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Razz's Rndm stuff: Moondog, Hellhound and Mongrel

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Postby razzputin » Mon Apr 16, 2007 9:58 am

For those who have followed this I'm not dead, just went on vacation and took a while to get back in the swing of things.

So without further ado Here's La Panthere

Image

PL: 10 (150 pp)

ABILITIES: STR: 26 (+8) DEX: 28 (+9) CON: 18 (+4) INT: 14 (+2) WIS: 8 (-1) CHA: 14 (+2)

SKILLS: Acrobatics 3 (+12), Bluff (+2), Climb (+8), Concentration (-1), Diplomacy (+2), Disable Device 4 (+6), Disguise (+2), Drive 1 (+10), Escape Artist (+9), Gather Info (+2), Handle Animal (+2), Intimidate (+2), Notice 6 (+5), Search (+2), Sense Motive (-1), Stealth 1 (+10), Survival (-1), Swim (+8)

FEATS: Acrobatic Bluff, All-out Attack, Attack Focus (Melee) (3), Evasion (1), Improved Block (1), Improved Critical (1), Improved Trip, Move-by Action, Power Attack, Prone Fighting, Set-Up, Stunning Attack, Takedown Attack (2)

POWERS: *Leaping [3], *Super-Senses, infrared sight, tracking [2], *Device [2], *Protection [4], Impervious [4], *Mental Defense [10], F: limited to stopping forms of control [5], Strike [0] Dual damage (claws) [8] - DC:23:tough, Super-Movement, Wall Crawling [2]

COMBAT: Attack 9 [Unarmed +8 (Bruise)] Defense 22 (16 flat-footed) Init 9

SAVES: Toughness 8 (8 flat-footed) Fortitude 5 Reflex 10 Will 2

DRAWBACKS: Vulnerable -flashes 1 1/2 times effect, uncommon occurance

Abilities 48 + Skills 4 (16 ranks) + Feats 16 + Powers 23 + Combat 42 + Saves 5 – Drawbacks -3 = 135 / 150

:arrow: Here's la panthere member of strikeforce and the ex mind controlled hitman of overlord (the big bad in the strikeforce universe). She's basically a boosted martial artist with a cat theme. While mind controlled she was used against strikeforce and faught phosphene to a standstill. Stifkeforce rescued her and removed the mind control implant. Phosphene helped work her through her recovery and in so doing fell in love with her.
Last edited by razzputin on Fri Jun 19, 2009 2:07 am, edited 1 time in total.
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Postby razzputin » Fri Apr 20, 2007 1:56 am

Coming up next Duke the leader of the redeemed. The redeemed are an experiment to rehabilitate villians it is run by an ex world conquering mage who kept failing because he was an alcoholic. He believes passionately in reform, if only all members of his group did as well.

I've recently got a new group together and we're looking to do a gritty heroes game. When I mentioned the Redeemed they really seemed interested so I plan to convert them all over to M&M soon.

update 6/7/07 :arrow: okay maybe not soon enough I'm a week or two away from getting all the characters. but I can hope :lol:
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Postby razzputin » Fri Apr 27, 2007 1:04 am

now I give you the Duke leader of the Redeemed.

Image

quote "Wine is a mocker, strong drink a brawler; that's proverbs 20:1. Would that I had heeded that advice when I was young."

PL: 9 (125 pp)

ABILITIES: STR: 13 (+1) DEX: 16 (+3) CON: 14 (+2) INT: 20 (+5) WIS: 20 (+5) CHA: 18 (+4)

SKILLS: Acrobatics 1 (+4), Bluff (+4), Climb (+1), Concentration 5 (+10), Diplomacy 2 (+6), Disguise (+4), Escape Artist (+3), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Arcane Lore 7 (+12), Notice 3 (+8), Search 1 (+6), Sense Motive 3 (+8), Sleight of Hand 2 (+5), Stealth (+3), Survival (+5), Swim (+1)

FEATS: Artificer, Attack Focus (Ranged) (1), Attack Specialization (1), Attractive (1), Connected, Defensive Roll (2), Favored Opponent (2), Fearless, Inspire (2), Leadership, Luck (1), Ritualist, Second Chance (1), Trance

POWERS: *Device (easy to lose) [8],
Deflect [10],
rapid [10],
reflection [10],
*Magic [9],
Flaw: side-effect if a spell fails to effect it's target [9],
the effect turns against the duke, ,
Movement of the mind, ,
*telekinesis [8],
Zontar's puissant spell of reversion, ,
*nullify all powers at once [4] - DC:14:will, duration, ,
Bimdring's brain blast, ,
*mental blast [4] - DC:19:will,
Horus's healing hands, ,
*healing [8],
Wings of the zephyr, ,
*flight [2],
Bimdring's blinding burst, ,
*dazzle sight [8] - DC:18:fort,
Sirrion's light of truth, ,
*nullify any concealment, illusion, or obscure [8] - DC:18:will

COMBAT: Attack 6 [Unarmed +1 (Bruise), +9 with trasformation attack 4 ()] Defense 16 (13 flat-footed) Init 3

SAVES: Toughness 4 (2 flat-footed) Fortitude 4 Reflex 4 Will 6

DRAWBACKS: Power Loss -loses magic when unable to speak and gesture [Freq DC 10] [Sev DC 15],
Action -full round to switch spells [Freq DC 10] [Sev DC 10]

Abilities 41 + Skills 6 (24 ranks) + Feats 17 + Powers 40 + Combat 24 + Saves 4 – Drawbacks -7 = 125 / 125
Last edited by razzputin on Fri Sep 12, 2008 1:18 am, edited 1 time in total.
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Postby razzputin » Mon May 28, 2007 1:51 am

next up shade from strikeforce

there you go :)
Last edited by razzputin on Wed May 30, 2007 11:15 am, edited 1 time in total.
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Postby razzputin » Wed May 30, 2007 11:13 am

Now I give you Shade he's a young hero on the Strike Force team.

background: College student David Dongal, looking for extra money, agreed to participate in an experiment where subjects were injected with a chemical agent. The experiment was a disaster: of the ten subjects, seven died outright, one fell into a coma, and two were whisked off by the expirmenters. David was the coma victim. For months he was maintained on life suppport. Finally his greiving parents agreed to pull the plug on him. But when they did, David, at the end of a mutagenic process brought on by the injection, awoke. David feeling betrayed by his parents' action, left them and asked Strike Force to help him determine who was responsible for his condition: Strike Force helped him take on the identity of Shade. His enemies, biologist of the Mark of Doom society, are looking for him, and the Strike Force nemeses, the Reapers, are interested in him as well.

Personality: David, young and inexperienced, feels overwhelmed by his experiences and sticks like glue to his new allies.

Image

Quote: "Impressive why don't you put all of that muscle to better use"

Powers: He can turn himself intangible, enter the bodies of others, and read or take control of their minds. He can float like a ghost (when intangible), put desolid objects inside victims to hurt them (Blast penetrating) and mentally paralyze victims he is touching.

Campaign use: Shade is the naive hero with the mysterious background for other heroes to uncover. In combat, he seeks out high-strength, low-Will enemies, inhabits them, and turns their powers on other villians.

PL: 10 (150 pp)

ABILITIES: STR: 14 (+2) DEX: 16 (+3) CON: 16 (+3) INT: 14 (+2) WIS: 18 (+4) CHA: 16 (+3)

SKILLS: Bluff (+3), Climb (+2), Concentration (+4), Diplomacy (+3), Disguise (+3), Escape Artist (+3), Gather Info (+3), Handle Animal (+3), Intimidate (+3), Notice (+4), Search (+2), Sense Motive (+4), Stealth 8 (+11), Survival (+4), Swim (+2)

FEATS: Attack Specialization (1), Luck (1), Dodge Focus (2)

POWERS: *Possession [8] - DC:18:will, not in bright light [8],
Paralysis [12] - DC:22:will,
Blast: Penetrating [8] - DC:23:tough,
Mind Reading [12] - DC:22:will,
*Insubstantial affected by light powers [4], Duration: continuous [4], not in bright light [4],
*Flight [2],
*Immunity: Life Support [9], only while incorporeal [4],
*Device [1], Protection [5]

COMBAT: Attack 6 [Possesion 8 ()] Defense 18 (13 flat-footed) Init 3

SAVES: Toughness 8 (8 flat-footed) Fortitude 5 Reflex 4 Will 6

Abilities 34 + Skills 2 (8 ranks) + Feats 4 + Powers 52 + Combat 24 + Saves 5 – Drawbacks 0 = 121 / 150
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Postby razzputin » Thu Jun 07, 2007 2:28 pm

guess what I finally got?

here's a hint

Image

villiany unbound

yeah so soon you'll be seeing characters from here probably get one done by saturday. btw the charming bastard above is Invictus one of my favorite people to hate. He's an army brat who got superpowers and is all about the power involved, he thinks of america as the new roman empire and he has every intention of being it's next emperor.
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Postby razzputin » Thu Jun 07, 2007 10:00 pm

Alright I've been slacking lately time to crank out a few more of the Redeemed.

Now I Give you Mirror an Image/physical essence drainer

Image

her quote: You know what they say pretty is as pretty does, and pretty doesn't do this

PL: 10 (150 pp)

ABILITIES: STR: 14 (+2) DEX: 16 (+3) CON: 15 (+2) INT: 13 (+1) WIS: 16 (+3) CHA: 4 (-3)

SKILLS: Bluff (-3), Climb (+2), Concentration (+3), Diplomacy (-3), Disguise 4 (+1), Escape Artist (+3), Gather Info (-3), Handle Animal (-3), Intimidate 12 (+9), Notice (+3), Acting 4 (+1), Search (+1), Sense Motive (+3), Stealth (+3), Survival (+3), Swim (+2)

FEATS: Distract (1), Attack Focus (Ranged) (2)

POWERS:
*Transfer (physical abilities) physical essence (Str, Dex, Con, Cha, and the attractive feat if someone has it[6] - DC:16:fort,
Ranged [6],
Slow Fade [6],
Unreliable [6],
Stun [10] - DC:20:will,
Ranged [10],
Unreliable [10],
Device-protective costume [3],
*Protection [10],
Impervious [10],
Abalative [10], *
Immunity-Fire [5],
Limited [2]

COMBAT: Attack 6 [Unarmed +2 (Bruise)] Defense 16 (13 flat-footed) Init 3

SAVES: Toughness 12 (12 flat-footed) Fortitude 2 Reflex 3 Will 3

Abilities 18 + Skills 5 (20 ranks) + Feats 3 + Powers 51 + Combat 24 + Saves 0 – Drawbacks 0 = 101 / 150
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Postby razzputin » Sat Jun 09, 2007 12:04 pm

And now Mirror's background

Robin was a very pretty child. So pretty, in fact that her mother thought she could become a star. Mom focused all her dreams and desires on her child, pushing her into beauty contests at a young age. Mom was a demanding "stage mother," only approving of her daughter if she performed up to mommy's expectations. Robin's childhood was one long procession of pageants, contests, modeling assignments and advertisements. Then came the fateful day when their apartment caught fire. Robin saved her mother's life, but burns horribly scarred her face. Mrs. Wynton rejected her daughter for no longer being beautiful, no longer a rising star, no longer the embodiment of mommy's ambitions. Since Robin was in early adolescence at the time, she had no access to the money being held in trust for her, and had to live with her increasingly abusive mother. Finally, Robin ran away.
She fell in love with a minor gadgeteer, who had swiped plans for something he called the "Overgimmick" from a "Doctor P." He promised that if she helped him steal the necessary parts, he'd use the Overgimmick to restore her beauty and give her superpowers. Well, half right. And when he discovered that one of her powers was the ability to steal looks, he used her in an extortion scheme. He was caught and sent to jail, but Robin was recruited by a mastermind. The next few years Robin bounced from one lover to the next, each one using and eventually discarding her. Eventually she was caught, held and sent to Stronghold/Lockdown, (whatever works for your campaign) while there, her mother died and her trust fund was released to her. When Mirror's prison term ended, she used her money for a series of newly developed plastic surgeries. Her appearance is still nowhere near pleasant, and there seems to be no reduction of her power. She joined the Redeemed after the Duke convinced her that he was sincere in his reformation.

Personality: Mirror has low self-esteem, and wants to be loved, or at least have people pretend that they love her. This makes her easy prey for anyone with a smooth line. Currently, the Duke is acting as a father figure for her. Mirror's self-image has been tied up in her looks, so the better looking she is, the more self-confident she becomes. During her stay in prison, Mirror developed an interest in bodybuilding, to sculpt her body, as she cannot do her face.

Powers/TacticsMirror’s face has been enhanced so that she can steal the physical essence of anyone who looks on it unprotected, adding that essence to her own. The special effect is that she and her victim begin to resemble each other. This is most noticeable when Mirror steals Charisma and the attractive feat; her face looks more and more like her victims, and the victim’s face accumulates a set of horrible scars. She can also use her facial enhancement to cause emotional turmoil , stunning any unprotected person.
Mirrors usual tactic is to pick a target, stun them, then steal their Dex, or Str (whichever is higher) so she can physically attack the next opponent. If she’s injured, she’ll steal Con to recover faster. She steals Charisma & the Attractive feat only after she wins a combat, as a form of gloating.
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Postby razzputin » Mon Jun 11, 2007 8:00 pm

Now I give you Scarlet Sabre/Blue Wind

Background: Cyrus loved swashbucklers. He especially loved tales of the “gentlemen bandits” of Olde England. However, he saw them as having one fatal flaw; they got all that lovely loot…and then gave it away to poor people. It would be so much brighter to keep it for yourself! When his mutant powers activated, Cyrus decided that he would become a masked highwayman. Through clever illusions and superior fencing skill (all those lessons really paid off!), the Scarlet Sabre pulled off an amazing string of heists. Then he got beaten by a rival swordsman (maybe one from your own group?) and cast the Scarlet Sabre into durance vile (Stronghold/Lockdown to normal people). When Cyrus got out he realized that further criminal activity in his Scarlet Sabre guise would lead to another prison term.
That’s when the Scarlet Sabre ‘reformed’ and joined the Redeemed. Much as it pained him, he worked hard at creating a cover as an ostensible hero. Meanwhile, he prepared a costume with no ties to his old Identity. He then began a series of crimes in his new identity of Blue Wind, being careful to supply himself with alibis for those times. He knows he can’t fool everyone forever, so he’s been stripping his room at Halfway House in preparation for skipping town.

Personality: Scarlet Sabre likes to project the image of a likeable rogue, and succeeds to a large degree. He’s unfailingly (and condescendingly) polite to women, he never steals from anyone who looks like they can’t afford it, and he always lets his opponent retrieve his weapon-once. He’ll challenge any other swordsman, more out of interest in their style than for any other reason, and he gladly gives pointers if he’s winning. He enjoys the finer things in life, and has recently earned a reputation as a man about town (he’s been casing the homes of the rich and famous).

Powers/Tactics: Cyprus’s major power is the ability to create realistic illusions in the minds of others. He’s also an expert fencer, wielding an energy blade built for him by a gadgeteer. As Scarlet Sabre, his illusions generally involve such things as being several feet from his true position, leaping through the air when he’s actually running or other swashbuckling-type distortion of reality. He often drops his illusions when facing other fencers: this proved to be a mistake against the rival swordsman (see background). He specialized in spectacular thefts, including one on a moving train.
As Blue Wind, Cyrus tailors his illusions to create the impression of incredible speed. One of his favorites is appearing to run so fast that he’s over the horizon (while he goes invisible) before his opponent can even move. Blue Wind mostly goes in for smash-and-grab thefts or other crimes appropriate for a speedster, and he carries no sword. He still retains his chivalrous instincts, however, and sometimes even gives in to them. In either identity, if Cyrus runs into someone who’s immune to illusions, he’ll try to lure them into combat with someone else.

Image

Quote: "Avaunt, blackguard! Release that Woman, or you'll taste cold photons!" As Blue Wind, he avoids speaking

PL: 10 (145 pp)

ABILITIES: STR: 16 (+3) DEX: 18 (+4) CON: 16 (+3) INT: 14 (+2) WIS: 20 (+5) CHA: 16 (+3)

SKILLS: Acrobatics 3 (+7), Bluff 8 (+11), Climb (+3), Concentration (+5), Diplomacy (+3), Disguise 3 (+6), Escape Artist (+4), Gather Info (+3), Handle Animal (+3), Intimidate (+3), swashbucklers 1 (+3), Notice (+5), Search (+2), Sense Motive (+5), Stealth 4 (+8), Survival (+5), Swim (+3)

FEATS: Accurate Attack, Defensive Attack, Improved Block (1), Improved Disarm, Improved Initiative (1), Power Attack, Taunt

POWERS: *Illusions (fooling the higher mind) [10] - DC:20:will, Extra:duration: maintains Illusions as a free action, ,
Flaw:phantasm: doesn't work on the unintelligent or, , machines, , Invisibility [1], close range pg 79 concealment, ,
Device htl (armor) [2],
*protection [5],
Impervious [5],
Device etl (energy saber) [2],
*Strike [6] - DC:24:tough,
PowerFeat:mighty, ,
Device etl (swing line) [1],
*Super-movement, swinging [1],
*Speed [3]

COMBAT: Attack 7 [Unarmed +3 (Bruise)] Defense 17 (13 flat-footed) Init 8

SAVES: Toughness 8 (8 flat-footed) Fortitude 5 Reflex 8 Will 5

Abilities 40 + Skills 5 (19 ranks) + Feats 7 + Powers 59 + Combat 28 + Saves 6 – Drawbacks 0 = 145 / 145
Last edited by razzputin on Tue Jun 19, 2007 1:24 am, edited 1 time in total.
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Postby razzputin » Fri Jun 15, 2007 12:11 am

move along nothing to see here
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Postby razzputin » Fri Jun 15, 2007 12:14 am

Okay and now becuase I'm not all over the map enough I'm going to start converting some characters from Demon
here's a demon brother the lowest level in the organization they know the least about what's going on and stand on the front lines in battle against metahumans--the men in the trenches so to speak. they have two things in common: a latent potential for magic: and a willingness to commit evil acts, however violent, bloody, or blasphemous.

Quote: Now I shall call down eldrich fire to get you..yeah!

Image

PL: 4 (45 pp)

ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 10 (0) INT: 12 (+1) WIS: 12 (+1) CHA: 12 (+1)

SKILLS: Bluff (+1), Concentration (+1), Diplomacy 2 (+3), Disguise 2 (+3), Escape Artist (+1), Gather Info (+1), Handle Animal (+1), Intimidate 2 (+3), Arcane Lore 2 (+3), lower mysteries 3 (+4), Streetwise 2 (+3), Notice (+1), Search (+1), Sense Motive (+1), Stealth 3 (+4), Survival (+1)

FEATS: Artificer, Sneak Attack (1), Trance

POWERS: Device htl (amulet of preservation) [1],
*protection [5],
Device etl (brazen wand) [3],
unreliable [3],
*Blast-eldrich blast [4] - DC:19:tough,
Blast-eldrich blaze [4] - DC:19:tough, area effect-cone,
Mind Blast-spell of torment [2] - DC:12:will,
restricted-only those who sworn there soul to dark forces,

COMBAT: Attack 4 [brazen wand +6 varies (Lethal)] Defense 14 (12 flat-footed) Init 1

SAVES: Toughness 5 (5 flat-footed) Fortitude 1 Reflex 2 Will 3

Abilities 8 + Skills 4 (16 ranks) + Feats 3 + Powers 10 + Combat 16 + Saves 4 – Drawbacks 0 = 45 / 45

:arrow: Okay this isn't really a PL 4. He's (I say "he" based off of the picture) got a little bit better save and a little bit better damage with the sneak attack but it's as much as I could scale him back and still keep him a little dangerous. I realized the first draft was to powerful since I'm starting off running a PL 7 game.

:arrow: I also have to say I really like the tennis shoes in the picture. They say to me "I'm evil but I haven't sold my soul or anything." I also like how he's puffing his chest out like he's bad :)
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Postby razzputin » Tue Jun 26, 2007 1:10 am

Now I give you the next rung up the ladder the Demon Initiate these guys are middle managers of the evil set.

Image

PL: 6 (85 pp)

ABILITIES: STR: 12 (+1) DEX: 12 (+1) CON: 12 (+1) INT: 12 (+1) WIS: 12 (+1) CHA: 12 (+1)

SKILLS: Bluff (+1), Climb (+1), Concentration 3 (+4), Diplomacy 2 (+3), Disguise 2 (+3), Escape Artist (+1), Gather Info (+1), Handle Animal (+1), Intimidate 3 (+4), Arcane Lore 4 (+5), lower mysteries 3 (+4), Streetwise 2 (+3), cryptography 1 (+2), Notice (+1), Search (+1), Sense Motive (+1), Stealth 4 (+5), Survival (+1), Swim (+1)

FEATS: Artificer, Attack Specialization (1), Benefit (1), Master Plan, Sneak Attack (1), Teamwork (1), Trance

POWERS: Device htl (amulet of preservation) [2],
*protection [7],
Device etl (tarnished wand) [4],
restricted-only those who have done profane deeds.
DB-charges 25,
DB-Power Loss-lose spells when unable to speak and gesture, ,
*Blast-eldrich blaze [5] - DC:20:tough,
area effect-cone,
*Blast-eldrich blast [6] - DC:21:tough,
*Mind Blast-spell of torment [3] - DC:18:will,
*Drain, magic-spell shattering [5] - DC:15:will,
*Blast-vampiric [5] - DC:20:tough ,

The Initiate can use his magic without his wand at one rank less*
*bought off points saved in device,
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Postby razzputin » Sun Jul 01, 2007 1:44 pm

Okay next up a morbane these guys are at the top of the hierarchy of their area. Sort of the managers of the local evil (y'know like your local mcdonald's :) ). Morbanes have given themselves completly over to evil. They much like Monty Burns have climbed the ladder. Along the way they have given up their humanity and even their souls. He knows demon as well as anyone outside the inner circle and how to put it to use.

Image

notable quote "You have been a thorn in our side for to long now you will die." (standard fair I know but you save the 'A' dialogue for the star antagonist)

PL: 8 (120 pp)

ABILITIES: STR: 20 (+5) DEX: 14 (+2) CON: 14 (+2) INT: 14 (+2) WIS: 16 (+3) CHA: 16 (+3)

SKILLS: Bluff (+3), Climb (+5), Concentration (+3), Diplomacy 2 (+5), Disguise (+3), Escape Artist (+2), Gather Info (+3), Handle Animal (+3), Intimidate 4 (+7), Arcane Lore 4 (+6), Greater Mysteries 6 (+8), Tactics 4 (+6), Notice 4 (+7), Oratory 2 (+5), Search (+2), Sense Motive 3 (+6), Stealth 5 (+7), Survival (+3), Swim (+5)

FEATS: Attack Focus (Ranged) (2), Defensive Attack, Dodge Focus (2), Elusive Target, Evasion (1), Improved Aim, Master Plan, Sneak Attack (1), Startle, Teamwork (2)

POWERS: *Magic [black magic] [11],
DB:loses access to magic if unable to speak, , or gesture, ,
*Mind Control [domination] [8] - DC:18:will,
*Illusion sight and sound
PF: progression 10' [befudellment] [7] - DC:17:will,
*Mental Blast [torment] [5] - DC:20:will,
*Emotion Control-Fear only [8] - DC:18:will, [touch o terror],
*Hellfire Contol [hellfire] [10] - DC:25:tough,
*Teleport, portal, long range only
PF: progression 10' [7], [hellgate], ,
*Drain-magic [Spell Shattering] [7] - DC:17:fort,
*Summon 2 Demon Warriors fanatical pg. 223 [7],
PF: progression[call demonling], ,
*Strike, mighty [empower mace] [5] - DC:25:tough,
*Deflect-all ranged attacks,reflection [7], [reflection spell], ,
Device htl [enchanted robes] [3],
*Protection [8], Impervious [6]

COMBAT: Attack 4 [Unarmed +5 (Bruise)] +6 Ranged Attack [Hellfire DC 25] Defense 16 (12 flat-footed) Init 2

SAVES: Toughness 10 (10 flat-footed) Fortitude 3 Reflex 4 Will 8

Abilities 34 + Skills 9 (36 ranks) + Feats 13 + Powers 40 + Combat 16 + Saves 8 – Drawbacks 0 = 120 / 120
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Postby razzputin » Tue Jul 17, 2007 11:09 pm

champs fight the second prelude

“Uhhn! where am I Oh crikey did we win?” says seeker as he wearily shakes his head. The crowd had returned after being scattered by the battle between New York’s hero’s the champions and some dinosaurs that appeared out of nowhere. Solitaire was stumbling back as Defender caught her; Seeker’s wounds had gotten better while she took some of those wounds on herself. “Take it easy” said defender concerned that took a lot out of you. About this time another flash appeared behind them. Up twenty feet in the air came a flying car with very modern police lights on top. The car turned taking in the scene then out popped a speaker from the top announcing over the megaphone “Attention Citizens: Unauthorized assembly in progress in violation of President Rice act 5150, present left palms for identity chip verification or I shall have to use force…you have ten seconds.
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Postby razzputin » Thu Jul 19, 2007 1:21 am

I'm going to do these every few days or so until I've got the entire thing up. I think I can do better this way by divvying up the bits of the fight so that I actually get it done. (please no larry the cable guy jokes) so without further ado. I give you

Champs fight the second

The action starts in the park like before the Cybercop is in her Hovercar100’ away from the heroes and 25’ in the air.

Five seconds later a cannon pops out of the bottom of the hovercar and you can hear it charging up to fire. “Alright team I’m not sure what that is, but I do know that’s excessive force against innocent civilians so lets not give her the chance” shouted Defender. He rocketed up and cut the distance between them in half and fires a directed EMP at the hovercar’s cannon. It goes inert. “You got it boss” shouted Jaguar as he bounded over and up on the car using one claw to make handholds in the roof while using the other to rear back hoping to take the roof off. Seeker looks over and says well “so much for bed rest” gets up and moves toward the hovercar. Solitaire moves closer as well and a deep purple energy shoots from her hands as she tries to move the hovercar but it shoots wide. Cybercop uses her link to pilot the vehicle to shake Jaguar free even as she maneuvers the car between her and the rest of the champions and gets half out the window to shoot Jaguar with her blaster. Jaguar is clawed on too tight to be removed by the maneuvers however the blaster is much more effective. Cybercop hits sending a stunned Jaguar flying fifty feet "You shouldn't damage government property" she says matter of factly. As she activates her car’s deflector shielding through her link. Quantum flies over and sends a flurry of shots most of which get deflected and a few get through merely annoying Cybercop. Obsidian jumps over and catches Jaguar before he can hit the ground. “I gotcha my furry friend” he says warmly.
razz--as in to give someone hell
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