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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Postby Libra » Mon Apr 16, 2007 11:04 am

:mrgreen: :lol: :lol:
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Postby Kreuzritter » Mon Apr 16, 2007 11:26 am

that reason alone is why i left off the normal identity/involuntary transformation. the only time plasmus isn't a acid spewing monster is when he's comatose, and the second he wakes up it's back to the ol mindless rampage.

in short, since plasmus is by defintion helpless already when in that state, i view the transformation as a complication
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Postby Kreuzritter » Mon Apr 16, 2007 12:13 pm

Image

Korgo The Space Tyrant

PL: 10 (150)

abilities: (46)
STR 34/24 DEX 16 CON 24 INT 12 WIS 16 CHA 14

Combat: (24)
+7 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+7/12/8 DMG (unarmed/with belt/power beam)

saves: (8)
TOU +12/7 FORT +10 REF +5 WILL +6

Skills (15/60)
bluff +8
diplomacy +8
intimidate +10
knowledge: technology +6
knowledge: tactics +6
notice +8
sense motive +10

feats (19)
assessment, attack spec: unarmed, diehard, dodge 2, fascinate (intimidate), fearless, fighting style 8 (all-out attack, improved grab, improved grapple, improved overrun, improved pin, power attack, stunning attack, takedown attack), improved initiative, startle, taunt, uncanny dodge

Powers (41)
Device: Power Belt +10 (40)
- Blast "Power beam" +8 (extra: area-cone +0, penetrating +1) [25]
- AP: Enhanced STR +10 {10}
- Force feild +5 (extra: impervious +1) [10]
- immunity +9 (life support) [9]
- Superstrength +3 [6]
immunity +1 (age) (1)

drawback (-3)
vulnerable: gloating (common, moderate) (-3)

costs
abilities 46 + combat 24 + saves 8 + skills 15/60 + feats 19 + powers 41 - drawback 3 = 150 pts

:arrow: a classic silver age alien would be world conqueror, korgo's actually quite erudite and cool-headed for a self-professed tyrant (and former self-professed "space bully"). a born warrior, Korgo lives to prove his might, preferring to tackle opponents who can actually fight back, as he finds ridiculously easy victories as much an insult to him as being defeated (such as the time he seized control of america by defeating the president in single combat).
Last edited by Kreuzritter on Sun May 20, 2007 8:48 am, edited 3 times in total.
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Postby Kreuzritter » Mon Apr 16, 2007 3:11 pm

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Seahawk

PL: 10 (150)

abilities: (14)
STR 30 DEX 18 CON 30 INT 10 WIS 14 CHA 12

Combat: (24)
+8 init, +8/6 ATK, +8 DEF (+4 dodge, +3 flat-footed)
+10 DMG (unarmed)

saves: (8)
TOU +10 FORT +10 REF +8 WILL +6

Skills (15/60)
bluff +6
drive +4
intimidate +6
knowledge: history +6
notice +6
search +6
sense motive +6
survival +6
swimming +6

feats (20)
all-out attack, attractive, benefit (wealth 2), attack focus: melee 4, diehard, dodge 4, environmental adaptation: underwater, evasion, fast overrun, move by action, improved initiative, power attack, teamwork

Powers (65)
Enhanced STR +16 (16)
Enhanced CON +16 (16)
flight +3 (6)
immunity +3 (drowning, cold, pressure) (3)
regeneration +15 (i+3, s+3 d +4, r +5, feat: regrowth) (16)
supersenses +2 (darkvision) (2)
superstrength +2 (4)
swimming +6 (6)

costs
abilities 14 + combat 24 + saves 8 + skills 15/60 + feats 20 + powers 65 = 150 pts

:arrow: another face from the iron age, Seahawk was actually on his way to becoming a 4-color hero when the Brigade series ended, having grown disgusted with the way the team had been run in the past and the nigh-supervillainous ways of their ex-leader
Last edited by Kreuzritter on Sun May 20, 2007 8:48 am, edited 1 time in total.
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Postby Green Gremlin » Mon Apr 16, 2007 5:07 pm

How did you figure out seahawk's powers? Leifield was always kinda vague about his characters pasts, and abilities.
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Postby Kreuzritter » Mon Apr 16, 2007 5:17 pm

well, for starters, i have the first few books. in the ish that introduces Roman (rob's submariner ripoff), they spell seahawk's powers out. he's an aquatic paragon.

and in the earlier crossover with bloodstrike, seahawk is shown to regenerate from a big hole in his chest
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Postby Green Gremlin » Mon Apr 16, 2007 5:36 pm

Despite my dislike for leifeild good work.
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Postby SCKnight » Mon Apr 16, 2007 6:05 pm

Take tell you the truth, I've never even heard of Leifield. BTW, Kreuz, how's Cheetor coming? Don't rush, now. Also, I was wondering, since we've seen some new characters on Ben 10, are you planning on converting them as well? I'm just curious.
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Postby Kreuzritter » Mon Apr 16, 2007 6:22 pm

yep, Dr. Viktor and S.A.M. are both on the drawing board, joining Clancy and Sixsix. others may be added as i catch successive viewings of their respective episodes (for example, i've considered adding Ishiyama)
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Postby Kreuzritter » Mon Apr 16, 2007 6:25 pm

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Postby SCKnight » Mon Apr 16, 2007 6:56 pm

Okay. So, he was one of those who left Marvel to create Image Comics. Yeah, I read a lot of Image Comics back when I was a kid.
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Postby Kreuzritter » Mon Apr 16, 2007 7:13 pm

Image

"A true Sumo Warrior never cheats! I do however, know of a short cut."

Ishiyama

PL: 10 (150)

abilities: (46)
STR 36/24 DEX 20 CON 30/24 INT 10 WIS 18 CHA 10

Combat: (32)
+9 init, +7/8 ATK, +10/11 DEF (+3 dodge, +4 flat-footed)
+7/13 DMG (unarmed/full size)

saves: (9)
TOU +10/7 FORT +12/9 REF +10 WILL +6

Skills (15/60)
acrobatics +8
climb +8
concetration +6
intimidate +10
knowledge: arcane +6
notice +8
search +8
sense motive +6

feats (23)
assessment, diehard, dodge 3, fearless, fighting style: Sumo Slammer 13 (acrobatic bluff, all-out attack, fast overrun, grappling finesse, improved grab, improved grapple, improved overrun, improved pin, improved trip, power attack, stunning attack, takedown attack 2), improved initiative, interpose, move-by action, uncanny dodge

Powers (25)
Growth +6 (flaw: full power -1) (12)
leaping +4 (4)
superstrength +4 (feat: groundstrike) (9)

complications
enemy (Kenko the Shapeshifter)
honor
responsibility (Sumo Warrior)

costs
abilities 46 + combat 32 + saves 10 + skills 15/60 + feats 22 + powers 25 = 150 pts

:arrow: everybody has their heros, and Ishiyama is ben 10's (after Kangaroo Commando, of course).

:arrow: Ishiyama looks like he'd be a gas to play, mostly due to the fact hat unlike most brute powerhouses, Ishiyama's fighting style is surprisingly nimble and dextrous, while still hitting like a freight train
Last edited by Kreuzritter on Sat Jun 30, 2007 6:06 am, edited 2 times in total.
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Postby SCKnight » Tue Apr 17, 2007 3:29 am

I remembered that episode. It was kinda wierd and fun to see a powerhouse like him move with the agility of a ninja. There is one thing I have to ask. When I was looking at your conversion of Tigra, you gave her a reputation of being a slut. Where did that come!?
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Postby Kreuzritter » Tue Apr 17, 2007 12:46 pm

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By the gods!

War Woman

PL: 10 (150)

abilities: (44)
STR 24 DEX 18 CON 26 INT 10 WIS 16 CHA 10

Combat: (32)
+8 init, +8 ATK, +12 DEF (+4 sheild, +4 flat-footed)
+7/10/12 DMG (unrmed/blast/mace)

saves: (5)
TOU +8 FORT +9 REF +5 WILL +6

Skills (15/60)
acrobatics +6
bluff +4
climb +6
intimidate +8
knowledge: tactics +6
knowledge: arcane lore +6
notice +6
search +6
sense motive +6
survival +6

feats (13)
Accurate Attack, Assessment, Defensive Attack, Diehard, Evasion, Fearless, Improved Block, power attack, Takedown Attack 2, improved initiative, Ritualist, uncanny dodge

Powers (44)
blast "mystic bow" +10 (21)
- AP: Strike "Mystic mace" +5 (feat: mighty, improved critical) [6]
flight +3 (6)
impervious TOU +7 (7)
sheild +4 (4)
superstrength +4 (8)

drawback:
normal identity (free action) (-3)

tradeoffs
+2 DEF/- TOU
+2 DMG/-2 ATK

costs
abilities 44 + combat 32 + saves 5 + skills 15/60 + feats 13 + powers 44 - drawback 3 = 150 pts

:arrow: the wonder woman analogue on the guardians of the globe, War Woman was more a distaff grecian thor from all appearances
Last edited by Kreuzritter on Sun May 20, 2007 8:47 am, edited 1 time in total.
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Postby Kreuzritter » Tue Apr 17, 2007 2:55 pm

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"we're not finished yet, brother..."

Kaine

PL: 10 (150)

abilities: (22)
STR 30 DEX 30 CON 30 INT 10 WIS 14 CHA 10

Combat: (32)
+11 init, +11/8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+10/10 DMG (unarmed/"mark of kaine")

saves: (4)
TOU +10 FORT +10 REF +10 WILL +6

Skills (15/60)
acrobatics +8
intimidate +8
gather info +6
knowledge: streetwise +6
knowledge: physical sciences +6
notice +6
search +6
sense motive +6
stealth +8

feats (18)
assessment, attack focus: melee 2, acrobatic bluff, diehard, dodge focus 2, fighting style 9 (all-out attack, defensive attack, elusive target, improved block, improved critical, move by action, power attack, takedown attack, startle), challenge (vanish), improved initiative, uncanny dodge

Powers (59)
enhanced STR +14 (15)
- AP: Death touch "mark of Kaine" +10 [10]
enhanced CON +14 (14)
enhanced DEX +14 (14)
leaping +3 (3)
supermovement +2 (wall-crawling 2) (4)
supersenses +5 (danger sense, precognition) (5)
superstrength +2 (4)

costs
abilities 22 + combat 32 + saves 4 + skills 15/60 + feats 18 + powers 59 = 150 pts

:arrow: one of the last remnants of the infamous Clone Saga, Kaine is more or less spidey's equivalent of the Frankenstein's monster, an aborted clone of himself that alternately wants to bring spidey's life down about his ears, or to 'make things easier' for parker so spidey can enjoy the civilian life Kaine can never have. Either way, it usually means ol' web-head won't be getting any sleep for the next few nights when Kaine blows through town
Last edited by Kreuzritter on Sun May 20, 2007 8:46 am, edited 3 times in total.
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