Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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kanegrundar
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Post by kanegrundar » Wed Jan 03, 2007 8:06 am

Thanks for the Sleepwalker build! He was one of my favorite heroes back when I read comics regularly. Too bad he suffered from poor writing and poor artwork. Sleepwalker had a lot of promise that was never realized.

Kreuzritter
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Post by Kreuzritter » Wed Jan 03, 2007 9:15 am

Image

Dreadknight

PL: 10 (140)

abilities: (30)
STR 16 DEX 14 CON 16 INT 20 WIS 14 CHA 10

Combat: (28)
+6 init, +8/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/5/10/10/12 DMG (unarmed/gas-gun/lance/explosion/blast)

saves: (11)
TOU +10/8/3 FORT +6 REF +6 WILL +6

Skills (16/64)
craft: electronic +6
caft: chemical +6
intimidate +8
knowledge: physical sciences +8
knowledge: life sciences +8
knowledge: technology +8
notice +6
ride +8
sense motive +6

feats (17)
assessment, accurate attack, attack focus: range 2, defensive attack, defensive roll 2, dodge 2, improved initiative, inventor, move-by action, master plan, power attack, sidekick 3 (flying horse)

Powers (38)
device: armor +2 (8)
- Protection +5 (extra: impervious +1) [10]
Device: power-lance +6 (18
- Blast +12 [27]
- AP: Blast "penetro-shells" +10 (extra: area-explosion +1, penetrating +1, flaw: single use -2) {10}
- AP: snare +10 {20}
- AP: Strike +7 (feat: mighty, extra: penetrating +1) {15}
device: gas-gun +4 (12)
- Suffocate +5 (extras: range +1, cloud +1) [20]

costs
abilities 30 + combat 28 + saves 11 + skills 16/64 + feats 17 + powers 38 = 140 pts

:arrow: an iron man foe, Dreadknight or more or less a repaint of the original, criminal black knight from the lee-kirby days, working solo as an armored mad scientist (in which case give him minions and equipent suited to the caper, as dreadknight doesn't really do the theme villain thing), or as the enforcer of one of the big bads
Last edited by Kreuzritter on Sun May 20, 2007 1:46 pm, edited 1 time in total.
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Post by Kreuzritter » Wed Jan 03, 2007 9:23 am

Image

Dragon Man

PL: 10 (124)

abilities: (14)
STR 34 DEX 12 CON 34 INT 6 WIS 10 CHA 6

Combat: (28)
+5 init, +6 ATK, +6 DEF (+3 flat-footed)
+12/12 DMG (unarmed/fire-breath)

saves: (9)
TOU +12 FORT +12 REF +6 WILL +4

Skills (3/12)
notice +6
search +6

feats (3)
all-out attack, improved initiative, power attack

Powers (71)
additional limb +1 (1)
blast "fire-breath" +12 (24)
growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) (19)
flight +3 (6)
immovable +3 (3)
immunity +12 (age, life support, critical hits) (12)
superstrength +3 (6)

drawbacks
mute (-4)

costs
abilities 14 + combat 28 + saves 9 + skills 3/12 + feats 3 + powers 71 - drawback 4 = 124 pts

:arrow: one monstrous fantastic four foe, suited to abducting pretty girls, king kong style, act as a supevillain's attack dog, or just plain burnination
Last edited by Kreuzritter on Sun May 20, 2007 1:45 pm, edited 1 time in total.
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Post by Kreuzritter » Wed Jan 03, 2007 1:28 pm

Image

"You shall take me to Times Square, or I shall make you both sterile."

Radioactive Man

PL: 10 (150)

abilities: (12)
STR 30 DEX 10 CON 20 INT 18 WIS 14 CHA 10

Combat: (24)
+8 init, +6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+10/10 DMG (unarmed/radiation)

saves: (11)
TOU +10 FORT +7 REF +5 WILL +6

Skills (9/36)
concentration +6
craft: electronic +6
knowledge: physical sciences +6
knowledge: technology +6
notice +6
sense motive +6

feats (12)
assessment, attack spec: radiation control 2, diehard, dodge 4, improved initiative, master plan, speed of thought, power attack

Powers (82)
Radiation control +10 (22)
- AP: Dazzle +10 [20]
- AP: enhanced STR +20 [20]
deflect "force feild" +10 (all range, extra: action +1) (30)
enhanced CON +10 (10)
drain CON +1 (extras: aura (continuous) +2, disease +2, flaw: permanent -1) (4)
immunity +6 (background radiation, radiation damage) (6)
protection +5 (extra: impervious +1) (10)

complications
prejudice (ex-supervillain, walking biohazard)
reputation (ex-supervillain, walking biohazard)
responsibility (agent of the chinese government)
temper

costs
abilities 12 + combat 24 + saves 9 + skills 11/44 + feats 12 + powers 82 = 150 pts

:arrow: Radioactive Man's face turn was unexpected, but it's been a bold career move for him

:arrow: some folks may be wondering why I put the deflect in. well, that's been R-man's gimmick for the longest time, that he could repel just about any attack made upon him, namely thor's hammer. thus, R-man really is a tank in combat, using his standard action to attack, 1/2 move for deflect, and 1/2 move to actually go somewhere. i wanted that power as a free action, but i ran out of points for it (even without the deflect, R-man can take as much as he gives out)
Last edited by Kreuzritter on Sun May 20, 2007 1:44 pm, edited 1 time in total.
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Post by Kreuzritter » Wed Jan 03, 2007 7:32 pm

Image

"There's a storm coming, can you feel it?"

Terry Bogard

At the age of 8, Terry and his younger brother Andy witnessed their father's brutal murder at the hands of Geese Howard. Swearing revenge, the brothers were taken in by their father's sifu, Tung Fu Rue, who taught the boys hakyokuseiken in order to defeat Geese one day and bring justice back to the city of Southtown.

12 years later, Tthe Bogard brothers (and ally Joe Higashi) bested Geese in mortal combat, and watched him apparently fall to his death. Since then, Terry has continued to train, honing his art, but remains dedicated to his home town, having found love in the arms of Blue Mary (an ex-cop turned bounty hunter), and more recently, his foster son and protege, Rock howard, the very son of his own father's killer. but, things still aren't easy for Terry:

You see, they never found Geese's body...


PL: 10 (150)

abilities: (40)
STR 20 DEX 20 CON 20 INT 10 WIS 16 CHA 14

Combat: (32)
+11 init, +13/8 ATK, +8 DEF (+4 dodge, +4 flat-footed)
+5/7/10/10 DMG (unarmed/burn knuckle/power wave/Power geyser)

saves: (7)
TOU +8/5 FORT +8 REF +7 WILL +7

Skills (17/68)
acrobatics +8
bluff +6
concentration +8
intimidate +8
notice +8
knowledge: arcane lore +4
knowledge: streetwise +6
search +6
sense motive +8
survival +6

feats (29)
attack focus: melee 5, defensive roll 3, diehard, dodge 4, fearless, fighting style: Hakyokuseiken 12 (accurate attack, defensive attack, evasion, grappling finesse, improved disarm, improved throw, improved trip, instant up, power attack, stunning attack, takedown attack, uncanny dodge), inspire, leadership, move-by action

Powers (25)
leaping +2 (2)
Strike "Power Geyser" +7 (extras: target area-cone +1, penetrating +1) (23)
- AP: Strike "Power wave" +10 (extra: area-line +1) [20]
- AP: strike "burn knuckle" +2 (feat: mighty pen 5, extra: penetrating +1) [9]

tradeoffs
+3 ATK/-3 DMG
+2 DEF/-2 TOU

Complications
---
enemy (Geese howard, Ryuji Yamazaki, Wolfgang Krauser, Billy Kane)
honor
responsibility (Andy Bogard [brother], Blue mary [lover], Rock Howard [foster son])
rivalry (Ryo Sakazaki, Kyo kusanagi)

costs
abilities 40 + combat 32 + saves 7 + skills 17/68 + feats 29 + powers 25 = 150 pts

Design notes: Terry took some effort to throw together, but I think i've covered all the bases. essentially, since terry's a 'main character', he's meant to be a very rounded PC, with no major strengths or weaknesses. the hard part was the Power Geyser, as it's meant to be his big money attack, but as most of the guy's he'll be fighting are dexmonkeys, it would have been worthless, until dreaming psion pointed out the targetted area variant found in UP. it loses some of it's bite, but with a +13 to hit and +7 penetrating, it's definately gonna leave a mark

Tactics: while trained in the martial arts, Terry's much more of a brawler, emulating boxers with the occasional kung-fu grapple. and, having led his team to 9 consecutive semi-final matches at the king of fghters tourney, Terry's become a natural leader

UPDATE: with some helpful advice, terry gets some powers worked around, getting two area-effect blasts, including much more punch to the Power Geyser, despite the drop in power
Last edited by Kreuzritter on Sun May 20, 2007 1:41 pm, edited 3 times in total.
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Dreaming Psion
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Post by Dreaming Psion » Wed Jan 03, 2007 8:18 pm

If you're looking for something to fix that Power Geyser, you could use the Targeted area attack variant from Ultimate Power (pg. 97), in which you make a single attack roll to hit everybody in the area instead of allowing a Reflex save.

Kreuzritter
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Post by Kreuzritter » Thu Jan 04, 2007 9:46 am

Image

"En Garde!"

Janne D'Arc

PL: 10 (150)

abilities: (34)
STR 16 DEX 24 CON 16 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +12/10/10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/7/7 DMG (unarmed/pheonix arrow/aura bird/pheonix sword)

saves: (9)
TOU +8/5/3 FORT +6 REF +9 WILL +6

Skills (11/44)
acrobatics +8
bluff +6
notice +6
ride +6
search +6
sense motive +6
survival +6

feats (26)
assessment, attack focus: melee 2, diehard, dodge 4, fearless, fighting style: Fencing 15 (accurate attack, acrobatic bluff, attack spec: sword, defensive attack, defensive roll 3, improved block, improved disarm, improved initiative, power attack, quick draw, taunt, takedown attack 2), move by action, uncanny dodge

Powers (38)
Blast "Pheonix Arrow" +7 (feats: accurate, extra: autofire +1) (22)
- AP: Strike "Aura bird" +7 (feat: improved overrun, extra: aura +1) [15]
device: Pheonix sword +3 (9)
- Strike +5 (feat: mighty pen 3, improved critical, extend reach, extra: penetrating +1) [15]
device: holy armor +1 (4)
- Protection +2 (extra: impervious +1) [4]
- immovable +1 [1]
leaping +3 (3)

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
enemy (Neo-Dio, Geegus, Zeus)
honor
responsibility (Hanzo [crush], defend women)
enemy/rivalry (Julius Carn [would-be suitor])

costs
abilities 34 + combat 32 + saves 9 + skills 11/44 + feats 26 + powers 38 = 150 pts

:arrow: Hailing from the gone-but-not-forgotten World Heros fighting game, Janne was one of the more popular characters (osih), and one of the fighters that wasn't a one-trick pony
Last edited by Kreuzritter on Sun May 20, 2007 1:41 pm, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Thu Jan 04, 2007 10:50 am

Image

Rock Howard

PL: 10 (150)

abilities: (42)
STR 16 DEX 24 CON 16 INT 10 WIS 14 CHA 12

Combat: (32)
+7 init, +13/8 ATK, +13/8 DEF (+5 dodge, +4 flat-footed)
+3/7/7/7 DMG (unarmed/reppuken/rage run/raging storm)

saves: (11)
TOU +7/3 FORT +7 REF +10 WILL +6

Skills (12/48)
acrobatics +10
bluff +8
perform: guitar +6
intimidate +6
notice +6
search +6
sense motive +6

feats (33)
acrobatic bluff, attack focus: melee 5, diehard, defensive roll 4, dodge 5, fighting style: hakyokuseiken 13 (accurate attack, defensive attack, evasion, grappling finesse, improved disarm, improved grab, improved grapple, improved throw, improved trip, instant up, power attack, stunning attack, takedown attack), improved initiative, move-by action, taunt, uncanny dodge

Powers (20)
blast "reppuken" +7 (17)
- AP: strike "Raging Storm" +7 (extras: target area-burst +1) [14]
- AP: strike "Rage Run" +4 (feat: mighty pen 3, extra: penetrating +1) [11]
- AP: extra attacks "Deadly rave Neo!" +2 [10]
leaping +3 (3)

tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

Complications
---
enemy (Kain R. Heinlein, Billy Kane, Geese Howard)
rivalry (Terry Bogard [foster Father])
responsibility (family legacy)
secret (son of Geese Howard)

costs
abilities 42 + combat 32 + saves 11 + skills 12/48 + feats 33 + powers 20 = 150 pts

:arrow: here he is, Rock Howard, built to be a mesh of both Terry and geese, but owing more towards Mr. Howard in terms of fighting style.

:arrow: Despite his looks, Rock's something of a grappler, but focussed on trips and throws rather than pins and submissions. however, he's equally as happy to get in someone's face and just lay a beat down rather than just stand around as a countering machine like his old man
Last edited by Kreuzritter on Sun May 20, 2007 1:40 pm, edited 1 time in total.
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Mike5000us
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Post by Mike5000us » Thu Jan 04, 2007 2:06 pm

I been waiting for Terry Bogard to show up and thanks to you he actually did, Great Build!!!!!!!!!!!!!!!!
"Ah man, I guess I'm just going to have to kill you now!"

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Post by Invictus » Thu Jan 04, 2007 2:56 pm

Does the comment included with Dragon Man imply that the stats are intended to work for Trogdor as well?

Kreuzritter
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Post by Kreuzritter » Thu Jan 04, 2007 4:54 pm

Invictus wrote:Does the comment included with Dragon Man imply that the stats are intended to work for Trogdor as well?
"trogdor was a man...
"he was a Dragon man
"or maybe he was just a... dragon..."

no, trogdor will get much different stats (but will doubtless gets stats down the road)
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Post by Kreuzritter » Thu Jan 04, 2007 5:20 pm

Image

Sweet Christmas!

Luke Cage, Hero For Hire

PL: 10 (150)

abilities: (28)
STR 30 DEX 16 CON 30 INT 12 WIS 14 CHA 14

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, + flat-footed)
+10 DMG (unarmed)

saves: (7)
TOU +10 FORT +10 REF +6 WILL +6

Skills (18/72)
bluff +6
craft: mechanical +6
disable device +4
drive +4
gather info +6
intimidate +8
investigate +6
knowledge: pop culture +6
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +6

feats (21)
assessment, attack focus: melee 2, diehard, dodge focus 2, endurance, fighting style: street fighting 12 (all-out attack, chokehold, defensive attack, elusive target, improved block, improved grab, improved overrun, improved pin, improved trip, power attack, startle, takedown attack), improved initiative, uncanny dodge

Powers (44)
Enhanced STR +14 (14)
Enhanced CON +14 (14)
Impervious TOU +10 (10)
superstrength +3 (6)

costs
abilities 28 + combat 32 + saves 7 + skills 18/72 + feats 21 + powers 44 = 150 pts

:arrow: Coming about after a few rounds of Marvel: Ultimate alliance, Cage uses a fair chunk of my earlier Casey Jones as a basis, before i started customization and giving luke his signature powers. and, because Cage made his start as a detective, i gave him some investigate
Last edited by Kreuzritter on Sun May 20, 2007 1:39 pm, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Thu Jan 04, 2007 6:02 pm

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Trogdor!
Trogdor!
Trogdor was a man
I mean, he was a dragon man
Or maybe he was just a dragon
But he was still Trogdor!
Trogdor!
Burninating the countryside,
Burninating the peasants
Burninating all the peoples
And their thatched-roof cottages!
Thatched-roof cottages!
And the Trogdor comes in the night...


TROGDOR, THE BURNiNATOR

PL: 20 (300)

abilities: (42)
STR 50 DEX 12 CON 50 INT 10 WIS 16 CHA 24

Combat: (48)
+5 init, +0 ATK, +0 DEF (+0 flat-footed)
+20/20 DMG (unarmed/BURNiNATiON!)

saves: (16)
TOU +20 FORT +20 REF +6 WILL +15

Skills (7/28)
diplomacy +6
intimidate +8
notice +6
sense motive +8

feats (3)
fearless, startle, improved initiative

Powers (185)
Blast "BURNiNATiON!" +20 (feat: reverse progression 2, extra: area-burst +1) (52)
flight +5 (10)
growth +20 (feat: innate, extra: continuous +1, flaw: permanent -1) (31)
immunity +89 (age, poison, life support, all damage) (89)

costs
abilities 42 + combat 48 + saves 17 + skills 7/28 + feats 3 + powers 185 = 300 pts

:arrow: the Homestar runner Icon turned meme, TROGDOR! is set to BURNiNATE the entire contryside once played. and for the brave and rather Dashing PCs, Please note that TROGDOR! is kind of Indestructible. yeah, he can't be killed. but, in honor of the PCs coming closer than anybody else to killing him, I'm sure TROGDOR! will find it an honour and a privelege to BURNiNATE you.
Last edited by Kreuzritter on Sun May 20, 2007 1:39 pm, edited 1 time in total.
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Post by Kreuzritter » Thu Jan 04, 2007 9:37 pm

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Invinci-Bhuddha

PL: 10 (150)

abilities: (6)
STR 10 DEX 10 CON 10 INT 10 WIS 10 CHA 16

Combat: (0)
+4 init, +0 ATK, +0 DEF (+ dodge, + flat-footed)
+0 DMG ()

saves: (45)
TOU +20 FORT +15 REF +15 WILL +15

Skills (9/36)
diplomacy +15
notice +6
sense motive +15

feats (4)
fascinate (diplomacy), fearless, improved initiative, ultimate diplomacy

Powers (87)
Protection +20 (extra: impervious +1) (40)
Impervious saves +45 (FORT, REF, WILL) (45)
flight +1 (2)

tradeoff
+10 TOU/-10 DEF

complications
honor (complete pacifist)
responsibility (spread enlightenment)

costs
abilities 6 + saves 45 + skills 9/36 + feats 4 + powers 87 = 150 pts

:arrow: Invinci-buddha's main selling point, obviously, is that you can't hurt him. at all (at least, not with anything under a +16 save). so, rather than go for combat, i took this as the ideal power for the ultimate diplomat. Ultrabhudda doesn't start fights, rather, he ends them through well thought out argument and reasoning, helping even the most violent reprobate find inner peace and enlightenment
Last edited by Kreuzritter on Sun May 20, 2007 1:38 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Thu Jan 04, 2007 9:50 pm

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Trogador

PL: 20 (300)

abilities: (36)
STR 34 DEX 16 CON 34 INT 10 WIS 16 CHA 10

Combat: (40)
+8 init, +8 ATK, +8 DEF (+4 flat-footed)
+20/20 DMG (unarmed/BURNiNATiON!)

saves: (6)
TOU +12 FORT +12 REF +6 WILL +6

Skills (8/32)
intimidate +8
notice +6
search +6
sense motive +6
survival +6

feats (13)
assessment, diehard, fast overrun, fearless, improved overrun, move-by action, improved initiative, power attack, uncanny dodge, startle, takedown attack

Powers (56)
Blast "BURNiNATiON!" +12 (24)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
impervious TOU +7 (7)

Drawbacks (-8)
One arm (-4)
mute (-4)

costs
abilities 36 + combat 40 + saves 6 + skills 9/28 + feats 12 + powers 56 = 150 pts

:arrow: Trogdor's 20X6 counterpart, Trogador is m0delled more towards the first trogdor game, but still makes a good menace u jour
Last edited by Kreuzritter on Sun May 20, 2007 1:35 pm, edited 1 time in total.
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