Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
User avatar
The Stray
Fanatic
Fanatic
Posts: 958
Joined: Sat Aug 07, 2004 1:37 pm
Location: Arizona
Contact:

Re: BUILD 666

Postby The Stray » Fri Nov 17, 2006 12:36 am

Kreuzritter wrote:Image

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn..."

Avatar of Cthulhu


:arrow: yes, that's right, the 666th build on this thread is going to be the big guy himself... well, a representation of the big guy himself, just togive your players something to fight instead of the PL-X nightmare that truly is cthulhu.

:arrow: however, I'm still picking out stats for him, and I've got other builds coming sooner down the pipe, so that left me with reserving space until THE STARS ARE RIGHT and I complete the build. until then, enjoy this surviving image from the D20 CoC RPG


Ia! Ia! *bows down in priase and worship of the master and eagerly awaits the build...*
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

Tales of a Dark City (2e)
Return To Dark City (3e)

User avatar
Fisdenallus
Daredevil
Daredevil
Posts: 750
Joined: Fri Aug 04, 2006 8:37 pm
Location: Maine
Contact:

Re: BUILD 666

Postby Fisdenallus » Fri Nov 17, 2006 12:41 am

Kreuzritter wrote:Image

"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn..."

Avatar of Cthulhu


:arrow: yes, that's right, the 666th build on this thread is going to be the big guy himself... well, a representation of the big guy himself, just togive your players something to fight instead of the PL-X nightmare that truly is cthulhu.

:arrow: however, I'm still picking out stats for him, and I've got other builds coming sooner down the pipe, so that left me with reserving space until THE STARS ARE RIGHT and I complete the build. until then, enjoy this surviving image from the D20 CoC RPG


Something WICKED this way comes. :twisted:

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

670

Postby Kreuzritter » Fri Nov 17, 2006 10:43 am

Image

"Say your prayers, toitles!"

Rocksteady

PL: 9 (123)

abilities: (16)
STR 24 DEX 14 CON 24 INT 10 WIS 12 CHA 12

Combat: (32)
+6 init, +8 ATK, +8 DEF (+4 flat-footed)
+7/5/8/10 DMG (unarmed/pistol/rifle/horn)

saves: (10)
TOU +10 FORT +10 REF +6 WILL +4

Skills (10/40)
bluff +4
climb +4
craft: mechanical +4
drive +4
intimidate +8
knowledge: pop culture +4
knowledge: streetwise +4
notice +4
sense motive +4

feats (17)
fighting style: street fighting 8 (all-out attack, chokehold, improved grab, improved grapple, improved block, improved pin, power attack stunning attack) equipment 6, improved initiative, improved overrun, startle

Powers (38)
enhanced STR +10 (10)
enhanced CON +10 (10)
protection +3 (extra: impervious +1) (6)
speed 2 (2)
strike "horn" +3 (feat: mighty) (4)
superstrength +3 (6)

equipment
knife +1 [3]
blaster pistol +5 [10]
blaster rifle +8 [16]
commlink [1]

costs
abilities 16 + combat 32 + saves 10 + skills 10/40 + feats 17 + powers 38 = 123 pts

:arrow: one of shredders henchmen from the old series, Rocksteady is a classic bruiser, preferring charge/slam attacks and his rifle over anything else
Last edited by Kreuzritter on Sun May 20, 2007 5:02 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

671

Postby Kreuzritter » Fri Nov 17, 2006 10:47 am

Image

"You're dead shell-brains!"

Bebop

PL: 9 (123)

abilities: (16)
STR 24 DEX 14 CON 24 INT 10 WIS 12 CHA 12

Combat: (32)
+6 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/8/5/8 DMG (7/tusks/pistol/rifle)

saves: (10)
TOU +10/7 FORT +10 REF +6 WILL +4

Skills (10/40)
bluff +6
climb +4
craft: mechanical +4
drive +4
intimidate +6
knowledge: pop culture +4
knowledge: streetwise +4
notice +4
sense motive +4

feats (25)
attack focus: melee 2, defensive roll 3, dodge focus 2, fighting style: street fighting 8 (all-out attack, chokehold, improved grab, improved grapple, improved block, improved pin, power attack, stunning attack) equipment 6, improved initiative, improved overrun, startle, taunt

Powers (30)
enhanced STR +10 (10)
enhanced CON +10 (10)
superstrength +3 (6)
strike "tusks" +1 (feat: mighty) (2)
supersenses +2 (scent, tracking) (2)

equipment
knife +1 [3]
blaster pistol +5 [10]
blaster rifle +8 [16]
commlink [1]

costs
abilities 16 + combat 32 + saves 10 + skills 10/40 + feats 25 + powers 30 = 123 pts

:arrow: Bebop was a little tricker, so I made him a bit more of a precision fighter than rocksteady
Last edited by Kreuzritter on Sun May 20, 2007 5:01 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

672

Postby Kreuzritter » Fri Nov 17, 2006 2:16 pm

Image

Bow to your emperor!

Onaga

PL: 10 (230)

abilities: (58)
STR 30 DEX 18 CON 30 INT 16 WIS 20 CHA 16

Combat: (44)
+4 init, +10 ATK, +10 DEF (-2 size, +5 flat-footed)
+10/10 DMG (unarmed/blast)

saves: (5)
TOU +10 FORT +10 REF +6 WILL +8

Skills (16/64)
bluff +6
concentration +6
intimidate +8
knowledge: arcane lore +8
knowledge: tactics +8
notice +8
search +6
sense motive +8
stealth +6

feats (11)
ambidexterity, assessment, artificer, fearless, fighting style: (improved grab, improved grapple, improved block, power attack, startle), ritualist, uncanny dodge

Powers (96)
additional limb +1 (1)
flight +3 (6)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
immunity +9 (age, poison, disease, extreme heat, fire damage) (9)
regeneration + (rec. rate: B +1, u +2, I+3, S +5, d +8, res +8, feat: persistant, regrowth) (28)
Magic +6 (39)
- blast "fire breath" +10 (extra: area-cone +1) [30]
- summon "dragon soldiers" (as warrior demon) +6 (feats: progression 11, sacrifice, extras: fanatical +1, horde +1) [36] *
- healing +6 (feats: persistent, regrowth, extras: resurrection +1, total +1, range +1) [32]
- mind control +10 (feat: mental link, extra: conscious +1) [31]

costs
abilities 58 + combat 44 + saves 5 + skills 16/64 + feats 11 + powers 96 = 230 pts

:arrow: one of the big bads from mortal kombat, this Onaga build was originally intended for someone else

:arrow: anyway, Onaga regenerates, summons armies, can raise the dead and control minds. nice big threat, i say
Last edited by Kreuzritter on Sun May 20, 2007 4:59 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

673

Postby Kreuzritter » Fri Nov 17, 2006 2:55 pm

Image

Drako

PL: 10 (150)

abilities: (30)
STR 24 DEX 16 CON 24 INT 12 WIS 16 CHA 10

Combat: (36)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, -1 size, + flat-footed)
+7/8/10 DMG (unarmed/firebreath/claw)

saves: (8)
TOU +10 FORT +10 REF +5 WILL +6

Skills (11/44)
bluff +6
intimidate +10
knowledge: arcane lore +8
notice +8
search +6
sense motive +6

feats (23)
assessment, all-out attack, ambidexterity, attack focus: melee 2, chokehold, dodge focus 2, fearless, improved block, improved grapple, improved initiative, improved overrun, improved pin, improved trip, improved throw, move-by action, power attack, ritualist, startle, takedown attack 2, uncanny dodge

Powers (42)
additional limb +1 (1)
blast "firebreath" +8 (16)
growth +4 (feat: innate, extra: continuous, flaw: permanent -1) (13)
impervious TOU +5 (5)
strike "claws" +3 (feat: mighty) (4)
protection +3 (3)

costs
abilities 30 + combat 36 + saves 8 + skills 11/44 + feats 23 + powers 42 = 150 pts

:arrow: Yet another enemy of the TMNT, Drako stands apart from the rest due to the fact that he reserves his hatred for Master Splinter (who dethroned Drako as Battle Nexus champion)

:arrow: naturally, Drako's a great opponent for martial artists and wuxia themed heros, seeing as he combines the brute force of the man-beast with the skilled savagery of the Kung-fu killer
Last edited by Kreuzritter on Sun May 20, 2007 4:58 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

674

Postby Kreuzritter » Fri Nov 17, 2006 3:41 pm

Image

General Traag

PL: 10 (150)

abilities: (14)
STR 30 DEX 10 CON n/a INT 10 WIS 14 CHA 10

Combat: (32)
+4 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10/10 DMG (unarmed/multi-cannon)

saves: (5)
TOU +10 FORT n/a REF +2 WILL +5

Skills (15/60)
bluff +6
climb +6
drive +6
intimidate +8
knowledge: tactics +8
notice +6
profession: soldier +8
sense motive +6
stealth +6

feats (11)
all-out attack, attack focus: range 2, assessment, dodge focus 2, equipment 13, improved aim, inspire, improved inititive, leadership, master plan, power attack

Powers (73)
Device: multi-cannon +7 (28)
- blast "rapid-fire" +10 (feat: improved critical, extra: autofire +1) [34]
- AP: blast "plasgun" +10 (extra: penetrating +1) (30)
- AP: Blast "rocket launcher" +10 (extra: area-explosion +1) {30}
- AP: Blast "flamethrower" +10 (extra: area-line +1) {30}
immunity +30 (fort) (30)
impervious TOU +5 (5)
protection +10 (10)

equipment
tank [64]
binoculars [1]

costs
abilities 16 + combat 32 + saves 5 + skills 15/60 + feats 11 + powers 73 = 150 pts

:arrow: Krang's most loyal soldier, Traag only appeared in a mere handful of episodes of the 80's series. regardless, I drew him up based on the performance of himself and granitor in the TMNT arcade game
Last edited by Kreuzritter on Sun May 20, 2007 4:57 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Taliesin
Cosmic Entity
Cosmic Entity
Posts: 12165
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Taliesin » Fri Nov 17, 2006 4:05 pm

Sweet, ninja turtle villains! Bebop and Rocksteady look very true to form. Kudos!

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Postby Kreuzritter » Fri Nov 17, 2006 4:57 pm

Taliesin wrote:Sweet, ninja turtle villains! Bebop and Rocksteady look very true to form. Kudos!


I've been belting out turtles characters for about about a month now, actually, and I'm looking to stat shogun and tora from the NES port of the arcade game as soon as I find decent twork of them (such as those used in the game's ad)
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

675

Postby Kreuzritter » Fri Nov 17, 2006 8:30 pm

Image

A news reporter? Maybe in another life...

April O'Neil

PL: 5 (75)

abilities: (16)
STR 10 DEX 14 CON 12 INT 14 WIS 14 CHA 12

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+0 DMG ()

saves: (11)
TOU +4/1 FORT +4 REF +6 WILL +6

Skills (20/80)
bluff +6
concentration +4
computers +8
diplomacy +6
drive +4
investigate +6
knowledge: art +6
knowledge: technology +6
notice +6
profession: antique dealer +6
pilot +4
search +6
sense motive +6
stealth +6

feats (12)
equipment 4, fighting style: Ninjitsu 10 (attack focus: melee 2, defensive roll 3, dodge focus 2, evasion, stunning attack, power attack), inspire 2, improved initiative, ultimate computers

equipment
van [8]
headquarters: "Second Time Around" antique shop [9]
cell phone [1]
tonfa +1 [2]

tradeoffs
+1 ATK/-1 DMG
+1 DEF/-1 TOU

complications
enemy: Baxter Stockman
responsibility: Casey jones (on-again/off-again boyfreind), shop
secret: knows ninja turtles

costs
abilities 16 + combat 16 + saves 11 + skills 20/80 + feats 12 = 75 pts

:arrow: April, circa the original comics and the new series, is 2 points shy of the gang's Jill of all trades, often playing oracle to the turtles batman by handling computer and co-ordination duties (as well as driving/flying needed transport when needed)

:arrow: for those that want the '87 toon/movie april, drop the art for current events and tech for streetwise, up the investigation (use the two ranks of equipment for her shop to pay for it), and replace her complications with accident 'kidnap victim', responsibility 'reporter', and obsession 'getting the story'
Last edited by Kreuzritter on Sun May 20, 2007 4:56 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Taliesin
Cosmic Entity
Cosmic Entity
Posts: 12165
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Taliesin » Fri Nov 17, 2006 8:36 pm

Kreuzritter wrote:
Taliesin wrote:Sweet, ninja turtle villains! Bebop and Rocksteady look very true to form. Kudos!


I've been belting out turtles characters for about about a month now, actually, and I'm looking to stat shogun and tora from the NES port of the arcade game as soon as I find decent twork of them (such as those used in the game's ad)


Sorry. Not familiar with some of the more obscure ones. I only played a couple of their games on the NES.

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

676

Postby Kreuzritter » Fri Nov 17, 2006 9:13 pm

Image

"Like the Pheonix, I have risen from the ashes. And in my fire, you shall BURN!"

The Shredder

PL: 10 (247)

abilities: (60)
STR 24 DEX 24 CON 24 INT 16 WIS 18 CHA 14

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10/3/10 DMG (unarmed/claw/armor blades/Sword of Tengu)

saves: (10)
TOU +10/7 FORT +10 REF +10 WILL +8

Skills (33/132)
acrobatics +8
bluff +8
concentration +8
diplomacy +8
gather info +8
intimidate +8
investigate +8
knowledge: art +6
knowledge: streetwise +8
knowledge: business +8
knowledge: history +6
knowledge: technology +8
knowledge: arcane lore +6
notice +8
profession: crime lord +10
search +8
sense motive +8

feats (59)
assessment, attack focus: melee 2, connected, contacts, diehard, dodge focus 2, equipment 5, fighting style: Foot Ninjitsu 21 (accurate attack, acrobatic bluff, all-out attack, blind-fight, chokehold, defensive attack, evasion, grappling finesse, hide in plain sight, improved block, improved disarm, improved grapple, improved pin, improved trip, instant up, power attack, quick draw, stunning attack, startle, takedown attack 2), improved initiative, move-by action, master plan, minions 10 (fanatical +1), uncanny dodge, well-informed

Powers (57)
Device: Shredder armor +4 (16)
- Impervious TOU +5 [5]
- immunity +9 (life support) [9]
- leaping +2 [2]
- protection +3 [3]
- strike "blades" +3 (feat: improved critical, extra: aura +1) [7]
- strike "Claw" +3 (feats: improved critical, mighty) [4]
Device: Sword of Tengu +5 (feat: restricted-shredder) (17)
- Strike +10 (feat: improved critical 3, extra: penetrating +1) [25]
- Strike +10 (extra: area-cone +1) {20}
- Strike +10 (extra: area-line +1) {20}
Summon ninja +3 (feats: innate, progression 6, sacrifice, subtle, extras: duration +1, fanatical +1, horde +1) (24)

equipment
Headquarters: Oroku Tower (size: gargantuan, TOU: 15, features: combat simulator, communications, computer, concealed, defense system, fire prevention system, garage, gym, hangar, holding cells, infirmary, laboratory, living space, library, pool, power system, workshop) [23]

drawback
Normal identity: Oroku Saki (full round) (-4)

costs
abilities 60 + combat 32 + saves 10 + skills 33/132 + feats 59 + powers 57 = 257 pts

:arrow: The mortal enemy of the ninja turtles in any reality, for this build I decided to create a 'best of' Shredder, combining ninja skills (feats) and magic (the sword) with alien technology (the armor). wether it really is Oroku Saki under the mask or an Utrom (TCRI/krang alien) in an Oroku Saki exo-suit is up to the GM's preference

:arrow: as you can see, in a fight, Shredder is meant to be a beast, with all manner of way to spindle, fold and mutilate anybody foolish enough to pick a solo fight with him
Last edited by Kreuzritter on Sun May 20, 2007 4:56 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

677

Postby Kreuzritter » Fri Nov 17, 2006 10:48 pm

Image

Mousers

PL: 5 (39)

abilities: (-34)
STR 6 DEX 10 CON n/a INT n/a WIS 10 CHA n/a

Combat: (8)
+0 init, +4 ATK, +4 DEF (+2 size, +2 flat-footed)
+6 DMG (bite)

saves: (2)
TOU +6 FORT n/a REF +2 WILL n/a

Powers (71)
immunity +40 (fort, mental effects) (40)
protection +6 (6)
Strike "bite" +6 (extra: penetrating +1) (12)
shrinking +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (9)
supersenses +4 (darkvision, direction sense, distance sense) (4)

costs
abilities -34 + combat 8 + saves 2 + powers 71 = 39 pts

:arrow: We. Make. holes in teeth. we. make. holes in teeth... sorry, couldn't resist

:arrow: yes, Mousers. a long-running enemy of tmnt lore, typically encountered by the second or third episode

:arrow: for those thinking mousers do too much damage, bear in mind that these things are supposed to be able to chew through solid concrete
Last edited by Kreuzritter on Sun May 20, 2007 4:55 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

678

Postby Kreuzritter » Sat Nov 18, 2006 11:51 am

Image

"Hello Rusty. It's time to get up."

Doc Venture

PL: 10 (195)

abilities: (62)
STR 20 DEX 20 CON 20 INT 26 WIS 16 CHA 20

Combat: (32)
+9 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5 DMG (unarmed)

saves: (8)
TOU +5 FORT +8 REF +6 WILL +7

Skills (21/84)
craft: chemical +8
craft: electronic +8
craft: mechanical +8
diplomacy +6
knowledge: history +6
knowledge: life sciences +8
knowledge: physical sciences +8
knowledge: technology +8
knowledge: streetwise +6
notice +6
search +6
sense motive +6

feats (72)
assessment, attack focus 2, dodge focus 2, defensive roll 5, benefit 8 (security clearance, status [famous super-science hero], wealth 6) Beginner's luck, fearless, equipment 14, fighting style: pulp hero 16 (accurate attack, all-out attack, chokehold, defensive attack, elusive target, improved block, improved disarm, improved grab, improved grapple, improved pin, improved throw, improved trip, instant up, power attack, stunning attack, takedown attack), improved initiative, inventor, improvised tools, luck 4, Jack of all trades, Master plan, minions 8 (Team venture), sidekick 9 ("Rusty" venture), taunt, ultimate inventor, uncanny dodge

equipment [70]
- The Venture Compound: Size: Colossal; Toughness: 10; Features: Fire Prevention System, Garage, Gym, Hangar, Laboratory, Library, Living Space, Pool, Power System, Security System, Workshop. [21]
- The X-1: Private Jet with Speed: Flight 9. [21]
- The X-2: Yacht; Features: Communications, Living Space, Navigation System 1 [10]
- Communicator Watch: Commlink, GPS Receiver, Locator Beacon, Super Senses 2 (Radio, Time Sense) [5]
13 points unspent

complications
enemy (The Guild of Calamitous Intent, among others)
fame (Superscientist adventurer)
obsession (adventure, science)
responsibility (Rusty [son])

costs
abilities 62 + combat 32 + saves 8 + skills 21/84 + feats 72 = 195 pts

:arrow: as close to doc savage as copyright laws permit, Doc was a god amongst men until his mysterious death in the 1970's, and the Number One reason Dr. Venture (the now 44 year old 'rusty' Venture) is so screwed up. I mean, seriously, look at him. you try living up to THAT when your entire childhood was spent being a boy adventurer

:arrow: anyway, Doc is meant to take centre stage of things with the other players supporting him in a 'Team Venture' campaign. which fits, since he gets 5 PL 6 agents for Team Venture at any one time (Col. Horace Gentleman, Otto Aquarius, The Action Man, Kano, and Major Tom [replaced by Swifty the Boxer], possibly amongst others), and a PL 4 Rusty (As "Costmed Sidekick" from M&M: Golden age, Pg 66, minus device and equipment, and replace power attack with beginner's luck)

:arrow: So, good luck, godspeed, and...

:arrow: GO TEAM VENTURE!!!!!
Last edited by Kreuzritter on Sun May 20, 2007 4:55 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

679

Postby Kreuzritter » Sat Nov 18, 2006 12:42 pm

Image

Soon, warrior. Soon, You shall taste defeat.

The Ultimate Ninja

PL: 10 (150)

abilities: (46)
STR 18 DEX 24 CON 20 INT 12 WIS 16 CHA 16

Combat: (32)
+11 init, +11/8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+4/7 +2 DMG (unarmed/claw/sword + sneak attack)

saves: (8)
TOU +9/5 FORT +7 REF +10 WILL +6

Skills (13/52)
bluff +8
climb +6
concentration +6
intimidate +8
knowledge: arcane lore +6
notice +6
sense motive +6
stealth +6

feats (36)
assessment, attack focus: melee 3, dodge focus 3, defensive roll 4, equipment 5, fighting style: Ninjitsu 17 (accurate attack, all-out attack, blind-fight, chokehold, defensive attack, evasion, hide in plain sight, improved block, improved disarm, improved initiative, instant up, ranged pin, sneak attack, startle, stunning attack, takedown attack, taunt), move-by action, ritualist, uncanny dodge

Powers (15)
leaping +2 (2)
teleport +3 (feats: change direction, change velocity, turnabout, extra: accurate +1) (13)
- AP: supermovement +3 (dimensional 3, flaw: full round -1) [3]

equipment
claw +3 [5]
shuriken +1 [3]
chain +2 [7]
sword +3 [5]
smoke bomb [4]

costs
abilities 46 + combat 32 + saves 8 + skills 13/52 + feats 36 + powers 15 = 150 pts

:arrow: another enemy of the TMNT, The self-proclaimed Ultimate Ninja is more or less a spoiled brat of an extra-dimensional prince, coming to earth for the purpose of fame and glory as a warrior, and later becoming obssessed with the one who bested him Later still, he allies himself with Drako, and together their ambitious scheme threatens an entire world before their seeming destruction
Last edited by Kreuzritter on Sun May 20, 2007 4:54 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions


Return to “Roll Call”



Who is online

Users browsing this forum: Baidu [Spider], Yahoo [Bot] and 2 guests