Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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The Stray
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Re: 822

Post by The Stray » Fri Jan 05, 2007 2:16 am

Kreuzritter wrote:Image

Trogdor!
Trogdor!
Trogdor was a man
I mean, he was a dragon man
Or maybe he was just a dragon
But he was still Trogdor!
Trogdor!
Burninating the countryside,
Burninating the peasants
Burninating all the peoples
And their thatched-roof cottages!
Thatched-roof cottages!
And the Trogdor comes in the night...


TROGDOR, THE BURNiNATOR

PL: 20 (300)

abilities: (42)
STR 50 DEX 12 CON 50 INT 10 WIS 16 CHA 24

Combat: (48)
+5 init, +0 ATK, +0 DEF (+0 flat-footed)
+20/20 DMG (unarmed/BURNiNATiON!)

saves: (16)
TOU +20 FORT +20 REF +6 WILL +15

Skills (7/28)
diplomacy +6
intimidate +8
notice +6
sense motive +8

feats (3)
fearless, startle, improved initiative

Powers (185)
Blast "BURNiNATiON!" +20 (feat: reverse progression 2, extra: area-burst +1) (52)
flight +5 (10)
growth +20 (feat: innate, extra: continuous +1, flaw: permanent -1) (31)
immunity +89 (age, poison, life support, all damage) (89)

costs
abilities 42 + combat 48 + saves 17 + skills 7/28 + feats 3 + powers 185 = 300 pts

:arrow: the Homestar runner Icon turned meme, TROGDOR! is set to BURNiNATE the entire contryside once played. and for the brave and rather Dashing PCs, Please note that TROGDOR! is kind of Indestructible. yeah, he can't be killed. but, in honor of the PCs coming closer than anybody else to killing him, I'm sure TROGDOR! will find it an honour and a privelege to BURNiNATE you.
RIGHT ON! And the DRAGON comes in the NIIIIIIIIIIIIIIIGHT!
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

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Loki Odinstorm
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Post by Loki Odinstorm » Fri Jan 05, 2007 3:11 am

Hey Kreuz, as long as you're statting up internet celebrities and memes (again), any chance we could see an incarnation of Mr Rogers that reflects his victory in the Ultimate Showdown of Ultimate Destiny? You've already got Norris and Lincoln covered, so ;)
Cryptic wrote:When the men that make the rules make bad rules, it's time to get new men.

I am Scissors. Paper is fine. Nerf rock.
http://www.thesuperheroquiz.com/result. ... &j=35&k=30

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Post by Kreuzritter » Fri Jan 05, 2007 7:38 am

i'll pass on that one
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Libra
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Post by Libra » Fri Jan 05, 2007 11:11 am

Good work Kreuz, keep it up.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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Re: 624

Post by Kreuzritter » Fri Jan 05, 2007 4:15 pm

Kreuzritter wrote:Image

Validus

PL: 10 (150)

abilities: (20)
STR 42 DEX 10 CON 34 INT 4 WIS 10 CHA 4

Combat: (32)
+1 init, +4 ATK, +4 DEF (-4 size +2 flat-footed)
+16/8 DMG (unarmed/mental blast)

saves: (8)
TOU +12 FORT +12 REF +3 WILL +9/5

Skills (4/16)
climb +6
intimidate +8
notice +6
sense motive +4

feats (6)
all-out attack, improved overrun, fearless, improved grapple, improved pin, power attack

Powers (84)
growth +12 (feat: innate, extra: continuous +1flaw: permanent -1) (37)
impervious TOU +9 (9)
mental blast +9 (36)
mind sheild +4 (4)
superstrength +5 (10)

drawback (-4)
disability (mute) (-4)

costs
abilities 20 + combat 32 + saves 8 + skills 4/16 + feats 6 + powers 84 - drawback 4 = 150 pts

:arrow: the first of the Fatal Five to go up, validus is in essence a much bigger hulk with a nasty little surprise tacked on to boot
the strongman of the fatal 5 gets his points rearranged to make him rules legal.
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Re: 632

Post by Kreuzritter » Fri Jan 05, 2007 4:21 pm

Kreuzritter wrote:Image

If you see me, please greet me with a hug... the pain will not last long, and you will help to maintain this one's being... nothing else could you do in this world that is so important.

Wyrm

PL: 10 (150)

abilities: (10)
STR 32 DEX 16 CON 32 INT 8 WIS 14 CHA 8

Combat: (36)
+3 init, +8 ATK, +8 DEF (-1 size, +4 flat-footed)
+10/6 +2 DMG (unarmed/bloodsuckers + sneak attack)

saves: (4)
TOU +10 FORT +10 REF +5 WILL +4

Skills (13/52)
intimidate +10
notice +6
search +8
sense motive +4
stealth +6
survival +8
swimming +10

feats (7)
all-out attack, chokehold, improved grab, improved grapple, improved pin, power attack, startle

Powers (83)
Drain CON "bloodsuckers" +6 (extra: vampiric +1, aura +1) (18)
enhanced STR +12 (12)
enhanced CON +16 (16)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
impervious TOU +5 (5)
regeneration +11 (rec. rate: b +1, u +1, i +2, s +2, d +3. res +3, feats: persistent, regrowth) (14)
swimming +3 (3)
superstrength +1 (2)

drawback (-3)
vulnerable: Fire (common, major) (-3)

costs
abilities 10 + combat 36 + saves 4 + skills 13/52 + feats 7 + powers 83 - drawback 3 = 150 pts

:arrow: yet another foe of the teenaged mutant ninja turtles, wyrm has been around for a while, but i held off on posting him until I could differ him from bloodsucker. I guess being bigger and meaner will have to do for this planarian worm
another updated giant
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827

Post by Kreuzritter » Fri Jan 05, 2007 9:22 pm

Image

DAhahhaaha, hahahhahahahahahahahahha, dahhahahaha, hahhaahahahahahahah, hahaha yahhahaha, yahaha, hahaha, hayahahahahahahah!!!!!

Pierrot Le Fou

An insane Killer, Pierrot's madness is the result and complement to the array of superhuman abilities imbued in him by illegal and inhumane experiments, such that his mind has regressed to a childlike state. left with nothing but an insatiable urge to kill, mad pierrot has become a terrifying legend as a hitman and pitiless yet sharp-dressed killing machine.

PL: 10 (150)

abilities: (-4)
STR 20 DEX 30 CON 20 INT 6 WIS 10 CHA 10

Combat: (36)
+14 init, +10 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+5/5 DMG (unarmed/cane-gun)

saves: (3)
TOU +7 FORT +7 REF +10 WILL +3

Skills (10/40)
acrobatics +10
intimidate +10
notice +6
search +4
sense motive +10

feats (20)
accurate attack, acrobatic bluff, all-out attack, diehard, dodge 5, accurate attack, evasion, improved initative, improved overrun, improved trip, improved throw, move-by action, power attack, quick draw, startle, uncanny dodge

Powers (85)
device: Cane-gun +3 (9)
- Blast +5 (extra: autofire +1) [15]
enhanced STR +10 (10)
enhanced DEX +20 (20)
enhanced CON +10 (10)
deflect +10 (fast projectiles, extras: action +2) (30)
protection +2 (2)
flight +2 (4)

costs
abilities -4 + combat 36 + saves 3 + skills 10/40 + feats 20 + powers 85 = 150 pts

Design Notes: Pierrot was a real pain to make. especially when it came to rsisting bluffs/intimidates. that is, until i realized he had a rock bottom will save, and thus could daw points from that to fuel sense motive. and while i wanted pierrot to have an automatic deflect, with his initiative and uncanny dodge, he's proofed against most forms of surprise attack. similarly, while I didn't get Pierrot's arsenal, i did get his trusty can gun out there for y'all (gm's however, feel free to fiat whatever weapons peirrot needs, with a preference for shotguns and grenade launchers)

Tactics: in his lower-PL home setting, Pierrot is more or less death incarnate, no-selling gufire and evading explosions like the lunatic clown he is. thus, he can afford such theatrics as floating down from the shadows, merilly bouncing towars his enemies, before filling them with lead from his cane-gun. and if somebody manages to actually survive the encounter, Pierrot will decide they're his new best freind and thus he'll try to 'play' with them as often and dramaticly as possible.
Last edited by Kreuzritter on Sun May 20, 2007 1:33 pm, edited 1 time in total.
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Post by The Stray » Fri Jan 05, 2007 9:52 pm

rock on. Mad Pierrot was one of my favorive Cowboy BeBob villains.
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

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Kreuzritter
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828

Post by Kreuzritter » Sat Jan 06, 2007 9:00 am

Image

"I didn't even work up a sweat."

Brocken

PL: 10 (150)

abilities: (4)
STR 30/10 DEX 14 CON n/a INT 12 WIS 14 CHA 14

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed/stun/trip/blast)

saves: (7)
TOU +10 FORT n/a REF +6 WILL +5

Skills (10/40)
bluff +4
gather info +6
Climb +6
intimidate +6
knowledge: tactics +6
notice +6
sense motive +6

feats (22)
assessment, attack focus: melee 2, diehard, dodge 2, fearless, fighting style: military technique 12 (all-out attack, chokehold, defensive attack, elusive target, improved block, improved grapple, improved grab, improved disarm, improved pin, improved overrun, power attack, takedown attack), improved initiative, uncanny dodge, well-informed

Powers (75)
Blast "German missile" +10 (23)
- enhanced STR +20 [20]
- Stun "spark thunder" +10 [20]
- Trip "Hurricane arm" +10 (extra: knockback +1, extra: area-cone +1, flaw: range -1) [20]
elongation +6 (6)
flight +3 (6)
immunity +30 (fort) (30)
protection +10 (10)

costs
abilities 4 + combat 32 + saves 7 + skills 10/40 + feats 22 + powers 75 = 150 pts

:arrow: Brocken came out very nicely, considering he's got to mix elements of M-Bison, dhalsim, plus being a full conversion cyborg.
Last edited by Kreuzritter on Sun May 20, 2007 1:32 pm, edited 1 time in total.
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Post by Kreuzritter » Sat Jan 06, 2007 9:48 am

Image

"I must spread the word of Love to all the world!"

Rasputin

PL: 10 (150)

abilities: (52)
STR 10 DEX 18 CON 30 INT 16 WIS 18 CHA 20

Combat: (32)
+8 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/12/8/12/12/12/10/8 DMG (unarmed/fire/thunder/ice/axle/smash/shrink/garden)

saves: (5)
TOU +10 FORT +10 REF +7 WILL +7

Skills (20/80)
Bluff +8
concentration +8
diplomacy +12
knowledge: arcane lore +10
knowledge: theology/philosophy +8
medicine +8
notice +6
sense motive +12
sleight of hand +8

feats (11)
accurate attack, assessment, diehard, dodge 2, evasion, fascinate: diplomacy, improved initiative, ritualist, master plan, power attack

Powers (30)
Magic +10 (30)
- Blast "Fire ball" +12 [24]
- Stun "thunder ball" +8 [24]
- Snare "Ice Ball" +12 [24]
- Strike "Axle spin" +12 (extra: autofire +1) [24]
- Strike "smashing hand" +12 [12]
- Shrinking +10 (extra: attack +0) [10]
- Snare "The Secret Garden" +8 (extras: engulf +0, constricting +1) [24]

tradeoff
+2 DMG/-2 ATK

costs
abilities 52 + combat 32 + saves 5 + skills 20/80 + feats 11 + powers 30 = 150 pts

:arrow: another world hero, Rasputin draws heavily from his namesake, right down to eing nigh impossible to kill. while his powers are pretty straight forward, Secret Garden, well, it's... uh.. unique, i'll give it that.
Last edited by Kreuzritter on Sun May 20, 2007 1:31 pm, edited 1 time in total.
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Post by Kreuzritter » Sat Jan 06, 2007 10:10 am

Image

Neo-Dio

PL: 10 (150)

abilities: (64)
STR 30 DEX 30 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+18 init, +8/4 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10/12 (unarmed/arm blades)

saves: (4)
TOU +10 FORT +10 REF +10 WILL +6

Skills (12/48)
acrobatics +10
bluff +4
climb +6
intimidate +10
notice +6
search +6
sense motive +6

feats (17)
acrobatic bluff, all-out attack, attack focus: melee 4, diehard, elusive target, evasion, dodge focus 2, fearless, move-by action, power attack, startle, uncanny dodge, takedown attack 2

Powers (28)
extra attack +1 (5)
Strike +2 (feat: mighty, improved critical) (4)
impervious TOU +5 (6)
- AP: insubstantial +1 [5]
immunity +1 (age) (1)
leaping +2 (2)
superspeed +2 (feat: rapid attack) (10)

costs
abilities 64 + combat 24 + saves 4 + skills 12/48 + feats 16 + powers 30 = 150 pts

:arrow: End boss of World Heroes, Neo-Dio is an alien variant on the savage man-beast, rushing in and laying down the hurt as viciously as it can. and with rapid attack, takedown attack and an extra attack, it can inded do just that
Last edited by Kreuzritter on Sun May 20, 2007 1:30 pm, edited 1 time in total.
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Post by Kreuzritter » Sat Jan 06, 2007 10:42 am

Image

Death to the Skrull!

Titannus

PL: 10 (150)

abilities: (-2)
STR 40 DEX 12 CON 40 INT 10 WIS 12 CHA 8

Combat: (20)
+5 init, +5 ATK, +5 DEF (+2 flat-footed)
+15/14 DMG (unarmed/blast)

saves: (10)
TOU +15 FORT +15 REF +6 WILL +6

Skills (10/40)
bluff +6
computers +4
knowledge: technology +6
notice +6
pilot +6
search +6
sense motive +6

feats (6)
assessment, all-out attack, diehard, fearless, improved intiative, takedown attack

Powers (102)
enhanced STR +30 (feat: dynamic) (32)
- DAP: blast +14 [30]
ehanced CON +30 (30)
flight +5 (10)
immunity +1 (age) (1)
impervious TOU +9 (9)
Regeneration +6 (b +1, u+1, i +1, s +1, d +1, r. +1, feats: persistant, regrowth) (8)
superstrength +6 (12)

costs
abilities 2 + combat 20 + saves 10 + skills 10/40 + feats 6 + powers 102 = 150 pts

:arrow: From the recent series of Marvel Team-Up, Titannus is more or less power incarnate, and, now that I think about it, will likely mean an update for the hulk
Last edited by Kreuzritter on Sun May 20, 2007 1:29 pm, edited 1 time in total.
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Post by Kreuzritter » Sat Jan 06, 2007 6:18 pm

Image

Magdelene

PL: 10 (140)

abilities: (16)
STR 24 DEX 24 CON 24 INT 10 WIS 14 CHA 10

Combat: (32)
+11 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10 DMG (unarmed/power lance)

saves: (10)
TOU +10/7 FORT +10 REF +10 WILL +6

Skills (14/56)
acrobatics +8
climb +6
bluff +4
intimidate +8
knowledge: tactics +6
notice +8
search +6
sense motive +6
stealth +4

feats (25)
accurate attack, assessment, acrobatic bluff, attack focus: melee 2, all out attack, defensive attack, defensive roll 3, diehard, dodge 2, elusive target, evasion, fearless, improved initiative, improved trip, improved block, move-by action, power attack, startle, takedown attack 2, uncanny dodge

Powers (43)
enhanced STR +10 (10)
enhanced DEX +10 (10)
enhanced CON +10 (10)
Device: Power Lance +7 (21)
- Blast +10 (feats: accurate, improved critical, extra: penetrating +1) [34]
- AP: Strike +3 (feat: mighty, extend reach) {5}
- AP: Teleport +10 (extra: portal +1) {30}
Device: armor +1 (4)
- Impervious TOU +5 [5]
superstrength +4 (8)

costs
abilities 16 + combat 32 + saves 10 + skills 14/56 + feats 25 + powers 43 = 150 pts

:arrow: From the iron age of the avengers, magdelene is more or less a big barda knockoffwhat with the beam firing melee weapon, portal creation and big hair.
Last edited by Kreuzritter on Sun May 20, 2007 1:27 pm, edited 1 time in total.
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Post by Kreuzritter » Sat Jan 06, 2007 7:49 pm

Image

Proctor

PL: 10 (150)

abilities: (24)
STR 24 DEX 24 CON 24 INT 18 WIS 14 CHA 10

Combat: (24)
+7 init, +10/10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+7/10/10 DMG (unarmed/blast/ebony blade)

saves: (4)
TOU +10/7 FORT +7 REF +7 WILL +6

Skills (11/44)
craft: electronic +6
intimidate +8
knowledge: physical sciences +8
knowledge: technology +8
notice +6
sense motive +8

feats (19)
assessment, attack spec: sword 2, diehard, dodge 4, equipment 4, fighting style: duellist 7 (accurate attack, defensive attack, improved block, master plan, power attack, startle, takedown attack), uncanny dodge

Powers (67)
device: Ebony Blade +3 (9)
- Strike +3 (feat: mighty pen 7, improved critical 2, extra: penetrating +1) [15]
enhanced STR +10 (10)
enhanced DEX +10 (10)
enhanced CON +10 (10)
Pain +6 (28)
- AP: blast +10 (feat: accurate 2) [22]
- AP: mind control +6 (extra: conscious +1) [24]
- AP: teleport +6 (feat: accurate +1) [24]
- AP: telekinesis +5 (extra: perception +1) [15]

equipment
armored costume +3 [3]
headquarters: montain stronghold (size: huge, TOU 15, features: communications, computer, defense system, holding cells, hangar, isolated, laboratory, library, living space, power system, security system, workshop) [17]


costs
abilities 24 + combat 24 + saves 4 + skills 11/44 + feats 19 + powers 67 = 150 pts

:arrow: yes, Proctor, iron age foe of the avengers
Last edited by Kreuzritter on Sun May 20, 2007 1:26 pm, edited 1 time in total.
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Post by Kreuzritter » Sat Jan 06, 2007 9:41 pm

Image

"Time to go hero!"

Ben 10

PL: 10 (150)

abilities: (6)
STR 8 DEX 12 CON 10 INT 10 WIS 12 CHA 14

Combat: (16)
+5 init, +4 ATK, +4 DEF (+2 flat-footed)
-2/? DMG (unarmed/shapeshift)

saves: (13)
TOU +2/0 FORT +3 REF +6 WILL +6

Skills (7/24)
bluff +6
climb +2
knowledge: pop culture +4
notice +4
search +2
sense motive +4
stealth +2

feats (12)
beginner's luck, defensive attack, defensive roll 2, evasion, improved defense, improved initiative, luck 2, move by action, taunt, ultimate taunt

Powers (108)
Shapeshift "The Omnitrix" +18 (extra: duration +1, flaw: action -2, uncontrolled -1) (108)

drawbacks: (-12)
involuntary transformation (very common, major) (5)
normal identity (-4)
one way transformation (-3)

complications
enemy (Vilgax, Kevin 11, Dr. Animo)
honor
prejudice (kid)
responsibility (Grampa Max, Gwen [cousin], protect the little guy)
rivalry (Lucky Girl)
secret (The Omnitrix)

costs
abilities 6 + combat 16 + saves 13 + skills 7/24 + feats 12 + powers 108 - drawbacks 12 = 150 pts

:arrow: the modern update to Dial H for Hero finally makes his debut here at Kreuzritter conversions, extrapolated from my earlier Ben 10,000 build

:arrow: for the record, this is ben circa season 3now fully aware that those first 10 aliens are just the tip of the iceberg, but with little idea on how to get them.

:arrow: now, while past builds have gone with alternate form, the above method i used is more or less how the Omnitrix works. shapeshift to buy a potential f 10,000 alternate forms in one go at low low prices, one-way transformation for the timer, continuous so that the alien form stays even if ben's kayoed, while uncontrolled covers the omnitrix's tendency to give ben the 'wrong' form. but most of the time, the omnitrix will give ben the alien he wants. similarly, one way transformation explains why ben can't morph on the fly.

:arrow: i probably gave ben too many ranks of shaeshift, but due to the wording of the power, I wasn't too sure how it would affect tradeoffs otherwise (as i'm pretty sure all the forms will have some tradeoff somewhere)

:arrow: yes, this does mean that there will be at least 12 templates coming down the line (eventually), and that GM's should be ready to draw up a few more for those forms ben isn't even aware of yet. but, as a guideline, the omnitrix forms are all built as archetypal specialists, as demonstrated in the original 10

heatblast: ranged offense
wildmutt: wilderness/tracker
diamondhead: defense
XLR8: speed
greymatter: problem solver
fourarms: brute strength
Stinkfly: flight
ripjaws: underwater
upgrade: gadgeteer
ghostfreaK: stealth

in other words, whatever form you devise should be built around a narrow feild of expertise, not unlike the roster of G.I. Joe or the legion of superheros, and a form that "does it all" should be avoided at all costs. oh, and be sure to buy weaknesses for that form as well.

:arrow: Okay, an update's made, screwing with the build in order to max out the shapeshift, giving ben 70 points to make his template. it was originally down at 12 because i misread the power and thought it gave 15 points to play with. i also added involuntary transformation so that ben reverts to normal (which, surprise, counts towards one-way transformation, throwing in the recharge time)

:arrow: i've got one other idea for ben, but it'll require another update due to the math involved... and now it's included, giving ben a whopping 90 points to buy the aliens he needs. i also upped the action to standard because ben does need to manually select the alien from the Omnitrix's database before activating, and since he can't change on the fly, free action's actually kinda wasted on him. he still keeps normal identity, due to the recharge period
Last edited by Kreuzritter on Sun May 20, 2007 1:20 pm, edited 3 times in total.
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