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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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732

Postby Kreuzritter » Mon Dec 04, 2006 3:02 am

Image

The Arachnoid

PL: 10 (150)

abilities: (18)
STR 30 DEX 30 CON 30 INT 14 WIS 14 CHA 10

Combat: (24)
+10 init, +10/6 ATK, +6 DEF (+4 dodge, +3 flat-footed)
+10/7 DMG (unarmed/web)

saves: (3)
TOU +10 FORT +10 REF +10 WILL +5

Skills (12/48)
bluff +6
climb +6
craft: chemical +6
intimidate +6
knowledge: life sciences +6
knowledge: technology +6
notice +6
sense motive +6

feats (12)
assessment, attack focus: melee 4, dodge focus 4, inventor, master plan, uncanny dodge

Powers (83)
additional limbs +3 (3)
enhanced CON +8 (8)
enhanced DEX +20 (20)
growth +8 (extra: continuous +1, flaw: premanent -1) (24)
leaping +2
snare "webbing" +7 (feat: tether) (15)
supermovement +2 (wall-crawling 2) (4)
supersenses +1 (danger sense) (1)
superstrength +2 (4)

costs
abilities 18 + combat 24 + saves 3 + skills 12/48 + feats 12 + powers 83 = 150 pts

:arrow: the Arachnoid, for those unfamilar with the early 80's, was a one-shot foe from "Spider-man and his amazng freinds". to whit, some crazy scientist figures he'll give himself spidey's powers, and thus frame ol' webhead for the crimes he commits. as you can see, things didn't exactly turn out in the doc's favor by the ep's end
Last edited by Kreuzritter on Sun May 20, 2007 4:04 pm, edited 1 time in total.
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Postby Kreuzritter » Mon Dec 04, 2006 3:37 am

Image

man, my costume sucks

The Falcon

PL: 10 (150)

abilities: (32)
STR 14 DEX 20 CON 16 INT 12 WIS 16 CHA 14

Combat: (32)
+9 init, +10 ATK, +12 DEF (+ dodge, + flat-footed)
+2/7 DMG (unarmed/wings)

saves: (8)
TOU +8/5/3 FORT +6 REF +8 WILL +6

Skills (13/52)
acrobatics +8
bluff +8
handle animal +6
intimidate +6
investigate +6
knowledge: streetwise +6
notice +6
sense motive +6

feats (33)
accurate attack, acrobatic bluff, ambidexterity, assessment, attack focus: melee 2, defensive attack, defensive roll 3, dodge focus 4, defensive attack, evasion, improved overrun, fast overrun, improved initiative, improved defense, move by action, power attack, sidekick 7 (redwing), teamwork 3, uncanny dodge

Powers (24)
animal control +6 (feat: mental link, extra: sensory link +1, flaw: limit- birds only -1) (13)
device: falcon costume +4 (16)
- flight +3 [6]
- Protection +2 [2]
- Strike "razor wings" +5 (feat: mighty, improved critical, extra: penetrating) [12]
supersenses +3 (extended vision 2, low light vision) (3)

tradeoff
+2 def/-2 TOU

costs
abilities 32 + combat 32 + saves 8 + skills 13/52 + feats 33 + powers 24 = 150 pts

:arrow: Falcon's been around for some time, and while he's lacking in power, he's great on recon and as a team player
Last edited by Kreuzritter on Sun May 20, 2007 3:49 pm, edited 1 time in total.
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Re: 28

Postby Trassin » Mon Dec 04, 2006 3:48 am

Kreuzritter wrote:Image

Earthworm Jim

"My candied apple of ecstacy, dangling over a pit of rabid lawyers! The horror! THE HORROR! Hey, she's wearing that outfit I got her for Christmas last year. Aww."

PL: 10

abilities: (-1)
STR 30/1 DEX 14 CON 10 INT 10 WIS 14 CHA 12

Combat: (26)
+6 init, +11/7 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+10/9 DMG (unarmed/ray gun)

saves: (11)
TOU +10/7 FORT +4 REF +6 WILL +10/5

Skills (8/32)
bluff +6
handle animal +6
notice +6
pilot +8
ride +6

feats (21)
all out attack, attack specialization: ray gun +2, defensive roll +3, dodge focus +4, improved aim, improved critical, improved initiative, luck 3, move by action, power attack, precise shot x2, quick draw x2

Powers (84)
burrowing 4 (4)
Device: Super Suit +13 (52)
-additional limbs +2 [2]
-enhanced strength +29 [29]
-immunity +9 (life support) [9]
-Protection +7 (extra: impervious) [14]
-super-feat: uncanny dodge [1]
-super-movement +1 (slow fall, swinging) [4]
-superstrength +3 [6]
Device: ray gun +6 (18)
- Blast +9 (extra: autofire +1) [28]
- AP: Blast +9 (extra: area-line +1, penetrating +1, flaw: 5 uses -1) {27}
mind sheild +5 (5)
super-movement +1 (slithering) (2)
super-senses +3 (tremor sense) (3)

drawbacks:
normal identity -3

tradeoff
ATK +1/-1 DEF

complications
accident: The Cow
enemy: Psycrow
enemy: Professor Monkey-For-A-Head
enemy: Evil The Cat
enemy: Bob, The Killer Goldfish
enemy: Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt
responsibility: Princess What's-her-name

costs
abilities -1 + combat 26 + saves 11 + skills 8/32 + feats 21 + powers 84 - drawback 3 = 146 pts

:arrow: perhaps one of the most absurd heros of the 16 bit era, EWJ is now ready to serve as your campaign's answer to foxbat. just remember that no matter what happens over his adventures, by the end, a cow shall drop out of the skies to smite somebody


haha, this is just to awesome.
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Postby Kreuzritter » Mon Dec 04, 2006 4:12 am

Image

now, we shall have our revenge!

Ultimate Drako

PL: 10 (224)

abilities: (44)
STR 24 DEX 24 CON 24 INT 12 WIS 16 CHA 16

Combat: (36)
+11 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+ DMG ()

saves: (9)
TOU +10 FORT +10 REF +10 WILL +6

Skills (19/76)
bluff +8
climb +6
concentration +8
intimidate +10
knowledge: arcane lore +12
notice +10
search +8
sense motive +8
stealth +6

feats (33)
assessment, accurate attack, all-out attack, ambidexterity, attack focus: melee 2, blind fight, chokehold, defensive attack, dodge focus 2, evasion, fearless, hide in plain sight, improved block, improved disarm, improved grapple, improved initiative, improved overrun, improved pin, improved trip, improved throw, instant up, move-by action, power attack, ranged pin, ritualist, startle, stunning attack, takedown attack 2, taunt, uncanny dodge

Powers (83)
additional limb +1 (1)
blast "firebreath" +8 (16)
flight +2 (4)
growth +4 (feat: innate, extra: continuous, flaw: permanent -1) (13)
impervious TOU +5 (5)
leaping +2 (2)
strike "claws" +3 (feat: mighty) (4)
protection +3 (3)

device: Time Sceptre +13 (39)
- Blast +10 [20]
- supermovement +6 (temporal movement 3, dimensional movement 3, progression 3, linked: teleport +7 [feat: change direction, change velocity, easy, progression 3, extras: accurate +1]) [43]
- ap: supermovement +6 (temporal movement 3, dimensional movement 3, progression 3, extra: attack +0, linked: teleport +7 [feat: change direction, change velocity, easy, progression 3, extras: accurate +1, attack +0]) {42}

costs
abilities 44 + combat 36 + saves 9 + skills 19/76 + feats 33 + powers 83 = 224 pts

:arrow: the horrific cross time fusion of two skilled warriors, and armed with a cosmic artifact, Ultimate Drako is a nightmare to behold, let alone face in battle
Last edited by Kreuzritter on Sun May 20, 2007 3:48 pm, edited 1 time in total.
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Postby Kreuzritter » Thu Dec 07, 2006 5:17 pm

Image

Wildcat

PL: 10 (150)

abilities: (42)
STR 24 DEX 16 CON 24 INT 10 WIS 16 CHA 12

Combat: (32)
+11 init, +13/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (10)
TOU +10/7 FORT +10 REF +7 WILL +6

Skills (18/92)
acrobatics +6
bluff +6
climb +6
concentration +6
drive +6
escape artist +6
gather info +6
intimidate +6
investigate +4
knowledge: current events +6
knowledge: streetwise +6
notice 8
search +6
sense motive +8
stealth +6

feats (45)
assessment, attack focus: melee 5, defensive roll 3, dodge focus 3, equipment 2, fighting style 26 (acrobatic bluff, all-out attack, chokehold, defensive attack, elusive target, evasion, grappling finesse, improved block, improved critical, improved defense, improved disarm, improved grab, improved grapple, improved pin, improved sunder, improved thro, improved trip, instant up, power attack, prone fighting, stunning attack, startle, taunt, takedown attack 2, uncanny dodge), improved intiative 2, luck 3

Powers (3)
immunity +1 (slowed age) (1)
super-senses +2 (darkvision) (2)

equipment
motorcycle [9]
JSA commlink [1]

tradeoffs
+3 atk/-3 dmg

complications
fame (JSA)
temper

costs
abilities 42 + combat 32 + saves 10 + skills 18/92 + feats 45 + powers 3 = 150 pts

:arrow: a golden age dc hero, wildcat is regarded as an elder statesman amogst the heroic community, not only for being a member of the Justice society, but for the fact that just about all the major 'street level' heros all came to him for lessons at some point when they were starting out. for a more golden age wildcat, you'll be pruning his fighting style down to boxing with some elements of wrestling and a couple feats for street fighting

:arrow: some of you are wondering where the 9 lives power went. the answer is that wildcat finally used up his 8th life in the OYL issues of JSA.
Last edited by Kreuzritter on Sun May 20, 2007 3:48 pm, edited 1 time in total.
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Postby Taliesin » Thu Dec 07, 2006 5:22 pm

Heh, it seems even the inveterate master has slowed down. :P

Seriously, though, I'm always happy to see a more mainstream character from you since I really can't place some of the more obscure ones you stat up.
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Re: 716

Postby Dreaming Psion » Thu Dec 07, 2006 8:03 pm

Kreuzritter wrote:Image

RAAAUGH!

The Abominable Snow-Monster of The North

PL: 8 (109)

abilities: (10)
STR 30 DEX 12 CON 30 INT 6 WIS 10 CHA 6

Combat: (32)
+ init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+ DMG ()

saves: (6)
TOU +10 FORT +10 REF +3 WILL +4

Skills (8/32)
climb +4
intimidate +6
notice +6
search +4
survival +8
sense motive +4

feats (4)
diehard, fearless, environmental adaptation (arctic), startle

Powers (52)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +11 (age, extreme cold, cold damage, falling damage) (11)
supersenses +3 (low-light vision, scent, track) 93)
superstrength +3 (12)

costs
abilities 10 + combat 32 + saves 6 + skills 8/32 + feats 4 + powers 49 = 112 pts

:arrow: my only planned christmas-type build for the forseeable future, the ABSMotN (or bumble) is of course the infamous king-kong like brute that plays the heel in "rudolph the red-nosed reindeer"


Now I think I've seen just about everything statted up for M&M

This build seems to have everything a hulking artic monster could want. If you're a robot chicken fan, you might also put in a vulnerability to chemicals and drugs :lol:

I plan on using at least one of your builds soon. I'll send you a PM with how that went once it gets used.
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Postby Kreuzritter » Thu Dec 07, 2006 11:17 pm

well talesin, I did say i was going to have to slow down on account of work three pages ago (wheren I went and rattled off ALL of my planned converts at the time)

dreaming psion, a PM isn't necessary. if anything, i'd rather you run the play-by-play in this thread, actually. as for the drugs, bear in mind 8 condoms full of pure 'north pole snow-sugar' a'burtin' would instantly kill a normal man


on that note, now added to the aforementioned convert list

blade (no, not that guy)
century
firebrand
griffin
firestar
remnant (will deviate greatly from source material, may in fact be registered as an original by the time i'm done)
Ripley VIII
saurod
selene
sunturion
Videoman
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Postby Taliesin » Thu Dec 07, 2006 11:27 pm

Kreuzritter wrote:well talesin, I did say i was going to have to slow down on account of work three pages ago (wheren I went and rattled off ALL of my planned converts at the time)


I remember that. Except that you went off and did another huge host of builds, so the slow down, if any, was imperceptible till now. :D
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Postby Evendur » Thu Dec 07, 2006 11:42 pm

Interesting list Kreuzritter, I wonder if your Videoman will be anything like mine?

Though I remember not having much to go on, so I improvised with what seemed like common sense, so hopefully yours will help me with mine if I did mine completely wrong.
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Postby Kreuzritter » Fri Dec 08, 2006 5:27 am

well, i'm gonna have the advantage that videoman has apparently been brought into comics
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Postby Kreuzritter » Fri Dec 08, 2006 4:22 pm

Image

Angels Sang out
In immaculate chorus
As down from The Heavens
Descended...


Chuck Norris

PL: 20 (690)

abilities: (240)
STR 50 DEX 50 CON 50 INT 50 WIS 50 CHA 50

Combat: (80)
+20 init, +20 ATK, +20 DEF (+10 flat-footed)
+20 DMG (unarmed)

saves: (15)
TOU +20 FORT +25 REF +25 WILL +25

Skills (25)
Jack of all trades +25

feats (119)
ambidexterity, animal empathy, assessment, Benefit 20 (Chuck Norris), connected, contacts, diehard, eidetic memory, fearless, fearsome prescence 25, fighting style: Chuck-will-kill 51 (accurate attack, acrobatic bluff, all-out attack, blind-fight, chokehold, critical strike, defensive attack, elusive target, evasion 2, fast overrun, favored enemy: anything immune to crits, grappling finesse, hide in plain sight, improved aim, improved block, improved critical 19, improved defense, improved disarm, improved grab, improved grapple, improved overrun, improved pin, improved sunder, improved throw, improved trip, instant up, master plan, power attack, prone fighting, quick draw 2, ranged pin, seize initiative, stunning attack, startle, taunt, takedown attack 2, ultimate roundhouse, uncanny dodge, weapon bind, weapon break), inventor, luck 10, move-by action, track, trance, well-informed

Powers (211)
immunity +24 (age, starvation, sleep, life support, critical hits, fatigue effects, mental effects) (29)
impervious TOU +20 (20)
impervious FORT +25 (25)
speed 20 (20)
quickness 11 (11)
superstrength +16 (feats: groundstrike, shockwave, superbreath, thunderclap) (36)
variable power "Chuck Norris facts" +10 (70)

costs
abilities 240 + combat 80 + saves 15 + skills 25 + feats 119 + powers 176 = 690 pts

:arrow: FACT: Chuck Norris will get to be in any game he wants, and the GM will not say no.

:arrow: FACT: Chuck Norris will NEVER appear in anybody's game, because nobody plays Chuck Norris. not even Chuck Norris
Last edited by Kreuzritter on Sun May 20, 2007 3:47 pm, edited 3 times in total.
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Postby teleportingbassist » Fri Dec 08, 2006 4:40 pm

I LOVE his benefit, Chuck-will-kill, and ability scores (though they ARE a little low...), Kreuz. 300,000 cookies, all stolen secretly from Chuck Norris...that's right. I steal from CHUCK NORRIS!

Two quick questions: does he have every feat in the book? Because, y'know, he's Chuck Norris.

And: What's the skill?
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Postby Kreuzritter » Fri Dec 08, 2006 5:04 pm

all of them. he maxed out the jack of all trades feat to get all of the skills at once

as for feats, no, he doesn't have all of them, and VP aside, i didn't really want to troll through MaMa
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Postby teleportingbassist » Sat Dec 09, 2006 9:31 am

That's what I thought on the skills. Batman should have that...
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