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World of Fisdenallus: Old 2nd ED Stuff

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Postby Fisdenallus » Sat Nov 18, 2006 12:07 pm

Frostblight (Power Level 8 )

Str 30 Dex 10 Con 14 Int 10 Wis 10 Cha 12

Fort +10 Ref +4 Will +5 Tough +10
Att +6 Def +6 Init +0

Power Attack, Improved Grab, Improved Grapple, All-out Attack, Attack Specialization: Grapple

Climb 4 (+14), Craft: Mechanical 6 (+6), Drive 6 (+6), Intimidate 8 (+9), Notice 4 (+4), Survival 8 (+8 )

Immunity 5 (Cold)
Cold Control 5 (Extras: Burst Area, Continuous, Flaws: Touch Range, Permanent, Feats:
- AP: Blast 8 (Flaws: Distracting, Feats: Accurate, Improved Critical))
Plant Control 8 (Feats:
- AP: Plant Growth 8 )
Protection 8
Enhanced Strength 14
(Feats:
- AP: Super-Strength 7)

Drawbacks: Moderate Vulnerability to Fire

Real Name: Eugene Blighton Age: 31

Eugene was a normal blue collar worker, he had couple friends, lived by himself, and was a rather dull person. About three years ago Eugene was working at the West End High School in Freedom City as a janitor, when he was called to the science lab. Arriving he had to mop up some odd mess, while cleaning he knocked over a jar of some odd chemicals. The chemicals reacted with the mess he was cleaning and the vapor it made swirled around him and burned his eyes and lungs. After it had passed, Eugene felt, different. He was given time off to recover and slowly he came to realize his power and how to use it. Frostblight was no janitor, those days are long behind him. Frostblight is the freezing lord and master of all plants. He has made an excellent living working as hired muscle for various criminal organizations and super villains in Freedom City. His most recent employer is man called Raijin, who secretly scares Frostblight. Raijin has had Frostblight attacking his enemies with the aide of his Ninja'. Frostblight is quite happy with his place in the world now and likes nothing more than physical pushing someone around.

Frostblight stands in at 6 foot 3 and weighs around 260 pounds of muscular power. He has long dark brown hair, and has tattoos covering his arms from wrist to shoulder. He commonly dresses in heavy boots, leather pants, and a dark blue tank top.
Last edited by Fisdenallus on Fri Nov 24, 2006 10:36 pm, edited 1 time in total.
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Postby Fisdenallus » Sun Nov 19, 2006 10:39 pm

The Smiling Child (Power Level 6) A Nightmare Creature

Str 6 Dex 14 Con - Int 16 Wis 18 Cha 14

Fort - Ref +8 Will +9 Tough +10
Att +3 (+6 Ranged) Def +1 (+2 Dodge Focus) Init +6

Fearless, Improved Initiative, Dodge Focus, Attack Focus: Ranged x3, Fearsome Presence x6

Bluff 8 (+10), Intimidate 8 (+8 ), Notice 8 (+12), Search 8 (+11), Stealth 8 (+14)

Shrinking 4 (Extras: Continuous, Flaws: Permanent, Feats: Innate)
Protection 11
Super-Senses 4
(Blindsight)
Telepathy 5 (Extras: Burst Area, Flaws: Touch Range)
Immunity 30 (Fort)
Emotion Control 6 (Extras: Burst Area, Move Action, Flaws: Touch Range)
Nemesis 4

A small child standing in at just over four feet tall, with long, limp black hair. The Smiling Child has barbed wire running through her mouth, tearing her lips and pulling her mouth into a grotesque smile. She wears a simple white dress that is dirty, torn, and has fresh blood stains on it. Her finger and toe nails are completely black, and she walks around bare-foot. The Smiling Child's eyes are stitched shut and she carries around a teddy bear that is pieced together ala Frankenstein style, it twitches occasionally. She never speaks but uses her telepathy to talk to people.


The first creature of the Nightmare Realm for The Stray.
Last edited by Fisdenallus on Fri Nov 24, 2006 10:35 pm, edited 1 time in total.
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Postby The Stray » Sun Nov 19, 2006 11:32 pm

Fisdenallus wrote:The Smiling Child (Power Level 6)

Str 6 Dex 14 Con - Int 16 Wis 18 Cha 14

Fort - Ref +8 Will +9 Tough +10
Att +3 (+6 Ranged) Def +1 (+2 Dodge Focus) Init +6

Fearless, Improved Initiative, Dodge Focus, Attack Focus: Ranged x3, Fearsome Presence x6

Bluff 8 (+10), Intimidate 8 (+8 ), Notice 8 (+12), Search 8 (+11), Stealth 8 (+14)

Shrinking 4 (Extras: Continuous, Flaws: Permanent, Feats: Innate)
Protection 11
Super-Senses 4
(Blindsight)
Telepathy 5 (Extras: Burst Area, Flaws: Touch Range)
Immunity 30 (Fort)
Emotion Control 6 (Extras: Burst Area, Move Action, Flaws: Touch Range)
Nemesis 4

A small child standing in at just over four feet tall, with long, limp black hair. The Smiling Child has barbed wire running through her mouth, tearing her lips and pulling her mouth into a grotesque smile. She wears a simple white dress that is dirty, torn, and has fresh blood stains on it. Her finger and toe nails are completely black, and she walks around bare-foot. The Smiling Child's eyes are stitched shut and she carries around a teddy bear that is pieced together ala Frankenstein style, it twitches occasionally. She never speaks but uses her telepathy to talk to people.


The first creature of the Nightmare Realm for The Stray.


w00t!!!! Me likey very, very much! I will certainly be using this soon!
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

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Postby Zephraim » Mon Nov 20, 2006 2:55 am

Fisdenallus wrote:Half-Dragon Templates


Template I (50 PP)
+6 Strength, +6 Constitution, +6 Charisma
Fearless, Power Attack
Immunity 10 (Fire, Interaction Skills), Protection 3, Flight 2 (Drawbacks: Power Loss: If cannot use Wings), Strike 1 (Feats: Mighty) [Claws], Blast 6 (Fire, Extras: Cone, Flaws: Unreliable (5/ Day))


Template II (60 PP)
+4 Strength, +4 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma
Fearless, Power Attack
Protection 4, Flight 4 (Drawbacks: Power Loss: If cannot use Wings), Blast 8 (Fire, Extras: Cone), Strike 2 (Feats: Mighty) [Claws]


Template III (15 PP)
+4 Strength, +2 Charisma
Super-Strength 2, Flight 2 (Drawbacks: Power Loss: If cannot use Wings), Blast 4 (Fire, Extras: Cone, Flaws: Full-Round, Distracting, Unreliable (5/ Day))
I know I'm late to post a comment on the request, but thank you and good work.
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Postby White Howler » Tue Nov 21, 2006 6:47 pm

Howdy darlin' I got Lyger IV up an he's my first hero ta have a sidekick. I hope ya like him. I'll talk at cha later.
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Postby Fisdenallus » Fri Nov 24, 2006 9:41 pm

Lurker (Power Level 8 ) A Nightmare Creature

Str 18 Dex 20 Con 16 Int 6 Wis 18 Cha 10

Fort +8 Ref +12 Will +7 Tough +8
Att +4 (+8 Melee) Def +6 (+8 Dodge Focus) Init +13

Improved Grab, Improved Grapple, Grappling Finesse, Attack Specialization: Grapple x5, Improved Initiative x2, Hide in Plain Sight, Uncanny Dodge: Scent, Dodge Focus x2, Attack Focus: Melee x4, Fearsome Presence x8

Acrobatics 8 (+13), Climb 10 (+14), Notice 8 (+12), Search 10 (+8 ), Stealth 12 (+17), Survival 8 (+12), Swim 6 (+10)

Additional Limbs 4 (10 Tentacles)
Super-Senses 4
(Darkvision, Scent, Extended Hearing)
Super-movement 4 (Wall-Crawling x3, Slithering)
Protection 5
Impervious Toughness 4
Immunity 12
(Sleep, Starvation, Magic Descriptor)
Nemesis 6 (Flaws: Touch Range)
Speed 3

Drawbacks: No Hands

Grapple Bonus: +23

A Lurker is patient, it waits for it's prey to come to them. Looking like something out of H.P. Lovecraft's nightmares, a Lurker is a greenish scaled, reptilian female face, but from the neck down it is a mass of squirming fleshy, reddish tentacles. Once a Lurker gets a hold of you it is often too late. The most disturbing thing about Lurker's is that once they kill their prey they keep the bodies. It will spend days with the corpse, petting and grooming the slowly rotting corpse, treating it like a prized possession or a loved pet.
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Postby Fisdenallus » Fri Nov 24, 2006 10:44 pm

Well, now what.

Any suggestions? I'm feeling a little lost here.
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Postby The Stray » Fri Nov 24, 2006 11:32 pm

Fisdenallus wrote:Lurker (Power Level 8 ) A Nightmare Creature

Str 18 Dex 20 Con 16 Int 6 Wis 18 Cha 10

Fort +8 Ref +12 Will +7 Tough +8
Att +4 (+8 Melee) Def +6 (+8 Dodge Focus) Init +13

Improved Grab, Improved Grapple, Grappling Finesse, Attack Specialization: Grapple x5, Improved Initiative x2, Hide in Plain Sight, Uncanny Dodge: Scent, Dodge Focus x2, Attack Focus: Melee x4, Fearsome Presence x8

Acrobatics 8 (+13), Climb 10 (+14), Notice 8 (+12), Search 10 (+8 ), Stealth 12 (+17), Survival 8 (+12), Swim 6 (+10)

Additional Limbs 4 (10 Tentacles)
Super-Senses 4
(Darkvision, Scent, Extended Hearing)
Super-movement 4 (Wall-Crawling x3, Slithering)
Protection 5
Impervious Toughness 4
Immunity 12
(Sleep, Starvation, Magic Descriptor)
Nemesis 6 (Flaws: Touch Range)
Speed 3

Drawbacks: No Hands

Grapple Bonus: +23

A Lurker is patient, it waits for it's prey to come to them. Looking like something out of H.P. Lovecraft's nightmares, a Lurker is a greenish scaled, reptilian female face, but from the neck down it is a mass of squirming fleshy, reddish tentacles. Once a Lurker gets a hold of you it is often too late. The most disturbing thing about Lurker's is that once they kill their prey they keep the bodies. It will spend days with the corpse, petting and grooming the slowly rotting corpse, treating it like a prized possession or a loved pet.


Again, NICE.
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

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Postby Fisdenallus » Sun Nov 26, 2006 12:33 am

More Power Templates soon to come. They will be based for PL 10, and if they assume any trade-offs they will list it.

The List:

45 PP Power Templates to come:
- Dark Wanderer
- Sword Wielding Mystic
- Telepathic Paragon
- Magical Life Controlling Power Suit
- Emotional Mastery
- Lord of Dust
- Ring of Many Things
- Dragon Winged
- Reality Shifter
- Nymph

60 PP Power Templates to come:
- Magical Girl
- Elemental Martial Artist
- The Staff of One
- The Unliving
- Unreliable Magnetic Devastor
- Unstable Energy Controller
- Master of the Deep Earth
- Adaptive Paragon
- Tiny Brick
- Techno-Mage

SOON TO COME!
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Postby teleportingbassist » Sun Nov 26, 2006 10:54 am

Okay, I can't wait for the 45pp ones. And the Staff of the One. And the Techno-Mage. And the Adaptative Paragon. And the Elemental Martial Artist. Okay, so I just can't wait for all of them. 1000 cookies IN ADVANCE, with more to come.
Last edited by teleportingbassist on Sun Nov 26, 2006 3:59 pm, edited 1 time in total.
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Postby Permafrost » Sun Nov 26, 2006 2:10 pm

Are you still taking requests?
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Postby Fisdenallus » Sun Nov 26, 2006 5:19 pm

Permafrost wrote:Are you still taking requests?


Sure, you've been a nice guy, saying nice things about my work. What do you need?
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Postby Permafrost » Sun Nov 26, 2006 7:15 pm

Ive been trying to make an Indian/Spirit of the wolf kinda charecter. I was wondering if youd make a wolf spirit power template, something stalthy and strong with powers kinda realating to wolves. Maybe as an alternate template a alternate wolfman form. Any help is greatly apreciated.
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Postby Fisdenallus » Thu Nov 30, 2006 3:50 pm

45 PP Power Templates

- Dark Wanderer:
Super-Senses 4 (Extended Hearing, Danger Sense: Auditory, Darkvision), Super-Movement 1 (Slowfall), Regeneration 7 (Recovery Bonus: +4, Recovery Rate: Unconscious 3 ranks), Force Field 8 (Feats: Dynamic, DAP: Immovable), Boost 10 (Strength), Concealment 4 (All Visual, Feats: Selective, Flaws: Blending), Darkness Control 3 (Extras: Continuous Duration, Flaws: Permanent)

- Sword Wielding Mystic:
Flight 3 (Feats: Move by Action), Super-Senses 5 (Aura Reading), Enhanced Feats 10 (Improved Critical: Swords x2, Attack Specialization: Swords, Quick Draw, Improved Disarm, Weapon Bind, Improved Block, Accurate Attack, Power Attack, Improved Initiative), Chi 10 (Boost Strength, Extras: Wide, Feats: AP: Chi 10 (Boost Dexterity), AP: Chi 10 (Boost Constitution), AP: Chi 10 (Healing, Self-Only))

- Telekinetic Paragon:
Telekinesis 10 (Extras: Damaging, Wide x2, Flaws: Touch Range, Feats: Dynamic, DAP: Force Field (Extras: Impervious), DAP: Flight, DAP: Blast (Bludgeoning Force)), Super-Senses 2 (Extended Hearing, Extended Vision)

- Magical Life Controlling Power Suit:
Device 11 (Hard to Lose, Feats: Restricted: Only usable by those pledged to serve the Forces of Good) Armor of Ascendance: Protection 6, Flight 5 (Flaws: Concentration Duration), Magic 20: Spells: [Life Control 10, Boost 10 (All Physical Attributes, Extras: Perception Range), Drain 10 (All Physical Attributes, Extras: Perception Range), Healing 10 (Extras: Perception Range), Fatigue 10 (Extras: Perception Range)]

- Emotional Mastery:
Immunity 5 (Emotion Effects), Emotion Control 10 (Extras: Burst Area, Selective Attack, Flaws: Touch Range), Mind Shield 6, Super-Senses 2 (Detect Mood), Enhanced Wisdom 6, Enhanced Charisma 6

- Lord of Dust:
Immunity 5 (Sleep, Starvation, Disease, Suffocation), Obscure 10 (Visual, Extras: Linked to Suffocate, Flaws: Touch Range), Suffocate 10 (Extras: Burst Area, Linked to Obscure)

- Ring of Many Things:
Device 11 (Hard to Lose, Feats: Indestructible): Create Object 10 (Extras: Continuous, Flaws: Permanent, Feats: Progression x2, Innate, Precise, Subtle, Variable Descriptor x2), Gadgets 2 (Easy to Lose), Weapon Creation 4 (Variable Power (20 PP), Continuous Duration, Full-Round Action)

- Dragon Winged:
Flight 4 (Drawbacks: Power Loss: Flight, if wings disabled), Additional Limbs 2 (Dragon Wings, Feats: Innate), Elongation 3 (Extras: Continuous, Flaws: Permanent, Limited: Only to Dragon Wings, Feats: Innate), Enhanced Strength 14 (Flaws: Limited: Dragon Wings, Feats: Innate), Air Control 10 (Drawbacks: Power Loss: Flight, if wings disabled), Shield 6 (Dragon Wings, Drawbacks: Power Loss: Flight, if wings disabled)

- Reality Shifter:
Transform 9 (Anything to Anything, Extras: Continuous Duration, Flaws: Touch Range, Check Required: Concentration)

- Nymph:
Enhanced Feat 7 (Attractive x3, Distract: Bluff, Fascinate: Perform: Dance/Sing, Benefit: Cha Mod used for Will saves), Enhanced Charisma 20, Emotion Control 10 (Love, Extras: Continuous Duration, Burst Area, Flaws: Touch Range, Permanent, Limited: Love only, Sense-Dependent: Visual, Feats: Progression x2, Subtle x2), Immunity 3 (Aging, Starvation, Scars), Dazzle 6 (Visual, Extras: Burst Area, Flaws: Touch Range, Sense-Dependent: Visual)
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Postby Fisdenallus » Fri Dec 01, 2006 5:29 pm

60 PP Power Templates

- Magical Girl -
Enhanced Feats 2 (Animal Empathy, Attractive), Flight 3, Protection 8, Enhanced Strength 10, Enhanced Dexterity 10, Features 1 (Glittery, sparkly aura, +2 Bluff, +2 Diplomacy), Magic 10: Mystic Fire Control 10 (as Hellfire), AP: Healing 10 (Extras: Total, flaws: Unreliable: Use 5/ day), AP: Weapon Summoning 10 (Weapon of Light: Strike 4 (Feats: Mighty, Extended Reach, Improved Critical x2, Affects Insubstantial, Extras: Linked to stun), Stun 5 (Feats: Extended Reach, Extras: Linked to Strike))

- Elemental Martial Artist -
Enhanced Feats 9 (Attack Focus: Melee x2, Attack Specialization: Unarmed, Accurate Attack, Defensive Attack, Power Attack, Improved Critical: Unarmed, Improved Initiative, Instant-Up), Super-Movement 1 (Sure-Footed), Super-Senses 2 (Danger Sense: Visual, Low-Light Vision), Leaping 3, Chi 6 (Boost Str, Feats: AP: Chi 6 (Boost Dex), AP: Chi 6 (Boost Con), AP: Chi 6 (Healing, Flaws: Self-Only)), Immunity 20 (Fire, Cold, Electricity, Acid, Flaws: Limited: Half-Effect), Air Control 10 [Feats: AP: Blast 10, AP: Flight 10, AP: Earth Control 9 (Feats: AP: Blast 9 (Extras: Burst Area, Flaws: Touch Range), AP: Trip 9 (Extras: Burst Area)), AP: Fire Control 9 (Feats: AP: Blast 9 (Extras: Autofire x2, Flaws: Distracting, Full-Round), AP: Strike 4 (Fire, Feats: Mighty, Extras: Aura)), AP: Water Control 9 (Feats: AP: Blast 9 (Extras: Line Area, Flaws: Tiring), AP: Suffocate 6 (Extras: Ranged))]

- The Staff of One -
The Staff of One 21 (Container, Flaws: Limited: Must be bleeding to use, Move-Action): Super-Senses 4 (Magical Awareness, Detect Magic Extended), Variable Power 15 (Any Power of the Magic descriptor, Drawbacks: Power Loss: Unable to Talk, Power Loss: Must give each "spell" a unique name. Can only use that spell name once, ever. Example: Rain of Acid for an area blast, that spell cannot be used ever again, but you could cast Acid Rain next round, or some other similar variation)

- The Unliving -
Immunity 30 (Fort), Regeneration 15 (Recovery Bonus: +9, Recovery Rate: Bruised 1 rank/ Unconscious 1 rank/ Injured 1 rank/ Staggered 1 rank/ Disabled 1 rank/ Ability Damage 1 rank), Enhanced Strength 10, Super-Movement 3 (Slowfall, Water-Walking, Wall-Crawling)

- Unreliable Magnetic Devastator -
Force Field 6 (Extras: Impervious 6), Enhanced Strength 6, Super-Strength 2, Flight 4 (Flaws: Platform), Super-Senses 3 (Detect Metal Extended), Magnetic Control 10 (Extras: Move-Action, Flaws: Unreliable, Feats: AP: Blast 10 (Extras: Targeted Burst Area, Autofire x3, Flaws: Touch Range, Unreliable, Side-Effect: Always Stun 10), AP: Blast 10 (Extras: Line Area, Penetrating, Flaws: Distracting, Unreliable), AP: Blast 10 (Extras: Explosion, Flaws: Full-Round, Unreliable, Feats: Knockback x4, Progression x3)), Device 2 (Hard to lose) Power Gauntlets: Boost 10 (Magnetic Control)

- Unstable Energy Controller -
Blast 6 (Extras: Explosion, Continuous, Flaws: Touch Range, Permanent, Feats: Variable Descriptor x2), Blast 10 (Extras: Explosion, Secondary Effect, Flaws: Touch Range, Uncontrolled, Feats: Variable Descriptor x2), Strike 3 (Extras: Aura, Continuous, Flaws: Permanent)

- Master of the Deep Earth -
Immovable 5, Immunity 9 (Life-Support), Protection 8 (Extras: Impervious 4, Drawbacks: Noticeable), Enhanced Strength 10, Super-Strength 10 (Feats: Ground strike), Burrowing 4

- Adaptive Paragon -
Reflex Memory 4, Flight 2, Protection 4, Enhanced Strength 10, Super-Strength 2, Super-Senses 2 (Extended Vision/ Hearing)

- Tiny Brick -
Enhanced Strength 10, Super-Strength 4, Enhanced Constitution 10, Flight 4 (Flaws: Concentration Duration), Shrinking 4 (Extras: Normal Abilities, Compression, +1 Attack, +1 Defense, -4 Grapple, +4 Stealth, -2 Intimidate, +8 Strength, +2 Toughness (Extras: Impervious 2), Immovable 1, Super-Strength 1)

- Techno-Mage -
Super-Senses 3 (Magical Awareness, Detect Electronics), Force Field 6, Enhanced Intellect 4, Enhanced Feats 2 (Ritualist, Benefit: Knowledge: Technology used for Ritualist), Enhanced Skills 2 (+4 Computers, +4 Knowledge: Technology), Quickness 2 (Flaws: Mental Tasks only), Datalink 10 (Feats: Cyberspace, Machine Control), Magic 10 [Animate Objects 10 (Flaws: Limited: Machines only), AP: Comprehend 7 (Languages x3, Machines x2, Objects x2), AP: Concealment 4 (All Visual, Flaws: Limited to Machines), AP: Gadgets 3 (Easy to Lose), AP: Gadgets 2 (Hard to Lose), AP: Teleport 10 (Extras: Accurate, Affect Others, Flaws: Long Range, Medium: Power Lines), AP: Magnetic Control 10, AP: Object Mimicry 3, AP: Sensory Shield 5 (All Senses), AP: ESP 10 (Visual, Extras: No Conduit, Flaws: Medium: Electrical Devices), AP: Microwave Control 10]
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