"I think, therefore I am... I think.
NORDOM
ABILITIES: STR: 16 (+3) DEX: 16 (+3) CON: 16 (+3) INT: 16 (+3) WIS: 8 (-1) CHA: 8 (-1)
COMBAT: Attack 3 (Ranged 13), Defense +7 (0 flat-footed), Initiative +3
SAVES: Toughness +11, Fortitude +11, Reflex +7, Will +9
SKILLS: Bluff 4 (+3), Craft [Mechanical] 12 (+15), Gather Info 4 (+3), Knowledge [Arcane Lore] 8 (+11), Knowledge [Business] 8 (+11), Knowledge [Civics] 8 (+11), Knowledge [Earth Sciences] 8 (+11), Knowledge [History] 8 (+11), Knowledge [Physical Sciences] 8 (+11), Knowledge [Technology] 8 (+11), Notice 8 (+7)
LANGUAGES: Modron, Abyssal, Infernal, Gear Sprite; Base: Planar Trade
FEATS: Accurate Attack, Ambidexterity, Attack Focus [Ranged] 10, Diehard, Dodge Focus 7, Environmental Adaptation, Improved Aim, Power Attack,Precise Shot 2, Quick Draw 1, Ranged Pin, Ultimate Effort [Aim]
POWERS
Immunity 14 [Aging, Critical Hits, Life Support, Need for Sleep, Starvation and Thirst]
Additional Limbs 2 [two extra arms]
Impervious Protection 8
Super-senses 2 [Darkvision]
-- Nodrom's Crossbows [easy to lose] 7 (PF: Restricted 2) --
Acid Sponge Bolts – Disintegration 7 (E: Secondary Effect; F: Full round; PF: Alternate Power 6)
[ap] Bolts of Kessek the Devourer – Blast 7 (E: Alternate Save [Fortitude], Poison, Secondary Effect; F: Full round)
[ap] Nordom's Crossbow Bolts – Blast 7 (E: Autofire 2 [interval]; PF: Improved Critical)
[ap] Bolts of Acheron – Stun 7 (E: Autofire)
[ap] Bolts of Whistling Doom – Blast 7 (E: Alternate Save [Will]; F: Sense Dependent [Hearing]) + Dazzle [Hearing] 7
[ap] Rule-of-Three Crossbow Bolts – Blast 7 (E: Penetrating; PF: Split Attack 2)
[ap] Jagged Bolts – Blast 7 (E: Poison; F: Full round; PF: Improved Critical 3)
[ap] Zephyr Bolts – Blast 7 (PF: Progression 2 [range increment 3500 feet])
-- “Optix” [hard to lose] 1 (PF: Restricted [Modrons]--
Transform [Locked objects to Unlocked objects]
Enhanced Feats 2 (Improved Critical 2 [Nordom's Crossbow Bolts])
DRAWBACKS:
Rigid Thinking – Vulnerable to Feinting [Common, Moderate] -3
SUMMARY:
Abilities 20 + Skills 22 (88 ranks) + Feats 28 + Powers 62 + Combat 6 + Saves 15 – Drawbacks -3 = 150

Nordom is a rogue Modron and my personal favourite in
Planescape: Torment. He has some of the best dialogue in the game, and his interaction with other characters is just hilarious. His attempts at casual conversation usually revolve around asking if people realize that he in point of fact a perfect cube.

For fun Nordom can affect all saves, which is just super. The Bolst of Whistling Doom for example summon the winds of Pandemonium and unless you save against their maddening effects they cause damage. My personal favourite are the Bolts of Kessek the Devourer. It causes damage three times, and uses Fortitude instead of normal damage.

Nordom's crossbows aren't actually crossbows, they're gear sprites. That is to say they are the self aware personification of crossbows. From a game play perspective it doesn't mean anything, but Nordom will occasional talk to his crossbows. Optix is another gear sprite, this time of optics and he'll sometimes have buzzing, whirling, and popping argument with the younger crossbows. Nordom's thinking is so rigid that he can't fire the crossbows except as a pair, thus disarming him of one effectively makes it impossible for him to fire at all. Those crazy Modrons.