrade
Comrade
Posts: 430
Joined: Sat Aug 16, 2003 1:09 pm
Contact:

Postby TroyXavier » Sun Nov 12, 2006 9:12 pm

Awesome Nixon conversion. 8) :lol:
Club Thirteen is Risen.

Green Gremlin
Hireling
Hireling
Posts: 190
Joined: Fri Dec 16, 2005 2:48 pm
Contact:

Postby Green Gremlin » Mon Nov 13, 2006 2:36 pm

A speedster in a wheel chair. Thats kind of a cool idea.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

User avatar
teleportingbassist
Zealot
Zealot
Posts: 1027
Joined: Tue Mar 07, 2006 10:56 am
Location: Campaign City, World

Postby teleportingbassist » Mon Nov 13, 2006 2:46 pm

TroyXavier wrote:Awesome Nixon conversion. 8) :lol:


I concur.
Image
"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

651

Postby Kreuzritter » Mon Nov 13, 2006 10:43 pm

Image

I don't want you hurting any more earth people. that wouldn't be nice.

Miss Martian

PL: 10 (150)

abilities: (42)
STR 24 DEX 14 CON 24 INT 10 WIS 14 CHA 16

Combat: (32)
+6 init, +10/10/8 ATK, +8 DEF (+ dodge, + flat-footed)
+8/7 DMG (unarmed/martian vision)

saves: (6)
TOU +8 FORT +8 REF +4 WILL +6

Skills (12/48)
acrobatics +6
bluff +8
diplomacy +6
notice +6
search +6
sense motive +8
stealth +8

feats (10)
assessment, power attack, attack focus: melee 2, dodge focus 2, improved initiative, quick change, taunt, uncanny dodge

Powers (59)
ESP +9 (telepathy) (9)
flight +3 (6)
morph +3 (humanoids) (6)
immunity +2 (suffocation) (2)
impervious TOU +8 (8)
insubstantial +3 (18)
- AP: blast "martian vision" +7 (feat: accurate) [15]
- AP: invisibility +1 [4]
- AP: superstrength +5 [10]
telepathy +5 (10)

drawbacks (-11)
vulnerable: fire (very common, major) (-5)
power loss: on fire (all powers but immunity) (-6)

complications
fame (heroine of austrailia)
honor
prejudice (alien)
secret (white martian)

costs
abilities 42 + combat 32 + saves 6 + skills 12/48 + feats 10 + powers 59 - drawback 11 = 150 pts

:arrow: one of the "One year later" Teen Titans, I look upon M'gann M'arzz and see what may very well be the closest anybody comes to getting a PL10 martian manhunter
Last edited by Kreuzritter on Sun May 20, 2007 5:26 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

652

Postby Kreuzritter » Mon Nov 13, 2006 10:56 pm

Image

This is why only fools are heros; because you never know when some psychopath will come along with the sadistic choice!

The Green Goblin

PL: 10 (150)

abilities: (30)
STR 24 DEX 16 CON 24 INT 24 WIS 14 CHA 16

Combat: (32)
+7 init, +10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+7/6/9 DMG (unarmed/pumpkin bomb/blast glove)

saves: (6)
TOU +7 FORT +7 REF +5 WILL +6

Skills (18/72)
bluff +6
craft: chemical +6
craft: electronic +6
craft: mechanical +6
intimidate +6
knowledge: life sciences +6
knowledge: physical sciences +6
knowledge: technology +6
profession: CEO +6
notice +6
pilot +6
sense motive +6

feats (14)
assessment, defensive attack, defensive roll, dodge focus 4, fearless, master plan, move by action, inventor, speed of thought, startle, taunt

Powers (55)
enhanced STR +10 (10)
enhanced CON +10 (10)
enhanced INT +8 (8
Device: Goblin gear +6 (24)
- Blast "blast glove" +9 (feats: accurate, improved crit., extra: autofire +1) [30]
- AP: blast "pumpkin bomb" +6 (extra: explosion +1, linked: obscure +6) {30}
Device: Goblin Glider +1 (3)
- flight +5 (flaw: platform -1) [5]

drawbacks (-5)
vulnerable: gloating (very common, major) (-5)

costs
abilities 30 + combat 32 + saves 6 + skills 18/72 + feats 14 + powers 55 - drawback 5 = 150 pts

:arrow: Spider-man's greatest, most deadly, most terrifying enemy, The green goblin's cheif advantage is that he can hurl death from above the relatively ground bound spidey, and that he knows his secret identity.

:arrow: because the goblin focuses almost entirely on spidey, his weakness is very common

:arrow: on that note, while unlisted, Norman has a 2 point regeneration for coming back from the dead
Last edited by Kreuzritter on Sun May 20, 2007 5:26 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Taliesin
Cosmic Entity
Cosmic Entity
Posts: 12165
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Taliesin » Tue Nov 14, 2006 9:26 am

Isn't Gloating a complication? Or does he take double damage from someone else's gloating?


Return to “Roll Call”



Who is online

Users browsing this forum: Bing [Bot] and 5 guests