I work alone. I walk alone.
Arilyn Moonblade
Power Level: 10 (180pp)
Abilities: STR: 16 (+3), DEX: 18 (+4), CON: 14 (+2), INT: 14 (+2), WIS: 14 (+2), CHA: 16 (+3)
Skills: Acrobatics 8 (+12), Climb 4 (+7), Disable Device 6 (+8), Disguise 6 (+9), Language 1 (Common; base: Elvish), Notice 8 (+10), Ride 4 (+8), Search 9 (+11), Sense Motive 8 (+10), Stealth 10 (+14), Survival 4 (+6), Swim 4 (+7)
Feats: Acrobatic Bluff, All-Out Attack, Assessment, Attack Specialization [Sword] 2, Attractive, Defensive Roll 4, Dodge Focus 6, Improved Block, Power Attack, Quick Draw, Skill Mastery (Acrobatics, Notice, Search, Stealth), Takedown Attack 2, Uncanny Dodge [Auditory]
Powers:
Device 18 “Moonblade” [Easy to Lose] (Power Feat: Restricted 2; 56pp)
Gadgets 1 [Hard to Lose] (7pp)
Super-Senses 1 (Low-Light Vision; 1pp)
Devices:
Moonblade (90pp total)
Enhanced Feats 2 (Improved Initiative, Light Sleeper; 2pp)
Immunity 10 (all fire effects; 10pp)
Morph 2 (any humanoid; 4pp)
Strike 3 [Electricity] (Extra: Action [Reaction to wielding it without Arilyn’s permission; +3]; Flaw: Uncontrolled [-1]; 9pp)
Strike 4 (Extra: Penetrating [+1]; Flaw: Side-Effect [
Paralyze; when drawn against an innocent; -1]; Power Feats: Improved Critical, Mighty; 6pp)
Summon Minion 9 (Elfshadow; Extras: Duration [Continuous; +1], Type [former wielders; +1]; Power Feat: Progression 3 [9 elfshadows]; 39pp)
Super-Senses 2 (Awareness [when wild elves of Wealdath have need], Danger Sense; 2pp)
Teleport 9 (Extra: Portal [+2]; Flaws: Anchor [to Evermeet; -1], Long-Range [-1]; 18pp)
Combat: Attack +9 / +13 (Sword); Damage +7 (Sword, 19-20 Crit); Defense +14 (+4 flat-footed); Initiative +8
Saves: Toughness +6 (+2 flat-footed), Fortitude +4, Reflex +10, Will +4
Drawbacks: Weakness (when separated from moonblade; Uncommon, Moderate [-1 Constitution every 5 hours], potentially lethal; -1pp)
Abilities 32 + Skills 18 (72 ranks) + Feats 23 + Powers 64 + Combat 34 + Saves 10 – Drawbacks 1 = 180

Arilyn Moonblade is a half-elf and inheritor of one of the heriditary moonblades, artifacts whose ultimate purpose is to select the ruler of Evermeet. Even without the moonblade, Arilyn is a formidable warrior and well-rounded in her skillset, capable of acting as a ranger, spy, assassin, and sellsword. In addition to the moonblade, Arilyn usually carries an assortment of magical and mundane devices to aid her in her assignments.

The moonblade that Arilyn wields can only be used by Arilyn and anyone who draws the sword or even holds it without her permission receives a shock of electricity. The moonblade contains a host of abilities imbued by each of its former wielders. Arilyn’s mother, Amnestria, gave the blade the power to open a portal to her homeland, Evermeet. As the blade of a solitary traveler, the moonblade provides Danger Sense and a dreamwarning that manifests as the Light Sleeper feat. As a weapon, the moonblade can cut through anything thanks to its Penetrating power. However, it cannot shed innocent blood, and if drawn for such a purpose, will strike its wielder with Paralyze.

Arilyn can use her moonblade to summon an elfshadow, a replicate of herself or one of the moonblade’s previous wielders. Arilyn’s elfshadow nearly duplicates Arilyn’s own abilities, but other elfshadows will vary slightly, and at least two are capable of using Magic. Arilyn can usually only summon one elfshadow at a time, but with Extra Effort, she has in the past Power Stunted a Horde Summon in conjunction with taking the Tiring Flaw, essentially trading two fatigue levels for the ability to summon all nine elfshadows at once.
Arilyn’s Elfshadow (Minion Rank 9)
Power Level: 10 (132pp)
Abilities: STR: 16 (+3), DEX: 18 (+4), CON: 14 (+2), INT: 14 (+2), WIS: 14 (+2), CHA: 16 (+3)
Skills: Acrobatics 8 (+12), Climb 4 (+7), Disable Device 6 (+8), Disguise 6 (+9), Language 1 (Common; base: Elvish), Notice 8 (+10), Ride 4 (+8), Search 9 (+11), Sense Motive 8 (+10), Stealth 10 (+14), Survival 4 (+6), Swim 4 (+7)
Feats: Acrobatic Bluff, All-Out Attack, Assessment, Attack Specialization [Sword] 2, Attractive, Defensive Roll 4, Dodge Focus 6, Improved Block, Power Attack, Quick Draw, Skill Mastery (Acrobatics, Notice, Search, Stealth), Takedown Attack 2, Uncanny Dodge [Auditory]
Powers:
Concealment 2 (Auditory; 4pp)
Device 3 “Shadow Moonblade” [Easy to Lose] (9pp)
Impervious Toughness 2 (2pp)
Super-Senses 1 (Low-Light Vision; 1pp)
Devices:
Shadow Moonblade (12pp total)
Strike 4 (Extra: Penetrating [+1]; Power Feats: Improved Critical, Mighty 3; 12pp)
Combat: Attack +9 / +13 (Sword); Damage +7 (Sword, 19-20 Crit); Defense +14 (+4 flat-footed); Initiative +4
Saves: Toughness +6 (+2 Impervious, +2 flat-footed), Fortitude +4, Reflex +10, Will +4
Abilities 32 + Skills 18 (72 ranks) + Feats 23 + Powers 16 + Combat 34 + Saves 10 – Drawbacks 1 = 132