by Jabroniville » Mon Jan 01, 2007 4:22 pm
TUXEDO MASK, SAILOR MOON R
PL 10 (165)
ST 14 (+2) DEX 14/24 (+2/+7) CON 14 (+2) INT 15 (+2) WIS 14 (+2) CHA 20 (+5)
Skills:
Acrobatics 8 (+15)
Bluff 10 (+15)
Diplomacy 4 (+9)
Disguise 8 (+13)
Drive 4 (+11)
Notice 6 (+8.)
Perform (Acting) 3 (+8.)
Sense Motive 4 (+6)
Sleight of Hand 6 (+13)
Stealth 8 (+15)
Feats:
Accurate Attack, Attractive 2, Defensive Roll 2, Distract (Bluff), Evasion, Favored Environment (Rooftops), Favored Opponent (Youma), Improved Aim, Hide in Plain Sight, Fascinate (Bluff), Improved Critical (Rose Attack) 3, Improved Disarm, Improved Initiative, Improved Sunder, Inspire 5, Interpose, Luck, Precise Shot 2, Ranged Pin, Set-Up, Sneak Attack 5, Taunt, Teamwork 3, Ultimate Effort (Aim)
Powers:
Super-Senses 1 (Can Always Tell Where Sailor Moon is And When She's In Danger) [1]
Super Movement (Slow Fall) 1 [1]
Enhanced Dexterity 10 [10]
Leaping 5 [5]
"Rose Throw" Blast 5 (Feats: Accurate, Precise) (Extras: Autofire, Penetrating) [24]
AP: Deflect (All Projectiles), Nullify Snare 10
Device 2: "Extending Cane" (Easy to Lose) Blast 4
AP: Deflect 8 (Slow Projectiles), Shield 8 [6]
Saves:
Toughness +2, Fortitude +5, Reflex +6/+11, Will +4
Combat:
Attack +8 (+10 Rose Throw), Damage +2, Defense +8, Initiative +4
Complications:
Enemy (Queen Beryl)
Enemy (Nemesis Family/Doom Phantom)
Responsibility (Sailor Moon)
Rivalry (Zoicite)
Secret Identity (Darien Shields/Mamoru Chiba)
Drawbacks:
Normal Identity (Must Have Arms Free and Take a Full-Round Action, Can Still Use Super-Senses) [-3]
Vulnerable (Mind Control- Uncommon, Major) [-3]
Abilities: 29 / Skills: 60--15/ Feats: 39 / Powers: 47 / Saves: 9 /Combat: 32 /Drawbacks -6 (165)
Enter Tuxedo Mask, eternal protector of Sailor Moon. This is pretty much the "Sailor Moon R" level he's usually at. He's actually rather hard to stat up, since the guy has an excess of skills, feats, and some pretty all-around powers as well. However, despite beating the 150 pp limit of PL10, he fits the set-up rather nicely, as nothing he can do is too over-the-top. What I made the core focuses of his style is his Distract ability (maxed out Bluff, plus a few bonuses in other feats), and his ability to work with Sailor Moon. Since almost every fight involving him ended the SECOND he showed up, I maxed out his Inspire Feat to ridiculous levels, as well as his Teamwork and Sneak Attack. Basically, once he shows up, Sailor Moon & company can utterly DESTROY nearly anything they face. I gave him Attractive 2 because, let's face it, nearly half the women in the show's run seemed to have fallen in love with him in two seconds (Sailor Moon, Emerald, Queen Beryl, Fish Eye-- well you get the idea on the last one anyways).
His abilities & Powers require some explanation. He's never been shown as being too strong or tough, instead relying on his ability to never get hit. It's been shown pretty clearly that one or two good shots can EASILY kill him (Zoicite's crystal to the back, for example), so he's obviously not metahuman there, but he's highly mobile and quick, so he gets a high Dexterity. For Powers: His Roses are clearly a power and not a device, since he seems to hold limitless amounts (his Autofire feat was really only shown once, against Rubeus, but it was badass so I left it in), and they're clearly linked to him (they turn black when he's evil). His Cane wasn't used too often, but it's there nonetheless. I gave him Leaping & Slow Fall to explain all those "jumps off of rooftops for dramatic effect" moments, and he can Nullify Snare since he's done it about fifty times with one shot from his Roses. Other fancy Rose actions are explained away by certain feats and Extras. He was the one who killed Queen Beryl (necessitating Queen Metallia taking over her body and making her grow all huge) with one shot from his Rose, implying both Penetrating and Improved Critical. He's also clearly super accurate, and can do just about anything with them, thus I gave him Accurate & Precise as well.
Last two things: Super-Senses is something I looked hard to find, but that's the best I got: he can clearly tell whenever Sailor Moon is in danger and come running. It's so strong, in fact, that in the first part of the series he DIDN'T EVEN KNOW HE WAS TUXEDO MASK, and thus involuntarily changed. For his Drawbacks, I had to extablish that he gets mind-wiped and messed up ALOT (also note he's got a fairly low Will save) by Beryl, Sailor Moon's Crystal, etc., and that he doesn't get his powers as regular ol' Darien. I considered the Alternate Form or whatever power, but I actually feel that's an improper use of the power, since they GIVE YOU this drawback right in the book.