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Taliesin's builds: 3E moved to sister thread

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby Taliesin » Thu Feb 15, 2007 7:50 pm

Taliesin wrote:Image
Thumbs up, soldier!

Captain America

Power Level: 12 (195pp)

Abilities: STR: 25 (+7), DEX: 25 (+7), CON: 25 (+7), INT: 14 (+2), WIS: 18 (+4), CHA: 18 (+4)

Skills: Acrobatics 10 (+17), Climb 4 (+11), Craft [Artistic] 4 (+6), Diplomacy 12 (+16), Drive 6 (+13), Intimidate 8 (+12), Knowledge [History] 8 (+10), Knowledge [Tactics] 16 (+18), Medicine 4 (+8), Notice 8 (+12), Pilot 4 (+11), Sense Motive 8 (+12), Stealth 4 (+11), Survival 12 (+16), Swim 4 (+11)

Feats: Accurate Attack, Acrobatic Bluff, Benefit (Status: Renown), Connected, Diehard, Dodge Focus 3, Equipment 2, Inspire 5, Interpose, Leadership, Luck 2, Master Plan, Precise Shot, Ricochet Attack 2, Takedown Attack 2, Teamwork 2

Powers:
Device 6 “Star-Spangled Shield” [Easy to Lose] (Power Feat: Indestructible; 19pp)

Devices:

Star-Spangled Shield (30pp total)
Deflect 6 (all ranged; 18pp)
Immovable 4 (4pp)
Shield 3 (3pp)
Strike 3 (Power Feats: Mighty, Thrown; 5pp)

Equipment: Avengers Communicard (as Commlink, GPS Receiver, PDA; 3ep), Uniform and Duralumin Chainmail (Protection 3, Immunity [environmental Cold, Heat]; 5ep)

Combat: Attack +14; Damage +7 (Unarmed) / +10 (Shield); Defense +14 (+4 flat-footed); Initiative +7

Saves: Toughness +10, Fortitude +10, Reflex +10, Will +10

Abilities 65 + Skills 28 (112 ranks) + Feats 27 + Powers 19 + Combat 44 + Saves 12 – Drawbacks 0 = 195

:arrow: While a lot of other superbly-conditioned humans are considered “peak human,” Captain America truly stands at the precipice between human and superhuman. Having a +7 bonus is a big difference from having a +4, yet those characters are still somehow lumped into the same category. Since Captain America is so much stronger than other martial artists, he can afford to use Accurate Attack to increase his attack bonus to world-class levels without losing out in the damage department.

:arrow: Cap’s a master in all forms of combat and is the best in the world at using his trademark star-spangled shield. While the shield is built as a Device replicating the traits of a large composite shield (Deflect and Shield) and a harder-hitting boomerang (Thrown Strike), it also provides 4 ranks of Immovable to represent the impact-absorbing properties of its steel-vibranium alloy. Cap two ranks of Ricochet invested in its use.

:arrow: All of that makes Cap capable of going toe to toe with stronger and faster superhumans, but what sets Cap apart are his leadership and teamwork abilities. He is a master tactician, and while he’s no Batman, he can still Master Plan effectively. Furthermore, Cap has maxed out Inspire, Leadership, two ranks of Teamwork and two more Hero Points than your average hero to turn the tide of any battle.

:!: Update 2/15/07 :!: Captain America was my first Marvel build, and it’s about time he got an update. I particularly like the revisions I made to his shield, especially adding in the Immovable power.


I can't believe how long ago it was since I've started making comic book builds. I've used Cap as one of my benchmarks for all the other builds, and this is the first time I've revisited what I thought was a pretty solid build.
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Postby Thorpacolypse » Thu Feb 15, 2007 8:39 pm

Love the Spider-Man update. I'm looking forward to your Iron Spider post as well.

However, and I am getting ready to send the same to MDSnowman: Where is The Lizard? No love for Dr. Connors anywhere?!?!?!? :D


Peace,

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Postby Taliesin » Thu Feb 15, 2007 9:45 pm

Okay, Lizard seems easy enough to stat up. I haven't done too many Spidey villains in general. I'll have one up by tomorrow.
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Postby Thorpacolypse » Thu Feb 15, 2007 10:02 pm

You da man!
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Postby Taliesin » Thu Feb 15, 2007 11:33 pm

Image
Whoa, I don’t kiss on the first date, and definitely no tongue!

The Lizard

Power Level: 10 (165pp)

Abilities: STR: 30 (+10), DEX: 26 (+8), CON: 30 (+10), INT: 10 (+0), WIS: 14 (+2), CHA: 10 (+0)

Skills: Acrobatics 12 (+20), Handle Animal 8, Intimidate 8, Notice 8 (+10), Stealth 4 (+12), Survival 8 (+10)

Feats: All-Out Attack, Attack Specialization [Unarmed], Evasion, Fearsome Presence 4, Improved Grapple, Move-By Action, Track

Powers:
Additional Limb 1 (Tail; Power Feat: Improved Grab; 1pp)
Animal Control 10 (Extra: Area [Burst; +1]; Flaw: Limited [to reptiles; -1]; Power Feat: Progression 6 [area; 500-ft./rank]; 26pp)
Elongation 2 (Flaw: Limited [to Additional Limb; -1]; 1pp)
Protection 4 (Extra: Impervious [+1]; 8pp)
Regeneration (Power Feat: Regrowth; 1pp)
Speed 2 (25 MPH; 2pp)
AP: Leaping 2 (1pp)
Strike 2 (Power Feats: Improved Critical, Mighty; 4pp)
Super-Movement 2 (Wall-Crawling 2; 4pp)
Super-Strength 4 (Heavy Load: ~12 tons; 8pp)

Combat: Attack +6 / +8 (Unarmed); Damage +12 (Strike, 19-20 Crit); Defense +6 (+3 flat-footed); Initiative +8

Saves: Toughness +14 (+4 Impervious), Fortitude +14, Reflex +12, Will +6

Drawbacks: Involuntary Transformation (triggered by stress; Uncommon, Major; -3pp), Vulnerable (cold; Common, Moderate; -3pp), Weakness (cold; Common, Moderate, -1 Strength / 5 minutes; -4pp)

Abilities 60 + Skills 12 (48 ranks) + Feats 10 + Powers 57 + Combat 24 + Saves 12 – Drawbacks 10 = 165

:arrow: The Lizard is a physical match for Spider-Man but his superior toughness makes it difficult for Spidey to harm him; in this sense, he is much like Venom. However, like all Spidey villains, the Lizard has a very exploitable weakness, namely the reptilian vulnerability to cold. The Lizard’s combat style is a strange mix between brute force and stunning speed. He can choose to play hit-and-run or he can use his mobility to try to get into position to grapple and use his enormous strength and extra limb to gain the upper hand.

:arrow: The Lizard’s alter ego is Dr. Curtis Conners:

Dr. Curtis Conners
Abilities: STR: 10 (+0), DEX: 10 (+0), CON: 12 (+1), INT: 18 (+4), WIS: 12 (+1), CHA: 12 (+1)
Skills: Craft [Chemical] 8 (+12), Knowledge [Life Sciences] 12 (+16), Medicine 12 (+13)
Combat: Attack +1; Damage +0 (Unarmed); Defense +0 (+0 flat-footed); Initiative +0
Saves: Toughness +1, Fortitude +3, Reflex +2, Will +3
Drawbacks: Disability (one arm; Very Common, Moderate; -4pp), Involuntary Transformation (triggered by stress; Uncommon, Major; -3pp)
Abilities 12 + Skills 8 (32 ranks) + Feats 0 + Powers 0 + Combat 2 + Saves 6 – Drawbacks 7 = 21
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Postby Liryel » Fri Feb 16, 2007 8:29 am

I think I've said this before. But you have a nice thread going here.

I'm curious about the Lizard. When did he get the ability to control reptiles?
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Postby Kreuzritter » Fri Feb 16, 2007 8:37 am

Liryel wrote:I think I've said this before. But you have a nice thread going here.

I'm curious about the Lizard. When did he get the ability to control reptiles?


it's one of those powers that comes and goes, dating back to his early days when they couldn't decide if lizard retained doc's smarts or if it was a feral beast
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Postby Liryel » Fri Feb 16, 2007 8:45 am

Kreuzritter wrote:
Liryel wrote:I think I've said this before. But you have a nice thread going here.

I'm curious about the Lizard. When did he get the ability to control reptiles?


it's one of those powers that comes and goes, dating back to his early days when they couldn't decide if lizard retained doc's smarts or if it was a feral beast


Ah, so I just missed stories that had him doing this. I'd never read any of the ones where Lizard had Doc's intelligence that I can remember.
Last edited by Liryel on Fri Feb 16, 2007 8:46 am, edited 1 time in total.
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Postby Taliesin » Fri Feb 16, 2007 9:41 am

Yeah, a lot of characters seem to have these powers that are on-again, off-again, and very writer dependent. My Lizard (eerrr...), my writeup of the Lizard is less the savage Lizard and retains at least an average intellect.

The Animal Control power is a decent one to stunt certain powers the Lizard has exhibited, such as secreting pheromones. A Savage Lizard write up would probably have Int and Cha scores at least 4 points lower each and have Rage in replacement.
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Postby Libra » Fri Feb 16, 2007 10:46 am

Good grief Taliesin, it just occurred to me that you have nearly reached your One Hundered and Fiftieth page. It seems that you've almost broken into the Baron/MDSnowman weight class.

(I only say almost because Snow and The Grin have both created two statting threads.)
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Postby Taliesin » Fri Feb 16, 2007 1:33 pm

Nah, I'm still a lightweight. Just can't crank them out at the same rate. And Kreuzritter's a beast. BARON's got a 1E thread as well, if I recall.

But 150 pages and however many builds (400?) is still a testament to my monumental lack of a life. :D
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Postby Libra » Sat Feb 17, 2007 6:35 am

Don't worry about it. I don't!

By the by, 'the Grin' is a now little-used sobriquet for Baron. I know he had a first edition thread. I've been following him since page 3 or so of it! :D
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Postby MegaFehr » Sat Feb 17, 2007 6:45 am

Hey Taliesin. Did you ever see the Underworld movies?
I'll be your bestest friend for everest if you eventually built those characters. :D
Like Viktor, Hybrid Michael, Markus (hybrid and not), Lucian, Selene ect.
That would be nice.
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Postby Libra » Sat Feb 17, 2007 6:52 am

You don't happen to like the World of Existential angst do you? :wink:
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Postby Servitor_2152 » Sat Feb 17, 2007 8:49 pm

MegaFehr wrote:Hey Taliesin. Did you ever see the Underworld movies?
I'll be your bestest friend for everest if you eventually built those characters. :D
Like Viktor, Hybrid Michael, Markus (hybrid and not), Lucian, Selene ect.
That would be nice.


If you're interested, Kreuzritter already has a Selene build here.

Libra wrote:You don't happen to like the World of Existential angst do you? :wink:


Having built a WoD vampire template for MnM and tried to build a werewolf, I can say this with perfect confidence: if you want to play World of Darkness, play World of Darkness. It's so much easier.

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