Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
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Location: Rumble City

737

Post by Kreuzritter » Sat Dec 09, 2006 9:46 am

Image

it's good to be back.

Black Samson

PL: 10 (150)

abilities: (26)
STR 30 DEX 20 CON 30 INT 10 WIS 16 CHA 12

Combat: (32)
+9 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT +11 REF +7 WILL +6

Skills (15/60)
acrobatics +6
bluff +6
disable device +6
gather info +6
intimidate +6
knowledge: streetwise +6
notice +6
pilot +6
search +6
sense motive +6

feats (23)
assessment, accurate attack, attack focus 2, benefit: wealth 2, diehard, dodge focus 2, endurance, improved initiative, power attack, set up, takedown attack, teamwork 3, sidekick 5, uncanny dodge

Powers (51)
enhanced STR +16 (16)
Enhanced CON +16 (16)
impervious tou +7 (7)
leaping +4 (4)
superstrength +5 (10)

sidekick
Sanford (as butler)

drawback:
vulnerable: power drains (uncommon, major) (-3)

costs
abilities 26 + combat 32 + saves 6 + skills 15/60 + feats 23 + powers 51 - drawback 3 = 150 pts

:arrow: an image comics superhero, Black Samson was a long time hero who lost his powers a few years back, but they returned to him quite recently. he's experienced, and a good team player, and if used during his powerless days, a good contact/patron
Last edited by Kreuzritter on Sun May 20, 2007 3:46 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
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738

Post by Kreuzritter » Sat Dec 09, 2006 10:02 am

Image

Reanimen

PL: 10 (110)

abilities: (-28)
STR 38 DEX 24 CON n/a INT n/a WIS 12 CHA n/a

Combat: (28)
+7 init, +6 ATK, +8 DEF (+4 flat-footed)
+14 DMG (unarmed)

saves: (2)
TOU +12 FORT n/a REF +7 WILL n/a

Skills (3/12)
climb +6
notice +6

feats (5)
all-out attack, chokehold, improved grab, improved grapple, power attack

Powers (100)
enhanced STR +28 (28)
enhanced dex +14 (14)
immovable +3 (extra: unstoppable +1) (6)
immunity +30 (fort) (30)
leaping +4 (4)
protection +12 (12)
superstrength +3 (6)

costs
abilities -28 + combat 28 + saves 2 + skills 3/12 + feats 5 + powers 100 = 110 pts

:arrow: currently the closest thing Invincible has to an arch-enemy, Reanimen are exactly what they look like: grotesque, super-powered cyborg zombies, all created by the mad genius D.A. Sinclair (use mad scientist, or somebody's convert of dr. herbert west)
Last edited by Kreuzritter on Sun May 20, 2007 3:45 pm, edited 1 time in total.
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Taliesin
Cosmic Entity
Cosmic Entity
Posts: 12165
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Post by Taliesin » Sat Dec 09, 2006 10:12 am

Cool. Love the Invincible builds.

Kreuzritter
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Posts: 21027
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Location: Rumble City

739

Post by Kreuzritter » Sat Dec 09, 2006 10:57 am

Image

When in doubt, toss them into space

The Immortal

PL: 10 (150)

abilities: (60)
STR 30 DEX 16 CON 30 INT 10 WIS 24 CHA 10

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, 4 flat-footed)
+10 DMG (unarmed)

saves: (3)
TOU +10 FORT +10 REF +6 WILL +7

Skills (10/40)
gather info +6
intimidate +6
knowledge: history +10
notice +6
search +6
sense motive +6

feats (16)
assessment, attack focus: melee 2, beginner's luck, benefit (master plan on WIS), diehard, dodge focus 2, fearless, master plan, improved initiative, jack of all trades 3, power attack, uncanny dodge, well-informed

Powers (27)
flight +3 (6)
Immortality (5)
regeneration +6 (B +1, U. +1, I. +1, S. +1, D. +1, R. +1, feats: persistent, regrowth, innate, extra: true res +1) (10)
superstrength +4 (8)

costs
abilities 60 + combat 32 + saves 3 + skills 10/40 + feats 16 + powers 27 = 150 pts

:arrow: the man who first introduced us to the concept of Kirkman's Law (see quote), Immortal is the book's supreman analogue, and if his origin story is true, continues with this thread's seeming obsession with Abraham Lincoln

:arrow: given his status, I bet many of you are wondering where his imperviousness is. with immortal's saves, i figure it's not as if he really needs it, plus, in a historical context, it makes his centuries of life a little easier by making his 'deaths' easier to cover up (for ex: getting shot in the head by john wilkes booth)
Last edited by Kreuzritter on Sun May 20, 2007 3:45 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
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Location: Rumble City

740

Post by Kreuzritter » Sat Dec 09, 2006 12:32 pm

Image

some say silence is a sign of determination, but I think it's a need for concentration that indicates weakness.

Allen The Alien

PL: 10 (150)

abilities: (50)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+10 DMG (unarmed)

saves: (7)
TOU +10 FORT +10 REF +6 WILL +6

Skills (10/40)
bluff +6
computers +4
knowledge: technology +6
intimidate +6
notice +6
search +6
sense motive +6

feats (26)
assessment, attack focus: melee 4, dodge 4, diehard, fearless, fighting style 14 (accurate attack, defensive attack, elusive target, evasion, improved block, improved initiative, improved throw, improved trip, power attack, stunning attack, startle, taunt, takedown attack, uncanny dodge), move-by action

Powers (37)
communication +4 (linked: comprehend language 2) (6)
flight +3 (6)
space flight +2 (2)
immunity +9 (life support) (9)
impervious TOU +6 (6)
superstrength +5 (10)

drawbacks
disability: one eye (-4)

costs
abilities 50 + combat 24 + saves 7 + skills 10/40 + feats 26 + powers 37 - drawback 4 = 150 pts

:arrow: easily one of the most popular supers in Image despite having a total of 3 appearances (and 1 cameo) thus far, Allen's background is custom made to insert him into most campaigns, as he can literally drop by to test the mettle of the PC's as planetary defenders.
Last edited by Kreuzritter on Sun May 20, 2007 3:43 pm, edited 1 time in total.
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Kreuzritter
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Location: Rumble City

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Post by Kreuzritter » Sat Dec 09, 2006 5:37 pm

Image

"Is This the best you can offer? I could kill you all with my bare hands--but it would prove noting. I came for the sport--The thrill of the hunt. I was told this realm offered feirce and worthy combatants. I was deceived. You have nothing to offer me. you have been a pathetic waste of my time. Today is NOT a good day."

Battle Beast

PL: 210 (14)

abilities: (59)
STR 34 DEX 24 CON 34 INT 10 WIS 16 CHA 10

Combat: (40)
+15 init, +14/10 ATK, +14 DEF (+4 dodge, +5 flat-footed)
+12/14 DMG (unarmed/weapons)

saves: (7)
TOU +14/12 FORT +12 REF +10 WILL +7

Skills (20/80)
acrobatics +8
bluff +6
intimidate +12
knowledge: technology +6
pilot +6
notice +12
search +12
sense motive +6
survival +8
stealth +4

feats (36)
assessment, attack spec: weapons 2, defensive roll 2, dodge 4, diehard, fighting style 21 (accurate attack, acrobatic bluff, all-out attack, blind-fight, chokehold, defensive attack, evasion, grappling finesse, hide in plain sight, improved block, improved disarm, improved grapple, improved pin, improved trip, instant up, power attack, quick draw, stunning attack, startle, takedown attack 2), improved initiative 2, move by action, track, uncanny dodge

Powers (48)
Device: alien weapons +4 (12)
- Strike +2 (feats: mighty pen 12, improved critical 3, split attack, extra: penetrating +1) [20]
growth +3 (feat: innate, extra: continuous +1, flaw: permanent -1) (10)
impervious TOU +12 (12)
leaping +2 (2)
supersenses +4 (darkvision, scent, track) (4)
superstrength +4 (8)

costs
abilities 59 + combat 40 + saves 7 + skills 20/80 + feats 36 + powers 48 = 210 pts

:arrow: among most powerful foes invincible has faced, Battle Beast breaks my standard on account of just how easily he destroyed invincible, bulletproof and black samson in his only appearance to date.
Last edited by Kreuzritter on Sun May 20, 2007 3:42 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

742

Post by Kreuzritter » Sat Dec 09, 2006 6:58 pm

Image

The future of this station is worth any sacrifice!"

Sunturion

PL: 10 (150)

abilities: (18)
STR 10 DEX 16 CON 10 INT 16 WIS 16 CHA 10

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+0/10 DMG (unarmed/radiation control)

saves: (10)
TOU +10 FORT +5 REF +6 WILL +5

Skills (13/52)
craft: electronic +6
computers +8
disable device +8
intimidate +6
knowledge: physical sciences +6
knowledge: technology +6
notice +6
search +6
sense motive +6

feats (15)
all-out attack, attack spec: radiation control 2, dodge focus 4, assessment, improved intiative, inventor, master plan, power attack, move by action, quick change, uncanny dodge

Powers (73)
Flight +3 (6)
immunity +17 (life support, starvation, sleep, disease, radiation damage) (17)
protection +10 (extra: impervious +1) (20)
Radiation control +10 (20)
teleport +5 (10)

drawbacks
vulnerable: power drains (uncommon, major) (-3)

costs
abilities 18 + combat 24 + saves 10 + skills 13/52 + feats 15 + powers 73 - drawback 3 = 150 pts

:arrow: continuing my tendency for the obscure, i give you a sometime foe of iron man from the 80's
Last edited by Kreuzritter on Sun May 20, 2007 3:41 pm, edited 1 time in total.
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Pandaman
Partisan
Partisan
Posts: 618
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Location: A bamboo grove in SoCal
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Post by Pandaman » Sat Dec 09, 2006 7:01 pm

Obscure is right. Heh, but then I really only been on the outskirts of comics and I see a lot of stuff here on the ATT that I've never seen before. :D

Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

743

Post by Kreuzritter » Sat Dec 09, 2006 9:03 pm

Image

"My power cannot be contained!"

Doc Seismic

PL: 10 (150)

abilities: (20)
STR 10 DEX 12 CON 16 INT 12 WIS 14 CHA 16

Combat: (32)
+5 init, +8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+0/10 DMG (unarmed/shock gauntlets)

saves: (9)
TOU +9/6/3 FORT +5 REF +4 WILL +6

Skills (17/68)
bluff +8
concentration +6
craft: electronic +6
disable device +6
intimidate +8
knowledge: streetwise +8
knowledge: technology +6
notice +8
sense motive +6
stealth +6

feats (40)
assessment, attack focus: range, defensive roll 3, diehard, dodge 3, equipment, fearless, improved initiative, inspire 2, leadership, master plan, minions 24, startle, taunt

Powers (32)
device: Shock gauntlets +8 (32)
- vibration control +10 (extra: area-cone +1, penetrating +1) [40]

equipment
- armored costume +3 (feat: subtle) [4]

minions
- 1000 fanatical magmanites (as magmin, freedom city 2e pg 96. adjust stats for int 6, dex 8, will save +0 to fit cost)

costs
abilities 20 + combat 32 + saves 9 + skills 17/68 + feats 40 + powers 32 = 150 pts

:arrow: an early foe of invincible, i honestly thought Doc was dead after his first appearance (fell down a chasm, not long after admitting he had no jet-pack), but apparently there's a crossover comic out there where doc showed up very much alive and now the unquestioned leader of an undergound kingdom of lava men. so, depending on his career, Doc can be played as either a stand in for the shocker, or a mole man wannabe
Last edited by Kreuzritter on Sun May 20, 2007 3:41 pm, edited 1 time in total.
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Kreuzritter
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Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

744

Post by Kreuzritter » Sun Dec 10, 2006 8:15 am

Image

The Abomination

PL: 10 (150)

abilities: (18)
STR 34 DEX 14 CON 34 INT 10 WIS 14 CHA 8

Combat: (36)
+6 init, +8 ATK, +8 DEF (-1 size, +4 flat-footed)
+12 DMG (unarmed)

saves: (7)
TOU +12 FORT +12 REF +6 WILL +5

Skills (11/44)
climb +6
intimidate +8
disable device +6
notice +6
stealth +6
search +6
sense motive +6

feats (10)
assessment, diehard, fearless, fighting style 7 (all-out attack, chokehold, improved initiative, improved grab, improved grapple, improved pin, power attack)

Powers (68)
enhanced STR +10 (10)
enhanced CON +14 (14)
growth +4 (feat: innate, extra: continuous, flaw: permanent) (13)
immovable +3 (3)
immunity +2 (critical hits) (2)
impervious TOU +10 (10)
leaping +4 (4)
superstrength +6 (12)

costs
abilities 18 + combat 36 + saves 7 + skills 11/44 + feats 10 + powers 68 = 150 pts

:arrow: Just what your campaign needs, an evil version of the hulk
Last edited by Kreuzritter on Sun May 20, 2007 3:40 pm, edited 2 times in total.
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Kreuzritter
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Location: Rumble City

745

Post by Kreuzritter » Sun Dec 10, 2006 1:19 pm

Image

"They cant be dead!! Not until I have my REVENGE!"

Sanford, The Black Butler

PL: 1/10 (25/121)

abilities: (12)
STR 26/10 DEX 12 CON 10 INT 12 WIS 16 CHA 12

Combat: (4)
+5 init, +10/1 ATK, +10/1 DEF (+9 suit, +5/0 flat-footed)
+0/8/10/10 DMG (unarmed/suit/rapidfire/armor-peircing)

saves: (2)
TOU +10/0 FORT +1 REF +1 WILL +4

Skills (6/24)
diplomacy +2
knowledge: history +2
medicine +2
notice +5
profession: Butler +8
sense motive +5

feats (1)
improved initiative

Powers (100)
device: Battlesuit +25 (100)
- Blast "rapid fire" +10 (feat: improved critical, extra: autofire +1, penetrating +1) [32]
- AP: blast "armor peircing" +10 (extra: penetrating +1) {30}
- Enhanced combat "fight computer" +18 (+9 ATK, +9 DEF) [36]
- feats: accurate attack, evasion, power attack, move by action, uncanny dodge [5]
- flight +3 [6]
- immunity +9 (life suport) [9]
- Protection +10 (extra: impervious +1) [20]
- superstrength +8 [17]
- AP: enhanced STR +16 {16}

drawback (-4)
normal identity (full round) (-4)

costs
abilities 12 + combat 4 + saves 2 + skills 6/24 + feats 1 + (powers 100 - drawback 4) = 25/121 pts

:arrow: A one-shot image comics supervillain, Sanford was for the majority of his career the faithful butler of Black Samson. thus, I converted Sanford to fit Black Samson's sidekick levels first, and then I added the suit. a powerless black samson would also get this suit, until his horrific beating at the paws of battle beast

:arrow: but really, if jarvis were ever to snap and grab an iron man armor, this would probably be what he'd look like
Last edited by Kreuzritter on Sun May 20, 2007 3:39 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

746

Post by Kreuzritter » Sun Dec 10, 2006 3:14 pm

Image

"Buddy, you just dialed 'D', for D-struction."

Temblor

PL: 10 (149)

abilities: (34)
STR 20 DEX 14 CON 20 INT 14 WIS 14 CHA 12

Combat: (32)
+6 init, +10/8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+5/10/10/10 DMG (unarmed/strike/trip/blast)

saves: (9)
TOU +9 FORT +9 REF +5 WILL +5

Skills (17/68)
bluff +6
computers +4
concentration +6
craft: electronic +6
disable device +6
intimidate +8
knowledge: streetwise +8
knowledge: technology +6
notice +6
sense motive +6
stealth +6

feats (22)
assessment, attack spec: gauntlets, defensive roll 4, diehard, dodge 3, all-out attack, defensive attack, improved block, improved grab, improved grapple, improved initiative, improved pin, improved overrun, improvised tools, inventor, power attack, takedown attack

Powers (36)
Device: mega-gauntlets +9 (36)
- Vibration control +10 (extras: area-cone +1, Penetrating +1) [42]
- AP: Trip +10 (extra: area-burst +1, knockback +1) {40}
- AP: strike +5 (extras: mighty Pen +5, extra: penetrating +1) {15}

costs
abilities 34 + combat 32 + saves 9 + skills 19/76 + feats 19 + powers 36 = 150 pts

:arrow: hailing from "The Batman", Temblor's a work for hire thug, able to bring down entire buildings on his lonesome. and, as some scenes imply, templor's both a bit smarter than he looks (he's seen tinkering with his gauntlets while waiting for his next job)
Last edited by Kreuzritter on Sun May 20, 2007 3:20 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

747

Post by Kreuzritter » Sun Dec 10, 2006 5:13 pm

Image

Komodo Dragon

PL: 10 (150)

abilities: (30)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 10

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10/6 DMG (unarmed/drain)

saves: (5)
TOU +10 FORT +10 REF +5 WILL +5

Skills (11/44)
climb +6
intimidate +8
disable device +6
notice +6
stealth +6
search +6
sense motive +6

feats (12)
assessment, attack focus: melee 2, diehard, dodge 2, endurance, improved grab, improved grapple, improved initiative, chokehold, power attack, interpose

Powers (64)
drain +6 (con, feats: slow fade 2, extra: aura +3, disease +1) (32)
enhanced STR +10 (10)
enhanced CON +10 (10)
immunity +3 (disease) (1)
impervious TOU +3 (3)
supresenses +8 (accurate smell, scent, tracking, blindsight-smell) (8)

drawback (-4)
disability (hard of hearing, very common, minor) (-3)
weakness: extreme cold (uncommon, minor) (-1)

costs
abilities 30 + combat 32 + saves 5 + skills 11/44 + feats 12 + powers 64 = 150 pts

:arrow: the offensive line of the Lizard League (invincible's version of COBRA), Komodo dragon's really dirty trick is that he's covered in pathogenic spines, much like his saurian counterpart

:arrow: sorry for the lack of picture, for whatever reason his pic refuses to load
Last edited by Kreuzritter on Sun May 20, 2007 3:19 pm, edited 2 times in total.
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Kreuzritter
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748

Post by Kreuzritter » Sun Dec 10, 2006 6:04 pm

Image

Don't call me a sidekick. It's demeaning.

Darkwing II

PL: 10 (144)

abilities: (46)
STR 20 DEX 24 CON 20 INT 14 WIS 16 CHA 12

Combat: (32)
+7 init, +12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+5/9 DMG (unarmed/power knuckles)

saves: (8)
TOU +10/7/5 FORT +7 REF +10 WILL +6

Skills (20/80)
acrobatics +8
bluff +6
climb +8
drive +6
intimidate +8
investigate +6
knowledge: streetwise +6
notice +6
pilot +6
search +6
sense motive +6
stealth +8

feats (29)
acrobatic bluff, ambidexterity, assessment, attack focus: melee 4, dodge focus 5, equipment 4, evasion, fighting style 8 (all-out attack, defensive attack, elusive target, improved block, move by action, power attack, takedown attack) improved initiative, hide in plain sight, startle, uncanny dodge

Powers (5)
device: supersuit +2 (8)
- strike "power knuckles" +3 (feat: mighty) [4]
- flight +2 (flaw: gliding -1) [2]
- protection +2 (extra: impervious +1) [4]
supermovement +1 (dimensional: shadowverse, flaw: requires shadows -1) (1)

equipment
utility belt (as pg 137)

costs
abilities 46 + combat 32 + saves 8 + skills 20/80 + feats 29 + powers 5 = 144 pts

:arrow: ex 'hero support' of Darkwing (batman archetype), Darkwing 2 (formerly night boy) owes more to the jason todd model than the other guys, as with his mentor's death, he's adopted a punisher mentality towards killing crooks
Last edited by Kreuzritter on Sun May 20, 2007 3:18 pm, edited 1 time in total.
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Dirigible
Overlord
Overlord
Posts: 4164
Joined: Fri Oct 24, 2003 3:24 am
Location: Auckland, NZ

Post by Dirigible » Sun Dec 10, 2006 6:06 pm

Thanks for the Temblor build. I was planning on using a rip-off of him in a game, and you just saved me the effort of stating him up myself :)

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