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Postby JoshuaDunlow » Tue Feb 13, 2007 1:30 pm

The Stray wrote:Hi-ho! I've posted the builds you made for me on my Tales of a Dark City thread. Thanks again for your help!


Excellent let me know if you need anymore help
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Postby JoshuaDunlow » Sun Feb 25, 2007 4:57 pm

I have recently updated my karmyth fantasy setting. Updating the system, removing the equipment feat, so that the use of a Wealth Bonus or Monetary system becomes important. Ive completed some gods for clerics to worship, and ive been working on a mundane equipment list and now ive been working on some monsters.

http://karmyth.wikispaces.com
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Re: Armis Sarel

Postby JoshuaDunlow » Wed Feb 28, 2007 12:11 pm

Decided to update, and do a v 2.0 for Armis

JoshuaDunlow wrote:Image

Armis Sarel
Concept: Human Mercenary
Power Level 8 (85pp)

Abilities (23pp):
Strength 19 (+4), Dexterity 13 (+1), Constitution 14 (+2), Intelligence 11 (+0), Wisdom 13 (+1), Charisma 13 (+1)

Saves (10pp):
Toughness +2/+6, Fortitude +4, Reflexes +4, Willpower +4

Combat (16pp):
Base Attack +4 (+6 with swords), Base Defense +4

Skills (9pp):
Bluff 2/+4, Climb 4/+8, Craft (Weapons) 2/+3, Drive (Carts) 2/+3, Handle Animal 2/+4, Intimidate 8/+9, Knowledge (Current Events) 1/+2, Languages 1 (Dwarf and Common), Notice 4/+5, Profession(Merchant) 2/+3, Ride (Horse) 4/+5, Search 4/+5

Feats(18pp): Archaic Weapon Proficiency, Armor Proficiency, Attack Specialist (Swords), Equipment 6, Favored Opponent (Lycanthropes) 1, Improved Critical (Swords), Improved Sunder, Minions (Riding Horse) 2, Quick Draw, Startle, Take Down Attack, Power attack

Devices (9pp):
Lycan Bane [Device 3; Easy to losse] -9pp
"This great sword is a two handed weapon, in the pomel is a moon stone. And the blade is enscribed with magical runes. The weapon itself gives off a silvery sheen almost that glows."
-Strike +4 [Feats: Mighty; Features: Environmental Control 1 (light); Extas: Penetrating 2]
-Drain (Toughness Save) 6 [Flaws: Affects Lycan's Only; Extras: Linked to Strike]
-Super Senses 3 [Detect Lycans (Ranged; Tracking)]

Equipment: (27 ep)
Light Steel Shield (+1 block)- 2ep
Long Sword (+3 damage, critical 19-20)- 5ep
Scale Mail Armor (+4 toughness bonus)- 4ep
Crossbow (+3 damage, Critical 19-20, Range 40')-7pp
Dwarf Crafted Flint Lock Pistol (+3 damage, Critical 20, Range 30 ft; Accurate) - 7 ep
Potion of Healing (level 3 healing) - 2ep

Minions:
Riding Horse (see page 231 for stats)

Drawbacks:
None

Background & History
Allegiances: Family, Mercenary Group (The Black Riders)
Motivation: Justice
Complications: Hatred (Lycans), Enemy (The lycan that killed his lord)

Marital Status: Single
Family: 2 Sisters ( Alaine 22/Tessa 19), and 3 Brother (Jaimis-21/Mikael –19/Elias -16); 2 Uncles (Henrich-42, Dael-40), Mother (Mareth), Father (Gerard) , and 1 Grand Mother (Jasmine).
Place of Birth: The town of NightRidge. He was born on the 8th day of the 10th month.
Current place of Residence: The town of NightRidge.

Description
Age: Armis is 25 years old.
Height: Armis stands 6'0" tall
Weight: 220 lbs
Eyes: Steel Gray
Hair: Armis has dark hair, cut in a military fashion.
Other Features: Armis has a scar that runs above his left eye, cutting his brow slightly in half. And he keeps a neatly trimmed mustache and goatee.

Story
His father is a merchant, who deals in weapons. His house runs a successful market for flint lock fire arms, and other weapons. Who has been rather successful so far. Armis grew up in a rather extended family, with two sisters, 1 brother, 2 uncles, and 1 grandmother besides his parents. Being around mercenaries and other militant types, made his interest in that side of life grow into excitement and adventure. During his first campaign under the local lords forces, he earned respect and position and since then has led a very good military career. He rose up in the ranks to Sergeant, and commands a small company of men. But when his lord was killed at the hands of lycan’s, he made it a personal quest to hunt down weapons that he could use to fight them.
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Postby Super Nova » Fri Mar 02, 2007 12:31 am

Super Nova wrote:Striker
Real Name: Alex Gray, Origin: Training, Identity: Secret, Motivation: Responsibility, Occupation: U.S. Agent, Age: 22, Place of Birth: Freedom City, Group Affiliation: None, Known Aliases: None, Known Relatives: None, Height: 6’ 2”, Weight: 189 lbs, Eyes: Brown, Hair: Black

Image

Striker
PL: 6 (90pp)
Hero Points: 1
Experience: 0

Abilities: Str: 16 [+3], Dex: 20 [+5], Con: 14 [+2], Int: 12 [+1], Wis: 16 [+3], Cha: 14 [+2]

Skills: Acrobatics +11 [6], Bluff +6 [4], Climb +7 [4], Notice +9 [6], Sleight of Hand +9 [4], Sense Motive +9 [6], Stealth +11 [6], Survival +7 [4].

Feats: Improved Disarm, Improved Initiative, Power Attack, All Out Attack, Acrobatic Bluff, Defensive Attack, Equipment, Quick Draw, Uncanny Dodge [Hearing], Favored Opponent (lycanthropes)

Powers: Device [Magic Sword] 2 (Damage: 3 (Power Feats: Affects Insubstantial (2), Incurable, Mighty, Extras: Penetrating) [6 pts]

Equipment: Costume (Toughness +4, Commlink) [5 e-pts]

Combat: Attack +6, Defense 16 (13 flat-footed), Init +9

Saves: Toughness +2 (Costume +4), Fortitude +5, Reflex +8, Will +5

Cost: Abilities +32, Skills +10 (40 ranks), Feats +10, Powers +6, Combat +24, Saves +8, Drawbacks -0 = 90

:arrow: This is what I came up with JoshuaDunlow.
"Strength.... Perseverance.... Patience.... Integrity"

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Postby JoshuaDunlow » Fri Mar 02, 2007 8:33 am

As you can see, thats the character i was working on above. Armis-Sarel for my own. My only question on the Favored opponent, the bonus from that which is a damage bonus does that apply to the power level. Or is it like power attack?


Super Nova wrote:
Super Nova wrote:Striker
Real Name: Alex Gray, Origin: Training, Identity: Secret, Motivation: Responsibility, Occupation: U.S. Agent, Age: 22, Place of Birth: Freedom City, Group Affiliation: None, Known Aliases: None, Known Relatives: None, Height: 6’ 2”, Weight: 189 lbs, Eyes: Brown, Hair: Black

Image

Striker
PL: 6 (90pp)
Hero Points: 1
Experience: 0

Abilities: Str: 16 [+3], Dex: 20 [+5], Con: 14 [+2], Int: 12 [+1], Wis: 16 [+3], Cha: 14 [+2]

Skills: Acrobatics +11 [6], Bluff +6 [4], Climb +7 [4], Notice +9 [6], Sleight of Hand +9 [4], Sense Motive +9 [6], Stealth +11 [6], Survival +7 [4].

Feats: Improved Disarm, Improved Initiative, Power Attack, All Out Attack, Acrobatic Bluff, Defensive Attack, Equipment, Quick Draw, Uncanny Dodge [Hearing], Favored Opponent (lycanthropes)

Powers: Device [Magic Sword] 2 (Damage: 3 (Power Feats: Affects Insubstantial (2), Incurable, Mighty, Extras: Penetrating) [6 pts]

Equipment: Costume (Toughness +4, Commlink) [5 e-pts]

Combat: Attack +6, Defense 16 (13 flat-footed), Init +9

Saves: Toughness +2 (Costume +4), Fortitude +5, Reflex +8, Will +5

Cost: Abilities +32, Skills +10 (40 ranks), Feats +10, Powers +6, Combat +24, Saves +8, Drawbacks -0 = 90

:arrow: This is what I came up with JoshuaDunlow.
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Ashaya D`Myrandar

Postby JoshuaDunlow » Sat Mar 03, 2007 3:34 pm

This character is inspired from a free-form irc chat based rp, based loosely on the Final Fantasy 12 setting.

Ashaya D`Myrandar
Race & Concept: Tiel`Shiem Thief
Power Level 7 [ 111 pp total]

Abilities (38pp):
Strength 11 (+0), Dexterity 22 (+6), Constitution 14 (+2), Intelligence 15 (+2), Wisdom 16 (+3), Charisma 20 (+5)

Saves (4pp):
Toughness +2/+7 defensive roll, Fortitude +4, Reflexes +7, Willpower +4

Skills(18pp):
Acrobatics 7 (+13), Bluff 7 (+12), Craft (Mechanical) 2 (+4), Diplomacy 4 (+9), Disable Device 7 (+9), Drive (Hover Bike) 4 (+10), Gather Information 5 (+10), Investigate 4 (+6), Knowledge (Technology) 1 (+3), Knowledge (Popular Culture) 2 (+4), Languages 1 (Native Tiel`Shiem, Common), Perform (Dance) 1 (+6), Notice 4 (+7), Search 8 (+10), Sense Motive 8 (+11), Sleight of Hand 8 (+14), Stealth 7 (+13)

Feats(12pp):
Attack Focus (Melee) 2, Defensive Roll 3, Equipment 1, Improved Initiative, Improved Trip, Luck, Skill Mastery (Acrobatics, Disable Device, Stealth, and Sense Motive), Sneak Attack, Taunt

Powers(16pp):
Tiel`Shiem Racial Array 3 [PF: Innate]
-Enhanced Skill (Sense Motive) +4
-Enhanced Feat: Attractive
-Super Senses 2 (Detect Emotions; Ranged; PF: Subtle)
-Nerve Manipulation 4 [Base Affect Stun (alternate save will); PF: AP (Fatigue;Alternate Save Will); Pain (reduced to touch)]

Devices(9pp):
Defensive Bangles 1 (easy to remove)
-This item are a pair of bracelets that create a limited forceshied, that increases her defense.
-Shield 3
-Enhanced Feat: Defensive Roll 2
Mithril Daggers 2 (easy to remove)
-Strike 3 [PF: Mighty, Split Attack, Accurate, Thrown ; Extras: Penetrating 2]

Equipment:
Master Work Lock Picks, Multi Tool

Combat (14pp):

Base Attack+3 (+5 melee, +7 with daggers), Base Defense +7 (+2 dodge), Initiative +6, Damage +0 Punch/Kick, +3 Dagger Split Attack; Hero Points 2

Personality:
Allegiance: Group (Adventuring Group)
Motivation: Thrills

Complications:
Enemy (wanted by the law)

Drawbacks:
None
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Jorax Dai

Postby JoshuaDunlow » Tue Mar 06, 2007 1:04 pm

Jorax-Dai
Concept: Fallen Angel, Grand Marshal of the Elysian Templars
Power Level: 17 (426pp)
Trade Offs: -2 to hit, for +2 damage DC; -2 defense , for +2 toughness
Quote: "Remember our creed. We must protect and serve, our god and goddess. Pleasure is our reward, for a life filled with pain. "
Description: Jorax is a physically imposing figure of dark ebony skin that stands nearly seven feet tall in height, and was so muscular, that he appeared to be out of proportion. Like some Juggernaut of physical might. His skin was black and smooth like polished marble stone. His head did not have any hair what so ever, and neither did his body. Only strange angelic symbols were tattoo'ed upon his palate in white color. His wings were glorious and white. Eyes shone in green energy. He kept a quiet and serene appeal to him that anyone could sense. Jorax wears a gold trimmed white tunic, that is sleeveless and that clings to his muscular chest in just the right way. It flowed past the white leather belt that girds his waist and ended just above the middle of his thighs. Upon his muscular bare arms he wore gold bracers upon the lower parts of his wrists ending in white leather gloves. Upon his legs he wears supple gray leather leggings that lace up upon his powerful thighs and calves. Ending in knee high white and gold trimmed leather boots.


Abilities (55pp):
Strength 25 (+7), Dexterity 18(+4), Constitution 48 (+19), Intelligence 16 (+3), Wisdom 22 (+6), Charisma 20 (+5)

Saves (20pp):
Toughness +19, Fortitude+15, Reflex +10, Willpower +12 (+22 with mind shield)

Skills (41pp):
Acrobatics 6 (+10), Bluff 10 (+15), Concentration 20 (+26), Diplomacy 12 (+17), Intimidate 21 (+26), Knowledge (Arcane Lore) 15 (+18), Knowledge (Theology) 10 (+13), Knowledge (Tactics) 17 (+20), Knowledge (History) 17(+20), Notice 14(+20), Search 12(+15), Sense Motive 10 (+16),

Feats (33pp):
Attack Focus (Melee) 4, All-Out Attack, Archaic Weapons Proficiency, Assessment, Benefit (Status-Grand Marshal), Benefit (Wealth-2), Dedication, Dodge Focus 4, Fascinate, Fearless, Improved Initiative 2, Improved Sunder, Improved Throw, Improved Grab, Improved Strike, Leadership, Light Sleeper, Move by Action, Power Attack, Second Chance 2 (Emotion Control, Mind Control), Steadfast 2, Weapon Bind, Weapon Break

Powers (187pp):
Fallen Angel Container 32 [PF: Innate] - 161pp
-Flight 9 (18pp)
-Super Senses 15 (Dark Vision; Detect Magic (ranged); See Invisible; Truesight) (15pp)
-Immunity 21 (Lifesupport, Aging, Acid, Electricity, Cold damage, Fatigue effects) (21pp)
-Enhanced Constitution 24 (24pp)
-Impervious Toughness 19 (19pp)
-Super Strength 15 [Effective strength is 100; PF: Ground strike, Shock Wave, Super Breath] (30pp)
-Mind Shield 10 (10pp)
-Regeneration 16 [Bruised 5, Unconscious 2, Injured 3, Staggered 3, Disabled 3; PF: Persistant, Regrowth] 18pp
-Comprehend 2 [Languages]

Infernal Magic 12 [Spells: Healing (Free) "Healing Hands", Dazzle (Void of Darkness), Dimensional Gate, Mystic Blast ("Hell Raiser", Extra: will save), Mystic Binding "Chains of Retribution" (PF: Reversible, Choke Hold; Extras: Constricting) , Telepathy; PF: (4 bonus spells), Affects Insubstantial] - 31pp

Devices (68pp):
Fallen Battle Axe 16 [Hard to Remove; Restricted 3 (Jorax Dai only); PF: Accurate 2, Indestructable, Affects Insubstantial, Extended Reach] - 68pp
- Strike 12 [Extras: Penetrating; PF: Split Attack] (25pp)
- Death Touch 15 [PF: Slow Fade 5; Extra: Linked to Strike] (20)
- Power Resistance 15 [Magic Descriptor] (30pp)

Equipment:
None

Combat (30pp):
Combat Bonus +7 (+15 with Battle Axe, +11 Melee), Defense Bonus +12 (+4 dodge), Initiative +12, Damage +19 With Battle Axe (linked death touch),

Complications:
Responsibility (Duty to his god and goddess, Soren & Sensuali)
Honor (he has a mixed code of honor, that warriors have)
Secret (Why he fell from grace)

Drawbacks (8pp):
Power Loss (Flight; Wings bound) 1pp
Divine Magic (Cannot cast spells when bound or gagged) 3pp
Vulnerable (holy attack descriptors; Uncommon Frequence/Moderate Intensity) (2pp)
Weakness ("Holy places"; Uncommon Frequency/Moderate Intensity) (2pp)


Background:
Jorax Dai used to be a General in the celestial hosts of heaven, when his sin was done. He was thrown into the Abyss, and fortunately for him he was found by the Malcubi god Soren. Soren and Sensuali found in him, that taste of heaven that they had been denied for millenia. They healed his wounds, and gave him something else to believe in, them. Jorax was grateful for being allowed to live, but he is still haunted by his sins. Jorax is somewhat of a favorite in the temple, since he is one of the fallen. Many want to share pleasure with the general, but he made oaths to his new masters. That he would defend and serve them first, without faltering in his new found faith. So he rose quickly into the temple heirarchy, and began to the new grand marshal of the Elysian Templars.
Last edited by JoshuaDunlow on Thu Jun 14, 2007 1:42 pm, edited 3 times in total.
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Postby teleportingbassist » Tue Mar 06, 2007 2:51 pm

In that build, did you mean fallen angel container? An array doesn't make much sense. Great build otherwise. 161cookies.
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Postby JoshuaDunlow » Tue Mar 06, 2007 3:49 pm

yeah i meant container
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Tkhan Update

Postby JoshuaDunlow » Wed Mar 07, 2007 10:07 pm

Just did an update of my T`khan racial information.
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Miranda Hex

Postby JoshuaDunlow » Wed Mar 07, 2007 10:54 pm

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Miranda Hex
Concept: Elven Warrior
Power level: 7 (112 pp)
Description: A beautiful wood elf, with copper brown hair and hazel eyes. With a buxom bossom, and blue tattoo's decorating her left arm and belly.

Abilities (20pp):
Strength 14 (+2), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 11 (+0), Wisdom 13 (+1), Charisma 14 (+2)

Saves (9pp):
Toughness +1/+4 Defensive Roll, Fortitude +4, Reflexes +6, Willpower +4

Skills (8pp):
Acrobatics 3 (+6), Bluff 3 (+5), Gather Information 3 (+5), Knowledge (Geography) 2 (+2), Languages 1 (Elf, Common), Notice 4 (+5), Ride (Horse) 4 (+7), Stealth 4 (+7), Survival (woods) 6 (+7), Swim 2 (+4)

Feats (23pp):
Armor Proficiency, Archaic Weapon Proficiency, Attack Focus (Melee) 2, Attractive, Defensive Roll 3, Fearless, Improved Initiative, Minion 2 (Riding Horse), Track, Sneak Attack, Weapon Bind, Improved Disarm, Jack of all Trades, Luck 2, Elusive Target

Powers: (11pp)
Elven Race Container 2 [PF: Innate] (11pp)
-Immunity 4(Aging, Disease, Poison, Cold; Flaw: Limited)
-Super Movement 1 (Sure Footed (Forest))
-Super Senses 2 (Low Light Vision, Acute Hearing)
-Enhanced Dexterity 2
-Enhaced Feat: Attak Focus (Ranged), Favored Environment (Woods)

Devices: (29pp)
The Night Sword 5[ Easy to loose] (15pp)
The night sword gives off a faint light, that glows blue even though the blade itself seems to be made completely from some ethereal shadow substance. Because of this in most cases she can bypass armor.
-Strike 3 [PF: Mighty, Affects Insubstantial, Accurate, Improved Critical 2 (17-20); Features: Glowing Blade; Extras: Penetrating x 2 (Strength applies) ]
-Super Senses 3 [Dark Vision (Acute)]
-Blast 7 [Dark Force; Flaw: Unreliable (5 uses)]
The Arm of Arn 2 [Hard to loose] (8pp)
Thsi armored greeve that she wields on her right arm, is a powerful magical item in its own right. Its magic allows her to use it like a shield for defensive purposes, and to punch with greater force.
-Shield 4 (4pp)
-Strike 2 [PF: Mighty; Accurate] (4pp)
Stun Blaster 2 [Easy To Loose] (6pp)
-Stun 4 [PF: Accurate; Extra: Ranged; Flaws: Unreliable (5 shots)]

Combat (12pp):
Base Combat +3 (+7 with Night Sword; +6 with Stun gun; +5 with the Arm of Arn)
Base Defense +7 (+1 dodge)
Initiative +7
Hero Points 3
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World of Warcraft: Draenai Template

Postby JoshuaDunlow » Thu Mar 08, 2007 9:12 am

Introduction
Almost 25,000 years ago, a faction of uncorrupted eredar led by Velen fled their home world of Argus, calling themselves the draenei ("the Exiled Ones"). After traveling through the cosmos they finally found a world which they called Draenor ("Exile's Refuge"). They at first shared a peaceful existence with the native orcs and traded with them. They followed the path of the Holy Light of Creation as shown to them by the naaru. Unfortunately, Kil'jaeden eventually discovered the refuge, and found the combat-driven and honor-seeking orcs to be easily manipulated. As a potent act of vengeance and a safety precaution, Kil'jaeden ordered the draenei to be exterminated by the orcs through his student, the warlock Gul'dan.

After the Dark Portal was destroyed, Draenor collapsed in on itself, and what remained was a sundered mass of planetary debris and floating asteroids hovering in stasis within the Twisting Nether. The regions of Draenor that are still habitable are now known as Outland. Draenor was not the only thing to change in this ordeal, as some draenei were altered by the destruction of their world, and became known as the Broken. Some of these corrupted draenei fled through the open portals on draenor and settled in the Swamp of Sorrows on the world of Azeroth. Several of these Lost Ones were driven mad by the absence of their home world, and sank into an even deeper primitive state.

A number of draenei still remain untainted, and it is these that have crashed onto Azeroth in a dimensional traveling ship sabotaged by the malicious blood elves of Outland (not the blood elves that joined the horde). The draenei are the new Alliance race in the Burning Crusade expansion.



Appearance
Draenei are physically different from the eredar of the Burning Legion. Draenei come in a wide variety of flesh tones, from ivory, aqua blue, dark blue, purple, and ebony They do not however seem to exhibit the red skin of demonic Eredar. Draenei also lack the fangs and horns that demonic eredar have on their faces (this is not noticeable in-game models, only in artwork).

In Rise of the Horde, Draenei are described as being all or overall blue (with the exception of Velen who is described as having white skin later in his life). In World of Warcraft: The Burning Crusade, draenei skin appears in most shades of color between very pinkish-white to light blue up to dark violet. Their blood, which is blueRotH 136, may use cobalt as its oxygen-binding element, compared to Azeroth (and Earth)-native life, which uses iron. Cobalt oxidizes to a blue color in the same way that iron oxidizes to a red color (for this reason, cobalt is a favored pigment in paints used on outdoor monuments).

Draenei who use the Gift of the Naaru racial ability have a glowing sigil float above their head for the duration of the effect.

Draenei males have tendrils coming out of their chin and a fan-like forehead plate which rises and overlaps other forehead plates behind it. Male draenei have large tails which are held erect by developed muscle structure. The women look very different: Rather than the forehead plates that the men have, they have cranial extensions, vaguely horn-shaped, that extend over the upper cranium and end on either side of the crown. Female cranial tendrils sprout behind the ear and typically are long enough to reach the shoulders. They are thinner than the men's. The women's tails have a lower muscle density. In both genders, the hooves are relatively large, in contrast to the more compacted hooves of their demonic counterparts.

Draenei can choose from a diverse selection of hair colors including gray, white, blue/black, brown, and purple. Similarly, the number of facial tentacles on male draenei can be customized. They can feature zero, one, two, or four tentacles of different shape and size.


Draenei Template
Abilities: Strength +2, Intelligence +2
Feats: Skill Focus [Craft(gemstones)], Inspire (only for priests, mages or shamans), Teamwork (only for warriors, & paladins)
Powers:
Shadow Resistance 2 [Powers with the shadow descriptor]; Gift of the Naaru 5 [Healing power]; Emotion Control 3 [Flaw: (partial)Only Hope & Fear; Only available to Draenei Priests]
Last edited by JoshuaDunlow on Thu Mar 08, 2007 10:50 am, edited 1 time in total.
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Blood Elf Template

Postby JoshuaDunlow » Thu Mar 08, 2007 10:25 am

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Appearance:
Unlike their night elf cousins, blood elves have pink or pale flesh tones. Their exposure to the light of day and the power of the Sunwell may have altered their skin's pigment.[ citation needed ] Blood elves also have a slim athletic body, long pointy ears, acute senses and keen sight in the darkness. Night elves have long, slanted ears while blood elves' ears are shorter and tend to point upwards. See High elf for a more complete description.

In the time between the Third War and World of Warcraft, blood elves on Azeroth began to take up wearing red and black in memorial of their lost empire and brethren. They also adopted hair styles against the norms of their previous high elf society and painted runes on their bodies to ward off demons or to simply look threatening. They feed on mana from mainly fel and recently arcaneBC , and divine sources. The reliance on fel magic causes the eyes of blood elves to glow green with demonic fire; the the more they use fel magic, the brighter the glow. It is a slight evolution from their high elven cousins, and in time they may become as distant to high elves, as satyrs are to night elves.MG 54 This readily available source of energy also tends to give blood elves a ruddy look compared to their quel'dorei brethren. Nevertheless when approaching Alliance towns blood elves would often disguise themselves as high elves to avoid harm.

Note that although blood elves show some physical differences compared to high elves, blood elves and high elves are exactly the same biological race. However, in the Warcraft RPG they are considered seperate races more by culture differences than because of any physical differences.In the first use of the term "race" it may be equivocation of the definition of the term "species". In Monster Guide, 2007, there is mention that blood elves are starting to evolve further away from their high elven cousins due to use of fel magic.


Blood Elf Template
Abilities: -2 Strength, +4 Agility, +4 Intelligence
Skills: Knowledge (Arcane) 4
Feats: Arcane Affinity [This feat makes the DC of her 2 points higher, when dealing with spells that alter the mind or that imbue/take away power]
Powers:
Mana Tap [Boost (Magical powers); Slow fade 1]
Arcane Torrent [Obscure (Sound); PF: Selective; Extra: Area (Burst)]
Magic Resistance [Power Resistance (Magical descriptor)]
Super Senses 4 [Darkvision; Acute Hearing, Acute Vision]

Consume Magic [Nullify (Magic powers); Available to Blood Elf Priests]
Touch of Weakness [Protection; Extras: Linked (Strike "shadow descriptor",Extra: Aura); Flaw: Unreliable (5 uses/day); This is also limited to Blood Elf Priests)
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Sensuali Amoris, Malcubi Goddess

Postby JoshuaDunlow » Mon Mar 26, 2007 3:06 pm

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Name: Sensuali Amoris, Profession: Malcubi Goddess of Desire & Pleasure, Power Level: 20 [838pp]
Description: Sensuali appears as a very beautiful woman, that stands 5'9" in height. She weighs 138 lbs, and has long dark hair that falls in ringlets. With ruby red eyes that glow.
Abilities [69pp]: Strength 16 (+3), Dexterity 27(+8), Constitution 37 (+13), Intelligence 14(+2), Wisdom 28(+9), Charisma 50(+20)
Saves [30pp]: Toughness +13 (13 impervious)/(+20/+20 Impervious, with Forcefield), Fortitude +20, Reflexes +20, Willpower +20
Combat [60pp]: Attack Bonus +15 (+20 with Magic, +19 with Dual Soul Blades), Defense Bonus +18 (+7 dodge), Initiative +11, Damage (+6 with claws), (+13 with Split Attack Dual Soul Blades), (+20 Penetrating Mystic Blast), Grapple +18, Knock Back -6/-10 with forcefield
Skills [41pp]: Acrobatics 12 (+20), Bluff 8 (+28/+44 if attractive), Craft: Soul Shaping 16 (+2), Concentration 20 (+29), Diplomacy 8 (+28/+44 if attractive), Gather Information 12 (+32), Knowledge: Popular Culture 4 (+6), Knowledge: Arcane 16(+18), Notice 16 (+25), Perform: Dance 5(+25), Profession: Adult Entertainer 10(+19), Sense Motive 11 (+20), Stealth 16 (+24), Swim 4 (+6)
Feats [108 pp]: Attack Focus (Magic Spells) 5, Attractive 1, Benefit: Status 6 (Goddess), Capoeira Style [Acrobatic Bluff, Dodge Focus 3, Improved Grab, Improved Throw, Power Attack, Prone Fighting], Equipment 20, Improved Initiative 2, Minions 26(100 fanatic PL 6), Quick Change 2, Renown 4: Adult Entertainer, Sidekick 32 (3 150pt characters), Skill Mastery (Bluff, Diplomacy, Sense Motive, Perform), Soul Shaping (works like Artificer)
Powers [436pp]:
"Demonic Template" Container 46 [PF: Innate]
-Enhanced Charisma 18
-Features 1 (Tail)
-Flight 8
-Immunity 33 (acid, aging, cold, disease, electricity, fire, poison, emotion effects, fatigue effects);
-Soul Drain 15 (Drain (Con & Wis); linked to Claws)
-Claws 3 (Pf: Mighty, Improved Critical)
-Enhanced Constitution 12
-Impervious Toughness 13
-Enhanced Dexterity 10
-Power Resistance 15 (Magic)
-Regeneration 22 (PF: Die Hard,Persistant,Regrowth; Recovery Rate (Bruised 2; Unconscious 3;Injured 3; Staggered 4; Disabled 4; Ability Damage 3); Ressurection 3)
-Super Senses 25 (True Sight; Aura Reading; Detect Magic; Spatial Awareness; Demonic Awareness (mental, acute, accurate)
"Demonic Paths" Container 29 [Source: Preternatural; PF: Innate]
-"Great Strength 4" (Super Strength 4; PF: Leaping 8)
-"Aura of Sensation 11" (Illusion;Touch Illusion (Pleasure);PF: Stun (reduced to touch), Paralyze (reduced to touch); Extras: Aura +1, No Save +2; Flaws: Range reduced to Touch -2
-"Dazzling Beauty Container 3" [Enhanced Feats: Attractive 3, Challenge (Fast Task; Bluff), Challenge (Fast Task; Diplomacy), Challenge (Durable Lie; Bluff), Distract (Bluff), Fascinate 3 (Bluff, Diplomacy, Dance), Ultimate Skill (Bluff)]
-"Maleable Form 14" [Elasticity power with the PF: Chokehold, and the APs: Additional Limbs, Bouncing, Fluid Form, Tar baby, Telegraphic Punch]
-Super Speed 10 (Super speed with the power feats: Insubstantial, Rapid Attack, Wall Run, Water Run; APs: Stun)
-Visionary 10 (Super Sense (Postcognition (acute), Precognition(acute))
Infernal Magic 40 [PF: Dynamic, Affects Insubstantial]-94pp
-Base Spells: Charm
-APs: Enervate (Drain (Str)),
-APs: Dimensional Gate,
-APs: Dispel Magic,
-APs: Morph (3pt Variation),
-APs: Forcefield (impervious),
-APs: Fog of Forgetfulness,
-APs: Glamour,
-APs: Mystic Hand,
-APs: Scyring,
-APs: Mystic Binding,
-APs: Summoning [Broad +2: Demons],
-APs: Mystic Blast (Penetrating),
-APs: Teleport 12 (PF: Easy, Weight Progression 4; AP: Esp (Clairvoyance); Extra: Portal)
-APs: Pheromones (Selective Attack Extra),
-APs: Dream Control (PF: Triggered),
-APs: Dream Travel (PF:Sedation; Extras: Affect Others, Duration);
-APs: Torment (Pain power with Will save (Anguish), Extras: Duration and Damaging

Devices [102pp]:
Dual Forged Soul Blades 20 [Easy to take away; Restricted 2(Sensuali Alone)]
-Strike 10; PF: Mighty, Thrown, Split Attack, Accurate 2, Improved Critical (19-20), Affects Insubstantial; Extras: Penetrating 10;
-Pain 10 (Linked to Strike),
-Fatigue 10(Linked to Strike)]

Drawbacks [8pp]: Power Loss (Flight are wings; Uncommon Frequency/Minor Intensity) (1); Vulnerable (holy attack descriptors; Uncommon Frequence/Moderate Intensity) (2), Weakness ("Holy places"; Uncommon Frequency/Moderate Intensity) (2), Infernal Magic (Power loss, if bound or gagged; Common Frequency/Moderate Intensity) (3); Full Power [Aura of Sensation] (1)
Complications: Secret (Being a demon), Fame (The "face" for Goddess Magazine), Addicted (Promiscuous)
Equipment: Cellphone (1), Sports Car (11; Features: Alarm, Navigation System, Armor),
Amoris Estates [HQ; Size: Gargantuan (4); Toughness 20 (3); Features (21): Combat Simulator, Communications, Computer, Defense System (Blast 15), Dock, Fire Prevention System, Garage, Gym, Hangar, Holding Cells, Infirmary, Isolated (Island), Laboratory, Library, Living Space, Power (Nullify 10; 3pt Variation), Power System, Security System 3 (DC 30), Workshop]-28ep
72 EP's of other equipment

Brief History & Background:
There was a time, when demons were called angels. And they flew across the celestial heavens doing the will of the gods. But when the gods created man, and all the other races. It was their job to keep and take care of their progeny. In their Hubris and over confidance, they took it upon themselves to teach the mortal races the ways of the universe. And because of that sin, they were cast out to become the first of the fallen ones.

When the fallen ones were banished to the nine planes of hell by the gods, those angels became the first of the true demons to exist. The progenitors of the great houses of the demon realms. Upon the seventh layer or realm of Hell, was created the House of Mor`Ishar. The temple of Pleasure. The first of all Malcubi demons were Soren & Sensuali, they jealously wished for the touch of angels once more. But that time of bliss was no more. They had been lovers up in heaven, and together they made the race of the Malcubi. Which would later become known as the Incubi and Succubi. Who mastered not only the body, but the heart, and the soul.

After the creation of the Birthing Pits, the First generation was born. After many centuries the power of Sensuali and soren grew, and they achieved god-hood but by this time. Growing restless in their relationship, and wish to explore the pleasures of others they seperated. Wishing to explore and taste all the pleasures that Malcubi could experience .However constant turmoil with the other Demon families, forced the Malcubi to leave and with the power of the Malcubi Gods they created a new dimension of their own called Elysia. It just shows the true power that they have.

Sensuali eventually grew bored with her time in Elysia and began to explore all the other realms and dimensions that the universe had to offer. She created a avatar, i vessel for part of her power. (see Sensuali Morales for more information. ) In her time she found a realm to her liking called Marakesh, a city of splendor and wonder. Where magic, and science blended into a universe very simular to freedom city though it is one century ahead of its time by our own standards.

And then an entirely new world had opened up for her, she become a model, and an adult video star. This opened up a new world of sensation to her, which she has greedily aspired to. She even plans to create a perfume, which is a distilled version of her own pheromones. Which could bring even more people under her sway and control. The start of a new temple of pleasure has begun in Marakesh, so that a second base of power is available to her and soren.
Last edited by JoshuaDunlow on Fri Oct 09, 2009 12:59 pm, edited 17 times in total.
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Postby Mike5000us » Mon Mar 26, 2007 3:10 pm

Now that is what I call a GODDESS!!! :D
"Ah man, I guess I'm just going to have to kill you now!"
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