Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Dreaming Psion
Superhero
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Post by Dreaming Psion » Wed Mar 07, 2007 1:29 pm

I really like your Four Horsemen of the Apocalypse. Glad to see you could find some inspiration for famine from Time of Vengeance. I love that adventure. I also like your Maes Hughes build; I see you made it taking influence from Agents of Freedom. I've never played the game, but your Phoenix Wright build wants to make me play a heroic lawyer.

I have some more game findings. The characters had a rematch with Volcana and a couple of melee tanks of my own design. While she was powerful offensively. I found that I often had to use GM fiat to keep her going. I predicted that if she got stunned, it would be over. And when I finally relented and she did get stunned, her Concentration was not good enough to give her better than a remote chance of being able to maintain her force field. The group easily finished her off the next round. Thing that I came away with is that if she is ever stunned, she is doomed, and she needs some meatshields to protect her in combat.

Kreuzritter
Cosmic Entity
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Post by Kreuzritter » Wed Mar 07, 2007 6:13 pm

Image

"I alone am destined to meet the fates, not you!"

Icarus

PL: 9 (111)

abilities: (32)
STR 16 DEX 20 CON 20 INT 16 WIS 14 CHA 6

Combat: (24)
+9 init, +10/6 ATK, +10/6 DEF (+4 fave. enviro., +3 flat-footed)
+3 +4 DMG (unarmed + sneak attack)

saves: (8)
TOU +8/5 FORT +7 REF +7 WILL +6

Skills (21/84)
climb +8
Concentration +8
craft: mechanical +8
craft: structural +8
intimidate +6
knowledge: physical sciences +8
knowledge: arcane lore +6
notice +6
pilot +6
ride +4
sense motive +6
survival +6
swim +4

feats (22)
defensive roll 3, fearless, favored environment: flight 8, grappling finesse, improved initiative, improvised tools, inventor, master plan, power attack, seize initiative, sneak attack 3,

Powers (4)
device: Icarus Wings +1 (4)
- Flight +2 [4]

costs
abilities 32 + combat 24 + saves 8 + skills 21/84 + feats 22 + powers 4 = 111 pts

:arrow: it might not be in stores yet, but say hello to one of the many obstacles found in God of War II. Icarus, it seems, has managed to survive his infamous flight, and now seeks to reach the island of the Fates to change his destiny. Unfortunately him, while waiting in line, he cuts in front of Kratos...
Last edited by Kreuzritter on Sun May 20, 2007 9:33 am, edited 1 time in total.
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kerianvalentine
Zealot
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Posts: 1200
Joined: Mon Aug 28, 2006 5:25 pm

Post by kerianvalentine » Wed Mar 07, 2007 8:14 pm

Much as I love your builds, I gotta make a little nitpick on the Phoenix Wright one...

You gave Mister Wright the skill "Knowledge: Civics." In the game, Phoenix at one point specifically says in regards to the law books in his office "I've never read any. They're too challenging for me."

I'm not sure Phoenix should have -any- skill in Knowledge: Civics, just because it seems like Phoenix is a lawyer by virtue of his wonderfully sexy teacher alone - I don't think Phoenix is really a -lawyer-. Just a persuasive guy with a career in the field and a good head.

Not to mention a ton of luck.

Otherwise, 'sall good. I wonder how your Mister Phoenix would fare against mine. ;)

Kreuzritter
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Re: 943

Post by Kreuzritter » Wed Mar 07, 2007 8:38 pm

Kreuzritter wrote:Image

"OBJECTION!"

Pheonix Wright

PL: 5 (75)

abilities: (20)
STR 10 DEX 10 CON 10 INT 16 WIS 16 CHA 18

Combat: (0)
+4 init, +0 ATK, +0 DEF (+0 flat-footed)
+0 DMG (unarmed)

saves: (10)
TOU +0 FORT +4 REF +4 WILL +5

Skills (28/112)
bluff +6
computers +6
concentration +8
diplomacy +10
drive +4
gather info +10
investigate +10
knowledge: civics +4
knowledge: behavioural sciences +6
notice +10
perform: oratory +10
profession: Lawyer +6
search +10
sense motive +10

feats (17)
assessment 2, benefit 2, (security clearance [police], status: lawyer), contacts, connected, eidetic memory, equipment 4, fascinate: diplomacy, improved initiative, luck 2, master plan, well-informed

equipment
cell phone [1]
compat car [9]
headquarters: law office (as sanctum sanctorum) [9]

complication
honor
responibility (defend his client)
rivalry (Edgeworth, Von Karma)

costs
abilities 20 + saves 10 + skills 28/112 + feats 17 = 75 pts

:arrow: The Ace Attorney himself, Phoenix is meant to be equal parts lawyer and CSI, good enough that he can collect enough evidence to prove his client's innocence in 3 days.

:arrow: I also gave him luck, since there are times where as good as phoenix is, he sometimes needs a deus ex machina

:arrow: i listed edgeworth and Von Karma as rivals due to the fact that they never specificly wish Pheonix harm, but instead are the guys Pheonix really hopes he doesn't see at the Prosecution table

:arrow: EDIT: Mixed some skills around, so that Phoenix can rely more on gathered evidence (investigate) than legal mumbo jumbo. he still gets some ranks of civics though, since he had to meet the requirements to get his law Liscence inthe first place
Last edited by Kreuzritter on Wed Mar 07, 2007 9:06 pm, edited 1 time in total.
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kerianvalentine
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Post by kerianvalentine » Wed Mar 07, 2007 8:45 pm

Cool. Sorry for that almost inconsequential nitpick; you know a lot more about builds than I do, and you've been here longer.

Plus it's your interpretation.

^_^ Keep it up.

Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Wed Mar 07, 2007 9:02 pm

kerianvalentine wrote:Cool. Sorry for that almost inconsequential nitpick; you know a lot more about builds than I do, and you've been here longer.

Plus it's your interpretation.

^_^ Keep it up.
well, with +4 ranks, it's a good compromise. he knows enough to get his degree, but the really dedicated books just go right over his head. your startle/fearsome's a great way to model Objection, by the way. I just figured Phoenix gets high initiative and delays his action in order to get the right moment to object

your gunslinger diary has also given me some ideas...
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kerianvalentine
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Post by kerianvalentine » Wed Mar 07, 2007 9:03 pm

It's a great compromise.

And totally an honor that you're reading my design diaries! Would you be so kind as to let me in on what those ideas are, perchance...? ;)

Kreuzritter
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Post by Kreuzritter » Wed Mar 07, 2007 9:12 pm

kerianvalentine wrote:It's a great compromise.

And totally an honor that you're reading my design diaries! Would you be so kind as to let me in on what those ideas are, perchance...? ;)
"I need to buy a new Phone."
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Libra
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Post by Libra » Thu Mar 08, 2007 2:09 pm

Poor Icarus, caught between the Devil and the Deep blue sea. :wink:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Location: Rumble City

975

Post by Kreuzritter » Sat Mar 10, 2007 10:40 am

Image

"You have violated Chinese airspace. turn back now, or you will be fired upon."

Immortal-Man-in-Darkness

PL: 10 (150)

abilities: (18)
STR 36/12 DEX 18 CON 14 INT 10 WIS 16 CHA 10

Combat: (18)
+8 init, +8/12/6/3 ATK, +8/12 DEF (+3 dodge, +3 environment, +3 flat-footed)
+2/10/13 DMG (unarmed/blast/ramming)

saves: (11)
TOU +8 FORT +7 REF +8 WILL +5

Skills (15/60)
Acrobatics +8
concentration +6
Computers +4
Intimidate +6
Knowledge: Tactics +6
Notice +8
search +6
Pilot +10
Sense Motive 6

feats (24)
Accurate Attack, acrobatic bluff, Attack Focus (Ranged) 3, Attack Spec 2 (blast), dodge 3, evasion, Favored Environment (Aerial) 3, fearless, improved aim, Improved Critical (blast), improved initiative, luck, Move-by Action, Power Attack, precise shot 2, Seize Initiative

Powers (64)
Device: Durlan Ship-Suit +16 (64)
- immunity +9 (life support) [9]
- Alternate form: gunship +14 [70]
- Growth +12 {36}
- Blast +8 (feat: accurate, extra: autofire +1) {25}
- Flight +6 {12}
- Disability -3 (no hands) {-3}

costs
abilities 18 + combat 18 + saves 11 + skills 15/60 + feats 24 + powers 64 = 150 pts

:arrow: Member of the Great 10, China's new super-team, Immortal Man In Darkness has the abilitity to literally become a living fighter jet through the use of Durlan bio-tech (not that they tell this to anybody, as Durlan tech is banned by the UN in the DCU)

:arrow: due to the nature of his powers, IMID's caps can be a pain, due to the fact that he takes on all the attributes of an Aerospace fighter. as it stands now, IMID is meant to face enemy vehicles rather than other superhumans
Last edited by Kreuzritter on Sun May 20, 2007 9:33 am, edited 1 time in total.
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SCKnight
Firebrand
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Post by SCKnight » Sat Mar 10, 2007 11:15 am

Very good, Kreuz.

BTW, when are people going to post comments in my character threads!?

Ahem, back on-topic, Kreuz you are extremely knowledgable about the rules and how M&M works.

Kreuzritter
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Location: Rumble City

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Post by Kreuzritter » Sat Mar 10, 2007 11:27 am

Image

Just my luck. 23 supervillains, and not a single one's got a wallet.

The Irredeemable Ant-Man

PL: 9 (135)

abilities: (20)
STR 14 DEX 14 CON 14 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/3 DMG (unarmed/blast)

saves: (10)
TOU +7/5/2 FORT +5 REF +7 WILL +4

Skills (24/76)
bluff +8
climb +6
computers +4
diplomacy +6
drive +6
investigate +4
medicine +4
notice +8
pilot +4
profession: SHEILD agent +6
search +6
sense motive +8
stealth +6

feats (13)
assessment, attack focus: range 2, beginner's luck, defensive roll 2, dodge 2, elusive target, evasion, taunt, luck, improved initiative

Powers (44)
Device: Ant-Armor +11 (44)
- Additional limbs +2 [2]
- power feat: speak with insects [1]
- Protection +3 [3]
- Flight +3 [7]
- AP: blast +3 {6}
- Shrinking +20 (feat: growth strike, extras: continuous +1, normal strength +1) [41]
- supersense +1 (low-light vision) [1]

costs
abilities 20 + combat 24 + saves 10 + skills 24/76 + feats 13 + powers 44 = 135 pts

:arrow: Sprining from the pages of Enemy of The State, it's the third ant-man, who uses his stolen suit to ogle hot babes rather than stick his nose out for anyone. a total best, he's the kind of guy that will mack on his best freinds girl, right before said best freind's grave. that said, keep an eye on the mighty avengers first two issues. he's right in the thick of that, if you know where to look
Last edited by Kreuzritter on Sun May 20, 2007 9:32 am, edited 1 time in total.
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Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Sat Mar 10, 2007 11:29 am

SCKnight wrote:Very good, Kreuz.

BTW, when are people going to post comments in my character threads!?

Ahem, back on-topic, Kreuz you are extremely knowledgable about the rules and how M&M works.
well, the character creation rules, anyway.
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kerianvalentine
Zealot
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Post by kerianvalentine » Sat Mar 10, 2007 11:35 am

A good character ensures a fun game. A bad character ensures dissatisfied players.

SCKnight
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Post by SCKnight » Sat Mar 10, 2007 11:50 am

Well, a little criticism is good, whether it's bad or good. Anyhow, it might be my character's histories that are the problem.

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