And mine is a sad one of Too Much Time In The Tanning Booth...
Dusk (Cassie St. Commons)
PL 10/PP 150
Attributes: STR 14, DEX 14, CON 16, INT 16, WIS 14, CHA 16
Skills:
Acrobatics 4+2 = 6
Bluff 4+3 = 7
Concentration 4+2 = 6
Knowledge (Arcane) 8+3 = 11
Intimidate 12+3 = 15
Notice 8+2 = 10
Search 4+3 = 7
Sense Motive 12+2 = 14
Sleight of Hand 4+2 = 6
Stealth 12+2 = 14
Feats:
Blind-Fight, Defensive Attack, Defensive Roll 5, Distract (Bluff), Dodge Focus 10, Eidetic Memory, Elusive Target, Evasion, Fearless, Inspire 5, Move-By Action, Power Attack, Redirect, Startle, Teamwork 3
Powers:
Accurate Teleport 8 (Change Direction, Change Velocity, Easy, Turnabout)
ESP [Limited: Teammate Awarness Only, 1/rank, Visual] 10
Shadow-Forming (Create Objects 10, Affects Insubstantial, Selective, Tether, Progression)
Shadow-Movement 4 (Limited [Shadows] [Distracting] Damaging Move Objects)
Init/Defense: +2/20
Saves: FORT +3, REF +2, WILL +3, TOUGH +8
Attack/Damage +6/+2 (Varies)
Notes:
Dusk, one more member of the Slingers - I'm finally getting back to them. They're pretty cool for some newbie heroes. Dusk is the only character unattached to her powersuit - her powers are all innate as the result of her death.
She's also the most helpful to the team, able to teleport around, find her teammates, and inspire the whole group with her +3 Charisma and +5 Inspire bonus. She's a set-up and rebound character more than a center stager like Prodigy the Paragon and Ricochet the Blaster.
A good third member of a four-man team.



