Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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SCKnight
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Post by SCKnight » Fri Apr 13, 2007 5:58 pm

I talked with a D&D friend of mine from my anime club, and he said that the best way to convert Cheetor was to do each one, starting with his original form first and then finishing with the BM Cheetor. He's done a lot of conversions for D&D. The ones I was thinking you could do are both the BM Cheetor and Transmetal 2 Cheetor (his coolest forms).

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TroyXavier
Comrade
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Post by TroyXavier » Fri Apr 13, 2007 6:43 pm

very cool Yami Yugi. The early manga was awesome and brutal.
Club Thirteen is Risen.

Kreuzritter
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1034

Post by Kreuzritter » Sat Apr 14, 2007 6:52 am

Image

The Rocketeer

PL: 7 (105)

abilities: (26)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 12

Combat: (24)
+8 init, +8/6 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+2/4 DMG (unarmed/pistol)

saves: (9)
TOU +5/4/3 FORT +5 REF +8 WILL +5

Skills (18/72)
bluff +6
climb +4
concentration +6
craft: mechanical +6
drive +4
intimidate +2
knowledge: physical sciences+2
knowledge: technology +4
medicine +2
notice +6
pilot +10
profession: pilot +6
search +6
sense motive +6
swim +2

feats (20)
all-out attack, assessment, attack focus: range 2, beginner's luck, defensive roll, dodge 3, elusive taret, equipment 4, evasion, improved block, improved initiative, luck, power attack, takedown attack

Powers (8)
Device "Rocket pack" +2 (8)
- Flight +5 [10]

equipment [20]
heavy jacket +1 [1]
helmet (as flash goggles) [1]
heavy pistol +4 [8]
Racing plane (as prop fighter, minus weapons) [10]

tradeoff
+2 DEF/-2 TOU

costs
abilities 26 + combat 24 + saves 9 + skills 18/72 + feats 20 + powers 8 = 105 pts

:arrow: classic pulp hero and ill-fated film hero, Cliff Secord's pretty much your basic 2-fisted adventurer, setting himself apart through the use of his trusty rocket-pack. i also went with an 'after the movie' vibe, where he trades in that luger for an american shootin iron, and got some lessons in the 'sweet science'
Last edited by Kreuzritter on Sun May 20, 2007 8:55 am, edited 1 time in total.
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Kreuzritter
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1035

Post by Kreuzritter » Sun Apr 15, 2007 6:34 am

Image

"you are under my control. you will do everything I command..."

Sublimino

PL: 7 (105)

abilities: (26)
STR 10 DEX 14 CON 10 INT 18 WIS 16 CHA 18

Combat: (16)
+2 init, +2 ATK, +6 DEF (+ dodge, + flat-footed)
+0 DMG (unarmed)

saves: (10)
TOU +0 FORT +3 REF +5 WILL +7

Skills (25/100)
bluff +10
concentration +8
craft: mechanical +6
craft: electronic +8
computers +6
diplomacy +10
knowledge: behavioural sciences +8
knowledge: physical sciences +8
notice +6
perform: oratory +12
sense motive +10
sleight of hand +8

feats (9)
distract, fascinate 3 (bluff, perform, diplomacy), improved initiative, Inventor, seize initiative, taunt, trance

Powers (15)
devce: hypno-watch +5 (15)
- Mind control +7 (feat: subtle, extra: area-cone +1, conscious +1, flaw: sense dependant-sight -1) [23]
- AP: stun "SLEEP!" +7 (extra: area-cone +1, conscious +1, flaw: sense dependant-sight -1) {21}
-
costs
abilities 26 + combat 20 + saves 10 + skills 25/100 + feats 8 + powers 21 = 105 pts

:arrow: one of ben 10's many foes, sublimino's not exactly dr. doom when it comes to the threat level, but he'll be quite the menace to heros with low will saves
Last edited by Kreuzritter on Sun May 20, 2007 8:54 am, edited 2 times in total.
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Kreuzritter
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1036

Post by Kreuzritter » Sun Apr 15, 2007 6:52 am

Image

"HOLLY MINE! MINE!"

Doc Cancer

PL: 10 (115)

abilities: (-8)
STR 38 DEX 10 CON 38 INT 6 WIS 10 CHA 6

Combat: (24)
+0 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+14 DMG (unarmed)

saves: (7)
TOU +14 FORT +14 REF +3 WILL +4

Skills (6/24)
notice +6
intimidate +12
search +6

feats (3)
all-out attack, fearless, power attack

Powers (83)
enhanced STR +28 (28)
enhanced CON +28 (28)
immunity +3 (age, disease, poison) (3)
regeneration +16 (b +3, i +2, s +1, d +4, res +6) (16)
superstrength +4 (8)

costs
abilities -8 + combat 24 + saves 7 + skills 6/24 + feats 3 + powers 83 = pts

:arrow: one of the bad guys from Capes Inc. (a subseries of Invincible), Doc cancer was originally just a scientist who made his gorgeous wife immortal. wanting to be with her forever, he turned the process on himself... that didn't go so well, so Holly left him. he didn't take well to that.

:arrow: so, now any guy who wants to date Holly has to deal with Doc Cancer coming after them in a blind, jealous rage.
Last edited by Kreuzritter on Sun May 20, 2007 8:54 am, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Sun Apr 15, 2007 7:50 am

Image

"Uh, guys, I could use little help here."

Kid Thor

PL: 6 (90)

abilities: (26)
STR 14 DEX 18 CON 16 INT 10 WIS 14 CHA 14

Combat: (20)
+8 init, +6/4 ATK, +6 DEF (+3 flat-footed)
+2/6 DMG (unarmed/warhammer)

saves: (9)
TOU +6/3 FORT +5 REF +7 WILL +6

Skills (10/40)
bluff +6
drive +4
knowledge: pop culture +6
knowledge: arcane lore +4
profession: superhero +4
notice +6
search +4
sense motive +6

feats (14)
all-out attack, attack spec: warhammer, beginner's luck, benefit (rank 1), defensive roll 3, evasion, improved block, improved initiative, improved defense, power attack, takedown attack, teamwork

Powers (11)
device: Mystic warhammer +3 (feat: restricted-kid thor) (11)
- Strike +6 (feats: extend reach, improved critical 2, extra: penetrating +1) [15]

costs
abilities 26 + combat 20 + saves 9 + skills 10/40 + feats 14 + powers 11 = 90 pts

:arrow: newest member of the Capes Inc. team, Kid thor's your textbook rookie, fresh off the streets and a counterpoint to his more cynical co-workers

:arrow: it wouldn't have been too hard to up him to a higher levels (I was origially aiming for PL7), but given the 'cop show' feel of the series, I decided to bring the kid down to fit an agent-level campaign.
Last edited by Kreuzritter on Sun May 20, 2007 8:53 am, edited 1 time in total.
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Kreuzritter
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1038

Post by Kreuzritter » Sun Apr 15, 2007 8:17 am

Image

"They aren't real. Seriously, they're not."

Knockout

PL: 6 (90)

abilities: (22)
STR 16 DEX 14 CON 18 INT 10 WIS 14 CHA 10

Combat: (20)
+6 init, +6/4 ATK, +6 DEF (+3 flat-footed)
+3/6 DMG (unarmed/gloves)

saves: (8)
TOU +6/4 FORT +6 REF +5 WILL +6

Skills (10/40)
bluff +6
drive +4
intimidate +6
knowledge: streetwise +4
profession: superhero +4
notice +6
search +4
sense motive +6

feats (18)
assessment, beginner's luck, attack focus: melee 2, benefit (rank 1), defensive roll 2, equipment, fighting style: boxing 6 (all-out attack, defensive attack, elusive target, improved block, power attack, takedown attack), improved initiative, startle, taunt, teamwork

Powers (12)
device: magic boxing gloves +3 (12)
- Strike +3 (feat: mighty pen 3, extra: penetrating +1) [9]
- impervious TOU +6 [6]

equipment
false bosom (attractive feat) [1]
4 EP unspent

costs
abilities 22 + combat 20 + saves 8 + skills 10/40 + feats 18 + powers 12 = 90 pts

:arrow: Capes Inc.'s other rookie, Knockout's powers derive from her gloves, which for now i'm presuming to be magic.

:arrow: yes, the breasts are fake, and she only started wearing them to shut up somebody in the PR department. that said, she started getting attention from the company sponsors soon after, so for now she puts up with them.
Last edited by Kreuzritter on Sun May 20, 2007 8:53 am, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Sun Apr 15, 2007 10:22 am

Image

"I'm gonna need to get back pay for the last hour. I had to bring in some joker called "Medallion" on my way over. The cops can back me up on it."

Bolt

PL: 7 (105)

abilities: (20)
STR 24 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (20)
+6 init, +7/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+7 DMG (unarmed)

saves: (7)
TOU +7 FORT +7 REF +5 WILL +6

Skills (11/44)
bluff +6
drive +4
intimidate +6
knowledge: streetwise +6
profession: superhero +6
notice +6
search +4
sense motive +6

feats (12)
all-out attack, attack focus: melee 3, assessment, benefit 2 (rank 2), dodge 3, improved intiative, power attack, takedown attack, teamwork

Powers (33)
enhanced STR +10 (10)
enhanced CON +10 (10)
impervious TOU +7 (7)
superstrength +3 (6)

costs
abilities 20 + combat 20 + saves 7 + skills 11/44 + feats 12 + powers 33 = 105 pts

:arrow: Bolt's a pretty simple powerhouse, average joe , and our primary viewpoint character in the series. i waffled a bit in figuring out his pl, before settling on 7 to balance his greater experience while keeping him suitable for an 'agents' game.
Last edited by Kreuzritter on Sun May 20, 2007 8:52 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

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Post by Kreuzritter » Sun Apr 15, 2007 1:27 pm

Image

"Spirit of Chow-Yun Fat be with me now."

Hitman

PL: 7 (105)

abilities: (22)
STR 14 DEX 18 CON 16 INT 10 WIS 14 CHA 10

Combat: (24)
+8 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+2/4 DMG (unarmed/dual handguns)

saves: (10)
TOU +4/3 FORT +6 REF +7 WILL +6

Skills (16/64)
acrobatics +6
bluff +6
disable device +4
drive +6
gather info +6
intimidate +8
knowledge: pop culture +6
knowledge: streetwise +8
notice +6
search +6
sense motive +6
stealth +6

feats (25)
assessment, accurate attack, all-out attack, ambidexterity, attack focus: range 4, defensive attack, dodge 4, equipment 2, evasion, improved aim, improved initiative, improved critical 2, move-by action, startle, taunt, uncanny dodge, well-informed

Powers (8)
mind reading +4 (4)
supersenses +4 (x-ray vision) (4)

equipment [10]
trenchcoat +1 [1]
dual handguns +4 (feat: improved critical) [9]

costs
abilities 22 + combat 24 + saves 10 + skills 16/64 + feats 24 + powers 9 = 105 pts

:arrow: from the pen of Garth Ennis i give you Tommy "Hitman" Monaghan, an irish hitman operating out of Gotham. yes, batman has beaten him senseless on several occassions, thus why Tommy tends to shie away from the high profile hits.

:arrow: at any rate, Tommy's not such a bad guy, given he only takes contracts after crooks, supervillains and the occassional monster, and when push comes to shove he tries to do the right thing. so long as your heros don't mind being stuck with a hefty bar tab or the reputation of dealing with a contract killer, Tommy makes a good contact on your city streets
Last edited by Kreuzritter on Sun May 20, 2007 8:51 am, edited 1 time in total.
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Kreuzritter
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Location: Rumble City

1041

Post by Kreuzritter » Sun Apr 15, 2007 1:48 pm

Image

Plasmus

PL: 10 (145)

abilities: (32)
STR 34 DEX 14 CON 34 INT 10 WIS 14 CHA 10

Combat: (32)
+6 init, +6 ATK, +6 DEF (+2 dodge, -2 size, +3 flat-footed)
+12 DMG (unarmed)

saves: (7)
TOU +12 FORT +12 REF +6 WILL +5

Skills (3/12)
intimidate +6
notice +6

feats (9)
attack focus: melee 2, dodge 2, improved grab, improved grapple, improved pin, improved initiative, power attack

Powers (71)
Acid +7 (extra: area-line +1) (28)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +12 (hunger, life support, critical hits) (12)
insubstantial +1 (extra: affects corporeal +1) (6)

drawback
mute (-4)

costs
abilities 32 + combat 32 + saves 7 + skills 3/12 + feats 9 + powers 71 - drawback 4 = 150 pts

:arrow: a DC villain, in the comics plasmus is an acidic nazi mutate. here, he's basicly the hulk as a giant slime monster
Last edited by Kreuzritter on Sun May 20, 2007 8:51 am, edited 1 time in total.
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Kreuzritter
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Location: Rumble City

1042

Post by Kreuzritter » Sun Apr 15, 2007 2:33 pm

Image

"the sooner I help this society advance, the sooner I get off of this crummy planet."

Superman

PL: 10 (150)

abilities: (22)
STR 34 DEX 16 CON 34 INT 10 WIS 14 CHA 10

Combat: (32)
+7 init, +8 ATK, +8 DEF (+4 flat-footed)
+12 DMG (unarmed)

saves: (8)
TOU +12 FORT +12 REF +7 WILL +6

Skills (14/56)
computers +4
gather info +6
intimidate +8
knowledge: technology +10
knowledge: civics +6
pilot +4
notice +8
search +6
sense motive +6

feats (13)
assessment, diehard, fearless, eidetic memory, fighting style 6 (all-out attack, defensive attack, elusive target, improved block, power attack, takedown attack), improved initiative, move by action, uncanny dodge

Powers (61)
Enhanced STR +18 (18)
Enhanced CON +18 (18)
impervious TOU +7 (7)
leaping +4 (4)
speed +6 (6)
supersenses +2 (extended sight 2) (2)
superstrength +3 (6)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

Complications
enemy (Rev. Darrk, Gorrok, Crisis)
fame (as superman)

costs
abilities 22 + combat 32 + saves 8 + skills 14/56 + feats 13 + powers 61 = 150 pts

:arrow: you were expecting someone else? well, tough noogies. this Superman is an alien cop named Salden, who got stuck on earth trying to bring his wife's killer to justice. unlike most alien heros, though, Salden hates earth, considering us to be backwater primitives.
Last edited by Kreuzritter on Sun May 20, 2007 8:50 am, edited 1 time in total.
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The Stray
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Location: Arizona

Post by The Stray » Sun Apr 15, 2007 2:45 pm

I'm going to be using Major Bones in an upcoming game session (though he's painted as an antagonist, not a good guy). I'll let you know how he performed.
M&M is not the system for reproducing real science. It's the system for tying real science to a chair and taunting it while you fly around blasting people with the heat of your x-ray vision.

Tales of a Dark City (2e)
Return To Dark City (3e)

Kreuzritter
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Post by Kreuzritter » Sun Apr 15, 2007 5:36 pm

Image

Baraka

PL: 10 (150)

abilities: (36)
STR 20 DEX 16 CON 20 INT 12 WIS 12 CHA 10

Combat: (32)
+3 init, +12/8 ATK, +12 DEF (+4 dodge, +3 flat-footed)
+5/8 DMG (unarmed/armblades)

saves: (14)
TOU +8/5 FORT +7 REF +8 WILL +7

Skills (11/44)
Bluff +4
climb +6
Intimidate +10
knowledge (Tactics) +6
Knowledge (arcane lore) +4
Sense Motive +6
sleight of hand +8
survival +6

feats (33)
Assessment, Attack spec: armblades 2, Defensive Attack, Defensive Roll 3, Dodge 4, fearless, Improved Block, improved disarm, Improved initiative, Inspire 2, Leadership, Masterful tactics, minions 8, Move-by Action, Power Attack, Startle, Takedown Attack 2, uncanny dodge

powers (24)
blast "fireball" +7 (14)
Strike "arm blades" +3 (extend reach, improved critical 2, mighty) (7)
immunity +1 (age) (1)
leaping +2 (2)

costs
abilities 36 + combat 32 + saves 14 + skills 11/44 + feats 33 + powers 24 = 150 pts

:arrow: a classic mainstay of Mortal Kombat, baraka can usually be found directing the minions of whoever's the big bad of the game. Shao Kahn, Shinnok, Onagahe's worked for all of them without the slightest care so long as there's fighting n' killing to be had. that said, baraka has been getting a little tired of getting bossed around so much...
Last edited by Kreuzritter on Sun May 20, 2007 8:50 am, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Mon Apr 16, 2007 5:21 am

Image

Vor-Em

PL: 10 (150)

abilities: (32)
STR 24 DEX 14 CON 34 INT 10 WIS 10 CHA 10

Combat: (24)
+6 init, +6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+7/14 DMG (unarmed/particle axe)

saves: (8)
TOU +12 FORT +12 REF +6 WILL +4

Skills (18/72)
bluff +6
gather info +6
Intimidate +10
knowledge: streetwise +8
notice +8
pilot +6
profession: bounty hunter +6
search +6
sense motive +6
survival +10

feats (14)
all-out attack, assessment, diehard, dodge 2, fearless, improved grab, improved grapple, improved initiative, improved overrun, power attack, startle, track, well-informed

Powers (53)
Device: Particle Axe +5 (15)
- Strike +7 (feat: mighty pen. 7, improved critical 2, affects insubstantial, weapon break, extra: penetrating +1) [25]
enhanced CON +10 (10)
immunity +9 (life support) (9)
impervious TOU +7 (7)
supersenses +3 (low-light vision, scent, track) (3)
superstrength +5 (10)

costs
abilities 32 + combat 24 + saves 8 + skills 18/72 + feats 14 + powers 53 = 150 pts

:arrow: from the pages of Supreme comes Vor-Em, executioner of the spaceways, a silver-age enforcer if there ever was one. dumb as a bag of hammers but pretty vicious with that matter-cleaving axe of his, he makes good muscle for any supervillain with a flair for the retro-chic.
Last edited by Kreuzritter on Sun May 20, 2007 8:49 am, edited 1 time in total.
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Servitor_2152
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Post by Servitor_2152 » Mon Apr 16, 2007 9:21 am

I like the Plasmus build, but I'm a little surprised you didn't give him Involuntary Transformation, given his rather mild-mannered alter ego and the fact that he transitions between the two forms whenever he loses or regains consciousness. If you're taking requests, I'd like to see your take on the animated Robin and Cyborg, since those are the only two toon Titans you haven't tackled yet.

Also, totally non-build related question: are Kid Thor and Knockout supposed to look like gender-swapped versions of the same person?

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