Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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904

Post by Kreuzritter » Wed Feb 07, 2007 7:41 am

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"You have gazed upon the Two-Score and Twelve Gates of Heaven. That Knowledge belongs to the Gods alone!"

Devilance The Pursuer

PL: 10 (150)

abilities: (25)
STR 30 DEX 16 CON 34 INT 10 WIS 18 CHA 10

Combat: (32)
+7 init, +8/6 ATK, +8 DEF (+2 dodge, -2 size, +4 flat-footed)
+10/10/12 DMG (unarmed/blast/lance)

saves: (5)
TOU +10 FORT +12 REF +6 WILL +6

Skills (14/56)
bluff +6
concentration +6
intimidate +8
notice +8
search +10
sense motive +6
survival +10
stealth +6

feats (13)
accurate attack, assessment, attack spec: lance, dodge 2, fearless, defensive attack, diehard, evasion, power attack, improved initiative, takedown attack, track

Powers (61)
Device: Devil's Lance +6 (restricted: size-huge) (19)
- Blast +10 [21]
- AP: Strike +2 (feat: mighty pen 10, extend reach 2, improved block, improved critical, thrown) {17}
- Flight +4 [9]
- AP: Space flight +10 {10}
Growth +11 (feat: innate, extra: continuous +1, flaw: permanent -1) (34)
immunity +7 (age, all environmental conditions, suffocation) (7)

costs
abilities 25 + combat 32 + saves 5 + skills 14/56 + feats 13 + powers 61 = 150 pts

:arrow: A New God and former (?) servant of Darkseid, Devilance is in essence a cosmic bounty hunter, sent by his unseen masters to find the unfindable. At the time of 52, Devilance is apparently under contract to Lady Styx

:arrow: for use in your campaign, Devilance appearing means that the PC's have either seen or done something they shouldn't have, probably without their conscious knowledge. as such, Devilance will hunt them down, and stop at nothing until he's brought them back before his master
Last edited by Kreuzritter on Sun May 20, 2007 10:49 am, edited 1 time in total.
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kanegrundar
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Post by kanegrundar » Wed Feb 07, 2007 7:46 am

900 builds?!?! :shock: Wow. Congrats, Kruez!

Kreuzritter
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905

Post by Kreuzritter » Wed Feb 07, 2007 7:50 am

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Not Trust Lobo.

The Emerald Head of Ekron

abilities: (28)
STR 30 DEX 16 CON 34 INT 10 WIS 16 CHA 6

Combat: (32)
+7 init, +10/6 ATK, +8 DEF (+2 dodge, -2 size, +3 flat-footed)
+12 DMG (unarmed/firebreath)

saves: (5)
TOU +12 FORT +12 REF +4 WILL +7

Skills (3/12)
intimidate +4
notice +4
sense motive +4

feats (5)
dodge 2, fearless, improved initiative, power attack

Powers (81)
Blast +10 (feat: accurate 2, extra: autofire +1) (32)
Flight +3 (6)
Growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +9 (life support) (9)
impervious TOU +6 (6)
space flight +4 (4)

drawback
disability: Big giant head (common, major) (-5)

costs
abilities 28 + combat 32 + saves 5 + skills 4/16 + feats 5 + powers 81 - drawback 5 = 150 pts

:arrow: Legion fans no doubt recognize the name, because yes, you now gaze upon the source of the Emerald Eye, the very face it was plucked from at the hands of Lobo

:arrow: it's motivation is simple: reclaim the eye, an wreak terrible vengeance upon those in the eye's planetary vicinity. then, if he was not already there, find Lobo, and wreak terrible vengeance upon him and all his accomplices in a planetary vicinity
Last edited by Kreuzritter on Sun May 20, 2007 10:49 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

906

Post by Kreuzritter » Wed Feb 07, 2007 8:53 am

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"All of you! Run for your lives! I'll hold them back."

Captain Comet

PL: 10 (150)

abilities: (42)
STR 20 DEX 20 CON 20 INT 18 WIS 14 CHA 10

Combat: (32)
+9 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/10/10 DMG (unarmed/blast/telekinesis)

saves: (4)
TOU +10/5 FORT +5 REF +5 WILL +6

Skills (11/44)
bluff +6
diplomacy +4
notice +8
pilot +8
search +4
sense motive +8

feats (12)
Assessment, attack spec: blast, beginner's luck, dodge 2, fearless, all-out attack, power attack, improved initiative, precise shot, Jack of all Trades, uncanny dodge

Powers (47)
Flight +5 (11)
- AP: Space flight+10 [10]
immunity +9 (life support) (9)
force feild +5 (5)
Telekinesis +10 (20)
- AP: Blast +10 [20]
- AP: telepathy +10 [20]

costs
abilities 42 + combat 32 + saves 4 + skills 11/44 + feats 12 + powers 47 = 150 pts

:arrow: Captain Comet doesn't really do all that much in 52 other than die (thus setting up his resurrection in the pages of Mystery In Space), but he's a regular fixture in DC's space scene, so he gets stats.
Last edited by Kreuzritter on Sun May 20, 2007 10:48 am, edited 1 time in total.
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TroyXavier
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Post by TroyXavier » Wed Feb 07, 2007 9:08 am

Heck the point of some characters entire existence is to die.....or be a really cool looking floating head in space. :D
Club Thirteen is Risen.

Libra
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Post by Libra » Wed Feb 07, 2007 10:48 am

Sometimes both at the same time. . .
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Post by Kreuzritter » Wed Feb 07, 2007 11:34 am

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"Somehow, in all my adventures in space, I managed to miss 'The Empire Strikes Back'. I never saw it."

Adam Strange

PL: 10 (146)

abilities: (34)
STR 14 DEX 18 CON 16 INT 14 WIS 18 CHA 14

Combat: (32)
+8 init, +12/10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/8 DMG (unarmed/blaster)

saves: (10)
TOU +8/6/3 FORT +6 REF +7 WILL +8

Skills (22/88)
Acrobatics +6
bluff +12
concentration +6
Craft: electronic +6
craft: mechanical +6
investigate +6
knowledge: histoy +6
knowledge: tactics +10
knowledge: technology +8
pilot +8
search +6
sense motive +8
stealth +6
survival +6

feats (20)
accurate attack, assessment, attack focus: range 2, benefit (master plan on wis), defensive attack, defensive roll 2, dodge 4, evasion, fearless, improved aim, improved initiative, Master Plan, move-by action, precise shot, uncanny dodge

Powers (36)
Device: Rannian warsuit +9 (36)
- Blast "blaster" +8 (feat: accurate) [17]
- Flight +4 [8]
- immunity +9 (life support) [9]
- force feild +3 (extra: impervious +1) (6)
- supersenses +4 (radio, time sense, distance sense, direction sense) [4]

Drawback
disability (blind) (-4)
normal identity (full round) (-4)

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

Complications
enemy (Devilance, Lady Styx, kanjar Ro)
prejudice (human)
responsibility (Defender of Rann, Allana & aleea [wife and daughter])
secret ("what did you see?")

costs
abilities 34 + combat 32 + saves 10 + skills 22/88 + feats 20 + powers 36 - drawback 8 = 146 pts

:arrow: Adam Strange, Man of Two Worlds, is DC's iconic space adventurer, , and deemed one of the few guys that can come up with a better plan than batman when it comes to saving the day. When we first see him in 52, however, a freak accident has left him blind. as such, he has 4 points to spend to get around the handicap (or you can just ignore this and play him straight up)
Last edited by Kreuzritter on Sun May 20, 2007 10:48 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

908

Post by Kreuzritter » Wed Feb 07, 2007 5:33 pm

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"Look out world, here comes the next Kid Flash!"

Trajectory

PL: 8 (120)

abilities: (20)
STR 10 DEX 16 CON 14 INT 10 WIS 14 CHA 16

Combat: (24)
+7 init, +8/6 ATK, +12 DEF (+6 dodge, +3 flat-footed)
+0/6/6 DMG (unarmed/dazzle/blast)

saves: (10)
TOU +4/2 FORT +4 REF +6 WILL +5

Skills (8/32)
acrobatics +6
bluff +6
knowledge: pop culture +6
notice +6
search +4
sense motive +4

feats (14)
attack focus: melee 2, defensive attack, dodge 6, defensive roll 2, elusive target, move-by action, taunt

powers (44)
Superspeed +8 (feats: strike [free], takeaway, rapid attack, water run, wall run) (44)

tradeoff
+4 DEF/-4 TOU

complications
addiction (Sharp [recovering])
fame (as Trajectory)
responsibility (Flash Legacy)
rivalry (teen titans)
secret (recovering drug problem)

costs
abilities 20 + combat 24 + saves 10 + skills 8/32 + feats 14 + powers 44 = 120 pts

:arrow: one of the Premiere members of Luthor's Infinity Inc, all Trajectory ever wanted was to be a speedster, much like her hero, Impulse. unfotunately, because of how her powers work, she needed to take the drug Sharp in order to slow down. she's since gotten her powers more under control, and has been let back onto the team

:arrow: fun fact: Trajectory here is from Manchester Alabama, which was Impulse's home turf for the majority of his series
Last edited by Kreuzritter on Sun May 20, 2007 10:47 am, edited 2 times in total.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

909

Post by Kreuzritter » Wed Feb 07, 2007 6:05 pm

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"...the world doesn't need Antiques watching out for it when it's got hundreds of kids like us."

Nuklon II

PL: 10 (150)

abilities: (24)
STR 38 DEX 14 CON 38 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +6 ATK, +6 DEF (+3 flat-footed)
+14 DMG (unarmed)

saves: (8)
TOU +14 FORT +14 REF +6 WILL +6

Skills (10/40)
bluff +4
drive +6
intimidate +8
notice +6
knowledge: pop culture +6
search +6
sense motive +6

feats (8)
all-out attack, diehard, endurance, improved overrun, improved initiative, power attack, takedown attack, startle

Powers (76)
enhanced STR +22 (22)
enhanced CON +22 (22)
immovable +4 (extra: unstoppable +1) (8)
impervious TOU +10 (10)
leaping +4 (4)
superstrength +5 (10)

tradeoff
+4 DMG/-4 ATK
+4 TOU/-4 DEF

costs
abilities 22 + combat 24 + saves 8 + skills 10/40 + feats 8 + powers 76 = 150 pts

:arrow: the muscle of Luthor's infinity Inc., Nuklon may fight crooks and play well to the cameras, but the man's barely a hero, and too drunk on fame to realize it
Last edited by Kreuzritter on Sun May 20, 2007 10:47 am, edited 2 times in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

910

Post by Kreuzritter » Wed Feb 07, 2007 6:35 pm

Image

"For years we've watched Wonder Woman, Batman and Superman make mistakes. And we couldn't do anything but hope they'd get back on the right path. Today, Lex Luthor has put that hope in our hands. With the gifts we've been given, and the perspective of real people, we're going to do their job better."

Jade II

PL: 10 (145)

abilities: (14)
STR 30 DEX 14 CON 30 INT 10 WIS 14 CHA 16

Combat: (28)
+6 init, +8/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10 FORT +12 REF +6 WILL +6

Skills (13/52)
Bluff +6
concentration +6
drive +4
diplomacy +6
notice +6
knowledge: current events +6
knowledge: pop culture +6
sense motive +6
search +6

feats (12)
attractive, attack focus: melee 2, distract: Bluff, dodge 2, fascinate 2 (bluff, diplomacy), improved initiative, taunt, teamwork 2

Powers (73)
enhanced STR +20 (20)
enhanced CON +20 (20)
flight +3 (6)
Plant Control +10 (22)
- AP: Snare +8 (feats: reversible, tether) [20]
- ap: plant growth +10 [20]
impervious TOU +5 (5)

Complications
enemy (Obsidian)
Fame (as Jade)
reputation: Lexcorp puppet (amongst superheros)
responsibility (Lex Luthor [Boss])

costs
abilities 14 + combat 28 + saves 10 + skills 13/52 + feats 12 + powers 73 = 150 pts

:arrow: newest member of Infinity Inc., Jade's little more than a spokesmodel with powers,taking plant control as her 'custom feature'
Last edited by Kreuzritter on Sun May 20, 2007 10:44 am, edited 2 times in total.
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Taliesin
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Post by Taliesin » Wed Feb 07, 2007 8:12 pm

Nice Strange and Comet. I really need to pick up 52 again.

Kreuzritter
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Post by Kreuzritter » Wed Feb 07, 2007 8:46 pm

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"Never worked for anything a day in your life, have you? Not like us."

Fury II

PL: 10 (150)

abilities: (18)
STR 24 DEX 30 CON 24 INT 12 WIS 14 CHA 16

Combat: (32)
+14 init, +10/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7/10 DMG (unarmed/claws)

saves: (4)
TOU +7 FORT +7 REF +10 WILL +6

Skills (18/72)
Bluff +4
acrobatics +12
drive +4
notice +6
knowledge: streetwise +6
knowledge: pop culture +6
intimidate +12
search +8
sense motive +6
stealth +8

feats (18)
acrobatic bluff, all-out attack, attack spec: claws, diehard, dodge 5, evasion, elusive target, improved initiative, move-by action, power attack, startle, takedown attack 2, uncanny dodge

Powers (60)
enhanced STR +10 (10)
enhanced DEX +20 (20)
enhanced CON +10 (10)
Leaping +4 (4)
Strike +3 (feat: mighty pen 7, extend reach, imp. crit. 2, extra: penetratig +1) (16)

tradeoffs
+3 DEF/-3 TOU

costs
abilities 18 + combat 32 + saves 4 + skills 18/72 + feats 18 + powers 70 = 150 pts

:arrow: Last member of Infinity Inc., this fury is more or less a spidey/wolverine hybrid in terms of powers, with an attitude to match, particularly towards supers he refers to as "blood brats" (legacy heros)

:arrow: Fury gets extend reach on his claws due to the fact that in one fight his arms apparently extend. since he's never seen doing actual stretching since then, i just nodded to that instance.
Last edited by Kreuzritter on Sun May 20, 2007 10:38 am, edited 2 times in total.
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Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Thu Feb 08, 2007 6:29 am

okay, that wraps up Infinity Inc. for now, at least until I get a good pic of Everyman in costume, and can muster the will to look past my apathetic dislike of Shapeshift

however, I have a request to my readers: I want to see Infinity Inc. in action, so I'm placing an open call. if you want to test run a group of supers, I'm more than willing to Let these infinitors be their sparring partners.

aaron, talesin, MDsnowman, care to smack around these snot-nosed punks?
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Taliesin
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Post by Taliesin » Thu Feb 08, 2007 9:11 am

I'll let you know. I really need to organize your builds in some way so I can access the one I want quickly in the middle of a campaign when I need a PL10 archetype or two to throw at my players. They're at least the equal of any of the archetype products out there.

Kreuzritter
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Post by Kreuzritter » Thu Feb 08, 2007 9:42 am

thank you for the compliment, it means a lot to me. not sure how to help on categorizing, but i'm glad to see my untested, trial and error process has somehow reached professional quality

anyway, turns out I did stat up everyman, so now I just need a picture.

anybody know where I can get scans of 52, week 17? I just need the second page.
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