Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Character du jour: Jarod

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, M&M Line Developer, The Justice League

Postby Beleriphon » Wed Jan 03, 2007 12:37 pm

Image

"Yeah, I suppose I should return that X-Wing at some point"

Corran Horn

Power Level: 10 (168 power points)
Size: Medium
Abilities: STR 16(+3) DEX 14(+2) CON 16(+3) INT 16(+3) WIS 14(+2) CHA 16(+3)
Skills: Bluff 4 (+7), Gather Information 8 (+11), Intimidate 4 (+7), Investigate 4 (+7), Notice 4 (+6), Pilot 6 (+8.), Profession (Police Officer) 4 (+6), Sense Motive 6 (+8.)
Feats: Accurate Attack, All-out Attack, Attack Focus (Ranged) 5, Attack Specialization (Lightsabre), Contacts, Defensive Roll 5, Dodge Focus 5, Equipment 2, Precise Shot, Trance
Powers: Device (easy to lose) 4, Illusion (All Senses) 10 (PF: Dynamic Power, Selective; DAP: Deflect (Ranged) 7 [E:Action (Standard->Reaction), Redirection, Reflection; F:Limited (Can only redirect blaster bolts), Limited (Must wield lightsabre)]; AP: Leaping 2 (F:Tiring), Mind Control 10 (PF:Subtle (Unnoticeable)), Telekinesis 10 (F:Tiring), Telepathy 10)
Combat: Attack +5 Defense 20 (Flat-footed: 12) Initiative +2
Grapple: +8 (Attack - +5,Strength - +3,Size - +0)
Saves: Toughness +3 Fortitude +10 Reflex +9 Willpower +11
Lifting: 230 lb.
Devices:
Lightsabre (Easy to Lose): Corrosion 8, Enhanced Feats [(Improved Block, Improved Critical (Lightsabre), Improved Sunder, Weapon Break), E: Linked to Corrosion]
Equipment (10 points):
Blaster Pistol (10)
Complications:
Responsibility (Family), Loyalty (Rogue Squadron), Loyal (Jan Larso)

Cost Summary:
Ability 32 + Skills 10 (40 Ranks) + Feats 23 + Powers 60 + Combat 20 + Saves 23 = 168

:arrow: Corran is a former is a former security officer (read police officer) from Corellia turn Jedi. This is a pretty good representation of Corran shortly after his almost complete training. At his best he's a PL 10 character, although later in life he should certianly add of beef up his skills, feats and other powers. Even in late EU he'd still be PL 10, although probably looking at having over 200pp used on traits. This is different then how I envision a Jedi like Luke progressing. Luke gets progressively more powerful with the abilities that he already has, occasionally adding a new trick to his repetoire, while Corran never becomes significantly more powerful but he does have a much broader set of abilities to draw on.

:arrow: 01/04 - Edt: corrected Corran's powers. I'd had him and Kyle confused. Corran has virtually no talent with moving objects through the Force, but he is a tremendous amount of natural talent at misdirection and illusions. While TK is certainly within his grasp (grasp! puntastic!) it tiring. In fact this is what caused his grandfather's death, he fatigued himself trying to retreive his lightsabre during a fight with a Dark Jedi. Oh, and just to be clear the Corellian Jedi, like all Corellians who act exactly like Han BTW, tell the Jedi order to get stuffed thus they would get married.
Last edited by Beleriphon on Fri Jul 20, 2007 12:14 pm, edited 7 times in total.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Cyrith » Wed Jan 03, 2007 1:00 pm

Beleriphon wrote:Image
"The reference is to me, the guy with the glowing stick, not my handy robot thingy"

Corran Horn

Power Level: 10 (155 power points)
Size: Medium
Abilities: STR 16(+3) DEX 14(+2) CON 16(+3) INT 16(+3) WIS 14(+2) CHA 16(+3)
Skills: Bluff 4 (+7), Gather Information 8 (+11), Intimidate 4 (+7), Investigate 4 (+7), Notice 4 (+6), Pilot 6 (+8.), Profession (Police Officer) 4 (+6), Sense Motive 6 (+8.)
Feats: Accurate Attack, All-out Attack, Attack Focus (Ranged) 5, Attack Specialization (Lightsabre), Contacts, Defensive Roll 5, Dodge Focus 5, Equipment 2, Precise Shot, Trance
Powers: Device (easy to lose) 4, Telekinesis 10 (E:Perception; PF: Dynamic; DAP: Deflect (Ranged) 6 (E:Action (Standard->Reaction)(5),Redirection(5),Reflection(5); F:Limited (Can only redirect blaster bolts)(5),Limited (Must wield lightsabre)(5)); AP: Mind Control 8, Telepathy 8)
Combat: Attack +5 Defense 20 (Flat-footed: 12) Initiative +2
Grapple: +8 (Attack - +5,Strength - +3,Size - +0)
Saves: Toughness +3 Fortitude +10 Reflex +9 Willpower +11
Lifting: 230 lb.
Devices:
Lightsabre (Easy to Lose): Corrosion 8
Equipment (10 points):
Blaster Pistol (10)
Complications:
Responsibility (Family)

Cost Summary:
Ability 32 + Skills 10 (40 Ranks) + Feats 23 + Powers 47 + Combat 20 + Saves 23 = 155

:arrow: Corran is a former is a former security officer (read police officer) from Corellia turn Jedi. This is a pretty good representation of Corran shortly after his almost complete training. At his best he's a PL 10 character, although later in life he should certianly add of beef up his skills, feats and other powers. Even in late EU he'd still be PL 10, although probably looking at having over 200pp used on traits. This is different then how I envision a Jedi like Luke progressing. Luke gets progressively more powerful with the abilities that he already has, occasionally adding a new trick to his repetoire, while Corran never becomes significantly more powerful but he does have a much broader set of abilities to draw on.


Cool Coran build. I Assume family reflects Mirax as well? If I can make one suggestion, add Loyal(Jan Larso) and Loyalty(Rouge Squadron). And possibly give him enough equipment for his X-Wing, as if I remember correctly, he owns his. I'm an X-Wing buff.
Maturity is knowing you were an idiot in the past. wisdom is knowing you'll be an idiot in the future. Common sense is trying not to be an idiot right now.

Cyrith's Semi-Originals.
http://www.atomicthinktank.com/viewtopic.php?t=19211
User avatar
Cyrith
Sidekick
Sidekick
 
Posts: 375
Joined: Tue Aug 15, 2006 2:50 pm
Location: Lewes ,Delaware

Postby Beleriphon » Wed Jan 03, 2007 1:12 pm

Image
"Concentration, focus, long-term thinking--those are the qualities that seperate a warrior from a mere flailing fighter."

Grand Admiral Thrawn

Power Level: 7 (105 power points)
Abilities: STR 10(+0) DEX 10(+0) CON 14(+2) INT 26(+8.) WIS 17(+3) CHA 22(+6)
Size: Medium
Skills: Computers 4 (+12), Gather Information 8 (+14), Knowledge (Art) 12 (+20), Knowledge (Behavorial Sciences) 6 (+14), Knowledge (Civics) 6 (+14), Knowledge (Current Events) 8 (+16), Knowledge (History) 8 (+16), Knowledge (Life Sciences) 4 (+12), Knowledge (Physical Sciences) 4 (+12), Knowledge (Tactics) 12 (+20), Knowledge (Technology) 4 (+12), Profession (Military Officer) 4 (+7), Sense Motive 12 (+15)
Feats: Assessment, Benefit (Security Clearance), Benefit (Status), Eidetic Memory, Fearless, Inspire 3, Leadership, Master Plan, Ultimate Effort (Skill (Knowledge (Tactics))), Well-Informed
Combat: Attack +3 Defense 13 (Flat-footed: 11) Initiative +0
Grapple: +3 (Attack - +3,Strength - +0,Size - +0)
Saves: Toughness +2 Fortitude +8 Reflex +6 Willpower +10
Lifting: 100 lb.
Complications:
Fame (Only non-human Grand Admiral), Obsession (Defeating the Rebels)

Cost Summary:
Ability 39 + Skills 23 (92 Ranks) + Feats 12 + Powers 0 + Combat 12 + Saves 19 = 105 / 105

:arrow: Possibly one of the most dangerous opponents that Luke and the gang have ever faced. A military genius Thrawn should played thinking ten steps ahead of everybody else, including his own crew. That being said he isn't so egotistical to not take the advice of this crew when they have a good idea. Beyond just having an intellect that would put Reed Richards to shame Thrawn is also and information junkie. He gathers and much information as possible and then uses that to formulate his master plans. In no situation should Thrawn be without a master plan, and his knowledge tactics should be more than high enough to let work his way out if his plan is disrupted for any reason.
:arrow: Edit: Thought that I'd add I see Liam Neeson with blue skin when reading the Thrawn trilogy. Not sure why, but thats the person I get when picturing Thrawn. Just tossing that out there. Too bad he's alrady done Star Wars. :wink:
Last edited by Beleriphon on Thu Jan 04, 2007 3:19 pm, edited 1 time in total.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Beleriphon » Wed Jan 03, 2007 1:15 pm

Cyrith wrote:
Cool Coran build. I Assume family reflects Mirax as well? If I can make one suggestion, add Loyal(Jan Larso) and Loyalty(Rouge Squadron). And possibly give him enough equipment for his X-Wing, as if I remember correctly, he owns his. I'm an X-Wing buff.


Thank you, and yes Family would be his family in particular. I think a Loyal would be quite effect there as well. As for equipment technically CorSec owns that X-Wing. Corran just borrowing it, for an extended period without CorSec's permission. ;)

I was thinking about that, but first I need to stat up a generic X-Wing first. It probably going to require at least 10 more points in equipment for him to own the thing.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Beleriphon » Wed Jan 03, 2007 2:25 pm

Image
""Ugh! Of course, it has to be a garbage pit, doesn't it? Well, let's go…no one ever said being a Jedi was glamorous."

Kyle Katarn

Power Level: 10 (169 power points)
Abilities: STR 16(+3) DEX 15(+2) CON 16(+3) INT 15(+2) WIS 16(+3) CHA 17(+3)
Size: Medium
Skills: Acrobatics 8 (+11), Intimidate 6 (+9), Notice 8 (+11), Pilot 6 (+9), Sense Motive 8 (+11)
Feats: Acrobatic Bluff, All-out Attack, Attack Focus (Ranged) 4, Attack Specialization (Lightsabre) 2, Dodge Focus 3, Equipment 12, Evasion, Move-by Action, Power Attack, Quick Draw, Sneak Attack 2, Takedown Attack
Powers: Device (easy to lose) 4, Device (hard to lose) 1, Telekinesis 12 (E:Perception; PF: Dynamic Power; DAP:Deflect (Ranged) 7 (E:Action (Standard->Reaction), Redirection, Reflection; F:Limited (Can only redirect blaster bolts),Limited (Must wield lightsabre)); AP: Leaping 3, Mind Control 10, Telepathy 10)
Combat: Attack +6 Defense 18 (Flat-footed: 12) Initiative +3
Grapple: +9 (Attack - +6,Strength - +3,Size - +0)
Saves: Toughness +3 (+12) Fortitude +8 Reflex +10 Willpower +6
Lifting: 230 lb.
Devices:
Lightsabre (Easy to Lose): Corrosion 7, Enhanced Feats [(Improved Block, Improved Critical (Lightsabre), Improved Sunder, Weapon Break), Linked to Corrosion]
Personal Energy Shield (Hard to Lose): Force Field 10 (F:Ablative)
Equipment (60 points):
Blaster Pistol (10), Space Fighter (49), Commlink (1)

Cost Summary:
Ability 35 + Skills 9 (36 Ranks) + Feats 30 + Powers 58 + Combat 22 + Saves 15 = 169 / 150

:arrow: Kyle Katarn is a formidable combatant. He does maxiumum damage when attacking from suprise, but even without that he can manipulate his caps with ease.
:arrow: While this is largely a book version of Kyle there are few nods to his origins as a video game character. The first is his Rank 3 Leap, the second is the force field. No other character in Star Wars has ever used one, but I thought that since it was so iconically associated with Kyle in the game he deserved to have one in his build.
:arrow: According to to the literature Kyle is much better on the misdirection aspects of using the Force as opposed to direct manipulation of objects. Thus his base power is Illusion and has TK as tiring. :roll:

:arrow: EDIT: BUH, me no like reading source material! Soy Kyle has normal Force usage. Its Corran that has the whole can't TK thing. So they get switched! As a bonus he comes out 5 points cheaper. Woohoo!
Last edited by Beleriphon on Thu Jan 04, 2007 2:42 pm, edited 1 time in total.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Dreaming Psion » Wed Jan 03, 2007 3:09 pm

Beleriphon wrote:Image

"Bwoop-dee-woop-woooo"

R2-D2 "Artoo"

Power Level: 7 (105 power points)
*Abilities: STR 10(+0) DEX 18(+4) CON --(--) INT 16(+3) WIS 15(+2) CHA 14(+2)
Size: Small
Skills: Computers 8 (+11), Craft (Electronic) 6 (+9), Craft (Mechanical) 6 (+9), Craft (Structural) 6 (+9), Disable Device 8 (+11), Drive 6 (+10), Notice 6 (+8.), Pilot 4 (+8.), Search 8 (+11), Stealth 4 (+12)
Feats: Attack Focus (Melee), Attack Specialization (Arc welder), Improvised Tools, Luck, Sneak Attack 4, Ultimate Effort (Save (Toughness)), Well-Informed
Powers: Immunity 30 (Save Effect (Fortitude)), Protection 6, Shrinking 4 (E: Duration (Sustained->Continuous), Normal Strength; F: Permanent; PF: Innate), Strike 4 (AP: Datalink 1 (Normal touch) 1 (PF:Machine control)), Super-Senses 7 (Blindsight,Communication Link,Extended (Radio),Low-Light Vision)
Combat: Attack +2 Defense 14 (Flat-footed: 12) Initiative +4
Grapple: -3 (Attack - +1,Strength - +0,Size - -4)
Saves: Toughness +10(+4) Fortitude +0 Reflex +6 Willpower +10
Lifting: 100 lb.
* - includes bonuses from Shrinking
Complications:
Fame (Freaking R2-D2!), Responsibility (Luke Skywalker), Responsibility (C-3PO), Rivalry (C-3PO), Secret (Knows history of Skywalkers)
Drawbacks:
Disability (Can only speak Binary;Uncommon,Minor)

Cost Summary:
Ability -3 + Skills 16 (62 Ranks) + Feats 12 + Powers 57 + Combat 10 + Saves 14 - Drawbacks -1 = 105 / 105

:arrow: I think that basically encompasses Artoo. I was sorely tempted to give Artoo the no hands drawback, but he has enough tools and graspers that it wouldn't really count. I also wanted to give him the Sidekick feat so that I could make C-3PO his sidekick. I might still do that, but for now they're just an inseparable pair of wacky droids.


Awesome, I always was a R2D2 fan. You have the cost of the ability scores being -3, when I think you meant to list it as 13, and the Strike power might qualify for the Precise feat as it can be used as a tool. Otherwise, looks great.
User avatar
Dreaming Psion
Superhero
Superhero
 
Posts: 1974
Joined: Wed Mar 01, 2006 1:05 am

Postby Mike5000us » Wed Jan 03, 2007 3:24 pm

WOW AWESOME STAR WARS CHARACTERS!!!!!!!!!!!!!!!!!!!!!
"Ah man, I guess I'm just going to have to kill you now!"
User avatar
Mike5000us
Zealot
Zealot
 
Posts: 1021
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California

Postby Beleriphon » Wed Jan 03, 2007 3:35 pm

Beleriphon wrote:
"Bwoop-dee-woop-woooo"

R2-D2 "Artoo"

Power Level: 7 (105 power points)
*Abilities: STR 10(+0) DEX 18(+4) CON --(--) INT 16(+3) WIS 15(+2) CHA 14(+2)
Size: Small
Skills: Computers 8 (+11), Craft (Electronic) 6 (+9), Craft (Mechanical) 6 (+9), Craft (Structural) 6 (+9), Disable Device 8 (+11), Drive 6 (+10), Notice 6 (+8.), Pilot 4 (+8.), Search 8 (+11), Stealth 4 (+12)
Feats: Attack Focus (Melee), Attack Specialization (Arc welder), Improvised Tools, Luck, Sneak Attack 4, Ultimate Effort (Save (Toughness)), Well-Informed
Powers: Immunity 30 (Save Effect (Fortitude)), Protection 6, Shrinking 4 (E: Duration (Sustained->Continuous), Normal Strength; F: Permanent; PF: Innate), Strike 4 ({F: Precise; AP: Datalink 1 (Normal touch) 1 (PF:Machine control)), Super-Senses 7 (Blindsight,Communication Link,Extended (Radio),Low-Light Vision)
Combat: Attack +2 Defense 14 (Flat-footed: 12) Initiative +4
Grapple: -3 (Attack - +1,Strength - +0,Size - -4)
Saves: Toughness +10(+4) Fortitude +0 Reflex +6 Willpower +10
Lifting: 100 lb.
* - includes bonuses from Shrinking
Complications:
Fame (Freaking R2-D2!), Responsibility (Luke Skywalker), Responsibility (C-3PO), Rivalry (C-3PO), Secret (Knows history of Skywalkers)
Drawbacks:
Disability (Can only speak Binary;Uncommon,Minor)

Cost Summary:
Ability 13 + Skills 16 (62 Ranks) + Feats 12 + Powers 57 + Combat 10 + Saves 14 - Drawbacks -1 = 116

:arrow: I think that basically encompasses Artoo. I was sorely tempted to give Artoo the no hands drawback, but he has enough tools and graspers that it wouldn't really count. I also wanted to give him the Sidekick feat so that I could make C-3PO his sidekick. I might still do that, but for now they're just an inseparable pair of wacky droids.
:arrow: Added Precise to the Strike power, and corrected some math.


Updated!
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Beleriphon » Thu Jan 04, 2007 3:01 pm

Mike5000us wrote:WOW AWESOME STAR WARS CHARACTERS!!!!!!!!!!!!!!!!!!!!!


Wait till you see me stat up the Yuuzhan Vong. I have something really special intedend for the amphistaff. It will be right nasty. Nasty I say! Bwahahahahaha!

(Me thinks that my predisposition for breaking into manical laughter is what has garnered be a villain roll in the Atomic Think Tank Crisis)

Oh and I updated Kyle Katarn and Corran Horn. Their powers have been swapped since I had the two of them confused to start with.
Last edited by Beleriphon on Fri Jan 05, 2007 3:30 pm, edited 1 time in total.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Minister » Fri Jan 05, 2007 11:08 am

Wooh! Thrawn!

Also other, lesser characters.
User avatar
Minister
Zealot
Zealot
 
Posts: 1099
Joined: Sun Jul 09, 2006 5:11 pm

Postby Libra » Fri Jan 05, 2007 11:10 am

Good stuff Beleriphon. Solid work all round.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19429
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Beleriphon » Thu Jan 11, 2007 5:59 pm

Image
"Yes sir"

Mega-Jeeves


PL: 7 (33 pp) Minion Rank 3
ABILITIES: STR: 30 (+10) DEX: 10 (+0) CON: NA INT: NA WIS: 10 (+0) CHA: NA
Size: Huge
SKILLS: Profession: Butler (+4)
FEATS: Accurate Attack, Teamwork 2
POWERS: *Gestalt 2 (PF: Progression 2), Blast 10 (E: Area (targeted cone); F: Action (full round), Range (Touch)), Super-sense 1 (Communication Link - Data network)
COMBAT: Attack 4 [Unarmed +10 (Bruise)] Defense 8 (8 flat-footed) Init 0
SAVES: Toughness 14 (14 flat-footed) Fortitude 0 Reflex 0 Will 0
DRAWBACKS: Power Loss( Loses gestalt if knocked back) -2

Abilities-10 + Skills 1 (4 ranks) + Feats 3 + Powers 15 + Combat 12 + Saves 14 – Drawbacks -2 = 33


:arrow: This is the minion that one of my players created for his character, or rather will be when he spends the points on minion. The creation of Mega-Jeeves started as bit of an in game joke. The character in question is a super-lucky rich guy. Has Benefit (Fabulous Wealth) and owns a robotics/electronics company. It starts out with him calling Jeeves up to do everything on his cell phone, from fetching food to driving the car, and Jeeves was always there no matter what. We joked that he never actually calls anybody, he just picks up his cell phone and tells Jeeves what to do. This evolved into the Jeeves being a robot connected to the cell phone/computer network at the character's estate. This eventually lead to Jeeves not being a single robot, but in point of fact many of the same model of robot butlers. So of course the character employs several of them at his home (using a construct version of the butler archetype), and we started joking that all the Jeeves' should form a single giant robot a la Voltron. We liked this. As such I give you Mega-Jeeves.
:arrow: Mega-Jeeves is best described as looking like a 1950s style giant comic book robot mixed with a bit of Mega-Maid. The idea is that he looks like a giant robot in a butler's uniform. Each individual Jeeves is clearly robotic but looks much more human in appearnce, so the contrast is meant to be ultra-hightech looking androids (think I, Robot) with a totally boxy looking giant robot minion.
Last edited by Beleriphon on Thu Jan 11, 2007 7:02 pm, edited 1 time in total.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby The Great Jefepato » Thu Jan 11, 2007 6:50 pm

Beleriphon wrote:Mega-Jeeves


I approve, but wouldn't having a rank 10 Area attack (which doesn't require an attack roll) make him PL 10?
The Great Jefepato
Collaborator
Collaborator
 
Posts: 315
Joined: Wed Feb 23, 2005 8:40 pm

Postby Beleriphon » Thu Jan 11, 2007 7:01 pm

The Great Jefepato wrote:
Beleriphon wrote:Mega-Jeeves


I approve, but wouldn't having a rank 10 Area attack (which doesn't require an attack roll) make him PL 10?


Trade-offs are the giant robot butler's friend! Its also technically a targetted attack. It works by making a single attack roll and anything in the area could be hit, but only if you beat their defense. Not likely with a +4 to hit.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Beleriphon » Sun Jan 14, 2007 11:01 pm

Image

"Do, or do not, there is no try"

Yoda

Power Level: 14 (240 power points)

*Abilities: STR 6(-2) DEX 19(+4) CON 13(+1) INT 17(+3) WIS 22(+6) CHA 18(+4)
Size: Small
Skills: Acrobatics 8 (+12), Bluff 10 (+14), Diplomacy 8 (+12), Knowledge (Arcane Lore) 8 (+11), Knowledge (History) 8 (+11), Knowledge (Theology and Philosophy) 15 (+18.), Notice 8 (+14), Sense Motive 8 (+14)
Feats: Ambidexterity, Attack Focus (Melee) 4, Attack Specialization (Lightsabre) 2, Blind-Fight, Defensive Roll 9, Eidetic Memory, Evasion 2, Seize Initiative, Takedown Attack 2, Taunt
Powers: Device (easy to lose) 4, Shrinking 4 (E:Duration (Sustained->Continuous); F:Permanent; PF:Innate), Super-Senses 5 (Danger Sense,Precognition), Telekinesis 18 (PF: Precise, Dynamic; E:Perception; DAP: Deflect (Ranged) 10 (E:Action (Standard->Reaction), Redirection, Reflection; F:Limited (Can only redirect blaster bolts),Limited (Must wield lightsabre)); AP: Leaping 6, Mind Control 14 (E:Duration (Concentration->Continuous))), Telepathy 18)
Combat: Attack +7 Defense 26 (Flat-footed: 18.) Initiative +4
Grapple: +0 (Attack - +6,Strength - -2,Size - -4)
Saves: Toughness +10/+1 Fortitude +8 Reflex +15 Willpower +19
Lifting: 60 lb.
* - includes bonuses from Shrinking
Devices:
Lightsabre (Easy to Lose): Corrosion 8, Enhanced Feats [(Improved Block, Improved Critical (Lightsabre), Improved Sunder, Weapon Break); (E: Linked to Corrosion)]

Cost Summary:
Ability 39 + Skills 19 (73 Ranks) + Feats 25 + Powers 82 + Combat 44 + Saves 31 = 240

:arrow: And Yoda is done. Pretty easy all told. While he has a monstrously high TK power that I've APed everything else off of, Yoda doesn't really have that much in the way of powers, other than a dedicated Precog power. We've only seen Luke use a similar power, and I'd certainly call that using extra effort.
:arrow: Yoda stacks up nicely against Palpatine, although our little green alien is certainly at a loss in the damage dealing department. While he's now slouch with a lightsabre, he can't compare with Palpy's ability to hurl large objects around, or blast guys with the power of the Dark Side.
User avatar
Beleriphon
Luminary
Luminary
 
Posts: 2943
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: ecar369, Google [Bot], kenmadragon, RobertReaper and 5 guests