Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
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- Cosmic Entity
- Posts: 19834
- Joined: Tue Mar 22, 2005 1:46 pm
- Location: The Green and Pleasent Isle
Purrrfect.
Oh well, I'll just go somewhere else.
<Puts hat on an toddles off to another thread.Blissful silence descends upon the thread.>

Oh well, I'll just go somewhere else.
<Puts hat on an toddles off to another thread.Blissful silence descends upon the thread.>
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!
Rule Brittania! Praise the Hoff and the Grin!
Warning!: May cause Thread Drift.
Rule Brittania! Praise the Hoff and the Grin!
Warning!: May cause Thread Drift.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1029

Jammerhead
PL: 6 (90)
abilities: (26)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 12
Combat: (16)
+8 init, +6/4 ATK, +6 DEF (+2 dodge, +3 flat-footed)
+2/6 DMG (unarmed/sword)
saves: (11)
TOU +6/3 FORT +6 REF +8 WILL +6
Skills (19/76)
acrobatics +6
bluff +8
climb +4
computers +6
drive +6
intimidate +6
knowledge: streetwise +6
knowledge: technology +6
notice +6
pilot +6
search +4
sense motive +6
stealth +6
feats (20)
acrobatic bluff, all-out attack, attack spec: sword, defensive roll 3, dodge focus 2, evasion, improved initiative, minions 6, move-by action, power attack, startle, taunt
Powers (54)
Device: gadget of the Week +10 (40)
- SPECIAL (see notes) [50]
device: monoblade sword +2 (6)
- Strike +4 (feats: mighty pen 2 extra: penetrating +1) [10]
Device: phase cloak +3 (12)
- insubstantial +3 [15]
costs
abilities 26 + combat 16 + saves 11 + skills 19/76 + feats 20 + powers 54 = 90 pts

Last edited by Kreuzritter on Sun May 20, 2007 9:00 am, edited 1 time in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1030

"Master say have fun."
Rahzar
PL: 10 (104)
abilities: (20)
STR 34 DEX 14 CON 34 INT 6 WIS 10 CHA 10
Combat: (24)
+6 init, +6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/14 DMG (unarmed/claws)
saves: (8)
TOU +12 FORT +12 REF +6 WILL +4
Skills (7/28)
intimidate +12
notice +6
search +6
survival +4
feats (6)
all-out attack, dodge 2, improved initiative, power attack, startle
Powers (39)
enhanced STR +14 (14)
enhanced CON +14 (14)
strike +2 (feat: mighty, improved critical) (4)
supersenses +3 (low-light vision, scent, track) (3)
superstrength +2 (4)
costs
abilities 20 + combat 24 + saves 8 + skills 7/28 + feats 6 + powers 39 = 104 pts

Last edited by Kreuzritter on Sun May 20, 2007 8:59 am, edited 1 time in total.
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- Cosmic Scion
- Posts: 5816
- Joined: Thu Jul 21, 2005 7:57 pm
- Location: The dark side of the Moon
- Contact:
Re: 855
greta marrow build but noticed an oops. her abilities are listed at 30 pts but unless mine eys decieve they are actucally 40 pts. other wise a good fun sarah build.Kreuzritter wrote:
"Leave us Morlocks alone, Or pay the price."
Marrow
PL: 10 (150)
abilities: (30)
STR 20 DEX 24 CON 24 INT 10 WIS 14 CHA 8
Combat: (32)
+11 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/8 +2 DMG (unarmed/bone knives + sneak attack)
saves: (10)
TOU +10/7 FORT +10 REF +10 WILL +6
Skills (22/88)
acrobatics +12
bluff +4
climb +8
intimidate +10
notice +10
search +10
sense motive +6
stealth +8
survival +12
swim +8
feats (34)
acrobatic bluff, attack spec: bone knives, attack spec: throwing bones, ambidexterity, assessment, defensive roll 3, dodge 2, diehard, endurance, fighting style 18 (accurate attack, all-out attack, blind-fight, chokehold, defensive attack, evasion, improved block, improved disarm, improved grapple, improved pin, improved trip, power attack, quick draw, sneak attack, startle, stunning attack, takedown attack 2), move-by action, track, instant up, uncanny dodge
Powers (22)
create bones +1 (feat: innate, extra: duration +1) (4)
regeneration +5 (rec rate: B+1, U +1, I+1, S+1, D+1) (5)
supersenses +2 (darkvision) (2)
strike "Bone knives" +3 (feats: mighty, improved crit. 2, split attack, extra: penetrating +1) (11)
- AP: blast "throwing Bones" +3 (feat: ranged pin, extra: autofire +1) [10]
complications
enemy (Sentinels)
prejudice (mutant)
reputation (Terrorist)
responsibility (Callisto [mother figure], Morlocks [community])
rivalry (X-men, storm and wolverine in particular)
secret (location of Morlock lair)
temper
costs
abilities 30 + combat 32 + saves 10 + skills 22/88 + feats 21 + powers 21 = 150 pts
Under very little provocation, I decided to stat Marrow. As once said by MDsnowman, she's basicly a poor man's wolverine, but Given her upbringing, i figured i'd differentiate her by putting the focus on her combat skills, and make her the ranger/barbarian to wolverine's fighter
when I started this build, I wanted to give Marrow the weapon summoning power (since that's more or less how her bone powers work), but after looking it over, i decided to just build her powers as a respective strike and blast (since marrow has 'free' ammo for her throwing knives). the ranged pin on her knives are so she can stake somebody to the wall when she connects. and, since the attack is often depicte as a flurry, i felt that justified the autofire
also any chance of a kim possible/ ron stoppable build alongw ith shego and some of their rogues gallery?

edit: also would love a black canary build to complement your impressive jlu builds.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare
The Litterbox
http://www.fanfiction.net/~catsi563
The Litterbox
http://www.fanfiction.net/~catsi563
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1031

"Fun, yes."
Tokka
PL: 10 (104)
abilities: (20)
STR 34 DEX 14 CON 34 INT 6 WIS 10 CHA 10
Combat: (24)
+6 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+12 DMG (unarmed)
saves: (8)
TOU +14 FORT +12 REF +6 WILL +4
Skills (7/28)
intimidate +12
notice +6
search +6
survival +4
feats (7)
all-out attack, attack focus: melee 2, environmental adaptation: underwater, improved initiative, power attack, startle
Powers (38)
enhanced STR +14 (14)
enhanced CON +14 (14)
impervious TOU +4 (4)
protection +2 (2)
superstrength +2 (4)
costs
abilities 20 + combat 24 + saves 8 + skills 7/28 + feats 7 + powers 38 = 124 pts

Last edited by Kreuzritter on Sun May 20, 2007 8:58 am, edited 1 time in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
Re: 855
just a little update, to correct errors in my math
"Leave us Morlocks alone, Or pay the price."
Marrow
PL: 10 (150)
abilities: (40)
STR 20 DEX 24 CON 24 INT 10 WIS 14 CHA 8
Combat: (32)
+11 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/8 +2 DMG (unarmed/bone knives + sneak attack)
saves: (10)
TOU +10/7 FORT +7 REF +7 WILL +6
Skills (22/88)
acrobatics +12
bluff +4
climb +8
intimidate +10
notice +10
search +10
sense motive +6
stealth +8
survival +12
swim +8
feats (34)
acrobatic bluff, attack spec: bone knives, attack spec: throwing bones, ambidexterity, assessment, defensive roll 3, dodge 2, diehard, endurance, fighting style 18 (accurate attack, all-out attack, blind-fight, chokehold, defensive attack, evasion, improved block, improved disarm, improved grapple, improved pin, improved trip, power attack, quick draw, sneak attack, startle, stunning attack, takedown attack 2), move-by action, track, instant up, uncanny dodge
Powers (22)
regeneration +5 (rec rate: B+1, U +1, I+1, S+1, D+1) (5)
supersenses +2 (darkvision) (2)
blast "throwing Bones" +3 (feat: ranged pin, extra: autofire +1) (11)
- AP: strike "Bone knives" +3 (feats: mighty, extend reach, improved crit. 2, split attack) [8]
complications
enemy (Sentinels)
prejudice (mutant)
reputation (Terrorist)
responsibility (Callisto [mother figure], Morlocks [community])
rivalry (X-men, storm and wolverine in particular)
secret (location of Morlock lair)
temper
costs
abilities 30 + combat 32 + saves 10 + skills 22/88 + feats 21 + powers 21 = 150 pts
Under very little provocation, I decided to stat Marrow. As once said by MDsnowman, she's basicly a poor man's wolverine, but Given her upbringing, i figured i'd differentiate her by putting the focus on her combat skills, and make her the ranger/barbarian to wolverine's fighter
when I started this build, I wanted to give Marrow the weapon summoning power (since that's more or less how her bone powers work), but after looking it over, i decided to just build her powers as a respective strike and blast (since marrow has 'free' ammo for her throwing knives). the ranged pin on her knives are so she can stake somebody to the wall when she connects. and, since the attack is often depicte as a flurry, i felt that justified the autofire
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1032

"Let's play a game, a Shadow Game!"
Yami Yugi
Yugi is the main character of the show and always has his nose in some game. He is especially adept at playing Duel Monsters, a.k.a. Magic and Wizards. He wears around his neck the Millennium Puzzle, one of the seven Millennium Items and an ancient Egyptian artifact holding the spirit of the pharaoh. When Yugi is playing a game or under stress, the spirit inside the Millennium Puzzle surfaces and the 3,000-year-old nameless pharaoh takes partial or complete control of the body. Yugi's primary romantic interest appears to be his childhood friend, Anzu Masaki.
PL: 10 (147)
abilities: (34)
STR 10 DEX 10 CON 10 INT 20 WIS 24 CHA 20
Combat: (0)
+9 init, + ATK, + DEF (+ dodge, + flat-footed)
+0/10 DMG (unarmed/illusion)
saves: (13)
TOU +0 FORT +4 REF +6 WILL +10
Skills (28/112)
bluff +12
concentration +8
diplomacy +12
gather info +8
Gamble +12
intimidate +8
knowledge: pop culture +8
knowledge: arcane lore +8
notice +12
sense motive +12
Sleight of hand +12
feats (17)
assessment, challenge: read situation, fearless, improved initative, luck 5, master plan, seize initiative, speed of thought, startle, taunt, ultimate gamble, ultimate sleight of hand, ultimate bluff
Powers (58)
Device: Millennium Puzzle + (feat: resticted-Yami Yugi) (58)
- Illusion +10 (all senses, extra: damaging +3, duration +1, flaw: phantasms -1) [70]
Drawback
normal identity (free action) (-3)
costs
abilities 34 + combat 0 + saves 13 + skills 28/112 + feats 17 + powers 58 - drawback 3 = 147 pts
Design Notes: while the common build would of course aim towards the TV series, I decided to model my Yugi after the earlier chapters of the manga.
Tactics: like a living, teenaged Ghost Rider, Yami Yugi will track down those who would harm Yugi (and yugi's freinds), and subject them to a game of his devising. when his victim inevitably loses, Yami subjects them to a 'penalty game', a dark and terrifying illusion designed to either scare them straight or utterly break their mind beyond repair
Last edited by Kreuzritter on Sun May 20, 2007 8:56 am, edited 1 time in total.
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- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1033

Nightscream
PL: 10 (150)
abilities: (32)
STR 14 DEX 24 CON 16 INT 10 WIS 14 CHA 14
Combat: (32)
+11 init, +13/8 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/7/7/10 DMG (unarmed/bite/blast/mega-blast)
saves: (10)
TOU +6 FORT +6 REF +10 WILL +6
Skills (15/60)
acrobatics +10
bluff +8
computers +4
concentration +6
knowledge: technology +4
notice +8
search +8
sense motive +6
stealth +6
feats (30)
accurate attack, acrobatic bluff, all out attack, attack focus: range 5, assessment, beginner's luck, defensive attack, dodge 6, elusive target, evasion 2, improved aim, improved defense, improved initiative, luck, move-by action, power attack, taunt, teamwork 2, uncanny dodge
Powers (38)
blast "vampire bite" +7 (extra: vampiric +1) (24)
- AP: blast +7 (extra: penetrating +1 [21]
- AP: sonic control +10 [20]
- AP: strike "mega scream" +10 (extra: area-cone +1) [20]
Flight +3 (6)
protection +3 (3)
super-senses +5 (auditory blindsight, ultrahearing) (5)
drawbacks (-7)
involuntary transformation: to beast form (DC 10 Concentration check, very common) (-4)
normal identity: beast form (free action) (-3)
tradeoffs
+3 ATK/-3 DMG
+4 DEF/-4 TOU
costs
abilities 32 + combat 32 + saves 10 + skills 15/60 + feats 30 + powers 38 - drawback 7 = 150 pts


Last edited by Kreuzritter on Sun May 20, 2007 8:56 am, edited 1 time in total.