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Fisdenallus wrote:The Smiling Child (Power Level 6)
Str 6 Dex 14 Con - Int 16 Wis 18 Cha 14
Fort - Ref +8 Will +9 Tough +10
Att +3 (+6 Ranged) Def +1 (+2 Dodge Focus) Init +6
Fearless, Improved Initiative, Dodge Focus, Attack Focus: Ranged x3, Fearsome Presence x6
Bluff 8 (+10), Intimidate 8 (+8 ), Notice 8 (+12), Search 8 (+11), Stealth 8 (+14)
Shrinking 4 (Extras: Continuous, Flaws: Permanent, Feats: Innate)
Protection 11
Super-Senses 4 (Blindsight)
Telepathy 5 (Extras: Burst Area, Flaws: Touch Range)
Immunity 30 (Fort)
Emotion Control 6 (Extras: Burst Area, Move Action, Flaws: Touch Range)
Nemesis 4
A small child standing in at just over four feet tall, with long, limp black hair. The Smiling Child has barbed wire running through her mouth, tearing her lips and pulling her mouth into a grotesque smile. She wears a simple white dress that is dirty, torn, and has fresh blood stains on it. Her finger and toe nails are completely black, and she walks around bare-foot. The Smiling Child's eyes are stitched shut and she carries around a teddy bear that is pieced together ala Frankenstein style, it twitches occasionally. She never speaks but uses her telepathy to talk to people.
The first creature of the Nightmare Realm for The Stray.

I know I'm late to post a comment on the request, but thank you and good work.Fisdenallus wrote:Half-Dragon Templates
Template I (50 PP)
+6 Strength, +6 Constitution, +6 Charisma
Fearless, Power Attack
Immunity 10 (Fire, Interaction Skills), Protection 3, Flight 2 (Drawbacks: Power Loss: If cannot use Wings), Strike 1 (Feats: Mighty) [Claws], Blast 6 (Fire, Extras: Cone, Flaws: Unreliable (5/ Day))
Template II (60 PP)
+4 Strength, +4 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma
Fearless, Power Attack
Protection 4, Flight 4 (Drawbacks: Power Loss: If cannot use Wings), Blast 8 (Fire, Extras: Cone), Strike 2 (Feats: Mighty) [Claws]
Template III (15 PP)
+4 Strength, +2 Charisma
Super-Strength 2, Flight 2 (Drawbacks: Power Loss: If cannot use Wings), Blast 4 (Fire, Extras: Cone, Flaws: Full-Round, Distracting, Unreliable (5/ Day))




Fisdenallus wrote:Lurker (Power Level 8 ) A Nightmare Creature
Str 18 Dex 20 Con 16 Int 6 Wis 18 Cha 10
Fort +8 Ref +12 Will +7 Tough +8
Att +4 (+8 Melee) Def +6 (+8 Dodge Focus) Init +13
Improved Grab, Improved Grapple, Grappling Finesse, Attack Specialization: Grapple x5, Improved Initiative x2, Hide in Plain Sight, Uncanny Dodge: Scent, Dodge Focus x2, Attack Focus: Melee x4, Fearsome Presence x8
Acrobatics 8 (+13), Climb 10 (+14), Notice 8 (+12), Search 10 (+8 ), Stealth 12 (+17), Survival 8 (+12), Swim 6 (+10)
Additional Limbs 4 (10 Tentacles)
Super-Senses 4 (Darkvision, Scent, Extended Hearing)
Super-movement 4 (Wall-Crawling x3, Slithering)
Protection 5
Impervious Toughness 4
Immunity 12 (Sleep, Starvation, Magic Descriptor)
Nemesis 6 (Flaws: Touch Range)
Speed 3
Drawbacks: No Hands
Grapple Bonus: +23
A Lurker is patient, it waits for it's prey to come to them. Looking like something out of H.P. Lovecraft's nightmares, a Lurker is a greenish scaled, reptilian female face, but from the neck down it is a mass of squirming fleshy, reddish tentacles. Once a Lurker gets a hold of you it is often too late. The most disturbing thing about Lurker's is that once they kill their prey they keep the bodies. It will spend days with the corpse, petting and grooming the slowly rotting corpse, treating it like a prized possession or a loved pet.





Permafrost wrote:Are you still taking requests?







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