Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
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Location: Rumble City

Post by Kreuzritter » Wed Nov 29, 2006 9:32 pm

holy crud I just discovered that I've actually hit the maximum character limit for a posting with my index. this is undoubtedly an ATT first. baron, aaron sullivan, anybody else who conceivably has a higher number of chars, can you confirm or deny this?


UPDATE: Refusing to take chances, I've decided to split my index into my first two postings in the thread. post number 2 currently starts with the marvel character index.
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Taliesin
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Post by Taliesin » Wed Nov 29, 2006 10:18 pm

Heh, that is a first. You've far outpaced any two statters combined. Huzzah.

Kreuzritter
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Post by Kreuzritter » Thu Nov 30, 2006 5:08 pm

well, it's official, i've got a real job, so yes, the pace will slow down. and just to keep interest, here is the full, and uncensored listing of all the converts i presently plan on doing

abomination
absorbing man
agent bishop
allen the alien
amelia wil tesla seillune
angstrom levy
apocalypse
aqualad
arachne
atom eve
baron zemo
blackheart (aspect of)
blacklash
blizzard
blue devil
boom boom
boomerang
brainiac (humanoid)
brainaic (Skull ship)
brain-wave
bulletproof
conductra
controller
crackerjack
cyborg
data-7
david bowie
doc samson
dr. blizzard
dr. octopus
dragonfly
dreadknight
ebon
El hombre
emerald empress
etrigan
falcon
famine
Fin Fang Foom
firebreather
flux
ghost
ghost rider
grizelda
half-life
Hamato Donatello
Hamato Leonardo
Hamato Michelangelo
Hamato Raphael
Hamato Splinter
hauer
Herr Kleisser
hybrid
hypnotia
ifurita
iggy pop
the immortal
infidel
invincible
Iroh
Jade naga
Jamin
Joseph Joestar (1930's)
klaus nomi
Klaw
komodo dragon
kursk
Laocorn Gaudemus
The Leader
lightning
Lisa-Lisa Joestar
living laser
Mai shiranui
malchior
mandarin
mano
marcus corvinus
masamichi Fujisawa
mongorr
moonstone
motherboard
music master
nightwing
ogress
oracle
panni
panthro
persuader
pestilence
plasmus
princess Vina
radiation monster
requiem
rhino
robin
rocket red
ryoko
secret
shrubling
sir swammi
Slade
Spawn
spiral
sportsman
stilt-man
street sharks
sub-zero
Terminator
Terry bogard
tharrok
tiger shark
tigra
titania
tomorrow girl
Trigon, the terrible (aspect of)
tyroc
ultimate Drako
ultron
Val-yor
War
whirlwind
wonder man

and, given the season, you can expect some christmas themed builds as well... just as soon as I hit on the right theme
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Vorokoth
Hireling
Hireling
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Post by Vorokoth » Thu Nov 30, 2006 5:27 pm

Ah, Kreuzritter, may I be permitted to say I think you've missed one?



Squirrel Girl :D



I mean, you've got Stiltman listed!

Kreuzritter
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Post by Kreuzritter » Thu Nov 30, 2006 5:48 pm

no, i did not, because as that list more or less laid out, i'm not in a position to take requests. besides, there is only squireel girl. I don't even have the option of an Aspect approach, as was the caee with cthulhu

besides, she can't hold a candle to Grace Shade-Tail
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Kreuzritter
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Post by Kreuzritter » Thu Nov 30, 2006 6:37 pm

Image

Flux

PL: 10 (120)

abilities: (18)
STR 34 DEX 12 CON 34 INT 8 WIS 12 CHA 8

Combat: (28)
+5 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/6/8 DMG (unarmed/bazooka/machine gun)

saves: (7)
TOU +12 FORT +12 REF +5 WILL +4

Skills (9/32)
intimidate +6
notice +6
profession: soldier +6
search +6
sense motive +4
stealth +4

feats (11)
attack focus: melee 2, dodge focus 2, diehard, improved grab, improved grapple, improved initiative, improved pin, startle, fearless

Powers (47)
device: gamma-rifle +5 (15)
- blast "bazooka" +6 (extra: explosion +1, penetrating +1) [25]
- AP: blast +8 (extra: autofire +1) {24}
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (9)
immovable +5 (extra: unstoppable +1) (10)
impervious toughness +10 (10)
immunity +2 (critical hits) (2)
leaping +3 (3)
superstrength +7 (14)

costs
abilities 18 + combat 28 + saves 7 + skills 8/32 + feats 11 + powers 47 = 120 pts

:arrow: a one-time foe of the hulk, Flux is the result of a deliberate attempt by the military to make their own hulk. he was also a boss for the video game based on the hulk movie. although without a quote, flux should be spewing as much cliched army slogans as possible when faced with the enemy
Last edited by Kreuzritter on Sun May 20, 2007 4:21 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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715

Post by Kreuzritter » Thu Nov 30, 2006 8:13 pm

Image

Boo.

The Ghost

PL: 10 (142)

abilities: (28)
STR 12 DEX 16 CON 16 INT 16 WIS 14 CHA 14

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/5 DMG (unarmed/blaster)

saves: (14)
TOU +10/7/3 FORT +6 REF +8 WILL +6

Skills (27/108)
bluff +6
craft: electronic +6
computers +8
diplomacy +6
disable device +8
escape artist +6
gather info +6
investigate +6
intimidate +6
knowledge: physical sciences +6
knowledge: streetwise +6
knowledge: technology +6
notice +6
search +6
sense motive +6
sleight of hand +6
stealth +8

feats (21)
assessment, attack spec: blaster 2, contacts, connected, defensive roll 3, dodge focus 4, improved initiative, equipment 2, hide in plain sight, inventor, master plan, move-by action, uncanny dodge, well-informed

Powers (28)
device: ghost-suit +7 (28)
- invisibility +2 (flaw: limit-electronics only -1) [6]
- Insubstantial +4 [21]
- AP: invisibility +2 {8}
- supermovement +2 (air-walking +1) [4]
- Protection +4 [4]

costs
abilities 28 + combat 24 + saves 14 + skills 27/108 + feats 21 + powers 28 = 142 pts

:arrow: a lesser known iron man rogue, Ghost's niche is that he sticks to the role of the master spy and sabatour, rather than facing his foes directly
Last edited by Kreuzritter on Sun May 20, 2007 4:20 pm, edited 1 time in total.
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chatty
Zealot
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Post by chatty » Fri Dec 01, 2006 9:48 am

There's already a character called Tomorrow Girl? Crud! I was going to change my PC's name to that!
"Persistence is often met with vengeance!"

Truxton Spangler (Rubicon Season 1, Episode 9)

Jabroniville
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Post by Jabroniville » Fri Dec 01, 2006 12:21 pm

I believe that's the one-time JLA member introduced in that short one-part storyline early in Morrison's run. Dr. T.O. Morrow and Dr. Ivo conspired to create an android that would infiltrate and destroy the Justice League. She was inducted into the team, but sacrificed herself to save them. Which was actually Morrow's plan all along, as it 'proved' his superior android building by having her actually CHOOSE to disobey him.

Kreuzritter
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Post by Kreuzritter » Fri Dec 01, 2006 1:52 pm

please, as if i'd stat up someone so... mainstream as the tmorrow woman

tomorrow girl's from an indie comic series, and chatty, unless your TG is a supergirl knockoff, then you have little to worry about
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Kreuzritter
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Posts: 21027
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Location: Rumble City

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Post by Kreuzritter » Sat Dec 02, 2006 5:23 pm

Image

Let's Boogie.

Starman III

PL: 10 (150)

abilities: (38)
STR 24 DEX 16 CON 24 INT 10 WIS 12 CHA 12

Combat: (32)
+11 init, +12/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10 DMG (unarmed/sonic crystal)

saves: (10)
TOU +10/7 FORT +10 REF +6 WILL +5

Skills (12/48)
acrobatics +6
bluff +6
computers +4
knowledge: technology +6
pilot +6
notice +8
search +6
sense motive +6

feats (20)
assessment, attack spec: crystal, defensive roll 3, diehard, dodge focus 2, fighting style 12 (all-out attack, chokehold, defensive attack, elusive target, grappling finesse, improved block, improved grab, improved pin, power attack, takedown attack), move by action, uncanny dodge

Powers (38)
Blast "sonic Crystal" +10 (extra: penetrating +1) (32)
- AP: blast +10 (extra: area-cone +1) [30]
- AP: sonic control +10 [20]
flight +3 (6)

complications
addiction (cocaine, sex, general addictive personality)
enemy (Master Komak, Turran Kha, No Mercy)
temper

costs
abilities 36 + combat 32 + saves 10 + skills 12/48 + feats 20 + powers 38 = 150 pts

:arrow: the third Starman, Mikaal's tale is one heard a thousand times: a lone warrior of an invading alien empire, who decides to protect Earth against his entire race. he was but a blip in actual comics, but in the 90's Starman series, this one-hit wonder was taken out, dusted off, and became one of the biggest players in the book's supporting cast.

:arrow: no, he never appeared in the DCAU, this was just a fan work representation of him i found

:arrow: for the record, this build mostly takes after his appearance in the 70's, but takes a cheat as his powers are supposed to be device-derived at this point
Last edited by Kreuzritter on Sun May 20, 2007 4:19 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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717

Post by Kreuzritter » Sat Dec 02, 2006 6:06 pm

Image

thank you, good night, you've been a wonderful Audience

Johnny Warlock

PL: 10 (150)

abilities: (34)
STR 10 DEX 16 CON 24 INT 10 WIS 14 CHA 20

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/10 DMG (unarmed/magic)

saves: (8)
TOU +10/7 FORT +7 REF +5 WILL +6

Skills (13/52)
bluff +8
concentration +4
intimidate +4
gather info +6
knowledge: arcane lore +6
knowledge: religion +4
notice +6
search +6
sense motive +8

feats (15)
attack spec: hellfire, dodge focus 2, defensive roll 3, diehard, fascinate: bluff, fearless, improved initiative, taunt, ultimate bluff, uncanny dodge, ritualist, well informed

Powers (54)
Magic +10 (34)
- Hellfire control "demon's breath" +10 (extra: penetrating +1) [30]
- stun "banshee wail" +10 (extra: area-cone +1) [30]
- Mind Control "tempter's tongue" +10 (feat: subtle, extra: conscious +1, flaw: sense dependent-sound -1) [21]
- morph "mask of legion" +3 (feat: metamorph "true face") [
- telekinesis "chains of Sheol" +10 (extra: damaging +1) [30]
impervious TOU +4 (4)
immunity +2 (age, disease) (2)
teleport +3 (feats: change direction, change velocity, easy, turnabout) (10)
supermovement +2 (air-walking 2) (4)

drawbacks (-6)
vulnerable: holy powers (common, moderate) (-3)
weakness: holy symbols: dazed 1 round after failed CHA check, common -2, moderate -1) (-3)

costs
abilities 34 + combat 32 + saves 8 + skills 13/52 + feats 15 + powers 54 - drawbacks 6 = 150 pts

:arrow: Johnny warlock draws inspiration from dc's Klarion the with boy (especially the 7 soldiers incarnation), in that he's a heroic character of malicious origins.

in fact, his origin is that he grew tired of hell (or didn't really have the knack/inclination/drive to torture for eternity), and eventually escaped (to whit, some satanist traded jobs with johnny. johnny went to earth, the satanist went to hell to become a torturer's apprentice)

johnny's metamorph lets him become a more combat oriented demon if the situation arises, but, as johnny's made no secret, he'd rather avoid violence if he can, and instead try to have fun

:arrow: as a complication, being a demon, Johnny is a habitual liar
Last edited by Kreuzritter on Sun May 20, 2007 4:19 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

718

Post by Kreuzritter » Sat Dec 02, 2006 6:35 pm

Image

RAAAUGH!

The Abominable Snow-Monster of The North

PL: 8 (109)

abilities: (10)
STR 30 DEX 12 CON 30 INT 6 WIS 10 CHA 6

Combat: (32)
+1 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT +10 REF +3 WILL +4

Skills (8/32)
climb +4
intimidate +6
notice +6
search +4
survival +8
sense motive +4

feats (4)
diehard, fearless, environmental adaptation (arctic), startle

Powers (52)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +11 (age, extreme cold, cold damage, falling damage) (11)
supersenses +3 (low-light vision, scent, track) 93)
superstrength +3 (12)

costs
abilities 10 + combat 32 + saves 6 + skills 8/32 + feats 4 + powers 49 = 112 pts

:arrow: my only planned christmas-type build for the forseeable future, the ABSMotN (or bumble) is of course the infamous king-kong like brute that plays the heel in "rudolph the red-nosed reindeer"
Last edited by Kreuzritter on Sun May 20, 2007 4:18 pm, edited 2 times in total.
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Kreuzritter
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Posts: 21027
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719

Post by Kreuzritter » Sat Dec 02, 2006 8:24 pm

Image

Jawsome!

Street Sharks

PL: 10 (135)

abilities: (18)
STR 30 DEX 14 CON 30 INT 10 WIS 14 CHA 12

Combat: (32)
+6 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+10/8 DMG (unarmed/bite)

saves: (8)
TOU +10 FORT +10 REF +6 WILL +6

Skills (9/36)
bluff 6
drive +4
intimidate +6
knowledge: pop culture +6
notice +6
swim +8

feats (13)
all-out attack, attack focus: melee 2, dodge focus 2, diehard, fearless, power attack, takedown attack, teamwork, taunt, improved initiative, improved overrun

Powers (55)
burrowing +5 (5)
enhanced STR +16 (17)
- AP: corrosion "shark bite" +8 [16]
Enhanced CON +16 (16)
immunity +2 (drowning, pressure) (2)
supersenses +4 (darkvision, scent, direction sense) (4)
superstrength +3 (6)
swimming +5 (5)

costs
abilities 18 + combat 32 + saves 8 + skills 9/36 + feats 13 + powers 55 = 135 pts

:arrow: in the midst of my TMNT converts, I got the urge to stat the street sharks. but, given how cookie cutter they were, i've just provided the basic build here. use the remaining 15 pp to individualize them

:arrow: regarding the corrosion ap, in the show the sharks could pretty much eat through anything they set their jaws to, so a mere strike didn't quite fit
Last edited by Kreuzritter on Sun May 20, 2007 4:18 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

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Post by Kreuzritter » Sat Dec 02, 2006 9:31 pm

Image

Once I offered you the chance to join me in carrying on the legacy of Krypton. Why do you reject your great heritage? The entire history of your planet—its knowledge and splendor, its awe and mystery—are encoded within me. I am Krypton.

Brainiac

PL: 10 (234)

abilities: (50)
STR 30 DEX 16 CON n/a INT 30 WIS 24 CHA 10

Combat: (40)
+10 init, +10 ATK, +10 DEF (+5 flat-footed)
+10 DMG (unarmed/blast)

saves: (3)
TOU +10 FORT n/a REF +6 WILL +7

Skills (26/104)
Computers 10
Craft (mechanical) 10
gather info +10
investigate +8
Intimidate +8
knowledge: earth sciences +8
knowledge: history +8
knowledge: life sciences +8
Knowledge: physical sciences +8
Knowledge: technology +10
Notice +8
Sense Motive +8

feats (38)
accurate attack, assessment, eidetic memory, equipment 23, inventor, master plan, minions 7, speed of thought, power attack, well-informed

Powers (77)
blast +10 (21)
- ap: datalink +10 (extra: machine control +1) [20]
flight +3 (6)
immunity +30 (fort) (30)
protection +10 (extra: impervious +1) (20)

minions
50 medium robots

equipment
space battleship

costs
abilities 30 + combat 40 + saves 3 + skills 26/104 + feats 38 + powers 77 = 234 pts

:arrow: Superman's other greatest enemy, Brainiac's a pretty straightforward killer robot
Last edited by Kreuzritter on Sun May 20, 2007 4:17 pm, edited 1 time in total.
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