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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Re: 1001

Postby Kreuzritter » Sun Mar 25, 2007 8:52 am

Sentinal wrote:When I saw The King in the title I though you'd converted Ashley J. Williams. You have raised my hopes and dashed the quite expertly sir, bravo. =p


no, if i listed him, he'd just be Ash... Housewares. unless i was using Evil Dead: the musical as my basis, in which case i could refer to him as such
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Postby Kreuzritter » Sun Mar 25, 2007 11:31 am

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"With every city you destroy, the wrath of Olympus Grows."

Athena

PL: 10 (150)

abilities: (52)
STR 20 DEX 20 CON 20 INT 20 WIS 18 CHA 14

Combat: (24)
+9 init, +12/6 ATK, +12 DEF (+6 dodge, +3 flat-footed)
+5/8 DMG (unarmed/blades of athena)

saves: (4)
TOU +8/5 FORT +6 REF +6 WILL +6

Skills (23/92)
acrobatics +9
Bluff +8
craft: artistic +8
Diplomacy +10
Knowledge (Arcane Lore) +10
Knowledge (Art) +8
Knowledge (Civics) +10
Knowledge (Tactics) +10
knowledge (Theology/Philosophy) +10
Sense Motive +8

feats (27)
Accurate Attack, Assessment, Attack Focus [Melee] 6, acrobatic bluff, Defensive Attack, Diehard, dodge 6, Evasion, Fascinate [Diplomacy], Fearless, Improved Block, power attack, Master Plan, Takedown Attack, improved initiative, Ritualist, uncanny dodge

Powers (22)
Device: Armor of Athena +5 (20)
- Petrification "medusa's gaze" +6 (extra: gaze +0) [20]
- AP: Strike "Blades of Athena" +3 (feat: mighty pen 5, extend reach 3, improved critical 2, improved trip, improved disarm, extra: penetrating +1) {18}
- AP: supermovement +4 (wall-crawling 2, slow fall, swinging) {8}
- leaping +2 [2]
- protection +3 [3]
immunity +2 (age, disease) (2)

costs
abilities 52 + combat 24 + saves 4 + skills 23/92 + feats 27 + powers 22 = 150 pts

:arrow: although primarily a PL-X goddess in the God of War series, Athena does technicly see action in the second game as an unlockable skin for Kratos. i figure that's good enough for me, and thus for such playthroughs, i used the rationale that like Kratos, Athena had also lost the majority of her divine powers.

:arrow: anyway, this build is primarily a watered down version of Beleriphon's version of her, with a bit of Kratos overlain. and, in keeping with my made-up backstory, al that's left of her power is now locked within her armor
Last edited by Kreuzritter on Sun May 20, 2007 9:11 am, edited 1 time in total.
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1009

Postby Kreuzritter » Sun Mar 25, 2007 12:35 pm

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"Nothing shall stop the Day of Awakening!"

Sh'Okanabo

PL: 10 (150)

abilities: (52)
STR 34 DEX 20 CON 34 INT 18 WIS 16 CHA 10

Combat: (24)
+9 init, +8/5 ATK, +8 DEF (+3 dodge, -1 size, +2 flat-footed)
+12 DMG (unarmed)

saves: (3)
TOU +12 FORT +12 REF +5 WILL +6

Skills (18/72)
bluff +8
computers +4
craft: chemical +8
intimidate +8
knowledge: tactics +8
knowledge: life sciences +8
notice +6
pilot +4
search +4
sense motive +8
stealth +8

feats (19)
assessment, attack focus: melee 3, chokehold, diehard, dodge 3, fearless, improved grab, improved grapple, improved initiative, improved overrun, improved pin, improved trip, improved throw, inventor, master plan, startle, takedown attack

Powers (34)
enlongation +5 (5)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
insubstantial +1 (extra: affect corporeal +1) (6)
supermovement +4 (slow fall, wall-crawling 2, slithering) (8)
superstrength +1 (2)

costs
abilities 52 + combat 24 + saves 3 + skills 18/72 + feats 19 + powers 34 = 150 pts

:arrow: one of the two big bads from TMNT's "Fast Forward" season, Sh'Okanabo is the leader of a race of parasitic alien blobs, and seeks to spred his ilk across the earth as he has countless other worlds, not unlike a vampire. however, to Sh'okanabo's horror, gestation in Earth's atmosphere has the unfortunate side effect of leaving his Kanabo drones (beings he's infected with the spores of his race) extremely vulnerable to direct sunlight, such that the host can be completey cured of infection in moments. not that this has stopped Sh'Okanbo's plans, it just means he's got a few extra seps to fill out before the day of awakening.
Last edited by Kreuzritter on Sun May 20, 2007 9:10 am, edited 2 times in total.
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Postby Mike5000us » Sun Mar 25, 2007 1:19 pm

So when are you going to re do Ares?
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Postby Green Gremlin » Sun Mar 25, 2007 2:30 pm

Where did you hear about Alpha Male? I got both the books from the first edition mutants and masterminds and never heard of him or the front.
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1010

Postby Kreuzritter » Sun Mar 25, 2007 2:34 pm

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Cornell

PL: 10/6 (150/88)

abilities: (22)
STR 24/16 DEX 24/16 CON 24/16 INT 10 WIS 14 CHA 10

Combat: (24)
+11/7 init, +10/6 ATK, +10/6 DEF (+4/0 dodge, +3 flat-footed)
+3/6/7/10 DMG (unarmed/blast/wolf-form/claws)

saves: (10)
TOU +10/6/3 FORT +10/6 REF +10/6 WILL +6

Skills (16/64)
acrobatics +8
climb +6
intimidate +6
knowledge: arcane lore +4
notice +8
ride +4
search +8
sense motive +6
survival +8
swim +6

feats (16)
acrobatic bluff, all-out attack, accurate attack, defensive roll 3, diehard, evasion, fearless, improved block, improved initiative, improved trip, move-by action, power attack, startle, uncanny dodge

Powers (62)
alernate form: werewolf +10 (50)
- Enhanced STR +8 [8]
- Enhanced DEX +8 [8]
- Enhanced CON +8 [8]
- impervious TOU +3 [3]
- Leaping +4 [4]
- power feats +6 (attack spec: claws 2, dodge 4) [6]
- Strike +3 (feat: mighty) [4]
- superstrength +2 [4]
- supersenses +5 (darkvision, danger sense, scent, track) [4]
blast +6 (12)

complications
enemy (Death, Actrise, Dracula, Ortega)
prejudice (gypsy)
rsponsibility (ada [little sister])
secret (werewolf)

costs
abilities 22 + combat 24 + saves 10 + skills 16/64 + feats 16 + powers 62 = 150 pts

:arrow: from the n64 castlevania games, Cornell's big deal is that he's a werewolf, and as such uses that form to make PL10.

:arrow: presently, this build isn't quite true to the game mechanics, but that can easily be adjusted by first moving the strike out of alternate form, and making it an AP of his blast, while taking one of his supersenses out and into regular powers. then by implementing the fades and total fade modifiers for a +0 point increase, and adding 1 rank of slow fade, Alternate fom gives cornell 40 minutes of wolfy goodness, and two points to spend as he sees fit
Last edited by Kreuzritter on Sun May 20, 2007 9:10 am, edited 3 times in total.
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Postby Kreuzritter » Sun Mar 25, 2007 2:44 pm

Green Gremlin wrote:Where did you hear about Alpha Male? I got both the books from the first edition mutants and masterminds and never heard of him or the front.


alpha male and the front are, like just about every other figure connected to META-4, mentioned in "crooks!". both are mentioned in the "history of META-4" section (page 20), while Alpha Male gets another mention in the profile for Choke Chain (page 50)

i found the picture on Kyle hunter's website, recognized the name, and decided to convert him, having worked on a number of football oriented beings in the past
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Postby SCKnight » Sun Mar 25, 2007 4:44 pm

Since you did a lot of cartoon superheroes, how about doing the characters from the new show on Nick called El Tigre: The Adventures of Manny Rivera? Here's a link for the characters: http://en.wikipedia.org/wiki/El_Tigre_%28TV_series%29
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1011

Postby Kreuzritter » Sun Mar 25, 2007 4:53 pm

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"If you're here to kill me, do be quick about it. I have a shareholders meeting at Two and I'd rather not miss it."

Max Winters

PL: 10 (150)

abilities: (50)
STR 24 DEX 16 CON 24 INT 14 WIS 16 CHA 14

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+7/10 DMG (unarmed/sword)

saves: (6)
TOU +10/7 FORT +7 REF +6 WILL +6

Skills (25/100)
bluff +6
computers +4
diplomacy +6
gather info +8
intimidate +8
investigate +6
knowledge: history +12
knowledge: streetwise +6
knowlede: tactics +10
knowledge: business +8
knowledge: arcane lore +8
notice +6
search +4
sense motive +8

feats (30)
assessment, attack spec: sword 2, benefit 4 (wealth 4), contacts, connected, dodge 4, equipment 6, fighting style: swordsman 8 (accurate attack, defensive attack, improved block, improved disarm, improved initiative, startle, power attack, takedown attack), master plan, ritualist, well-informed

Powers (17)
immortality +7 (17)

equipment
cellphone [1]
Sword +3 (feat: mighty, improved critical) [5]
armor +3 [3]
headquarters: Winters Tower (Size: gargantuan, TOU: 15, Features: communications, computer, cover facility, fire prevention system, garage, gym, hangar, infirmary, laboratory, library, living space, power system, security system, think-tank, workshop) [21]

costs
abilities 50 + combat 24 + saves 6 + skills 25/100 + feats 30 + powers 17 = 150 pts

:arrow: the main antagonist from the new TMNT movie, Winters is an immortal with an agenda, which eventually drags him into conflict with the Turtles after he hires the Foot Clan to do the grunt work

:arrow: given their similarities, Winters draws heavily from yesterdays Enoch build, sacrificing alien hardware for wealth, a totally sweet skyscraper lair, and a body fit for an immortal warlord
Last edited by Kreuzritter on Sun May 20, 2007 9:10 am, edited 2 times in total.
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Postby Kreuzritter » Sun Mar 25, 2007 4:56 pm

SCKnight wrote:Since you did a lot of cartoon superheroes, how about doing the characters from the new show on Nick called El Tigre: The Adventures of Manny Rivera? Here's a link for the characters: http://en.wikipedia.org/wiki/El_Tigre_%28TV_series%29


i don't get nick, so it'll depend on wether i watch an enjoy the show
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Postby Green Gremlin » Mon Mar 26, 2007 5:11 pm

Will you be doing any of the other heroes mentioned in the crooks book, like ancient astronaut?
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Postby Kreuzritter » Mon Mar 26, 2007 8:27 pm

Green Gremlin wrote:Will you be doing any of the other heroes mentioned in the crooks book, like ancient astronaut?


just him, actually, although another convert i picked up last night can probably double for his META-4 counterpart
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Postby Libra » Tue Mar 27, 2007 9:43 am

Nice stuff Kreuz. You do know that picture of Alpha Male just pushed me even further into desire for a Meta-4 setting sourcebook?
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Postby Kreuzritter » Wed Mar 28, 2007 5:45 pm

new avatar, which should tell you something about my methods.

picture courtesy of the webcmic lackadaisy

in addition, because it's been about 10 pages, and i've got a biit of writer's block, here's who's been added to the waiting list since december that're still waiting (read page 84 for my earlier list)

Paibok, the power skrull
Vulcan
Winter Soldier
mutant 2099
Neo
Crimson Cowl
Cyclone
Keizer X
mysterio
deathbird
Skeets 5.2
the metal Men
batwoman
Question II (this one WILL be going up by next thursday)
Yurrd
Roggra
Zorrm
Azreuz
Accomplished perfect Physician
August General in Iron
Socialist Red Guardsman
Thundermind
Animal Man
Bomb Queen
Kid Thor
Power Boy
Mr. Mind
Silver Surfer
Awesome Andy
Batman
Batgirl
William Corvinus
clancy the bugman
Helspont
Big Brother
Dr. Malignus
Grifter
Eric Lecarde
Star
Satana
Mr. World
Tao Pie Pie
She-Dragon
Rapture
Smasher
Ryu Hayabusa
the Inuwashi Gunjin
Chrysalis
Tsunami
the Ancient Astronaut
Toreador
Nano (version 9)
Maria renard
Maxim Kinche
Mephos
Lucia
medusa (castlevania version)
Death (castlevania)
Shaft (castlevania)
Actrise
Terra III
Major Disaster
St. Germain
Hector (castlevania)
Yoko Benaldes (castlevania)
Isaac (castlevania)
the four generals from TMNT (aguila, gato, serpiente and mono)
four of TMNT's 13 monsters (bigfoot, jersey devil, succubor and the dragon)
Shao Kahn
Theseus (god of war)
the foot tech-ninja (minion)
Quarry
Metalhead
Frankenstein (castlevania)
Axe Knight
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Postby Mike5000us » Wed Mar 28, 2007 7:27 pm

Oooh Shao Kahn!
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