Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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1087

Post by Kreuzritter » Mon Apr 30, 2007 5:13 pm

Image

"Shouldna used that picture, it makes me look fat."

Deathstroke

PL: 10 (137)

abilities: (24)
STR 14 DEX 16 CON 16 INT 12 WIS 14 CHA 12

Combat: (32)
+7 init, +8 ATK, +14 DEF (+4 dodge, +4 flat-footed)
+2/10/10 +2 DMG (unarmed/death touch/corrosion + sneak attack)

saves: (10)
TOU +10 FORT +6 REF +6 WILL +6

Skills (16/64)
bluff +6
climb +6
disable device +6
gather info +6
intimidate +8
knowledge: streetwise +6
notice +8
search +4
sense motive +8
stealth +6

feats (14)
assessment, diehard, dodge 4, improved grab, improved grapple, improved initiative, master plan, seize intiative, sneak attack, startle, taunt

Powers (45)
Death Touch +10 (extra: poison +1) (22)
- AP: corrosion +10 [20]
- AP: drain +5 (all powers) [20]
immunity +9 (life support) (9)
protection +7 (extra: impervious +1) (14)

drawback
disability: one eye (-4)

costs
abilities 24 + combat 32 + saves 10 + skills 14/64 + feats 14 + powers 45 - drawback 4 = 137 pts

:arrow: second member of the Doom Patrol, Deathstroke's probably the most powerful of their number, able to kill or destroy with a touch, and can even rob a hero of their powers. fortunately for the JLA, not even Deathstroke was immune to his own powers
Last edited by Kreuzritter on Sun May 20, 2007 8:22 am, edited 1 time in total.
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Kreuzritter
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1088

Post by Kreuzritter » Mon Apr 30, 2007 5:17 pm

Image

Ya'd think they never saw a guy wit' muscles

Blockbuster

PL: 10 (129)

abilities: (30)
STR 38 DEX 14 CON 20 INT 10 WIS 14 CHA 12

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/14 DMG (unarmed/stoneskin)

saves: (8)
TOU +14/5 FORT +7 REF +5 WILL +5

Skills (13/52)
bluff +6
concentration +6
drive +4
intimidate +10
knowledge: streetwise +4
notice +6
search +6
sense motive +4
stealth +6

feats (13)
all-out attack, attack focus: melee 2, chokehold, diehard, dodge 2, improved grab, improved grapple, improved initiative, improved overrun, power attack, startle

Powers (55)
Alternate form: stoneskin +11 (55)
- Enhanced STR +18 [18]
- immovable +4 (extra: unstoppable +1) [8]
- immunity +9 (life support) [9]
- Protection +9 (extra: impervious +1) [18]
- superstrength +3 (feat: groundstrike) [7]

costs
abilities 30 + combat 16 + saves 8 + skills 13/52 + feats 13 + powers 55 = 129 pts

:arrow: rounding out Stan Le''s Doom Patrol, Blockbuster would have gotten inherent powers, but his fight with wonder woman and batman clearly demonstrate the need for alternate form. that said, he makes good dumb muscle
Last edited by Kreuzritter on Sun May 20, 2007 8:21 am, edited 1 time in total.
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Servitor_2152
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Post by Servitor_2152 » Mon Apr 30, 2007 6:33 pm

When I saw "Deathstroke" and that picture, my first thought was, "Wow, Slade's really let himself go." Then i figured out it was a different Deathstroke. :oops:

Speaking of which, you mentioned that these incarnations of Parasite, Deathstroke, and Blockbuster were from Stan Lee's Doom Patrol. Which book is that from? Another of the "What if Stan Lee created" series, I'm assuming?

Kreuzritter
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Post by Kreuzritter » Mon Apr 30, 2007 8:39 pm

yep, they were the menace du jour in "Just Imagine Stan Lee Creating the JLA", where mr. Lee pulled back the curtain and revealed that he had an overplot going, as the heros he'd made thus far teamed up to lay the smack down upon the Reverend Dominic Darrk and his Church of Eternal Empowerment.

as a matter of fact, i'm planning to stat out all the major players of the "Just Imagine" universe, just as soon as I read their books. Batman and Superman were pretty straight forward, and I've got a handle on Wonder Woman,but i'm still looking to find the books on the following (as a preview, i'm including the concept)

Robin - Streetwise young tough fighting his dark past (more or less an upgraded version of my earlier Bravo build)

Catwoman - supermodel turned superheroine

Green Lantern - channels the life force of the earth itself

Aquaman - biologist turned water elemental

Flash - fastest girl alive!

SHAZAM - FBI agent turned hulking monster

as an added bonus, these guys will all have their Adam Hughes variant covers for their profile pic. so, if any of you can direct me to a working torrent of the complete series (including Just Imagine Stan Lee creating Crisis), it would be greatly appreciated.

but, to go off on a Tangent, my next converts will be

Rampage
Star Sapphire
Firehawk
Doomsday

otherwise known as

THE DOOM PATROL!
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Libra
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Post by Libra » Tue May 01, 2007 12:04 pm

Que?!? :shock:
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Kreuzritter
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1089

Post by Kreuzritter » Tue May 01, 2007 2:54 pm

Image

Firehawk

PL: 10 (150)

abilities: (60)
STR 24 DEX 30 CON 24 INT 12 WIS 16 CHA 14

Combat: (32)
+24 init, +13/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (6)
TOU +7 FORT +10 REF +10 WILL +6

Skills (19/56)
bluff+8
acrobatics +12
concentration +6
diplomacy +6
disable device +6
computers +6
knowledge: technology +6
pilot +6
notice +8
search +6
sense motive +6

feats (27)
acrobatic bluff, all-out attack, attack focus melee, attack spec: unarmed 2, assessment, defensive attack, dodge 5, diehard, elusive target, evasion 2, improved initiative, improved trip, improved throw, instant up, move-by action, power attack, takedown attack 2, taunt, teamwork, uncanny dodge

Powers (6)
leaping +2 (2)
superstrength +2 (4)

tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

costs
abilities 60 + combat 32 + saves 6 + skills 19/56 + feats 27 + powers 6 = 150 pts

:arrow: Doomsday's rebellious daughter (and possibly the daughter of the third Atom), Firehawk is jaded, cynical, and at times the only one aware of the team's disastrous track record. she's also bored out of her skull since 21st century tech has yet to catch up with that of her home era.
Last edited by Kreuzritter on Sun May 20, 2007 8:21 am, edited 1 time in total.
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Kreuzritter
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1090

Post by Kreuzritter » Tue May 01, 2007 2:58 pm

Image

Rampage

PL: 10 (150)

abilities: (8)
STR 34 DEX 16 CON n/a INT 14 WIS 14 CHA 10

Combat: (24)
+7 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (7)
TOU +12 FORT n/a REF +6 WILL +6

Skills (15/60)
computers +8
craft: electronic +6
craft: mechanical +6
knowledge: technology +8
knowledge: current events +6
notice +6
pilot +8
search +6
sense motive +6

feats (13)
all-out attack, attack spec: unarmed, dodge 2, fearless, improved initiative, improved overrun, interpose, power attack, takedown attack 2, teamwork, uncanny dodge

Powers (86)
datalink +4 (4)
Enhanced STR +20 (20)
immunity +30 (fort) (30)
Protection +12 (extra: impervious +1) (24)
supersenses +4 (time sense, direction sense, distance sense, radio) (4)
superstrength +2 (4)

drawbacks
vulnerable: magnetics (uncommon, major) (-3)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

costs
abilities 8 + combat 24 + saves 7 + skills 15/60 + feats 13 + powers 86 - drawback 3 = 150 pts

:arrow: the team strong-bot (and Doomsday's yes-bot), Rampage is built to do the heavy lifting and help the doc out. unlike the rest of the group, he sees little fault in technology, but of course, he is somewhat biased in that regard. as you can see from his picture, he's also the model of courtesy, even when in the midst of a firefight
Last edited by Kreuzritter on Sun May 20, 2007 8:20 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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1091

Post by Kreuzritter » Tue May 01, 2007 3:05 pm

Image

Star Sapphire

PL: 10 (150)

abilities: (16)
STR 10 DEX 14 CON 16 INT 10 WIS 14 CHA 12

Combat: (28)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +4 flat-footed)
+0/14 DMG (unarmed/plasma control)

saves: (10)
TOU +10 FORT +6 REF +6 WILL +5

Skills (17/68)
bluff +8
concentration +4
diplomacy +4
intimidate +8
knowledge: pop culture +8
knowledge: history +8
notice +6
search +6
perform: acting +8
sense motive +8

feats (10)
assessment, all-out attack, dodge 2, diehard, fascinate (perform), improved intitiative, move-by action, power attack, taunt, startle

Powers (69)
flight +3 (6)
immunity +14 (age, starvation, thirst, life support, citical hits) (14)
impervious TOU +3 (3)
Protection +7 (extra: impervious +1) (14)
plasma control +14 (feat: affects insubstantial 2) (32)
- AP: force constructs +14 [28]
- AP: telekinesis +14 [28]

tradeoffs
+4 DMG/-4 ATK

costs
abilities 16 + combat 28 + saves 10 + skills 17/68 + feats 10 + powers 69 = 150 pts

:arrow: Star Sappire is the Doom Patrol's big gun, weilding extraordinary energy powers (she's the one most likely to power-stunt in an encounter), but has a sometime habit of doing more damage than her enemies to the surrounding area, partly due to poor aim, partly due to the alien coolness left upon her mind by her transformation
Last edited by Kreuzritter on Sun May 20, 2007 8:19 am, edited 1 time in total.
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Kreuzritter
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1092

Post by Kreuzritter » Tue May 01, 2007 3:21 pm

Image

Doomsday

PL: 10 (150)

abilities: (38)
STR 10 DEX 14 CON 14 INT 30 WIS 20 CHA 10

Combat: (24)
+10 init, +6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+0/6 DMG (unarmed/blaster)

saves: (8)
TOU +10/5/2 FORT +4 REF +6 WILL +7

Skills (34/136)
computers +10
concentration +6
craft: chemical +10
craft: electronic +10
craft: mechanical +10
disable device +10
investigate +4
knowledge: history +10
knowledge: current events +10
knowledge: earth sciences +10
knowledge: physical sciences +10
knowledge: technology +10
notice +6
pilot +8
search +6
sense motive +6

feats (30)
assessment, dodge 4, equipment 15, eidetic memory, improvised tools, inspire, inventor, leadership, luck, master plan, skill mastery 2 (computers, craft: electronic, craft: mechanical, disable device, knowledge: current events, knowledge: earth sciences, knowledge: physical sciences, knowledge: technology), speed of thought

Powers (15)
device "force feild belt +2 (8)
- Force feild +5 (extra: impervious +1) [10]
quickness +4 (flaw: mental tasks only -1) (2)
supersenses +4 (precognition, feat; innate) (5)

equipment [75]
PDA [1]
computer kit [1]
electronics kit [1]
multitool [1]
commlink [1]
blaster pistol +6 [12]
armored jumpsuit +3 (feat: subtle) [4]
"Kitty Hawk" ship (Size: gargantuan, STR 50, SPD 7, DEF 6, TOU 11, Features: alarm, computer, communications, navigation system, remote control, Powers: Impervious TOU 5, Immunity 9 [life support], Blast +6 [extra: autofire +1]) [54]

complications
Enemy (Nightwing)
reputation (Insane doomsaying crackpot)
responsibility (Firehawk [daughter])
Rivalry (Atom)

costs
abilities 38 + combat 24 + saves 8 + skills 34/136 + feats 31 + powers 14 = 150 pts

:arrow: perhaps the smartest woman on the planet, Dr. Dee Dey, led her team back in time to prevent the earth's future destruction. After being swiftly and unanimously ridiculed when she forced a press conference (partly due to her impersonal attitude and arrogance, partly due to doctoring by the covert Nightwing agency), the newly dubbed "Doomsday" and her 'doom patrol' set out to avert the coming catastrophe. however, wether due to predestination or ridiculously bad luck, they wound up causing the disasters they'd come back to avert. they did manage to break the chain in time to avert total destruction, but we'll have to wait 20-someodd years to find out. In the mean time, though, the Doom Patrol continue to try and avert catastrophe, with their track record holding true to form (case in point, in the second wave of Tangent books, they accidently create the godlike monstrosity known as the Ultra-Humanite)

:arrow: as the stats show, Dr. Doomsday here is in no way a frontline fighter, using the rest of her team as meat sheilds while she works to avert whatever calamity she remembers from her research (hence innate precog).
Last edited by Kreuzritter on Sun May 20, 2007 8:19 am, edited 1 time in total.
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Kreuzritter
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Post by Kreuzritter » Tue May 01, 2007 8:23 pm

incidently, recent postings by other folks on htis forum have gotten me thinking. My index is a touch cluttered. but with all my converts (plus the monstrous size of it), i don't really have time to spruce it up.

anybody on the ol ATT wanna give it a go?
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Libra
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Post by Libra » Wed May 02, 2007 4:59 am

Why not set up a new thread? That would simplify many of your problems, I suspect.
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Post by Kreuzritter » Wed May 02, 2007 5:08 am

because this thread's working fine, it's just the index that might need uncluttering
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Post by Libra » Wed May 02, 2007 5:11 am

Okey-dokey, just a suggestion.

No need to get. . .Catty! :mrgreen:

(I remain unrepentant of my love of astonishingly bad puns.)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Posts: 21027
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Location: Rumble City

1093

Post by Kreuzritter » Wed May 02, 2007 5:38 am

Image

Lethal

PL: 10 (150)

abilities: (40)
STR 20 DEX 24 CON 20 INT 12 WIS 14 CHA 10

Combat: (32)
+11 init, +10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+5/8 +2 DMG (uarmed/sword + sneak attack)

saves: (9)
TOU +8/5 FORT +7 REF +10 WILL +6

Skills (29/116)
acrobatics +12
climb +8
concentration +4
disable device +6
disguise +4
escape artist +6
gather info +6
intimidate +8
knowledge: current events +6
knowledge: streetwise +8
knowledge: tactics +4
notice +8
profession: assassin +6
search +6
sense motive +6
stealth +8
survival +6
swim +4

feats (40)
assessment, attack focus: melee 2, acrobatic bluff, contacts, defensive roll 3, diehard, dodge 4, equipment, fearless, fighting style 20 (accurate attack, all-out attack, blind-fight, chokehold, defensive attack, evasion, hide in plain sight, improved block, improved disarm, improved grapple, improved pin, improved trip, instant up, power attack, quick draw, sneak attack, startle, stunning attack, takedown attack 2), improved initiative, move-by action, ranged pin, uncanny dodge, well-informed

equipment
sword +3 (mighty, imp. crit) [5]

costs
abilities 40 + combat 32 + saves 9 + skills 29/116 + feats 40 = 150 pts

:arrow: another face from liefeld's image, Lethal is your standard elite mercenary/assassin/ninja, but without any shred of morality. in fact if anything, her only personality traits are professionalism and contempt for her peers. small wonder that battlestone is one of the few people who can stand being in the room with her for any reasonable length of time
Last edited by Kreuzritter on Sun May 20, 2007 8:18 am, edited 1 time in total.
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Kreuzritter
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1094

Post by Kreuzritter » Wed May 02, 2007 7:09 am

Image

Zilla

PL: 10 (150)

abilities: (12)
STR 54 DEX 18 CON 38 INT 2 WIS 10 CHA 10

Combat: (48)
+4 init, +0 ATK, +0 DEF (-12 size)
+22 DMG (unarmed)

saves: (8)
TOU +22 FORT +15 REF +6 WILL +5

Skills (8/32)
intimidate +4
notice +4
survival +12
swim +12

feats (5)
diehard, evasion, environmental adaptation (aquatic), improved initiative, move-by action

Powers (69)
growth +20 (feat: innate, extra: continuous +1, flaw: permanent -1) (31)
protection +8 (8)
immunity +9 (cold, disease, pressure, drowning, radiation damage) (9)
leaping +2 (2)
supersenses +6 (scent, track, direction sense, sonar) (6)
swimming +7 (8)
- AP: burrowing +5 [5]
superstrength +2 (feat: super-breath) (5)

costs
abilities 12 + combat 48 + saves 8 + skills 8/32 + feats 5 + powers 69 = 150 pts

:arrow: yes, it's everybody's favorite Franco-Ameri-Xillian knockoff of godzilla. i downplayed the size to be more in gigantosaur's ballpark, but the point is that you've got your own atomic iguana with 'hurricane breath'
Last edited by Kreuzritter on Sun May 20, 2007 8:18 am, edited 1 time in total.
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