Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
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Location: Rumble City

995

Post by Kreuzritter » Fri Mar 23, 2007 5:13 pm

Image

Once we gain possession of the artifact, the Forever Knights shall become invincible!

Enoch

PL: 10 (150)

abilities: (28)
STR 16 DEX 14 CON 16 INT 16 WIS 14 CHA 12

Combat: (28)
+6 init, +13/7/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/7 DMG (unarmed/sword)

saves: (11)
TOU +8/3 FORT +6 REF +5 WILL +7

Skills (23/92)
bluff +8
computers +6
concentration +6
diplomacy +4
gather info +8
intimidate +8
investigate +6
knowledge: history +6
knowlede: tactics +6
knowledge: technology +8
knowledge: streetwise +8
notice +6
search +4
sense motive +8

feats (34)
asessment, attack spec: sword 3, attack focus: melee, contacts, connected, dodge 4, equipment 4, fighting style: swordsman 7 (accurate attack, defensive attack, improved block, improved disarm, improved initiative, taunt), inspire 2, leadership, master plan, minions 6, seize initiative, well-informed

powers (14)
Device: harmonic sword +2 (6)
- Strike +4 (feat: mighty, improved critical, extra: penetrating +1) [10]
Device: full tech-plate armor +2 (8)
- protection +5 (extra: impervious +1) [10]

costs
abilities 28 + combat 28 + saves 11 + skills 23/92 + feats 34 + powers 14 = 150 pts

:arrow: ben 10bad guy and Leader of the forever Knights, a secret cabal focussed on the accumulation of alien/mystic artifacts, as of season 3 Enoch has begun making actual plays at true supervillainy, starting with an attempt to kidnap the president
Last edited by Kreuzritter on Sun May 20, 2007 9:18 am, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

996

Post by Kreuzritter » Fri Mar 23, 2007 5:19 pm

Image

"We shouldn't take second place to a memory."

Tifa Lockheart

PL: 10 (150)

abilities: (42)
STR 24 DEX 24 CON 24 INT 10 WIS 14 CHA 16

Combat: (32)
+11 init, +13/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (8)
TOU +7 FORT +7 REF +10 WILL +7

Skills (22/88)
Acrobatics +10
bluff +6
climb +6
concentration +6
drive +6
intimidate +8
gather info +6
knowledge: streetwise +6
notice +8
profession: barkeep +6
search +6
sense motive +6
survival +8

feats (40)
assessment, attack focus: melee 5, attractive, diehard, dodge 5, evasion, Fighting style 20 (accurate attack, acrobatic bluff, all-out attack, improved grab, defensive attack, elusive target, grappling finesse, improved block, improved disarm, improved throw, improved critical (unarmed) 3, improved pin, improved trip, power attack, stunning attack, takedown attack 2, taunt), improved initiative, instant up, move-by action, teamwork 2, uncanny dodge

powers (6)
leaping +2 (2)
superstrength +2 (4)

Tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

complications
enemy (Sephiroth, Kadaj, Loz, Yazoo)
responsibility (7th Heaven [Proprietess], Cloud [on/off lover], Marlene, Denzell)
rivalry (Turks)

costs
abilities 42 + combat 32 + saves 8 + skills 22/88 + feats 40 + powers 6 = 150 pts

:arrow: drawing upon the events of advent children (particularly for complications) and her portrayal in Kingdom hearts 2, Tifa's already incredible martial prowess becomes backed by a physique that's all but truly superhuman. to my prospective playtesters, you could do worse than team her up with cloud
Last edited by Kreuzritter on Sun May 20, 2007 9:17 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

997

Post by Kreuzritter » Fri Mar 23, 2007 5:27 pm

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"I need a new phone."

Vincent Valentine

PL: 10 (150)

abilities: (46)
STR 24 DEX 24 CON 24 INT 10 WIS 14 CHA 10

Combat: (28)
+11 init, +10/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/8 DMG (unarmed/cerebus)

saves: (7)
TOU +8/7 FORT +7 REF +10 WILL +6

Skills (19/76)
acrobatics +12
Bluff +6
climb +2
computers +2
drive +2
gather info +6
intimidate +6
knowledge: streetwise +6
notice +6
sleight of hand +6
search +6
sense motive +8
stealth +4
survival +6

feats (26)
accurate attack, acrobatic bluff, all-out attack, attack focus: range 4, defensive attack, dodge 4, defensive roll, diehard, evasion, improved critical (cerberus), improved aim, improved initiative, power attack, precise shot 2, quick draw 2, sneak attack, startle, uncanny dodge

Powers (24)
Device: Cerberus Pistol +5 (15)
- Blast +8 (feat: improved critical, extra: autofire +1) [24]
immunity +1 (age) (1)
morph +1 (feat: metamorph) (2)
Leaping +4 (4)
supermovement +1 (slow fall) (2)

complications
enemy (Hojo)
reputation (ex-turk)

tradeoff
+2 DEF/-2 TOU

costs
abilities 46 + combat 28 + saves 7 + skills 19/76 + feats 26 + powers 24 = 150 pts

:arrow: famed secret character, and star of his own spinoff game, I chose to approach Vincent with a focus on his concept of a super-acrobat/harpshooter, making use of startle and acrobatic bluff in order to meet his damage caps, with metamorph tacked on as an afterthought for those wishing to invoke his monstrous form
Last edited by Kreuzritter on Sun May 20, 2007 9:17 am, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

998

Post by Kreuzritter » Fri Mar 23, 2007 5:33 pm

Image

Dr. Blizzard

PL: 8 (95)

abilities: (20)
STR 12 DEX 14 CON 14 INT 16 WIS 14 CHA 10

Combat: (24)
+6 init, +8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/8 DMG (unarmed/blast)

saves: (9)
TOU +6/2 FORT +5 REF +5 WILL +5

Skills (11/44)
bluff +8
craft: chemical +6
craft: mechanical +6
disable device +6
intimidate +6
notice +6
sense motive +6

feats (15)
assessment, attack focus: range 2, improved initiative, defensive roll 4, dodge 4, inventor, master plan, taunt

Powers (16)
device: freezing lens +4 (16)
- Cold control +8 [20]
- AP: flight "ice slide" +2 (flaw: pltform) {2}
- AP: ice blast +8 {16}
- AP: trip "Ice slick" +8 {16}
- AP: snare +8 {16}

costs
abilities 20 + combat 24 + saves 9 + skills 11/44 + feats 15 + powers 16 = 95 pts

:arrow: starting out the injustice guild of america, i swiftly found out that most of them were too 2-dimensional for me to max out their point totals, but as anybody wo's watched "legends" knows, that's really kinda the point :twisted:
Last edited by Kreuzritter on Sun May 20, 2007 9:16 am, edited 1 time in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

999

Post by Kreuzritter » Fri Mar 23, 2007 5:36 pm

Image

Music Master

PL: 8 (95)

abilities: (26)
STR 10 DEX 16 CON 16 INT 14 WIS 14 CHA 16

Combat: (24)
+7 init, +8/4 ATK, +10 DEF (+2 dodge, +3 flat-footed)
+0/8 DMG (unarmed/blast)

saves: (9)
TOU +6/3 FORT +5 REF +6 WILL +6

Skills (11/44)
bluff +6
concentration +6
knowledge: art +6
intimidate +6
notice +6
perform: accordian +8
sense motive +6

feats (13)
defensive roll 3, attack spec: dischordian 2, dodge 4, equipment 2, fascinate: perform, taunt

Powers (12)
device: disccordian +4 (12)
- Sonic control +8 [18]
- AP: blast +8 {16}
- AP: Stun +5 (extra: range +1) {15}

costs
abilities 26 + combat 24 + saves 9 + skills 11/44 + feats 13 + powers 12 = 95 pts

:arrow: okay, now this is a build i'm really disappointed in. MM's little more than a cheap counterfit knockoff of FC's maestro the way i statted him up here
Last edited by Kreuzritter on Sun May 20, 2007 9:16 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1000

Post by Kreuzritter » Fri Mar 23, 2007 5:40 pm

Image

sportman

PL: 10 (126)

abilities: (32)
STR 20 DEX 16 CON 20 INT 12 WIS 14 CHA 10

Combat: (32)
+7 init, +8 ATK, +8 DEF (+4 flat-footed)
+5/7/7/8 DMG (unarmed/bat/hockey stick/steel bat)

saves: (9)
TOU +8/5 FORT +7 REF +6 WILL +6

Skills (17/68)
acrobatics +6
bluff +6
disable device +4
drive +6
gather info +4
intimidate +6
knowledge: pop culture +6
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +6

feats (30)
assessment, defensive roll 3, diehard, endurance, equipment 8, fighting style 13 (all-out attack, chokehold, defensive attack, elusive target, fast overrun, improved block, improved grab, improved overrun, improved pin, improved trip, power attack, startle, takedown attack), improved initiative, uncanny dodge, taunt

equipment
sports car (features: oil slick, smokesceen) [10]
flash-bang grenade +4 [16]
hockey stick +2 (mighty, extend reach, improved trip) [5]
baseball bat +2 (as club) [4]
sword +3 [5]

costs
abilities 32 + combat 32 + saves 9 + skills 17/68 + feats 30 = 120 pts

:arrow: sportsman is the one IGA'er who actually manages to meet his caps and use all his points, primarily due to the nature of his gimmick, plus being the most physicly inclined of the gang
Last edited by Kreuzritter on Sun May 20, 2007 9:15 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1001

Post by Kreuzritter » Fri Mar 23, 2007 5:45 pm

Image

Brainwave

PL: 10 (150)

abilities: (22)
STR 8 DEX 14 CON 14 INT 10 WIS 24 CHA 10

Combat: (16)
+10 init, +4 ATK, +4 DEF (+2 flat-footed)
-2/10/10 DMG (unarmed/telekinesis/mental blast)

saves: (10)
TOU +16/6 FORT +6 REF +6 WILL +9

Skills (12/48)
bluff +4
concentration +12
diplomacy +4
drive +4
notice +4
search +4
sense motive +4
stealth +4
survival +4
swim +4

feats (13)
defensive attack, elusive target, beginner's luck, improved initiative 2, inspire 2, luck 3, set-up, taunt, seize initiative

Powers (77)
force feild +10 (10)
summon minion +7 (extras: heroic +1) (21)
telekinesis +10 (extra: perception +1, damaging +1) (42)
- AP: Mental blast +10 [40]
- AP: Snare +10 (extra: perception +1) [30]
protection +4 (4)

costs
abilities 22 + combat 16 + saves 10 + skills 12/48 + feats 13 + powers 77 = 150 pts

:arrow: though never actually called such on-screen, apparently Brainwave was originally designated such in the initial script. the way I figure it, by referring to him as brainwave here, i don't run the risk of spoiling wht I thought was a pretty cool ep.

:arrow: Brainwave can also be used as a cautionary tale to some comics fans, a glimpse of what things would be like without change, or a little darkness
Last edited by Kreuzritter on Sun May 20, 2007 9:15 am, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Fri Mar 23, 2007 5:49 pm

and now, the moment you've all been waiting for

the revelation of 2007

Kreuz Control is proud to announce

conversion number 1000

*the curtain rises, and the orchestra begins to play, first the brass section, announcing a rousing, unmistakable trumpet call, which stirs the rest of the peice to begin, a tune that takes us back to the thrilling days of yesteryear...*
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1002

Post by Kreuzritter » Fri Mar 23, 2007 5:54 pm

A firey horse with the speed of light

A cloud of dust

And a hearty

Image

"HI-YO SILVER, AWAY!"


The Lone Ranger

PL: 7 (105)

abilities: (26)
STR 14 DEX 16 CON 16 INT 10 WIS 16 CHA 14

Combat: (26)
+7 init, +9/7 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+2/4 DMG (unarmed/pistols)

saves: (8)
TOU +5/3 FORT +6 REF +5 WILL +6

Skills (19/76)
Bluff +6
diplomacy +6
gather info +6
disguise +6
knowledge: civics +6
knowledge: streetwise +6
ride +10
search +6
sense motive +8
stealth +4
survival +6
swim +6

feats (26)
accurate attack, attack spec: pistols, challenge: one hand on the reins, diehard, defensive roll 2, dodge 3, equipment 2, fearless, improved block, power attack, takedown attack, improved initiative, precise shot, sidekick 6 (Silver), quick draw, uncanny dodge, well-informed

equipment
dual pistols +4 (feat: split attack, improved critical [10]

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
enemy (black bart)
honor
fame ("who was that Masked Man?")
resposibility (code of the texas rangers, tonto [best freind])
secret (identity)

costs
abilities 26 + combat 26 + saves 8 + skills 19/76 + feats 26 = 105 pts

:arrow: The Lone Ranger, the singularly most iconic hero of them all, known across comics, tv, radio and movies. And, in my opinion, the model any gamer should follow when trying to role-play a paladin

:arrow: when I started this project, i just wanted to make a cowboy for a change. imagine mysurprise when i was researching the Ranger, to find out the man was the batman of his day in terms of skill.

:arrow: edit: swpped out intimidate for disguise, one of the ranger's more prominent skills
Last edited by Kreuzritter on Sun May 20, 2007 9:14 am, edited 2 times in total.
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Taliesin
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Post by Taliesin » Fri Mar 23, 2007 6:07 pm

Oh, the Lone Ranger is definitely one of the predecessors of Batman!

Congrats on build #1000, too! Though I think I see someone on the boards who might be catching up to you soon...

DigSen
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Post by DigSen » Fri Mar 23, 2007 6:22 pm

Allow me to be the second to congratulate you, Kreuz. Very impressive.

teleportingbassist
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Post by teleportingbassist » Fri Mar 23, 2007 7:14 pm

And I the third, with 1,000,000,000 cookies and an equal number of power points!

Congrats!

BTW, great job on the Lone Ranger!
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"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

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Post by Rubber Baron » Fri Mar 23, 2007 7:35 pm

Congratulations, Kreuz.

However, you forgot the LR's disguise skill, which showed up every once in awhile (when the TV show had the budget for it) and which was actually pretty phenomenal. At least, it was in the LR movie I saw as a sprout back in the 50s.
Steve Perrin
A hero must be practical.

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TroyXavier
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Post by TroyXavier » Fri Mar 23, 2007 8:20 pm

I'll add another congrats. Many great builds there.
Club Thirteen is Risen.

Ares
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Post by Ares » Fri Mar 23, 2007 8:29 pm

My congrats on build 1000 as well Kreu. Nicely done.

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