Dracula? You've confused me for someone else, my dear Mister Helsing.
PL 10/PP 150
Attributes: STR 16, DEX 18, CON N/A, INT 30, WIS 30, CHA 20
Acrobatics 4+4 = 8
Bluff 8+5 = 13
Diplomacy 8+5 = 13
Intimidate 8+5 = 13
Sense Motive 8+10 = 18
Attractive 2, Connected, Fascinate (Diplomacy), Minions 10, Leadership, Master Plan, Ritualist, Well-Informed
Night Raid (Summon Fanatic Minion Horde 1, Progression 10)
Bloody Stream (Extended Reach 4 Precise Strike 10, A.P.: Reversible Improved Range 2 Tether Snare 5)
Death Scream (Ranged Paralyze 5)
Mist-Lord (Partial Visual Obscure 10, Progression 3)
Blood-Boost (Personal [Concentration] Boost [Toughness Save] 10, Limited: Requires Blood, Slow Fade, Triggered [Mental Command], Subtle)
Saves: FORT N/A, REF +4, WILL +10, TOUGH +0
Attack/Damage: +6/+3 (+10 Bloody Stream)
Power Loss (Sunlight, 2 points)
Weakness (Sunlight, Major, +3 Points)
I've outdone myself with this build, if I can be allowed to toot my own horn. Myotismon's attacks all use the Japanese names ("Grisly Wing, Crimson Lightning, Nightmare Claw" in order).
Myotismon requires blood to not only survive but to make himself a true threat. Normally he's a glass-jawed vampire - however, his Triggered Boost -basically- gives him a huge bonus if he's fed earlier. Myotismon can also cover approximately a 10-mile radius with his Mist-Lord ability.
His Night Raid allows him to release those 15-point bats he loves so much.
Night Raid Bats
PL 10/PP 15
Attributes: STR 10, DEX 10, CON N/A, INT N/A, WIS N/A, CHA N/A
Attack Focus (Melee) 8
Immunity (Fortitude Saves)
Permanent Innate Shrinking 8
Drain (Constitution) 7
Saves: FORT (Immune), REF +0, WILL +0, TOUGH +0
Attack/Damage: +10 Melee/+0 (+2 Strike/+7 Drain)
The bats have one purpose: weakning enemies for Myotismon to whup/whip.
Note: The bats have no Wisdom score, and thus gain +10 more points, making them effectively +40-point constructs. 55 points because they have no saves (immunity to FORT does go a long way, though).