Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
Wordmaker
Mastermind
Mastermind
Posts: 2337
Joined: Mon Oct 11, 2004 3:29 am
Location: Ireland

Post by Wordmaker » Tue Apr 10, 2007 5:21 am

Ewww...

Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Tue Apr 10, 2007 5:23 am

So Sorry. If that's too much I can modify it to something like:

You poor fellow. And they're so cuddly too. :mrgreen:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

SCKnight
Firebrand
Firebrand
Posts: 817
Joined: Fri Oct 13, 2006 4:30 am
Location: Barnwell, South Carolina

Post by SCKnight » Tue Apr 10, 2007 9:06 am

I like how you did Optimus Primal.

Here's my request: CHEETOR! Sorry, for shouting, but out of all of the Transformers characters, he is my favorite.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Tue Apr 10, 2007 12:19 pm

SCKnight wrote:I like how you did Optimus Primal.

Here's my request: CHEETOR! Sorry, for shouting, but out of all of the Transformers characters, he is my favorite.
which version?
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Tue Apr 10, 2007 12:28 pm

The least bizarre one? Let's say the firat version, and leave it there.

Less confusing that way.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Tue Apr 10, 2007 12:34 pm

you stay out of this
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Tue Apr 10, 2007 12:45 pm

Purrrfect. :wink:

Oh well, I'll just go somewhere else.

<Puts hat on an toddles off to another thread.Blissful silence descends upon the thread.>
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

SCKnight
Firebrand
Firebrand
Posts: 817
Joined: Fri Oct 13, 2006 4:30 am
Location: Barnwell, South Carolina

Post by SCKnight » Tue Apr 10, 2007 2:55 pm

Any version is fine with me, although I prefer the Transmetal 2 Cheetor.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1029

Post by Kreuzritter » Thu Apr 12, 2007 5:13 pm

Image

Jammerhead

PL: 6 (90)

abilities: (26)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 12

Combat: (16)
+8 init, +6/4 ATK, +6 DEF (+2 dodge, +3 flat-footed)
+2/6 DMG (unarmed/sword)

saves: (11)
TOU +6/3 FORT +6 REF +8 WILL +6

Skills (19/76)
acrobatics +6
bluff +8
climb +4
computers +6
drive +6
intimidate +6
knowledge: streetwise +6
knowledge: technology +6
notice +6
pilot +6
search +4
sense motive +6
stealth +6

feats (20)
acrobatic bluff, all-out attack, attack spec: sword, defensive roll 3, dodge focus 2, evasion, improved initiative, minions 6, move-by action, power attack, startle, taunt

Powers (54)
Device: gadget of the Week +10 (40)
- SPECIAL (see notes) [50]
device: monoblade sword +2 (6)
- Strike +4 (feats: mighty pen 2 extra: penetrating +1) [10]
Device: phase cloak +3 (12)
- insubstantial +3 [15]

costs
abilities 26 + combat 16 + saves 11 + skills 19/76 + feats 20 + powers 54 = 90 pts

:arrow: From TMNT: Fast Forward, Jammerhead's for the most part a nuisance villain, but since his formal debut, his main gimmick is that he shows up with some sort of high tech gizmo that makes him a considerable problem until the turtles can figure out his trick. be it a bodyhopping module, or a combat skill uploader like DC's prometheus, Jammerhead should always have a trick up his sleeve worth 50 pp
Last edited by Kreuzritter on Sun May 20, 2007 9:00 am, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1030

Post by Kreuzritter » Thu Apr 12, 2007 5:37 pm

Image

"Master say have fun."

Rahzar

PL: 10 (104)

abilities: (20)
STR 34 DEX 14 CON 34 INT 6 WIS 10 CHA 10

Combat: (24)
+6 init, +6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/14 DMG (unarmed/claws)

saves: (8)
TOU +12 FORT +12 REF +6 WILL +4

Skills (7/28)
intimidate +12
notice +6
search +6
survival +4

feats (6)
all-out attack, dodge 2, improved initiative, power attack, startle

Powers (39)
enhanced STR +14 (14)
enhanced CON +14 (14)
strike +2 (feat: mighty, improved critical) (4)
supersenses +3 (low-light vision, scent, track) (3)
superstrength +2 (4)

costs
abilities 20 + combat 24 + saves 8 + skills 7/28 + feats 6 + powers 39 = 104 pts

:arrow: from ninja Turtles 2: secret of the ooze, rahzar was one of the two mutants Shredder had created to serve as the Foot Clan's attack dogs
Last edited by Kreuzritter on Sun May 20, 2007 8:59 am, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

catsi563
Cosmic Scion
Cosmic Scion
Posts: 5816
Joined: Thu Jul 21, 2005 7:57 pm
Location: The dark side of the Moon
Contact:

Re: 855

Post by catsi563 » Thu Apr 12, 2007 5:38 pm

Kreuzritter wrote:Image

"Leave us Morlocks alone, Or pay the price."

Marrow

PL: 10 (150)

abilities: (30)
STR 20 DEX 24 CON 24 INT 10 WIS 14 CHA 8

Combat: (32)
+11 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/8 +2 DMG (unarmed/bone knives + sneak attack)

saves: (10)
TOU +10/7 FORT +10 REF +10 WILL +6

Skills (22/88)
acrobatics +12
bluff +4
climb +8
intimidate +10
notice +10
search +10
sense motive +6
stealth +8
survival +12
swim +8

feats (34)
acrobatic bluff, attack spec: bone knives, attack spec: throwing bones, ambidexterity, assessment, defensive roll 3, dodge 2, diehard, endurance, fighting style 18 (accurate attack, all-out attack, blind-fight, chokehold, defensive attack, evasion, improved block, improved disarm, improved grapple, improved pin, improved trip, power attack, quick draw, sneak attack, startle, stunning attack, takedown attack 2), move-by action, track, instant up, uncanny dodge

Powers (22)
create bones +1 (feat: innate, extra: duration +1) (4)
regeneration +5 (rec rate: B+1, U +1, I+1, S+1, D+1) (5)
supersenses +2 (darkvision) (2)
strike "Bone knives" +3 (feats: mighty, improved crit. 2, split attack, extra: penetrating +1) (11)
- AP: blast "throwing Bones" +3 (feat: ranged pin, extra: autofire +1) [10]

complications
enemy (Sentinels)
prejudice (mutant)
reputation (Terrorist)
responsibility (Callisto [mother figure], Morlocks [community])
rivalry (X-men, storm and wolverine in particular)
secret (location of Morlock lair)
temper

costs
abilities 30 + combat 32 + saves 10 + skills 22/88 + feats 21 + powers 21 = 150 pts

:arrow: Under very little provocation, I decided to stat Marrow. As once said by MDsnowman, she's basicly a poor man's wolverine, but Given her upbringing, i figured i'd differentiate her by putting the focus on her combat skills, and make her the ranger/barbarian to wolverine's fighter

:arrow: when I started this build, I wanted to give Marrow the weapon summoning power (since that's more or less how her bone powers work), but after looking it over, i decided to just build her powers as a respective strike and blast (since marrow has 'free' ammo for her throwing knives). the ranged pin on her knives are so she can stake somebody to the wall when she connects. and, since the attack is often depicte as a flurry, i felt that justified the autofire
greta marrow build but noticed an oops. her abilities are listed at 30 pts but unless mine eys decieve they are actucally 40 pts. other wise a good fun sarah build.

also any chance of a kim possible/ ron stoppable build alongw ith shego and some of their rogues gallery? :D

edit: also would love a black canary build to complement your impressive jlu builds.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1031

Post by Kreuzritter » Thu Apr 12, 2007 5:39 pm

Image

"Fun, yes."

Tokka

PL: 10 (104)

abilities: (20)
STR 34 DEX 14 CON 34 INT 6 WIS 10 CHA 10

Combat: (24)
+6 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+12 DMG (unarmed)

saves: (8)
TOU +14 FORT +12 REF +6 WILL +4

Skills (7/28)
intimidate +12
notice +6
search +6
survival +4

feats (7)
all-out attack, attack focus: melee 2, environmental adaptation: underwater, improved initiative, power attack, startle

Powers (38)
enhanced STR +14 (14)
enhanced CON +14 (14)
impervious TOU +4 (4)
protection +2 (2)
superstrength +2 (4)

costs
abilities 20 + combat 24 + saves 8 + skills 7/28 + feats 7 + powers 38 = 124 pts

:arrow: from ninja Turtles 2: secret of the ooze, tokka was one of the two mutants Shredder had created to serve as the Foot Clan's attack dogs
Last edited by Kreuzritter on Sun May 20, 2007 8:58 am, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 855

Post by Kreuzritter » Thu Apr 12, 2007 5:50 pm

Image

"Leave us Morlocks alone, Or pay the price."

Marrow

PL: 10 (150)

abilities: (40)
STR 20 DEX 24 CON 24 INT 10 WIS 14 CHA 8

Combat: (32)
+11 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/8 +2 DMG (unarmed/bone knives + sneak attack)

saves: (10)
TOU +10/7 FORT +7 REF +7 WILL +6

Skills (22/88)
acrobatics +12
bluff +4
climb +8
intimidate +10
notice +10
search +10
sense motive +6
stealth +8
survival +12
swim +8

feats (34)
acrobatic bluff, attack spec: bone knives, attack spec: throwing bones, ambidexterity, assessment, defensive roll 3, dodge 2, diehard, endurance, fighting style 18 (accurate attack, all-out attack, blind-fight, chokehold, defensive attack, evasion, improved block, improved disarm, improved grapple, improved pin, improved trip, power attack, quick draw, sneak attack, startle, stunning attack, takedown attack 2), move-by action, track, instant up, uncanny dodge

Powers (22)
regeneration +5 (rec rate: B+1, U +1, I+1, S+1, D+1) (5)
supersenses +2 (darkvision) (2)
blast "throwing Bones" +3 (feat: ranged pin, extra: autofire +1) (11)
- AP: strike "Bone knives" +3 (feats: mighty, extend reach, improved crit. 2, split attack) [8]

complications
enemy (Sentinels)
prejudice (mutant)
reputation (Terrorist)
responsibility (Callisto [mother figure], Morlocks [community])
rivalry (X-men, storm and wolverine in particular)
secret (location of Morlock lair)
temper

costs
abilities 30 + combat 32 + saves 10 + skills 22/88 + feats 21 + powers 21 = 150 pts

:arrow: Under very little provocation, I decided to stat Marrow. As once said by MDsnowman, she's basicly a poor man's wolverine, but Given her upbringing, i figured i'd differentiate her by putting the focus on her combat skills, and make her the ranger/barbarian to wolverine's fighter

:arrow: when I started this build, I wanted to give Marrow the weapon summoning power (since that's more or less how her bone powers work), but after looking it over, i decided to just build her powers as a respective strike and blast (since marrow has 'free' ammo for her throwing knives). the ranged pin on her knives are so she can stake somebody to the wall when she connects. and, since the attack is often depicte as a flurry, i felt that justified the autofire
just a little update, to correct errors in my math
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1032

Post by Kreuzritter » Thu Apr 12, 2007 6:27 pm

Image

"Let's play a game, a Shadow Game!"

Yami Yugi

Yugi is the main character of the show and always has his nose in some game. He is especially adept at playing Duel Monsters, a.k.a. Magic and Wizards. He wears around his neck the Millennium Puzzle, one of the seven Millennium Items and an ancient Egyptian artifact holding the spirit of the pharaoh. When Yugi is playing a game or under stress, the spirit inside the Millennium Puzzle surfaces and the 3,000-year-old nameless pharaoh takes partial or complete control of the body. Yugi's primary romantic interest appears to be his childhood friend, Anzu Masaki.

PL: 10 (147)

abilities: (34)
STR 10 DEX 10 CON 10 INT 20 WIS 24 CHA 20

Combat: (0)
+9 init, + ATK, + DEF (+ dodge, + flat-footed)
+0/10 DMG (unarmed/illusion)

saves: (13)
TOU +0 FORT +4 REF +6 WILL +10

Skills (28/112)
bluff +12
concentration +8
diplomacy +12
gather info +8
Gamble +12
intimidate +8
knowledge: pop culture +8
knowledge: arcane lore +8
notice +12
sense motive +12
Sleight of hand +12

feats (17)
assessment, challenge: read situation, fearless, improved initative, luck 5, master plan, seize initiative, speed of thought, startle, taunt, ultimate gamble, ultimate sleight of hand, ultimate bluff

Powers (58)
Device: Millennium Puzzle + (feat: resticted-Yami Yugi) (58)
- Illusion +10 (all senses, extra: damaging +3, duration +1, flaw: phantasms -1) [70]

Drawback
normal identity (free action) (-3)

costs
abilities 34 + combat 0 + saves 13 + skills 28/112 + feats 17 + powers 58 - drawback 3 = 147 pts

Design Notes: while the common build would of course aim towards the TV series, I decided to model my Yugi after the earlier chapters of the manga.

Tactics: like a living, teenaged Ghost Rider, Yami Yugi will track down those who would harm Yugi (and yugi's freinds), and subject them to a game of his devising. when his victim inevitably loses, Yami subjects them to a 'penalty game', a dark and terrifying illusion designed to either scare them straight or utterly break their mind beyond repair
Last edited by Kreuzritter on Sun May 20, 2007 8:56 am, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1033

Post by Kreuzritter » Fri Apr 13, 2007 4:15 pm

Image

Nightscream

PL: 10 (150)

abilities: (32)
STR 14 DEX 24 CON 16 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +13/8 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/7/7/10 DMG (unarmed/bite/blast/mega-blast)

saves: (10)
TOU +6 FORT +6 REF +10 WILL +6

Skills (15/60)
acrobatics +10
bluff +8
computers +4
concentration +6
knowledge: technology +4
notice +8
search +8
sense motive +6
stealth +6

feats (30)
accurate attack, acrobatic bluff, all out attack, attack focus: range 5, assessment, beginner's luck, defensive attack, dodge 6, elusive target, evasion 2, improved aim, improved defense, improved initiative, luck, move-by action, power attack, taunt, teamwork 2, uncanny dodge

Powers (38)
blast "vampire bite" +7 (extra: vampiric +1) (24)
- AP: blast +7 (extra: penetrating +1 [21]
- AP: sonic control +10 [20]
- AP: strike "mega scream" +10 (extra: area-cone +1) [20]
Flight +3 (6)
protection +3 (3)
super-senses +5 (auditory blindsight, ultrahearing) (5)

drawbacks (-7)
involuntary transformation: to beast form (DC 10 Concentration check, very common) (-4)
normal identity: beast form (free action) (-3)

tradeoffs
+3 ATK/-3 DMG
+4 DEF/-4 TOU

costs
abilities 32 + combat 32 + saves 10 + skills 15/60 + feats 30 + powers 38 - drawback 7 = 150 pts

:arrow: as i tried figuring out which cheetor to stat, i came across a bio page for nightscream, perhaps the most despised transformer of the mainframe generation, possibly all transformerkind after wheelie

:arrow: at any rate, nightscream's build to be a decent flier with a focus on accuracy and defense over raw power
Last edited by Kreuzritter on Sun May 20, 2007 8:56 am, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Locked