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Postby kerianvalentine » Tue Apr 10, 2007 10:36 pm

Naruto - the pre-Shippuden theme - starts playing again. The episode is from the earlier Chuunin Exams - Naruto's fight with Hyuga Neji.

Image

Hyuga Neji (Pre-Timeskip)
PL 10/PP 150
Attributes: STR 14, DEX 20, CON 20, INT 18, WIS 18, CHA 16

Skills:
Acrobatics 8+5 = 13
Concentration 4+4 = 8
Escape Artist 8+5 = 13
Intimidate 12+3 = 15
Investigate 8+4 = 12
Notice 12+4 = 16
Search 12+4 = 16
Sense Motive 8+4 = 12
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Attack Specialization (Gentle Fist) 1, Defensive Roll 3, Dodge Focus 10, Elusive Target, Evasion 1, Fearless, Instant Up, Move-By Action, Power Attack, Redirect, Startle, Stunning Attack

Powers:
Byakugan 6 [Radius Analytical Extended 2 Rapid Uncanny Dodge Sight]
Gentle Fist 10 (Accurate Drain [2/Rank, Chakra Descriptor], A.P.: Accurate Nauseate 10, A.P.: Accurate Paralyze 10, A.P.: Ricochet Free-Action Deflect [3/Rank] 7, A.P.: Mighty Alternate Save [Fortitude] Damage 5, A.P.: Transform [6/Rank, Duration: Concentration, Range: Touch] 5)
Kawarimi no Jutsu 3 (Linked Ultimate Toughness/Easy Change Direction Change Velocity Short-Range Teleport)
Wall-Walking 2

Initiative/Defense: +5/20
Saves: FORT +5, REF +5, WILL +4, TOUGH +8
Attack/Damage: +6 [+10 Gentle Fist/+8 Damage]/+2 [+7 Damage]

DVD Commentary:
Neji Hyuga is at the very basic level a martial artist, as Lee is - he's less of a Ninja than Sakura or Naruto because he simply doesn't -need- to use the stealthiness. Instead, Neji has an insane martial arts skill, able to drain Chakra arrays (!!!!) and strike when the ninja has no Chakra left (and thus no ability to defend his or herself!). He has a wide array of effects (none of them Dynamic) to choose from, including Nauseate, Paralyze, Deflect, Damage, and the standard Henge no Jutsu (Transform). However, on that note, Neji doesn't really -need- his array to be Dynamic - he's simply far too powerful to require using the Henge no Jutsu for much beyond stealth, and the rest of his effects are standard Martial Arts.
Neji's strikes work like this. First, he'll Drain the opponent's Chakra-related powers until they're all gone. Then, he'll Nauseate, followed by Paralyze, and end it off with a massive Damage effect. If he needs to, he'll use his Stunning Attack feat to nail someone in the face and make an opening.

Now the face of the Master is right in the black background of the credits, large and smiling. It's so eerie...who is he? What does he want?


Neji's rerun seems different somehow.
Last edited by kerianvalentine on Wed Apr 11, 2007 11:23 pm, edited 1 time in total.
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Postby Libra » Wed Apr 11, 2007 3:38 am

Begins to wonder if the secrets of Kerianvision will ever be revealed.
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Postby MM » Wed Apr 11, 2007 3:41 am

Libra wrote:Begins to wonder if the secrets of Kerianvision will ever be revealed.


Who cares? It's pretty cool stuff. And I'm totally stealing that Training feat (there are so many people I've made who can see through bluffs in combat that aren't good at sensing lies out of it, that it's a godsend).
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Postby kerianvalentine » Wed Apr 11, 2007 10:14 am

Naruto just keeps playing, rolling on. Now, the Master can be seen in the background of every episode, sitting in the audience or as one of the people fighting in a mass battle...just what is he?

Image

Uchiha Itachi

PL 10/PP 150
Attributes: STR 16, DEX 20, CON 20, INT 20, WIS 20, CHA 18

Skills:
Acrobatics 12+5 = 17
Climb 4+3 = 7
Concentration 8+5 = 13
Disguise 8+4 = 12
Escape Artist 12+5 = 17
Gather Information 8+4 = 12
Intimidate 8+4 = 12
Investigate 8+5 = 13
Notice 12+5 = 17
Search 12+5 = 17
Sense Motive 12+5 = 17
Sleight of Hand 12+5 = 17
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, Assessment, Dodge Focus 10, Eidetic Memory, Elusive Target, Fearless, Leadership, Master Plan, Move-By Action, Redirect, Uncanny Dodge [Sight]

Powers:
Sharingan Dojutsu 5 (Variable Power 5/rank, Chakra Descriptor], D.A.P.: Subtle Selective Phantasam Damaging Illusion [3/Rank], D.A.P.: Subtle Sight-Dependant Hypnosis, D.A.P.: Cone Blast, D.A.P.: Transform 6/Rank, Range: Touch, Duration: Concentration)

Initiative/Defense: +5/20
Saves: FORT +5, REF +5, WILL +5, TOUGH +5
Attack/Damage: +5/+3

DVD Commentary:
Itachi is an exceptionally powerful enemy. The Tsukuyomi is the first and most dangerous of these [besides the actual Sharingan Dojutsu], a Subtle Damaging Illusion that blasts the opponents with a massive amount of damage. Second, the Sharingan's hidden Dojutsu, which allows an Uchiha's enemy to do subtly hypnotize their foes into using certain Jutsus - which the Sharingan Jutsuist uses against them, to make the opponent believe that the Sharingan Wielder sees the future.

The credits roll again, once more with the Master seeming to be part of the show. It's weird - how does he do that, you wonder? And what's more, what does he stand to gain from doing it?

During the rerun of this episode, you notice something's been changed. He appears to have been moved from a Mimic into a simple Variable Power Wielder...strange. How could it have changed? The tape is permanent, right?
Last edited by kerianvalentine on Wed Apr 11, 2007 7:57 pm, edited 1 time in total.
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Postby Psistrike » Wed Apr 11, 2007 5:01 pm

Dang, a lot of great write-ups done since I last posted in this thread. And not one mistake to be found in any of them. Keep up the great work kerian.
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Postby The Stray » Wed Apr 11, 2007 5:59 pm

Naruto Builds! I think I remember a Gaara build a while back, but if I'm wrong then I'd like to request one.

Edit: Never mind. Found it...So what about some of the others from that villiage? What about that guy who had what looked like a dummy strapped to his back?
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Postby Psistrike » Wed Apr 11, 2007 6:30 pm

The Stray wrote:Naruto Builds! I think I remember a Gaara build a while back, but if I'm wrong then I'd like to request one.

Edit: Never mind. Found it...So what about some of the others from that villiage? What about that guy who had what looked like a dummy strapped to his back?

Kankuro, that is his puppet which he uses with the Puppet Master jutsu. Very dangerous if used correctly.
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Postby kerianvalentine » Wed Apr 11, 2007 7:33 pm

The Naruto: Shippuden theme starts playing again. This episode is apparently Kankuro's fight with Sasori.

Image

Kankuro
PL 10/PP 150
Attributes: STR 12, DEX 18, CON 14, INT 20, WIS 16, CHA 14

Skills:
Acrobatics 8+4 = 12
Bluff 4+2 = 6
Climb 4+1 = 5
Concentration 12+3 = 15
Disable Device 8+5 = 13
Escape Artist 8+4 = 12
Gather Information 4+2 = 6
Investigate 8+5 = 13
Notice 8+3 = 11
Search 8+5 = 13
Sense Motive 8+3 = 11
Sleight of Hand 8+4 = 12
Stealth 8+4 = 12

Feats:
Acrobatic Bluff, Ambidexterity, Assessment, Benefit (Status: Jonin), Defensive Roll 3, Dodge Focus 15, Elusive Target, Evasion 2, Fearless, Improved Initiative, Luck 2, Move-By Action, Redirect, Set-Up

Powers:
Puppet no Jutsu 10 [Progression 2 [3 only] Sacrificial Heroic Fanatical Type 1 Horde Concentration-Duration Summon Minions]
Puppet Recall 3 [Linked Ultimate Toughness/Castling Short-Range Teleport (Limited: Own Puppets)]

Initiative/Defense: +8/25
Saves: FORT +2, REF +4, WILL +3, TOUGH +5
Attack/Damage: +3/+1

Karasu
PL 10/PP 150
Attributes: STR 25, DEX 20, CON -, INT -, WIS -, CHA -

Skills:
Acrobatics 12+5 = 17
Escape Artist 12+5 = 17
Notice 8+0 = 8
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Chokehold, Elusive Target, Fearless, Improved Grab, Improved Grapple, Improved Pin, Instant Up, Interpose, Move-By Action, Power Attack, Precise Shot 1, Redirect, Set-Up

Powers:
Innate Additional Limbs 2 [Arms]
Variable Anatomic Separation 5
Protection 10
Reversible Backlash Sight-Block Engulf 10
Flight 1
Mighty Ranged Damage 1
Immunity (FORT, WILL)

Initiative/Defense: +5/10
Saves: FORT N/A, REF +5, WILL N/A, TOUGH +10
Attack/Damage: +10/+7 [+8 Damage]

Kuroari
PL 10/PP 150
Attributes: STR 25, DEX 20, CON -, INT -, WIS -, CHA -

Skills:
Acrobatics 12+5 = 17
Escape Artist 12+5 = 17
Notice 8+0 = 8
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Chokehold, Elusive Target, Fearless, Improved Grab, Improved Grapple, Improved Pin, Instant Up, Interpose, Move-By Action, Power Attack, Redirect, Set-Up

Powers:
Innate Additional Limbs 2 [Arms]
Variable Anatomic Separation 5
Protection 15
Shield 2
Reversible Backlash Sight-Block Engulf 10
Immunity (FORT, WILL)

Initiative/Defense: +5/12
Saves: FORT N/A, REF +5, WILL N/A, TOUGH +15
Attack/Damage: +10/+7

Sanshuo
PL 10/PP 150
Attributes: STR 25, DEX 20, CON -, INT -, WIS -, CHA -

Skills:
Acrobatics 12+5 = 17
Escape Artist 12+5 = 17
Notice 8+0 = 8
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Chokehold, Elusive Target, Fearless, Instant Up, Interpose, Move-By Action, Power Attack, Redirect

Powers:
Innate Additional Limbs 2 [4 Arms/1 Tail]
Variable Anatomic Separation 5
Shield 2
Reflective 2 Impervious Protection 15
Immunity (FORT, WILL)
Reactive Change Velocity Easy Teleport 2 [Anchor: Kankuro]

Initiative/Defense: +5/12
Saves: FORT N/A, REF +5, WILL N/A, TOUGH +15 [Impervious Reflective]
Attack/Damage: +5/+7

DVD Commentary:
Kankuro and his three puppets are at their most dangerous only when working as a team. Kankuro controls all three with his Chakra Strings (Hence his Duration: Concentration), Karasu can either bluff or act as a lone 'jack-of-all-trades', Kuroari is an ensnaring puppet far tougher than Karasu (but lacking its ranged damage), and, perhaps most worrisome, Sanshuo is an incredible defensive shield, able to deflect and absorb most damage heading Kankuro's way - not to mention teleport to interpose for Kankuro as a reaction even though he DOESN'T use Kawarimi no Jutsu!
Our art this episode is done by titchagui from Deviantart.

The Ending Theme of Shippuden plays, the Master sitting in the background, playing with a puppet...a puppet that looks like you! He holds up his hand and waves, and the puppet does the same. Strangely, you feel desire to do the same...
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Postby kerianvalentine » Wed Apr 11, 2007 7:58 pm

kerianvalentine wrote:Naruto just keeps playing, rolling on. Now, the Master can be seen in the background of every episode, sitting in the audience or as one of the people fighting in a mass battle...just what is he?

Image

Uchiha Itachi

PL 10/PP 150
Attributes: STR 16, DEX 20, CON 20, INT 20, WIS 20, CHA 18

Skills:
Acrobatics 12+5 = 17
Climb 4+3 = 7
Concentration 8+5 = 13
Disguise 8+4 = 12
Escape Artist 12+5 = 17
Gather Information 8+4 = 12
Intimidate 8+4 = 12
Investigate 8+5 = 13
Notice 12+5 = 17
Search 12+5 = 17
Sense Motive 12+5 = 17
Sleight of Hand 12+5 = 17
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, Assessment, Dodge Focus 10, Eidetic Memory, Elusive Target, Fearless, Leadership, Master Plan, Move-By Action, Redirect, Uncanny Dodge [Sight]

Powers:
Sharingan Dojutsu 5 (Variable Power 5/rank, Chakra Descriptor], D.A.P.: Subtle Selective Phantasam Damaging Illusion [3/Rank], D.A.P.: Subtle Sight-Dependant Hypnosis, D.A.P.: Cone Blast, D.A.P.: Transform 6/Rank, Range: Touch, Duration: Concentration)

Initiative/Defense: +5/20
Saves: FORT +5, REF +5, WILL +5, TOUGH +5
Attack/Damage: +5/+3

DVD Commentary:
Itachi is an exceptionally powerful enemy. The Tsukuyomi is the first and most dangerous of these [besides the actual Sharingan Dojutsu], a Subtle Damaging Illusion that blasts the opponents with a massive amount of damage. Second, the Sharingan's hidden Dojutsu, which allows an Uchiha's enemy to do subtly hypnotize their foes into using certain Jutsus - which the Sharingan Jutsuist uses against them, to make the opponent believe that the Sharingan Wielder sees the future.

The credits roll again, once more with the Master seeming to be part of the show. It's weird - how does he do that, you wonder? And what's more, what does he stand to gain from doing it?

During the rerun of this episode, you notice something's been changed. He appears to have been moved from a Mimic into a simple Variable Power Wielder...strange. How could it have changed? The tape is permanent, right?



The screen clicks on. It's a rerun.
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Postby Crinos » Wed Apr 11, 2007 8:35 pm

kerianvalentine wrote:The Naruto: Shippuden theme starts playing again. This episode is apparently Kankuro's fight with Sasori.

Image

Kankuro
PL 10/PP 150
Attributes: STR 12, DEX 18, CON 14, INT 20, WIS 16, CHA 14

Skills:
Acrobatics 8+4 = 12
Bluff 4+2 = 6
Climb 4+1 = 5
Concentration 12+3 = 15
Disable Device 8+5 = 13
Escape Artist 8+4 = 12
Gather Information 4+2 = 6
Investigate 8+5 = 13
Notice 8+3 = 11
Search 8+5 = 13
Sense Motive 8+3 = 11
Sleight of Hand 8+4 = 12
Stealth 8+4 = 12

Feats:
Acrobatic Bluff, Ambidexterity, Assessment, Benefit (Status: Jonin), Defensive Roll 3, Dodge Focus 15, Elusive Target, Evasion 2, Fearless, Improved Initiative, Luck 2, Move-By Action, Redirect, Set-Up

Powers:
Puppet no Jutsu 10 [Progression 2 [3 only] Sacrificial Heroic Fanatical Type 1 Horde Concentration-Duration Summon Minions]
Puppet Recall 3 [Linked Ultimate Toughness/Castling Short-Range Teleport (Limited: Own Puppets)]

Initiative/Defense: +8/25
Saves: FORT +2, REF +4, WILL +3, TOUGH +5
Attack/Damage: +3/+1

Karasu
PL 10/PP 150
Attributes: STR 25, DEX 20, CON -, INT -, WIS -, CHA -

Skills:
Acrobatics 12+5 = 17
Escape Artist 12+5 = 17
Notice 8+0 = 8
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Chokehold, Elusive Target, Fearless, Improved Grab, Improved Grapple, Improved Pin, Instant Up, Interpose, Move-By Action, Power Attack, Precise Shot 1, Redirect, Set-Up

Powers:
Innate Additional Limbs 2 [Arms]
Variable Anatomic Separation 5
Protection 10
Reversible Backlash Sight-Block Engulf 10
Flight 1
Mighty Ranged Damage 1
Immunity (FORT, WILL)

Initiative/Defense: +5/10
Saves: FORT N/A, REF +5, WILL N/A, TOUGH +10
Attack/Damage: +10/+7 [+8 Damage]

Kuroari
PL 10/PP 150
Attributes: STR 25, DEX 20, CON -, INT -, WIS -, CHA -

Skills:
Acrobatics 12+5 = 17
Escape Artist 12+5 = 17
Notice 8+0 = 8
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Chokehold, Elusive Target, Fearless, Improved Grab, Improved Grapple, Improved Pin, Instant Up, Interpose, Move-By Action, Power Attack, Redirect, Set-Up

Powers:
Innate Additional Limbs 2 [Arms]
Variable Anatomic Separation 5
Protection 15
Shield 2
Reversible Backlash Sight-Block Engulf 10
Immunity (FORT, WILL)

Initiative/Defense: +5/12
Saves: FORT N/A, REF +5, WILL N/A, TOUGH +15
Attack/Damage: +10/+7

Sanshuo
PL 10/PP 150
Attributes: STR 25, DEX 20, CON -, INT -, WIS -, CHA -

Skills:
Acrobatics 12+5 = 17
Escape Artist 12+5 = 17
Notice 8+0 = 8
Sleight of Hand 8+5 = 13
Stealth 12+5 = 17

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Chokehold, Elusive Target, Fearless, Instant Up, Interpose, Move-By Action, Power Attack, Redirect

Powers:
Innate Additional Limbs 2 [4 Arms/1 Tail]
Variable Anatomic Separation 5
Shield 2
Reflective 2 Impervious Protection 15
Immunity (FORT, WILL)
Reactive Change Velocity Easy Teleport 2 [Anchor: Kankuro]

Initiative/Defense: +5/12
Saves: FORT N/A, REF +5, WILL N/A, TOUGH +15 [Impervious Reflective]
Attack/Damage: +5/+7

DVD Commentary:
Kankuro and his three puppets are at their most dangerous only when working as a team. Kankuro controls all three with his Chakra Strings (Hence his Duration: Concentration), Karasu can either bluff or act as a lone 'jack-of-all-trades', Kuroari is an ensnaring puppet far tougher than Karasu (but lacking its ranged damage), and, perhaps most worrisome, Sanshuo is an incredible defensive shield, able to deflect and absorb most damage heading Kankuro's way - not to mention teleport to interpose for Kankuro as a reaction even though he DOESN'T use Kawarimi no Jutsu!
Our art this episode is done by titchagui from Deviantart.

The Ending Theme of Shippuden plays, the Master sitting in the background, playing with a puppet...a puppet that looks like you! He holds up his hand and waves, and the puppet does the same. Strangely, you feel desire to do the same...


Um, minor nitpick, wouldnt animate object be more appropriate for a guy with killer puppets?
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Postby kerianvalentine » Wed Apr 11, 2007 8:37 pm

The screen flicks on again.

"As of Shippuden's beginning," says the Master, sitting there in his chair, playing with a puppet of you, "Instead of carrying a puppet on his back, Kankuro carries three scrolls, each one a summoning scroll for his puppets, much as Tenten's weapons are summoned instead of carried. Tenten may be the next program we air, actually."
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Postby Crinos » Wed Apr 11, 2007 8:58 pm

kerianvalentine wrote:The screen flicks on again.

"As of Shippuden's beginning," says the Master, sitting there in his chair, playing with a puppet of you, "Instead of carrying a puppet on his back, Kankuro carries three scrolls, each one a summoning scroll for his puppets, much as Tenten's weapons are summoned instead of carried. Tenten may be the next program we air, actually."


Ah, my apologies, I havent followed Naruto since the timeskip.
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Postby Psistrike » Wed Apr 11, 2007 8:59 pm

Kankuro is dangerous enough with just one puppet in the episodes they are up to on Cartoon Network. He gets two more later on! :shock:
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Postby kerianvalentine » Wed Apr 11, 2007 9:16 pm

The screen flips on, Naruto's theme music playing. It's a very early episode - TenTen's fight with Temari.

Image

TenTen
PL 10/PP 150
Attributes: STR 16, DEX 25, CON 16, INT 18, WIS 14, CHA 13

Skills:
Acrobatics 12+7 = 19
Disable Device 8+4 = 12
Escape Artist 8+7 = 15
Investigate 4+4 = 8
Notice 8+2 = 10
Search 8+4 = 12
Sleight of Hand 8+7 = 15
Stealth 8+7 = 15

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Attractive, Defensive Attack, Defensive Roll 2, Dodge Focus 15, Elusive Target, Evasion 2, Improved Critical (Thrown Weapons) 10, Instant Up, Move-By Action, Power Attack, Precise Shot 2, Ranged Pin, Redirect, Throwing Mastery 2, Training*

Powers:
Kawarimi no Jutsu 1 [Linked Ultimate Toughness/Easy Change Velocity Short-Range Teleport]
Create Innate Tether Precise Moveable Objects 3

Initiative/Defense: +7/25
Saves: FORT +3, REF +7, WILL +2, TOUGH +5
Attack/Damage: +15/+3 [+5 Thrown Objects]

*Training:
Just in case you forgot, viewers, Training allows a character to substitute their Acrobatics modifier when saving against Feints.

DVD Commentary:
TenTen is a monster. She does not actually have a blast, instead using Create Objects to summon a large number of shuriken and other thrown objects, which she uses to great effect with her massive Attack bonus. Her Improved Critical and Precise Shot show just how accurate she truly is - every roll she makes is almost guaranteed to be a hit, and half the rolls she makes are guaranteed to be critical hits.
Her Moveable Tethered Objects also function in a second way, becoming slung-around weapons when she uses Twin Rising Dragons - the tethered chakra strings allow her to move them around if she misses.

The credits roll, and now the Master is sitting, various puppets on his lap. One of you, one of TenTen, one of Kankuro - and the Kankuro one has a Karasu mini-puppet! All of them wave at you, and you can feel your spine shake...
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Postby Psistrike » Wed Apr 11, 2007 9:52 pm

Nice way to show TenTen's skills and ability to have thrown weapon she needs at a moment's notice. Only a few beings can deflect all of her attacks [Temari, Neji] at this point in the series.
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