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Character du jour: Jarod

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Postby Wordmaker » Wed Apr 11, 2007 2:04 pm

I meant seeing Peter Pan become a Robin. :wink:

Cool Tarzan though. He rocks.
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Postby Thorpacolypse » Wed Apr 11, 2007 7:46 pm

I'm loving the Robin Hood builds and I'm glad I'm not alone in believing that Alan Rickman (along with Morgan Freeman) saved that legendary Prince of Thieves version. Outside of Waterworld, I consider Costner's inability to pull off a British accent his biggest travesty. His Nottingham is one of my all time favorite over-the-top movie villains, along with Jack's Joker and Richard Dawson's character in the Running Man to name a few.

Since you have such great historical and classic literature builds, B, can I throw in a request for your takes on the following:

Alexander The Great (and please no pictures of Colin Farrell)
Count Dracula
Jekyll & Hyde
The Hydra
Frankenstein
Attila The Hun
Sherlock Holmes

Keep up the great work!
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Postby Beleriphon » Wed Apr 11, 2007 9:37 pm

Thorpacolypse wrote:Alexander The Great (and please no pictures of Colin Farrell)


You mean like the PL3 General? Sure

Count Dracula


Yes.

Jekyll & Hyde


Hells yes.

The Hydra


Definately.

Frankenstein


Attila The Hun


I can try.

Sherlock Holmes


And Watson of course.

Keep up the great work!


Thank you.
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Postby Beleriphon » Thu Apr 12, 2007 12:28 am

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THE HYDRA

Power Level: 12 (234 power points)
Max Attack: 8 / Max Save DC: 16
Max Defense: 6 / Max Toughness: 18
ABILITIES: STR: 32 (+11/+3) DEX: 10 (+0) CON: 38 (+14/+10) INT: 2 (-4) WIS: 16 (+3) CHA: 10 (+0)
SKILLS: N/A
FEATS: Attack Focus [Melee] 8, Ambidexterity, Environmental Adaptation, Favored Environment [Swamps], Fearless, Improved Grab, Improved Pin, Move-by Action, Power Attack, Rage 4

POWERS
- Heads -
Additional Limbs 3 [10 Heads] (PF: Innate)
Boost [Additional Limbs] 1 (E: Reaction to Disabled/Dying condition, Linked to Boost, Stacking; PF: Slow Fade 6; DB: Powerloss [Fire damage] -3)
Regeneration 18 [Disabled no rest, Resurrection no rest] (E: Linked to Boost; PF: Regrowth; DB: Powerloss [Fire damage] -3)
Elongation 3 (E: Continuous; F: Permanent, Limited to Additional Limbs; PF: Innate)
- Everything Else -
Growth 8 (E: Continuous; F: Permanent; PF: Innate)
Impervious Protection 4 (DB: Powerloss [Fire damage] -3)
Immunity 41 (Nonlethal physical damage, Nonlethal energy damage, Suffocation [underwater])
Poison breath – Drain [Constitution] 5 (E: Aura, Cloud, Sustained; PF: Area Progression 5 [250 feet per rank])
Poison Blood – Drain [Constitution] 5 (E: Cone, Reaction to Injured condition, Posion)

COMBAT: Attack -2 (Melee +6) [Unarmed +16 (Lethal)] Defense +4 (+1 flat-footed), Initiative +0, Grapple +31
SAVES: Toughness 18 , Fortitude 17, Reflex 5, Will 11

SUMMARY:
Abilities 24+ Skills 0 (0 ranks) + Feats 20 + Powers 162 + Combat 12 + Saves 16 – Drawbacks 0 = 234

:arrow: The Stacking extra on the Boost is discussed by Steve here. Basically it lets a boost stack with itself. So the Hydra has more heads then you can shake a stick at. Unless its a burning stick, that might help.
:arrow: The Hydra has a +31 Grapple check. Its probably going to win if you decide to grapple with it, this generally ill advised.
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Postby Beleriphon » Thu Apr 12, 2007 1:18 am

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MR HYDE

Power Level 5: (75 power points)
ABILITIES: STR: 16 (+3) DEX: 14 (+2) CON: 20 (+5) INT: 12 (+1) WIS: 12 (+1) CHA: 16 (+3)
SKILLS: Climb 2 (+5), Craft [Chemical] 7 (+8), Intimidate 10 (+13), Knowledge [Life Sciences] 7 (+8), -Earth Sciences 6 (+7), Notice 8 (+9), Sense Motive 8 (+9), Stealth 8 (+10)
FEATS: Attack Focus [Melee] 3, Chokehold, Fearsome Presence 3, Improved Grab, Improved Grapple, Startle, Sneak Attack, Takedown Attack
COMBAT: Attack +2 (Melee +5, Ranged +2), Defense +5 (+3 flat-footed), Initiative +2
SAVES: Toughness 5 (5 flat-footed), Fortitude 10, Reflex 7, Will 4
DRAWBACKS
Involuntary Transform: Dr Jekyll [after several hours] [Very Common, Moderate] -4
Normal Identity: One round [Formula] [Very Common, Moderate] -4

SUMMARY
Abilities 30 + Skills 14 (56 ranks) + Feats 12 + Powers 0 + Combat 14 + Saves 13 – Drawbacks -8 = 75

Dr Jekyll wrote:DOCTOR JEKYLL
Power Level: 2 (39 power points)
ABILITIES: STR: 8 (-1) DEX: 10 (+0) CON: 10 (+0) INT: 18 (+4) WIS: 14 (+2) CHA: 10 (+0)
SKILLS: Bluff 7 (+7), Concentration 4 (+6), Craft [Chemical] 7 (+11), Knowledge [Life Sciences] 7 (+11), Knowledge [Physical Sciences] 6 (+10), Medicine 7 (+9), Profession [physician] 7 (+9), Search 2 (+6)
COMBAT: Attack +0, Defense +2 (+1 flat-footed), Initiative +0
SAVES: Toughness +0, Fortitude +4, Reflex +4, Will +6
SUMMARY
Abilities 10 + Skills 12 (48 ranks) + Feats 0 + Powers 0 + Combat 4 + Saves 12 – Drawbacks 0 = 38


:arrow: This is very much the literary Dr Jekyll and Mr Hyde. Neither Hyde nor Jekyll are particularly powerful, although Hyde is certainly a much different man than Jekyll. Hyde will automatically turn back into the good doctor after a few hours, he can force the change sooner (and does in the story) by taking Jekyll's other special potion.
:arrow: There is only a single occasion where Jekyll turns into Hyde without the potion, so its really more of a complication then a drawback at that point. Still Jekyll is weak willed and likes being Hyde, despite that fact that Hyde is a monster.
:arrow: In the novel Hyde actually kills himself as Utterson (one of the main characters, and Jekyll's friend) tries to force his way into the Doctor's laboratory after Hyde has finally taken full control of the body.
:arrow: For an end of the story Jekyll he's the one with the involuntary transform. Without regular doses of his anti-Hyde formula Hyde becomes the dominant personality.
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Postby Wordmaker » Thu Apr 12, 2007 1:55 am

Cool Jekyl & Hyde. Despite the low PL, Hyde is still a threat to the average person. He'd work great in a street-level investigative game.
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Postby Beleriphon » Thu Apr 12, 2007 2:53 am

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"Elementary, my dear Watson."

SHERLOCK HOLMES

Power Level: 6 (90 power points)
ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 14 (+2) INT: 22 (+6) WIS: 10 (+0) CHA: 16 (+3)
SKILLS: Craft [Chemical] (+7), Disguise 4 (+7), Investigate 7 (+13), Knowledge [Art] 4 (+10), Knowledge [Behavioral Sciences] 7 (+13), Knowledge [Civics] 7 (+13), Knowledge [Earth Sciences] 7 (+13), Knowledge [Life Sciences] 7 (+13), Knowledge [Physical Sciences] 7 (+13), Knowledge Theology/Philosophy] 5 (+11), Notice 8 (+8), Perform [String Instruments] 4 (+7), Search 4 (+10), Sense Motive 8 (+8)
FEATS: Assessment, Connected, Diehard, Attack Focus [Melee] 4, Jack-Of-All-Trades, Eidetic Memory, Equipment 3, Skill Mastery [Investigate, Notice, Search, Sense Motive], Sidekick 10 [Dr John Watson], Track, Ultimate Effort [Investigate]

POWERS"
-- Consulting Detective Gear --
Magnifying Glass – Enhanced Skills 2 [Search +4, Investigate +4] (PF: Luck)
Deer Stalker Hat – Its a hat. Who do you think this is, Indiana Jones?
Pistol – Blast 2
Cane – Strike 1 (PF: Mighty, Improved Trip)

COMBAT: Attack +2 (Melee +6), Defense +4 (+2 flat-footed), Initiative +2
SAVES: Toughness +2, Fortitude +4, Reflex +2, Will +3
COMPLICATIONS:
Enemy (James Moriarty)

DR JOHN WATSON
Power Level: 4 (50 power points)
Max Attack: 5 / Max Save DC: 3
Max Defense: 5 / Max Toughness: 3
ABILITIES: STR: 14 (+2), DEX: 12 (+1), CON: 16 (+3), INT: 14 (+2), WIS: 12 (+1), CHA: 14 (+2)
SKILLS: Diplomacy 4 (+6), Knowledge [Life Sciences] 6 (+8), Medicine 8 (+9), Notice 4 (+5), Profession (Soldier) 4 (+5), Sense Motive 4 (+5)
FEATS: Attack Focus [Ranged] 4, Dodge Focus 4, Equipment 2
POWERS:
-- Equipment --
Heavy Pistol – Blast 3
COMBAT:Attack +1 (Ranged +5), Defense +5 (+1 flat-footed), Initiative +1
SAVES
Toughness +3, Fortitude +5, Reflex +2, Will +4

SUMMARY:
Abilities 22 + Skills 8 (30 ranks) + Feats 10 + Powers 0 + Combat 4 + Saves 6 – Drawbacks 0 = 50


221B Baker Street (3ep/1pp)
Size Small (-1ep)
Toughness +5
Features (4ep)
Laboratory, Library, Living Space, Workshop


SUMMARY
Abilities 28 + Skills 20 (80 ranks) + Feats 25 + Powers 0 + Combat 12 + Saves 5 – Drawbacks 0 = 90

:arrow: Batman has nothing on Sherlock Holmes as the World's Greatest Detective. With the ability to make routine Investigate checks of 27 and Search checks of 24 Holmes can find all but the most obscure clues. With a broad range of knowledge skills he can also determine what those clues mean very quickly.
:arrow: I like the way 221B Baker Street turned out. As far as HQs go, its definately one of the more famous. As a funny fact Holmes' famous quote, which I've of course provided, is never uttered once in nearly Doyle's 60 stories about the detective. The first use was by American actor William Gillette in his portrayal of Holmes'. Now you know, and knowing is half the battle. GI JOE!
:arrow: EDIT: There we go, I added Watson. Watson tends to play the mediator between the sometimes abrasive Holmes, as well as being Holmes' muscle. Watson is an educated Victorian gentleman and he plays Holmes' thug. As Wordmaker pointed out Holmes was missing Notice, so I shuffled some points around with his Knowledge skills and now he has Notice +8. So he might be able to spot Batman, if Batman rolled poorly. In broad daylight, using an airhorn to announce his presence, followed by a parade in his honour with flashing lights, and he had a broken leg.
Last edited by Beleriphon on Thu Apr 12, 2007 3:18 am, edited 2 times in total.
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Postby Wordmaker » Thu Apr 12, 2007 2:59 am

Pah! My Batman can eat Holmes' skills for breakfast! :P

Plus Holmes currently has no Notice skill. :wink:
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Postby Beleriphon » Thu Apr 12, 2007 3:14 am

Wordmaker wrote:Pah! My Batman can eat Holmes' skills for breakfast! :P

Plus Holmes currently has no Notice skill. :wink:
.

As a point of comparison Holmes is only 3 points lower in total Investigate bonus then your Batman, and thats only by virtue of maxing out for his PL. Of course being worth 229 points versus Holmes' meager 90 will invariably give you somewhat better skills. Holmes still has a cooler sidekick. 8)
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Postby Wordmaker » Thu Apr 12, 2007 4:09 am

He'll be more if I go back to add Gadgets... :oops:

Watson better than Robin? Never! Watson's sole purpose is to allow Holmes an outlet for plot exposition! :P
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Postby Libra » Thu Apr 12, 2007 5:05 am

Don't forget the fact that he's also Holmes Attack Dog and biographer. :D

As opposed to everyone's favourtie Boy Hostage. . .

By the by every Fanboy should know that Holmes tutored Golden Age Batman in his methods.

(At least that's what I think. The old boy died in 1935 do it's eminently possible a stop on Bruce Wayne's world tour would be a humble Bee-keepers cottage in England.)

I see you're a fan of Zeus: Master of Olympus Beleriphon. Good choice!
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Postby Beleriphon » Thu Apr 12, 2007 10:52 am

Libra wrote: I see you're a fan of Zeus: Master of Olympus Beleriphon. Good choice!


The computer game? Yeah its pretty fun, I used quite a bit of their concept art for my pictures of the Greek gods.
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Postby Beleriphon » Thu Apr 12, 2007 12:44 pm

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COUNT DRACULA

Power Level: 10 (275 power points)
ABILITIES: STR: 30 (+10/+3) DEX: 14 (+2) CON: N/A INT: 18 (+4) WIS: 16 (+3) CHA: 20 (+5)
SKILLS: Bluff 8 (+13), Diplomacy 12 (+17), Disguise 8 (+13), Handle Animal 8 (+13), Intimidate 8 (+13), Language (English; Base: Romanian), Sense Motive 9 (+12), Stealth 15 (+17)
FEATS: Animal Empathy, Attack Focus [Melee] 5, Chokehold, Diehard, Eidetic Memory, Equipment (1), Fascinate [Diplomacy], Improved Grab, Improved Grapple, Improved Pin, Luck 5, Minions 10 [Brides of Dracula, Renfield], Stunning Attack, Ultimate Effort [Diplomacy checks]

POWERS
Shapeshift 5 (F: Limited to bats, wolves or rats; PF: Alternate Power; DB: Powerloss [Sunlight] -3)
[ap] Insubstantial 2
Immunity 30 (Fort Saves)
Animal Control 8 (E: Burst; F: Limited to wolves, bats and rats; DB: Powerloss [Sunlight] -3)
Blood drain – Drain Constitution 2 (E: Insidious; PF: Incurable)
Mind Control 10 (E: Sustained, Conscious, Instant Command; F: Touch range, Sense dependent [Visual]; PF: Mental Link)
Enhanced Strength 14 (DB: Powerloss [Sunlight] -3)
Regeneration 11 [Resurrection* 1 day, Recovery bonus 9]
Super-strength 5 (DB: Powerloss [Sunlight] -3)
Imperious Protection 7 (F: Powerloss [Sunlight] -3, Powerloss [Impervious: Blessed, Holy or Magical weapons] -2)

COMBAT: Attack +5 (Melee +10, Ranged +5), Defense +10 (+5 flat-footed), Initiative +2, Grapple +30
SAVES: Toughness +10 (+7 Impervious), Fortitude -, Reflex +10, Will +15
DRAWBACKS:
Disability: Cannot enter a private residence without being invite once [Common, Moderate] -2

*Must chop off the head, stuff the mouth with garlic, and drive a silver spike through the heart.

Castle Dracula (9ep/2pp)
Size: Huge (3ep)
Toughness: +10 (1ep)
Features (5ep)
Isolated, Garage, Library, Living space, Regeneration 4 [Disabled 1 hour, Ability damage 1 hour]


SUMMARY:
Abilities 24 + Skills 18 (70 ranks) + Feats 32 + Powers 151 + Combat 30 + Saves 23 – Drawbacks -3 = 275

:arrow: Dracula is the titular character of his own book, as written by Bram Stoker, as well as nearly 50 movies (many not good). As the primary source for virtually all modern vampire myth I did my best to make him suitably impressive. Its been years since I've read the book, but I've done my best to model a literary version of Dracula as opposed to a horror movie version. In the novel he is described as being as strong as 20 men, so he has a few ranks of Super-strength which should help when wants grab you for a quick bite.
:arrow: Unlike most modern vampire tales Dracula isn't destroyed in sunlight. He's no where near as powerful, and it makes it possible for the average person to slay him, but auto-poofing is not an option. The only way to actually kill the monster is to chop off his head.
:arrow: If you would prefer to have Dracula living in a modern town house, or remodelled church as is the case in the novel, then just change the size of his HQ down to Large instead of Huge.
:arrow: Just to be clear on the way his Protection is supposed to work, during daylight hours Dracula has no protection power at all. He only has a +3 toughness bought up from a base +0. Against holy, blessed, or magical weapons he loses the Impervious part of his toughness but otherwise keeps the Protection.
Last edited by Beleriphon on Wed May 02, 2007 12:11 pm, edited 3 times in total.
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Postby Beleriphon » Thu Apr 12, 2007 1:31 pm

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FRANKENSTEIN'S MONSTER

Power Level: 8 (130 power points)
ABILITIES: STR: 24 (+7) DEX: 16 (+3) CON: 30 (+10) INT: 22 (+6) WIS: 14 (+2) CHA: 18 (+4)
SKILLS: Disable Device 4 (+10), Intimidate 12 (+16), Knowledge [Art] 4 (+10), Knowledge [History] 4 (+10), Knowledge [Life Sciences] 4 (+10), Knowledge [Physical Sciences] 4 (+10), Perform [Oratory] 8 (+12), Survival 8 (+10)
FEATS: All-out Attack, Ambidexterity, Animal Empathy, Attack Focus [Melee] 5, Beginner's Luck, Chokehold, Endurance 4, Fascinate [, Favored Opponent [Frankenstein Family], Improved Grapple, Improved Throw, Improvised Tools, Track, Startle
COMBAT: Attack +5 (Melee +10, Ranged +5), Defense +6 (+3 flat-footed), Initiative +3
SAVES: Toughness +10, Fortitude +13, Reflex +3, Will +10

SUMMARY
Abilities 64 + Skills 12 (48 ranks) + Feats 21 + Powers 0 + Combat 22 + Saves 11 – Drawbacks 0 = 130

:arrow: Here's a bit of classical literature as requested. Unlike the movie version, Boris Karloff et al, the creature in Mary Shelley's book is actually very intelligent and articulate. It isn't a lumber behemoth, it isn't evil. All it really wants is companionship, but at every turn it is rejected or driven away so it decides to take revenge on Dr Frankenstein and his family.
:arrow: The creature is fair grappler, especially against the likes of the good doctor, or his PL0 bystander family. It would make a pretty fun opponent in a street level game. With a Immunity (Aging) it could very well be the original creature in your next game.
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Postby The Kricket Kid » Thu Apr 12, 2007 1:34 pm

Beleriphon wrote:Image

COUNT DRACULA

Power Level: 10 (275 power points)
ABILITIES: STR: 30 (+10/+3) DEX: 14 (+2) CON: N/A INT: 18 (+4) WIS: 16 (+3) CHA: 20 (+5)
SKILLS: Bluff 8 (+13), Diplomacy 12 (+17), Disguise 8 (+13), Handle Animal 8 (+13), Intimidate 8 (+13), Language (English; Base: Romanian), Sense Motive 9 (+12), Stealth 15 (+17)
FEATS: Animal Empathy, Attack Focus [Melee] 5, Chokehold, Diehard, Eidetic Memory, Equipment (1), Fascinate [Diplomacy], Improved Grab, Improved Grapple, Improved Pin, Luck 5, Minions 10 [Brides of Dracula, Renfield], Stunning Attack, Ultimate Effort [Diplomacy checks]

POWERS
Shapeshift 5 (F: Limited to bats, wolves or rats; PF: Alternate Power; DB: Powerloss [Sunlight] -3)
[ap] Insubstantial 2
Immunity 30 (Fort Saves)
Animal Control 8 (E: Burst; F: Limited to wolves, bats and rats; DB: Powerloss [Sunlight] -3)
Blood drain – Drain Constitution 2 (E: Insidious; PF: Incurable)
Mind Control 10 (E: Sustained, Conscious, Instant Command; F: Touch range, Sense dependent [Visual]; PF: Mental Link)
Enhanced Strength 14 (DB: Powerloss [Sunlight] -3)
Regeneration 11 [Resurrection 1 day, Recovery bonus 9]
Super-strength 5 (DB: Powerloss [Sunlight] -3)
Imperious Toughness 7 (F: Powerloss [Sunlight] -3, Powerloss [Impervious: Blessed, Holy or Magical weapons] -2)

COMBAT: Attack +5 (Melee +10, Ranged +5), Defense +10 (+5 flat-footed), Initiative +2, Grapple +30
SAVES: Toughness +10 (+7 Impervious), Fortitude -, Reflex +10, Will +15
DRAWBACKS:
Disability: Must be invited into a private residence first time [Common, Moderate] -2

Castle Dracula (9ep/2pp)
Size: Huge (3ep)
Toughness: +10 (1ep)
Features (5ep)
Isolated, Garage, Library, Living space, Regeneration 4 [Disabled 1 hour, Ability damage 1 hour]


SUMMARY:
Abilities 24 + Skills 18 (70 ranks) + Feats 32 + Powers 151 + Combat 30 + Saves 23 – Drawbacks -3 = 275

:arrow: Dracula is the titular character of his own book, as written by Bram Stoker, as well as nearly 50 movies (many not good). As the primary source for virtually all modern vampire myth I did my best to make him suitably impressive. Its been years since I've read the book, but I've done my best to model a literary version of Dracula as opposed to a horror movie version. In the novel he is described as being as strong as 20 men, so he has a few ranks of Super-strength which should help when wants grab you for a quick bite.
:arrow: Unlike most modern vampire tales Dracula isn't destroyed in sunlight. He's no where near as powerful, and it makes it possible for the average person to slay him, but auto-poofing is not an option. The only way to actually kill the monster is to chop off his head.
:arrow: If you would prefer to have Dracula living in a modern town house, or remodelled church as is the case in the novel, then just change the size of his HQ down to Large instead of Huge.
:arrow: Just to be clear on the way his Protection is supposed to work, during daylight hours Dracula has no protection power at all. He only has a +3 toughness bought up from a base +0. Against holy, blessed, or magical weapons he loses the Impervious part of his toughness but otherwise keeps the Protection.

Nice model of the Book Dracula, none of this death in sunlight, or by stakes. Just one thing, i forget how they do it but it took three steps to kill Dracula, so you might want to give his regeneration a power loss versus this method.
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