Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

927

Post by Kreuzritter » Thu Feb 15, 2007 12:03 pm

Image

"That's the whole point of a boomerang, isn't it? Throw it away, and it just comes right back."

Captain Boomerang II

PL: 10 (150)

abilities: (26)
STR 14 DEX 16 CON 16 INT 12 WIS 14 CHA 14

Combat: (32)
+19 init, +13/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/7/7+ DMG (unarmed/sonic boomerang/rapid-fire rangs)

saves: (12)
TOU +8/3 FORT +6 REF +8 WILL +6

Skills (20/80)
acrobatics +6
bluff +8
craft: mechanical +6
disable device +4
drive +6
gather info +4
intimidate +8
knowledge: pop culture +6
knowledge: streetwise +6
notice +8
search +6
sense motive +6
stealth +6

feats (21)
accurate attack, all-out attack, attack focus: range 5, defensive roll 2, dodge 4, equipment, evasion, improved aim, improved defense, move by action, precise shot, ranged pin, uncanny dodge

Powers (21)
Blast "sonic boomerang" +7 (feat: homing, extra: penetrating +1, flaw: medium -1) (17)
- AP: "rapid-fire-rangs" +7 (feat: homing, extra: autofire +1, flaw: medium -1) [15]
- AP: quickness 5 [5]
super-feat +4 (improved initiative 4) (4)

equipment
armored costume +3 [3]

costs
abilities 26 + combat 32 + saves 12 + skills 20/80 + feats 21 + powers 21 = 132 pts

:arrow: say what you will about Identity Crisis, but thanks to it we got ourselves a new boomerbutt that's got all the charm of his dear departed dad.

:arrow: aside from popping up in 52, boomer's made the convert cut due to the nature of his superspeed, in that while he's got no hope of matching flash in a race, he does however have similarly lightning quick reflexes, thus why I tried to dupe the sonic bullet and rapid-fire feats of super-speed
Last edited by Kreuzritter on Sun May 20, 2007 10:23 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

928

Post by Kreuzritter » Fri Feb 16, 2007 9:47 am

Image

"Catch my new show, When Animals Attack: People I Hate; it's a comedy!"

Harley Quinn

PL: 10 (123)

abilities: (34)
STR 14 DEX 18 CON 14 INT 14 WIS 14 CHA 20

Combat: (32)
+8 init, +10/8 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/5/5 +2 DMG (unarmed/mallet/grenade + sneak attack)

saves: (8)
TOU +6/2 FORT +4 REF +8 WILL +4

Skills (17/68)
acrobatics +8
bluff +10
computers +4
diplomacy +6
drive +6
knowledge: social sciences +4
knowledge: pop culture +10
perform: talk show host +6
notice +6
sense motive +8

feats (32)
acrobatic bluff, all-out attack, attractive, attack spec: mallet, defensive attack, defensive roll 4, distract (bluff), dodge 6, equipment 4, evasion, fascinate: bluff, improved initiative, luck 2, minions 3, move-by action, power attack, sneak attack, taunt

equipment
Fragmentation Grenades [15]
mallet (as warhammer) [5]

minions
Bud & Lou, her pet Hyenas (as wolves)

costs
abilities 34 + combat 32 + saves 8 + skills 17/68 + feats 32 = 123 pts

:arrow: I decided to go with a bit of a composite harley here. mix and matching elements of the DCAU original, the mainstream comics equivalent, and her most recent incarnation, as depicted on The Batman.

:arrow: design wise, the one change I considered would be to upgrade Bud & Lou to full sidekick status, but i decided against it
Last edited by Kreuzritter on Sun May 20, 2007 10:22 am, edited 2 times in total.
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Libra
Cosmic Entity
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Posts: 19834
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Location: The Green and Pleasent Isle

Post by Libra » Fri Feb 16, 2007 10:43 am

Good stuff Kreuz. You know Major Bones' background actually gave me an idea for an extended Nocturnals/Freedom City crossover adventure. . .
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

929

Post by Kreuzritter » Fri Feb 16, 2007 5:46 pm

Image

"You have spilled the blood of the innocent, look into my eyes and pay for your sins!"

Ghost Rider

PL: 10 (150)

abilities: (20)
STR 24 DEX 16 CON 24 INT 10 WIS 14 CHA 10

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10/10 DMG (unarmed/chain/penance stare)

saves: (7)
TOU +10 FORT +7 REF +6 WILL +6

Skills (16/64)
craft: mechanical +6
disable device +4
drive +12
intimidate +12
knowledge: pop culture +6
knowledge: arcane lore +6
notice +6
search +6
sense motive +6

feats (15)
attack focus: range 2, challenge (one hand on the wheel), diehard, dodge 2, equipment 2, fast overrun, fearless, move-by action, improved grapple, improved intiative, startle, takedown attack

Powers (66)
Enhanced STR +10 (10)
enhanced CON +8 (8)
immunity +9 (life support) (9)
impervious TOU +4 (4)
Snare "Chains of vengeance" +10 (feats: chokehold, reversible, tether) (26)
- AP: blast "hellfire chain" +10 (feats: improved critical, improved trip, improved disarm) [21]
- AP: Mental Blast "Penance Stare" +10 (flaws: requires grapple -1, sense dependant -1) [20]
- AP: Energy Aura "burn rubber" +4 (extra: area-trail +1) [20]
speed "hellcycle" +7 (Extras: wall run +1, water run +1, Flaws: Medium-bike -1, drive check required -1) (7)
superstrength +1 (2)

equipment
motorcycle [9]

drawbacks
normal identity (free action) (-3)
vulnerability: holy powers (uncommon, major) (-3)

complications
enemy (Mephisto, Blackheart)
fame (as Johnny Blaze, daredevil motorcyclist)
responsibility (Roxanne simpson [lover])
secret (identity)

costs
abilities 20 + combat 32 + saves 7 + skills 16/64 + feats 14 + powers 67 - drawbacks 6 = 150 pts

:arrow: when I set out to make ghosty, I was originally planning to just use the movie version, but in the end, i decided to draw upon some of the comics as well, creating a 'best of' equivalent (actually, i've been doing that a lot, come to think of it). I was going to build the chain as a strike, but as Jabroniville pointed out in his convert, it's range makes it more of a blast anyway. i orginally used hellfire control for the damage, but switched to blast to better fit the notion of supernatural chains wreathed in hellfire (blunt damage with unholy desciptor).

:arrow: anyway, I decided to make ghosty's bike a power unto itself, so that he can just grab any motorcycle and turn it into his famed custom ride. and, so he's not needing an HP just to get around, i gave him a motorcycle anyway (besides, how else is johnny gonna get around when off duty?)

:arrow: threw in Diehard for those really vicious crashes he might take

:arrow: UPDATE: After consideration, i fiddled around some points, trading out the protection for a higher CON, which, much like diehard, allows Ghost Rider to better take the punishment he's commonly subjected to. in addition, this let me add a new weapon and tactic to the rider's arsenal, allowing him to literally run over the opposition
Last edited by Kreuzritter on Sun May 20, 2007 10:21 am, edited 1 time in total.
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Libra
Cosmic Entity
Cosmic Entity
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Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Sat Feb 17, 2007 6:37 am

He's a beast I wouldn't want to meet in a dark - Or indeed any - alley.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

930

Post by Kreuzritter » Sat Feb 17, 2007 8:14 am

Image

Lyja, the Lazer-Fist

PL: 10 (150)

abilities: (30)
STR 14 DEX 18 CON 18 INT 10 WIS 14 CHA 16

Combat: (32)
+8 init, +10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/10 DMG (unarmed/blast)

saves: (9)
TOU +8/4 FORT +6 REF +7 WILL +6

Skills (19/76)
Bluff +8
computers +8
disguise +5
diplomacy +5
gather info +8
intimidate +6
knowledge: technology +6
language: english, Kree, galstandard (native: skrull)
pilot +8
notice +6
search +6
sense motive +6
stealth +6

feats (24)
accurate attack, attack focus: range 2, defensive attack, defensive roll 4, diehard, dodge 4, evasion, fighting style: skrull commando 6 (chokehold, improved block, improved disarm, improved grapple, improved trip, power attack) precise shot, improved initiative, uncanny dodge, well-informed

Powers (36)
Blast +10 (20)
flight +5 (10)
Morph +2 (6)

tradeoffs
+2 DEF/-2 TOU

Complications
enemy (Paibok, Devos the devastator, Kree, Skrulls)
reputation (alien spy)
responsibility (Human torch [ex-husband])

costs
abilities 30 + combat 32 + saves 9 + skills 19/76 + feats 24 + powers 36 = 150 pts

:arrow: hailing from the Fantastic Four's Iron Age, Lyja was introduced to retcon away the marriage of johnny storm and alicia masters (an event that had already ticked off the fans), and led to the formation of the 'new' fantastic four (spidey, hulk, wolverine and ghost rider), which lasted just long enough to bring back the originals

:arrow: Not long after this, however, Lyja defected, having come to love Johnny during her imposture, and joined the Fantastic four while Reed was supposedly dead. eventually though, some really ham-fisted plotlines drove her from the series and into comic book limbo, where she remains to this day

:arrow: at any rate, while Lyja's title of lazer-fist implies she be used as a blaster, as the stats show she makes a much better sneak, as befits a Skrull deep-cover operative
Last edited by Kreuzritter on Sun May 20, 2007 10:21 am, edited 1 time in total.
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Speedster
Groupie
Groupie
Posts: 63
Joined: Mon Jan 15, 2007 7:50 pm
Location: Fort Lauderdale, FL
Contact:

Post by Speedster » Sat Feb 17, 2007 8:36 am

Some requests...

Boogerman (Super Nintendo game)
Blink (From Marvel)

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

931

Post by Kreuzritter » Sat Feb 17, 2007 9:53 am

Image

"Who dares to disturb the Master of Masters, the Shogun of Sorrow, the Deliverer of Darkness?"

Aku (standard form)

PL: 10 (256)

abilities: (44)
STR 38* DEX 14 CON 38* INT 18 WIS 24 CHA 20

Combat: (56)
+6 init, +6 ATK, +6 DEF (-8 size, + flat-footed)
+14 DMG (unarmed)

saves: (9)
TOU +14 FORT +14 REF +4 WILL +14

Skills (12/48)
bluff +10
intimidate +12
knowledge: arcane lore +12
notice +6
sense motive +8

feats ()
assessment, fearsome prescence 5, master plan, improved initiative, ritualist

Powers (138)
growth +16 (48) *
deflect +10 (all ranged, extras: action +2, reflection +1, redirection +1) (64) *
- AP: ESP +10 [40]
- AP: insubstantial 1 [5]
- AP: Disintegrate +10 (extra: area-line +1, penetrating +1) [60]
- AP: teleport +10 (feats: easy, change direction, change velocity, extra: accurate +1, flaw: long range only -1) [23]
impervious TOU +14 (14)
immunity +12 (age, life support, critical hits) (12)

drawback
vulnerable: divine powers (uncomon, major) (-3)

costs
abilities 44 + combat 56 + saves 9 + skills 12/48 + feats 9 + powers 138 - drawback 3 = 256 pts

:arrow: the big bad of Samurai Jack, i decided to cheat a bit here and presume that most of his big point sinks are in fact the result of a variable power, and that the Aku we commonly see is simply his default selection. thus, for aku's shapeshfting, just bring outwhatever beastie he wants to emulate (when shifted, Aku tends to forgo magic/eye lasers in favor of brute strength, making your task easier).

:arrow: you may be wondering about Aku's vulnerability there. well, in addition to jack's sword, Aku has at times been driven off by various powers of the holy/divine descriptor (beaten by the giants of earh wind and fire, a fragent exorcised from jack by monks, and his progenitor's defeat at the hands of Ra, Odin and Vishnu)
Last edited by Kreuzritter on Sun May 20, 2007 10:20 am, edited 1 time in total.
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Dreaming Psion
Superhero
Superhero
Posts: 1983
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Post by Dreaming Psion » Sat Feb 17, 2007 12:26 pm

Oh, that's a nasty Aku, especially with that Deflection power. You definately don't want to send in any archers after him, just like in the cartoon. The vulnerability seems appropriate too.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

932

Post by Kreuzritter » Sat Feb 17, 2007 4:32 pm

Image

Tyr

PL: 10 (150)

abilities: (16)
STR 30 DEX 14 CON 30 INT 10 WIS 14 CHA 10

Combat: (32)
+6 init, +10/10/8 ATK, +8 DEF (+ dodge, + flat-footed)
+10/10 DMG (unarmed/armcannon)

saves: (8)
TOU +10 FORT +10 REF +6 WILL +6

Skills (18/72)
acrobatics +4
bluff +6
computers +6
gather info +8
intimidate +12
knowledge: streetwise +6
knowledge: technology +6
notice +6
pilot +6
search +6
sense motive +6

feats (13)
all-out attack, attack spec: armcannon, attack focus: melee 2, diehard, dodge 2, improved intiative, leadership, power attack, startle, taunt, well-informed

Powers (67)
Blast "armcannon" +10 (20)
Enhanced STR +16 (16)
Enhanced CON +16 (16)
flight +3 (6)
immunity +9 (life support) (9)

drawback
disability: One hand (-4)

costs
abilities 16 + combat 32 + saves 8 + skills 18/72 + feats 13 + powers 67 - drawback 4 = 150 pts

:arrow: Tyr, a pre-crisis legion foe and now leader of the Light-Speed Vanguard (also knowsn as the LSV), a for-profit counterpart to the legoin. in fact, they're more than willing to help you, so long as you've got the credits. if you don't have the credits, then no worries, he'll find a way for you to pay, one way or the other :evil:
Last edited by Kreuzritter on Sun May 20, 2007 10:19 am, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

933

Post by Kreuzritter » Sat Feb 17, 2007 7:14 pm

Image

Grissel of The Hidden

PL: 10 (135)

abilities: (48)
STR 30 DEX 14 CON 30 INT 10 WIS 14 CHA 10

Combat: (32)
+6 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT +10 REF +4 WILL +6

Skills (9/36)
bluff +6
intimidate +10
knowledge: arcane lore +8
search +6
sense motive +6

feats (11)
all-out attack, attack focus: melee 2, dodge 2, improved grapple, improved grab, improved initiative, improved overrun, power attack, startle

Powers (29)
impervious TOU +5 (5)
insubstantial "form of earth" +1 (5)
immunity +9 (age, starvation, sleep, poison, life support) (13)
supermovement "earthmeld" +3 (permeate 3) (6)

costs
abilities 48 + combat 32 + saves 6 + skills 9/36 + feats 11 + powers 29 = 135pts

:arrow: yeah, i saw the movie, and here's the first of blackheart's minions as a result
Last edited by Kreuzritter on Sun May 20, 2007 10:18 am, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

934

Post by Kreuzritter » Sat Feb 17, 2007 7:18 pm

Image

"How can you hurt what you can't touch?"

Abigor of The Hidden

PL: 10 (150)

abilities: (56)
STR 30 DEX 24 CON 24 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +10/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (8)
TOU +7 FORT +7 REF +11 WILL +6

Skills (9/36)
bluff +6
intimidate +10
knowledge: arcane lore +8
search +6
sense motive +6

feats (14)
attack spec: unarmed, defensive attack, dodge 5, evasion, improved defense, improved initiative, improved overrun, move-by action, power attack, taunt

Powers (31)
flight +3 (6)
immunity +9 (age, starvation, sleep, poison, life support) (13)
insubstantial +2 (extra: affects corporeal +1) (12)

costs
abilities 56 + combat 32 + saves 8 + skills 9/36 + feats 14 + powers 31 = 150 pts

:arrow: second of the Hidden, Abigor actually put up the most fight, mostly due to the fact that he relies most heavily on flight and insubstantial for his game-plan, often preferring to lure his foes to high places, thus giving him the advantage
Last edited by Kreuzritter on Sun May 20, 2007 10:18 am, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

935

Post by Kreuzritter » Sat Feb 17, 2007 7:31 pm

Image

Wallow of The Hidden

PL: 10 (146)

abilities: (46)
STR 24 DEX 20 CON 24 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +10/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7 +3 DMG (unarmed + sneak attack)

saves: (9)
TOU +7 FORT +7 REF +10 WILL +6

Skills (9/36)
bluff +6
intimidate +10
knowledge: arcane lore +8
search +6
sense motive +6

feats (15)
attack spec: unarmed, dodge 5, evasion, improved grapple, improved initiative, improved grab, improved pin, move-by action, power attack, sneak attack 2

Powers (35)
concealment +4 (4)
swimming +6 (6)
immunity +9 (age, starvation, sleep, poison, life support) (13)
insubstantial +2 (extra: affects corporeal +1) (12)

costs
abilities 46 + combat 32 + saves 9 + skills 9/36 + feats 15 + powers 35 = 146 pts

:arrow: and concluding the trio is their water elemental, who goes for the old-fashioned approach of drowning his enemies alive
Last edited by Kreuzritter on Sun May 20, 2007 10:17 am, edited 1 time in total.
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Green Gremlin
Hireling
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Posts: 190
Joined: Fri Dec 16, 2005 2:48 pm
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Post by Green Gremlin » Sun Feb 18, 2007 2:31 am

Have you ever thought of doing any of the Minoriteam characters?
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

936

Post by Kreuzritter » Sun Feb 18, 2007 7:25 am

Image

Slave Zero

PL: 10 (150)

abilities: (18)
STR 38 DEX 14 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+6 init, +2/-2 ATK, -2 DEF (-8 size, +0 flat-footed)
+14/10 DMG (unarmed/autocannon)

saves: (7)
TOU +14 FORT +10 REF +2 WILL +6

Skills (11/44)
Climb +6
Intimidate +6
Knowledge (tactics) +6
Notice +8
Profession (soldier) +6
sense motive +6
Stealth +6

feats (5)
attack spec: autocannon 2, diehard, fearless, improved critical (autocannon) improved intiative, power attack

Powers (90)
device: autocannon +3 (feat: restricted: size colossal) (10)
- blast +10 (extra: penetrating +1)
growth +16 (feat: innate, extra: continuous +1, flaw: permanent -1) (49)
immunity +13 (starvation, sleep, life support, critical hits) (13)
impervious TOU +10 (10)
protection +4 (4)
supersenses +4 (low-light vision, direction sense, time sense, radio)

drawback
disability: mute (-4)

tradeoff
+4 DMG/-4 ATK
+4 TOU/-4 DEF

complications
enemy (Sovkahn)
responsibility (the rebellion)

costs
abilities 18 + combat 24 + saves 7 + skills 11/44 + feats 5 + powers 90 = 150 pts

:arrow: from the prety obscure PC game, Slave zero's design is in fact biomechanical, thus enabling a con score.

:arrow: you may notice that with the tradeoff, i apparently didn't maximize it. I did. you see, Slave Zero's enemies tend to be the Sovkahn's mecha, which are the same size as Zero. hence, for the game, Save zero has +6 to attack and defense due to fighting enemies his size category
Last edited by Kreuzritter on Sun May 20, 2007 10:17 am, edited 1 time in total.
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