Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 789

Post by Kreuzritter » Thu Dec 28, 2006 10:49 pm

Kreuzritter wrote:Image

"I am a Death Dealer, sworn to destroy those known as the Lycans. Our war has waged for centuries, unseen by human eyes..."

Selene

PL: 10 (150)

abilities: (50)
STR 24 DEX 24 CON 24 INT 12 WIS 16 CHA 10

Combat: (32)
+11 init, +10/9/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7/4 +3 DMG (unarmed/pistols + vs lycans)

saves: (10)
TOU +7 FORT 10 REF +10 WILL +7

Skills (19/76)
acrobatics +6
Climb +6
Drive +6
investigate +6
intimidate +8
knowledge: tactics +6
knowledge: streetwise +6
Notice +8
Search +8
Sense Motive +8
Stealth +8

feats (29)
assessment, attack Focus: range, attack spec: heavy pistol 2, diehard, dodge 5, eidetic memory, evasion, favored enemy: Lycans 3, accurate attack, defensive attack, equipment 2, fearless, improved initative, move-by action, power attack, precise shot 2, startle, teamwork 2, uncanny dodge

Powers (23)
immunity +2 (age, disease) (2)
leaping +1 (1)
regeneration +12 (b+1, u +1, I+3, S+3, D+4) (12)
supermovement +2 (slow movement, wall crawling) (4)
supersenses +4 (darkvision, scent, track) (4)

drawbacks (-10)
weakness: must drink blood (common, minor) (-2)
weakness: sunlight (minor, per round, destroyed after 10 rounds) (-8)

equipment
custom paired Heavy pistols +4 (feats: split attack, improved critical) [10]

Tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

complications
enemy (Lycans, Kraven)
hatred (Lycans)
honor (avoids killing humans)
reputation (Death-Dealer)
responsibility (protect the coven)
secret (Vampire)

costs
abilities 50 + combat 32 + saves 7 + skills 19/76 + feats 29 + powers 23 - drawbacks 10 = 150 pts

:arrow: From the underworld film series, I chose to build Selene as she was for the majority of the films, and based her complications on the start of the first film. following the first film, replace kraven with vampires, add the word renegade to her reputation, her responsibility to micheal corvin, and lose the hatred

:arrow: yes, i know it's Kate Beckinsale in a leather/vinyl catsuit, but in the film, Selene has like rock-bottom charisma, relying on intimidate to take the offensive in interactions

:arrow: UPDATE: having been reminded of just how sucky underworld's vampire template was, Selene has been subjcted to major revisions. she now has a con score, meets her damage caps via favored enemy, and her regeneration now lets her recover quickly from things like car crashes or exposure to sunlight.
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Setothes
Overlord
Overlord
Posts: 4541
Joined: Fri Sep 12, 2003 10:18 pm

Post by Setothes » Fri Dec 29, 2006 1:49 am

UPDATE: having been reminded of just how sucky underworld's vampire template was, Selene has been subjcted to major revisions. she now has a con score, meets her damage caps via favored enemy, and her regeneration now lets her recover quickly from things like car crashes or exposure to sunlight.
Gotta admit, I've never liked the whole 'no Con score' thing for most undead. Skeletons and zombies, sure, but if they have some sort of 'biology,' involving the necessity of consuming stuff (blood, flesh, souls for my lord Arioch, whuteva), are affected by poisons, etc, etc. then they should have a Con score, IMO.

Sure, it's not technically correct to call the bodily processes of a bloodsucking corpse 'biology,' but they seem to follow the same sorts of rules, unlike, say, a brick or a clump of mud, which doesn't have 'body' that ingests 'food' to survive or suffers various physical symptoms from things like blood-borne diseases or bright sunlight or mustard gas.

As for the specific write-up, I might consider tossing on 1 pp worth of Speed. She seemed to be able to book when she set her mind to it.

What is 'Super-Movement (Slow Movement?).' Slow Fall, perhaps?

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

793

Post by Kreuzritter » Fri Dec 29, 2006 8:29 am

Image

succumb to the power of...

Hypnotia

PL: 10 (135)

abilities: (24)
STR 10 DEX 16 CON 14 INT 12 WIS 14 CHA 18

Combat: (28)
+7 init, +6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+0/10/10 DMG (unarmed/stun)

saves: (7)
TOU +6/2 FORT +6 REF +8 WILL +6

Skills (19/76)
acrobatics +6
bluff +10
concentration +6
climb +6
diplomacy +10
intimidate +6
notice +6
pilot +6
search +6
sense motive +8
stealth +6

feats (15)
attractive, distract, fascinate, defensive roll 4, dodge focus 4, improved defense, improved initiative, taunt, uncanny dodge

Powers (42)
stun +10 (feat: sedation, extras: range +1, area-cone +1, selective +1 flaw: sense dependent-sight -1) [42]
- AP: Mind control +10 (feat: subtle, extras: conscious +1 flaw: sense dependent-sight -1) [21]

costs
abilities 24 + combat 28 + saves 7 + skills 19/76 + feats 15 + powers 42 = 135 pts

:arrow: From the 90's Iron Man cartoon, Hypnotia, as far as I can tell, is a wholly original character that serves as eye-candy for the villain side and is the prerequisite mind-control character
Last edited by Kreuzritter on Sun May 20, 2007 2:17 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Fri Dec 29, 2006 8:34 am

Setothes wrote:
UPDATE: having been reminded of just how sucky underworld's vampire template was, Selene has been subjcted to major revisions. she now has a con score, meets her damage caps via favored enemy, and her regeneration now lets her recover quickly from things like car crashes or exposure to sunlight.
Gotta admit, I've never liked the whole 'no Con score' thing for most undead. Skeletons and zombies, sure, but if they have some sort of 'biology,' involving the necessity of consuming stuff (blood, flesh, souls for my lord Arioch, whuteva), are affected by poisons, etc, etc. then they should have a Con score, IMO.

Sure, it's not technically correct to call the bodily processes of a bloodsucking corpse 'biology,' but they seem to follow the same sorts of rules, unlike, say, a brick or a clump of mud, which doesn't have 'body' that ingests 'food' to survive or suffers various physical symptoms from things like blood-borne diseases or bright sunlight or mustard gas.

As for the specific write-up, I might consider tossing on 1 pp worth of Speed. She seemed to be able to book when she set her mind to it.

What is 'Super-Movement (Slow Movement?).' Slow Fall, perhaps?
i figure dex 24 covers things nicely regarding swift escapes, and yes, it was supposed to be slow fall (since edited in the original document).

as for undervamps and con scores, well, in addition to feeding, they suffer effects we'd recognize as fort saves (pain, sleep, fatigue, blood loss, getting kicked in the nads, etc...).

and, while i've read the book, i'm going to watch the movie before statting marcus and maybe william.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

794

Post by Kreuzritter » Fri Dec 29, 2006 8:58 am

Image

No need to applaud, kiddies and kidettes!

Crackerjack

PL: 10 (146)

abilities: (50)
STR 20 DEX 24 CON 20 INT 10 WIS 12 CHA 24

Combat: (32)
+11 init, +12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+5/8 DMG (unarmed/sceptre)

saves: (7)
TOU +7/5 FORT +6 REF +10 WILL +5

Skills (21/84)
Acrobatics +12
bluff +10
climb +6
diplomacy +8
disguise +8
escape arist +6
notice +6
perform: acting +6
sense motive +6
sleight of hand +10
stealth +6

feats (33)
acrobatic bluff, all-out attack, attack focus: melee 4, attractive, beginner's luck, defensive attack, defensive roll 2, distract, dodge 5, elusive target, evasion 2, improved initiative, luck 5, move by action, power attack, redirect, takedown attack, taunt, quick change 2

Powers (3)
Device: Sceptre +1 (3)
- Strike +3 (feat: mighty) [5]
- Supermovent +2 (slow fall, swinging) {4}

tradeoffs
+2 ATK/-2 DMG
+3 DEF/-3 TOU

complications
reputation (arrogant, clownish moron)
rivalry (other superheros)
secret (identity)

costs
abilities 50 + combat 32 + saves 7 + skills 21/84 + feats 33 + powers 3 = 146 pts

:arrow: it's been a very long time, but once again, it's one of the heros from Astro City.

:arrow: the early skills of daredevil, the ego of darkwing duck, a touch of the master of disguise archetype and a dash of bruce campbell are what's needed to RP crackerjack, so go wild with witty banter, lame jokes, and hitting on any noticably attractive woman. in short, if you're annoying the other players, then you're playing crackerjack properly
Last edited by Kreuzritter on Sun May 20, 2007 2:16 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

795

Post by Kreuzritter » Fri Dec 29, 2006 9:39 am

Image

Swordsman

PL: 10 (150)

abilities: (44)
STR 20 DEX 24 CON 20 INT 12 WIS 12 CHA 16

Combat: (32)
+11 init, +12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+5/6/8 DMG (unarmed/blast/sword)

saves: (8)
TOU +7/5 FORT +6 REF +10 WILL +6

Skills (23/92)
Acrobatics +10
bluff +10
climb +8
disable device +6
escape arist +6
gather info +6
intimidate +6
knowledge: streetwise +6
notice +8
search +6
sense motive +6
sleight of hand +8
stealth +6

feats (34)
acrobatic bluff, all-out attack, attack spec: sword 2, contacts, defensive roll 3, dodge 5, diehard, distract (bluff), evasion, fearless, fighting style: swordsman 12 (all-out attack, accurate attack, defensive attack, elusive target, improved block, improved disarm, instant up, power attack, takedown attack, taunt, startle, quick draw), improved initiative, move by action, redirect, uncanny dodge, well-informed

Powers (9)
Device: Techno-Sword +1 (9)
- Strike +3 (feat: mighty pen 5, improved crit 2, extra: penetrating +1) [13]
- AP: Blast +6 {12}

tradeoffs
+2 ATK/-2 DMG
+3 DEF/-3 TOU

complications
reputation (ex-supervillain)
responsibility (Mantis [lover])
rivalry (Hawkeye [former student])

costs
abilities 44 + combat 32 + saves 8 + skills 23/92 + feats 34 + powers 9 = 150 pts

:arrow: with a callsign like that, it's only natural that Swordsman's built around his gimmick. thus, while this builds reps him shortly before his death, Swordsman can play both sides of the feild.
Last edited by Kreuzritter on Sun May 20, 2007 2:15 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

796

Post by Kreuzritter » Fri Dec 29, 2006 10:12 am

Image

Arachne

PL: 10 (150)

abilities: (20)
STR 24 DEX 30 CON 24 INT 10 WIS 14 CHA 12

Combat: (32)
+10 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10 DMG (unarmed/webbing)

saves: (5)
TOU +10/7 FORT +9 REF +10 WILL +6

Skills (14/56)
acrobatics +8
bluff +6
climb +6
computers +6
notice +6
search +6
sense motive +6
stealth +8

feats (13)
acrobatic bluff, attack spec: webbing, attack focus: melee 2, defensive attack, dodge 2, defensive roll 3, power attack, takedown attack, uncanny dodge

Powers (66)
enhanced STR +10
enhanced DEX +14
enhanced CON +10
Snare "webbing" +10 (feat: tether) (21)
supermovement +4 (slow fall, swinging, wall-crawling 2) (8)
supersenses +3 (tremorsense) (3)

complications
responsibility (daughter)

costs
abilities 20 + combat 32 + saves 5 + skills 14/56 + feats 13 + powers 66 = 150 pts

:arrow: the former second spider-woman, folks. i can't really think of much else to say about her
Last edited by Kreuzritter on Sun May 20, 2007 2:14 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

797

Post by Kreuzritter » Sat Dec 30, 2006 10:57 am

Image

Overtkill

PL: 10 (150)

abilities: (24)
STR 34 DEX 14 CON 24 INT 10 WIS 14 CHA 10

Combat: (36)
+6 init, +8 ATK, +8 DEF (-1 size, +4 flat-footed)
+12/12/8 DMG (unarmed/autocannon/rocket launcher)

saves: (9)
TOU +12 FORT +10 REF +5 WILL +5

Skills (11/44)
bluff +4
gather info +4
intimidate +8
knowledge: curent events +4
knowledge: streetwise +6
notice +6
search +6
sense motive +6

feats (5)
assessment, all-out attack, fearless, improved initiative, power attack

Powers (65)
blast "autocannon" +12 (25)
- AP: Blast "rocket launcher" +8 (extra: explosion +1) [24]
enhanced STR +10 (10)
Growth +4 (feat: innate, extra: continuous +1 flaw: permanent -1) (13)
impervious TOU +7 (7)
protection +5 (5)
supersenses +1 (ultravision) (1)
superstrength +2 (4)

costs
abilities 24 + combat 36 + saves 9 + skills 11/44 + feats 5 + powers 65 = 150 pts

:arrow: another of the few recognizable foes of Spawn, Overtkill was your basic mafia goon given an extensive cybernetics upgrade
Last edited by Kreuzritter on Sun May 20, 2007 2:13 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

798

Post by Kreuzritter » Sat Dec 30, 2006 6:06 pm

Image

So, what do you guys think of the future?

Cody Jones

PL: 8 (120)

abilities: (26)
STR 22/10 DEX 14 CON 10 INT 26 WIS 14 CHA 12

Combat: (18)
+6 init, +5/4 ATK, +6 DEF (+3 dodge, -1 suit, +2 flat-footed)
+0/6/10/10 DMG (unarmed/suit)

saves: (10)
TOU +10/0 FORT +4 REF +5 WILL +5

Skills (16/64)
bluff +4
computers +8
disable device +8
craft: electronic +8
craft: mechanical +8
drive +4
knowledge: physical sciences +8
knowledge: technology +8
pilot +4
sense motive +4

feats (18)
benefit 13 (wealth 12, status), improved initiative, dodge 3, inventor

Powers (36)
device: Turtle-X battlesuit +9 (36)
- blast +10 (feat: accurate) [12]
- ap: Strike +4 (feat: extend reach, mighty) {8}
- Flight +3 [6]
- Growth +6 (feat: innate) [13]
- protection +7 [7]
- supersenses +1 (commlink: serling) [1]
- superstrength +3 [6]

drawbacks (-4)
normal identity (full round) (-4)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

complications
enemy (darius Dunn)
fame (as cody jones)
responsibility (future CEO of O'Neil Tech)
responsibility (Starlee [crush])
responsibility (return the turtles to 21st century)

costs
abilities 26 + combat 18 + saves 10 + skills 19/76 + feats 18 + powers 36 - drawback 4 = 120 pts

:arrow: rounding out the main cast in the Fast-Forward season, Cody is the future grandson of April O'Neil and Casey jones, but is thankfull a much better 'new kid' than that schmuck Carter
Last edited by Kreuzritter on Sun May 20, 2007 2:12 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

799

Post by Kreuzritter » Sat Dec 30, 2006 6:42 pm

Image

There's a monster in your chest. These guys hijacked your ship, and they sold your cryo tube to this... human. And he put an alien inside of you. It's a really nasty one. And in a few hours it will burst its way through your ribcage. And you're gonna die. Any questions?

Ripley VIII

PL: 8 (135)

abilities: (50)
STR 24 DEX 24 CON 24 INT 10 WIS 16 CHA 10

Combat: (32)
+11 init, +9/8 ATK, +9 DEF (+1 dodge, +4 flat-footed)
+7/9/3 DMG (fist/claws/acid)

saves: (5)
TOU +8/7 FORT +8 REF +8 WILL +6

Skills (23/72)
bluff +4
climb +6
computers +6
concentration +6
drive +4
intimidate +8
knowledge: technology +4
notice +8
pilot +6
search +6
sense motive +8
stealth +6

feats (11)
assessment, attack focus: melee, diehard, dodge, defensive attack, defensive roll, endurance, improved intiative, power attack, startle, uncanny dodge

Powers (15)
acid blood +3 (9)
supersenses +3 (low-light vision, scent, track) (3)
strike "claws" +2 (feat: mighty) (3)

costs
abilities 50 + combat 32 + saves 5 + skills 23/72 + feats 11 + powers 15 = 135 pts

:arrow: the version seen in Alien: Resurrection, ripley was built skills first, before adding on features resulting from being a hybridized human/alien clone.
Last edited by Kreuzritter on Sun May 20, 2007 2:12 pm, edited 1 time in total.
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Pandaman
Partisan
Partisan
Posts: 618
Joined: Sat Sep 24, 2005 3:15 am
Location: A bamboo grove in SoCal
Contact:

Post by Pandaman » Sat Dec 30, 2006 6:45 pm

Nice Ripley. Have you done the Aliens? I looked in yer index and didn't see.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Sat Dec 30, 2006 7:09 pm

I haven't, actually.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

800

Post by Kreuzritter » Sat Dec 30, 2006 8:03 pm

Image

Jet Jaguar

PL: 10 (150)

abilities: (12)
STR 50/18 DEX 20 CON n/a INT 10 WIS 14 CHA 10

Combat: (32)
+9 init, -4/8 ATK, -4/8 DEF (-8 size, +0/4 flat-footed)
+4/20 DMG (unarmed/full-size)

saves: (2)
TOU +18/10 FORT n/a REF +5 WILL +4

Skills (3/12)
notice +6
sense motive +6

feats (3)
fearless, improved initiative, power attack

Powers (104)
flight +3 (6)
growth +16 (48)
immunity +30 (fort) (30)
protection +10 (extra: impervious +1) (20)

drawbacks
disability: mute (-4)
vulnerable: magnetics (uncommon, moderate) (-2)

costs
abilities 12 + combat 32 + saves 2 + skills 3/12 + feats 3 + powers 104 = 150 pts

:arrow: courtesy of toho, comes the blatant ultraman/mazinger z ripoff the 60's have ever known.

:arrow: and of course, one cannot forget his thejme song, dutifully translated by joel and the bots
Mystery Science Theatre 3000 wrote:HE JOCK IT MADE OF STEEL
EATS SUSHI FROM A PAIL
JET JAGUAR? JET JAGUAR!
HE MOTHER NEVER REALLY LOVE HIM
HE CRIMEFIGHTING COVERS UP A BASIC INSECURITY
HE DICKEY COVERS UP AN ADDAMS APPLE THE SIZE OF A TOYOTA
HE BASICLY GOOD-HEARTED BUT HE'D LIKE TO SMASH THAT KID AGAINST A ROCK
KNOCK! KNOCK! KNOCK!
WHO'S THERE?
HIS HEAD LOOKS LIKE JACK NICHOLSON
DON'T SMILE LIKE THAT, IT WILL STAY THAT WAY
YAHMMMAAHOAAHOAAAUGH!
DON'T TOUCH MY BAGS IF YOU PLEASE. MR. CUSTOMS MAN
Last edited by Kreuzritter on Sun May 20, 2007 2:10 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

801

Post by Kreuzritter » Sat Dec 30, 2006 8:59 pm

Image

Rargh!

Frankenstein

PL: 10 (137)

abilities: (16)
STR 46 DEX 14 CON 46 INT 6 WIS 10 CHA 6

Combat: (32)
+6 init, +0 ATK, +0 DEF (-8 size, +0 flat-footed)
+18 DMG (unarmed)

saves: (4)
TOU +18 FORT +18 REF +2 WILL +4

Skills (6/24)
notice +6
search +6
survival +12

feats (4)
diehard, improved grab, improved initiative, power attack

Powers (77)
growth +16 (feat: innate, extra: continuous +1) (49)
immunity +14 (age, disease, poison, critical hits, life support) (14)
regeneration +12 (rec. rate: b +1, u +1, i +2, s +2, d +3. res. +3 feat: persistent, regrowth) (14)

drawback
mute (-4)

costs
abilities 16 + combat 32 + saves 4 + skills 6/24 + feats 4 + powers 77 - drawback 4 = 135 pts

:arrow: from the cult toho classic "Frankenstein conquers the world", i give you Frankenstein's monster, given regeneration and colossal size by nazi superscience and the atomic bomb
Last edited by Kreuzritter on Sun May 20, 2007 2:07 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

802

Post by Kreuzritter » Sat Dec 30, 2006 9:18 pm

Image

"All right chums, let's DO THIS!

LEEEEEEEEEEROOOOOOOOOOY JENKINS!!!!!"


PL: 10 (121)

abilities: (28)
STR 20 DEX 14 CON 20 INT 10 WIS 8 CHA 16

Combat: (20)
+6 init, +10/4 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+5/10 DMG (unarmed/sword)

saves: (13)
TOU +10/5 FORT +10 REF +5 WILL +4

Skills (9/36)
bluff +6
intimidate +8
notice +6
ride +4
sense motive +6
survival +6

feats (17)
ambidexterity, assessment, attack spec: sword 3, diehard, dodge 4, fearless, fearsome prescence 2, improved initiative, power attack, taunt, takedown attack

Powers (34)
device: magic greatsword +3 (9)
- Stike +5 (extras: mighty pen 5, imp. crit, extend reach, extra: penetrating +1) [17]
device: magic armor (8)
- Protection +5 (extra: impervious +1) [10]
healing +5 (feats: persistant, regrowth, extra: total +1) (17)

costs
abilities 28 + combat 20 + saves 13 + skills 9/36 + feats 17 + powers 34 = 121 pts

:arrow: the famed World of Warcaft icon finally gets stats, ready to charge off and force the part to improvise or face utter TPK. but no matter the outcome, at least Leeroy will have his chicken
Last edited by Kreuzritter on Sun May 20, 2007 2:06 pm, edited 3 times in total.
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