OUBLIETTE (Original 2E Builds)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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smashed247
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Post by smashed247 » Wed Apr 25, 2007 2:38 pm

I'd like to request that we're given physical descriptions for each character in their entry. I'd certainly find it nice if there was a 'face' to put to the dialogue and statistics.

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#61: Hubris

Post by Michuru81 » Sun Apr 29, 2007 10:56 am

HUBRIS (Power Level 8)

Real Name: Blaine Papagos
Height / Weight: 5'6" / 113 lbs.
Hair / Eyes: Black / Blue
Place of Birth: Athens, Greece (January 1, 1989)
First Appearance: New Vindicators #13

Biography: Blaine Papagos always was slightly egotistical. Growing up in Athens, Greece, Blaine’s mother managed the Grande Bretagne Hotel in Syntagma Square while his father was a colonel in the Evzones, serving as a presidential guard. To say that such a station in life left Blaine proud would be an understatement. The young man never missed an opportunity to brag about the life his family had; if one couldn’t be found, he created it.

One day his mouth got him into trouble. His classmates were tired of his self-confidence and challenged him to prove himself as the greatness he believed himself to be. His peers challenged him on multiple levels: races on land or in water, feats of strength and balancing, even going so far as to push his intelligence to the test. Ultimately, Blaine came out on top over the best in each area. Still, he had not realized that he owed his success to his Neo-Sapien powers.

So long as Blaine does not doubt his physical or mental abilities, he is a prime human—almost as perfect as he believes himself to be.

NEW VINDICATORS: sic semper tyrannis—Today he is a member of the New Vindicators Academy of Europe, selected as a squadron leader during the 2007 Trials. For his group he picked a trio of Englishmen focusing on strength and striking ability. As Hubris, he picked Big Ben, Excalibur and Stonehenge. Unfortunately, his ego often got in the way and he typically wrote off his teammates as being beneath him and plunging them into the long shadow he cast.

None of the members of Hubris’ team advanced beyond the first round of the Final Trial—including Hubris. For his opponent, Hubris was drafted into battle against Hourglass. The American girl stood half a foot taller than he did and managed to kill his powers by assaulting him with short jokes.
  • STR 10, DEX 10, CON 10, INT 10, WIS 10, CHA 10

    SKILLS: Knowledge (civics) 4, Knowledge (popular culture) 2, Languages 2 (English, Greek [base], Latin), Notice 4, Search 4, Sense Motive 4

    FEATS: Accurate Attack, All-out Attack, Attractive 1, Beginner’s Luck, Defensive Attack, Equipment 1, Jack-of-all-Trades, Leadership, Power Attack

    POWERS: Boost 26 (all ability scores; Power Feats: Slow Fade 3, Subtle 2; Flaws: Personal [-1]; Drawbacks: Power Loss [self-confidence])

    Equipment: comm Link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +4, Grapple +4, Damage +0, Defense +4 (+2 flat-footed), Knockback -1, Initiative +0

    SAVES: Toughness +2, Fortitude +3, Reflex +3, Will +3

    COMPLICATIONS: Insecurity (Height), Prejudice (Neo Sapien), Reputation (Egotistical), Temper

    Abilities 0 + Skills 5 (20 ranks) + Feats 9 + Powers 56 + Combat 16 + Saves 9 = 95 points
Michuru81 wrote:2010/7/27: Brought Blaine up to PL 8, where he should have been to being with...
Last edited by Michuru81 on Tue Jul 27, 2010 4:39 pm, edited 2 times in total.
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smashed247
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Post by smashed247 » Tue May 01, 2007 9:46 am

I like Hubris alot. I really like his build idea.

It would have been cheaper and achieved the same effect by juist giving Boost the Emotional flaw though...oh. wait, but then if he boosted and then lost confidence he'd still be boosted so it's probably best to use both the flaw and the drawback also if he boosts automatically when feeling self confident shouldn't Boost have the action - reaction extra?

Just some critiquing, I still love the idea behind the guy.

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Post by WanderingNephilim » Tue May 01, 2007 2:13 pm

Michuru81 wrote:SUICIDE DAVE (Power Level 3)

David Dathe is a tortured artist who feels apart from the rest of humanity. He understands that he sees things differently from everyone else- that he is not a rebel but a free thinker. It is his genius that has left him an outcast from the mainstream society and there is only one thing that could ever change that…

And that’s why David slashed his wrists open.

As he lay in the empty bathtub, his mind was aflutter with the thoughts of people finding him submerged in his own blood.

His attempt at a suicide attack failed… because David Dathe is a Neo-Sapien, given the gift of resurrection- his body is incapable of being killed. David didn’t understand that though; he only understood that he had tried and failed.

“If at first you don’t succeed, try again.”

So he did and he has been trying ever since. To date, David Dathe- or “Suicide Dave” as the media has dubbed him, has killed himself a record fourteen times (it was a record after his second death) in various ways. He has been committed, imprisoned, and otherwise detained as his attempts have grown more and more dangerous; his attempts have come to involve innocent people now, forcing the New Vindicators to take action to thwart his extreme attempts at achieving death. Despite the preventive measures to keep him apart from society, somehow David finds his freedom and makes his move again.
Just from the short write-up, I love this character.
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#62: Paragon

Post by Michuru81 » Fri May 04, 2007 7:07 am

PARAGON (Power Level 10)

Real Name: Dominique Infinity
Height / Weight: 6' / 190 lbs.
Hair / Eyes: Black (with white streak) / Blue (glowing red)
Place of Birth: Bologna, Italy (February 14, 1989)
First Appearance: New Vindicators #13

Biography: He appears to have it all. He’s suave and debonair, powerful and attractive… vacant and without substance. Few realize that what Paragon exhumes is generally a façade. He’s only charming to those in authority over him and to the girls he’s trying to seduce. In reality, Paragon is a self-absorbed idiot.

NEW VINDICATORS: Sic Semper Tyrannis - Deceived by his disguise, the higher-ups at the New Vindicators Academy of Europe approached him to lead a squadron during the Trials. For his team he selected Backlash and Kiln, assuming that together the friends came close to being what he sees himself as, and Terpsichore, because of his attraction to her. Still, Paragon had no intentions of being promoted to the Guardians or Vindicators- he believes himself to be one of the most powerful SPBs ever born and having to work with someone like Crusader would only hold him back.

Instead, he abducted Ambiance after disabling her squad and attempted to force Terpsichore onto her for his own carnal amusements. Such acts were stopped by the combined efforts of Brass, Arthropod, Brickhouse, Iris, Mazui and Saya- all students from the New Vindicators Academy of Asia and friends of Ambiance. Their odd methods of teamwork managed to become an annoyance to the young man, resulting in him retreating further into the island.

He bought his time and passed the Fourth Trial, coming out once more in the Fifth Trial. During the first round of the fighting tournament, he drew Brass and Brickhouse’s female teammate- Cabal. His eyes on the two young men, feeding off their reactions, he easily overpowered the girl and humiliated her in the ring- violating her all the while.

Paragon continued to advance, only to find himself against Mirage in the second round. The martial artist went all out against Paragon in their brawl, even using the broken hand he had received from punching Brickhouse against him. Ultimately though, Paragon ended up going all out himself, using his super-strength to severely injure Mirage…

… And leave him crippled.

Paragon left the Academy after the Trials, disgusted that he had not been chosen for promotion. While he had no intention of accepting an invitation to join any team, he believed himself to be the only logical choice.

New Vindicators Annual #2 – It was months later when he was next encountered, running amok throughout Europe. Initially it was Quintessence who cornered the man in Switzerland. A battle erupted, with Paragon coming out the victor. Still, he retreated further… only to be met by the young hero again. This time, Quintessence had help- Backlash and Kiln had returned from America and were joined by Fey, Pict and Terpsichore. Together, the two groups put Paragon down… but were unable to take him out.

To this day Paragon is somewhere out there, capable of striking anywhere at any time.

NEW VINDICATORS: Absit Omen – Paragon turned up months later, in the service of Terahertz, during the raid of the New Vindicators Academy of America. He was responsible for the deaths of many students, amongst them Pastel Glock, before he was finally encountered and stopped by Gabrielle Farouk.

NEW VINDICATORS: Para Bellum – Paragon next appeared before the heroes on Atlantis, alongside Enyo and Firn. He was soon engaged in battle with Arthropod, Backlash, Boson, Brickhouse, Iris, Kiln and Mazui. Before retreating Paragon ended Mazui’s life – making stronger enemies out of his teammates from the Asian Academy.

NEW VINDICATORS: Et Spe – Paragon first encountered Oafeon on Staten Island and easily bested the fey. Loess arrived, saving the creature and lunging into battle with the Nephilim. Though she too was bested in battle, Mirage’s arrival seemed to spell the end for Paragon.

Mirage defeated Paragon and chose to leave him alive, telling him to redeem himself. Paragon attempted to attack Mirage from behind, only to be stopped by Quintessence.

The two former classmates entered battle, with Quintessence healing Paragon of the injuries he had sustained from his previous fights. The Nephilim assumed it foolish pride on his enemy’s part but ultimately Quintessence did more than slay Paragon: he disintegrated him on a molecular level…
  • STR 20 (+5), DEX 20 (+5), CON 20 (+5), INT 8 (-1), WIS 14 (+2), CHA 8 (-1)

    SKILLS: Bluff 4 (+3/+7 attractive), Diplomacy 4 (+3/+7 attractive), Intimidate 4 (+3), Knowledge (popular culture) 3 (-2), Language 1 (English, Italian [base]), Notice 4, Sense Motive 4

    FEATS: All-out Attack, Attractive 1, Power Attack

    POWERS: Flight 10 (10,000 MPH; Alternate Powers: Super-Speed 4 [100 MPH]), Hellfire Control 10 (red; Alternate Powers: Emotion Control 10 [Flaws: Limited-one emotion {hate, -1}], Snare 6 [Power Feats: Reversible, Tether; Extras: Regenerating {+1}], Strike 10 [hellfire whip; Power Feats: Improved Disarm, Improved Reach, Improved Trip]; Drawbacks: Noticeable [glowing red eyes, -1 point]), Protection 10 (Extras: Impervious [+1]), Super-Strength 10 (Power Feats: Bracing, Counter Punch)

    COMBAT: Attack +4, Grapple +19, Damage +5, Defense +4 (+2 flat-footed), Knockback -12, Initiative +5

    SAVES: Toughness +15 (+10 Impervious), Fortitude +12, Reflex +8, Will +9

    DRAWBACKS: Involuntary Transformation (hellfire beast, uncommon frequency, cannot resist, -4 points), Vulnerable (mithral, uncommon frequency, major intensity, -3 points)

    COMPLICATIONS: Enemy (Quintessence), Prejudice (SPB), Reputation (Jerk, Man Whore), Rivalry (Quintessence)

    Abilities 30 + Skills 6 (24 ranks) + Feats 3 + Powers 85 + Combat 16 + Saves 17 - Drawbacks 7 = 150 points
Last edited by Michuru81 on Sat Aug 23, 2008 10:42 pm, edited 3 times in total.
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Post by Manintights » Fri May 04, 2007 8:21 am

that Paragon is one tough dude, great write-up

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Post by smashed247 » Mon May 07, 2007 11:15 am

Hmm...Not quite how I imagined Paragon to be built, but it is a very good build nonetheless. Keep the goodness flowing.

Michuru81
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#63: Arthropod

Post by Michuru81 » Tue May 08, 2007 8:28 pm

Manintights wrote:Deimos player sure has a knack for building great characters, my compliments. I reallyhope we can expect an anthropod write-up very shortly.
Because YOU (well... MIT...) demanded it...

ARTHROPOD (Power Level 8)

Real Name: Anwar ib Carter
Height / Weight: 5'10" / 164 lbs.
Hair / Eyes: Brown / Hazel
Place of Birth: Ipoh, Malaysia (December 14, 1988)
First Appearance: New Vindicators #13

Biography: Anwar ib Carter’s father was an American, transplanted in Malaysia after the Mister Mayhem incident in 1979. A Neo-Sapien with an ability to mimic the traits of arthropods, Carter Jacobs well in love with a native Muslimah and converted to Islam to be with her.

He left this world when his only son was thirteen, succumbing to colon cancer- leaving his wife and son alone to mourn in their one ways. For Anwar, that meant letting his tears drop into the Perak River. It was there that he met Lina Chulun.

For years, Lina became his best friend- eventually becoming his girlfriend. Still, Lina was a Christian and his devout-Muslim of a mother wouldn’t allow him to wed any but another Muslimah. He kept their relationship secret… but eventually found himself forced to admit their love when Lina became pregnant with his child.

Skewing the Sharia law, Anwar’s mother threw the girl to the earth in their backyard and pelted her with stones. Anwar moved to protect the mother of his child and gained the strength and shell of a crab. He grappled his mother- taking the zealot down… but his efforts were for nothing. Lina died and their child with her.

His mother was arrested and tried and fifteen-year-old Anwar was given to the State. It was there that he met a boy- Tun Abdullas Ibrahim was a student of Muay Kelate, the Malaysian name for the Thai martial art of Muay Thai kickboxing. With his elbows and knees, the youth delivered a harsh thrashing to Anwar while their peers cheered him on. Once more, his Neo-Sapien abilities manifested- giving him the comparative strength of an ant.

Doctors say that Tun may never walk again.

These abilities make him an incredibly versatile young man and his knowledge of the animal kingdom makes him down-right dangerous. With a thought he can possess the hardness of a crab, the strength of an ant, the reflexes of a dragonfly… They are abilities he has put to great use as a student of the New Vindicators Academy of America- serving his school with all he is and more.

NEW VINDICATORS: Sic Semper Tyrannis
During the 2007 Trials, Anwar was drafted to a squadron led by Mutt and worked alongside Split and Iris. During the Fourth Trial, their team divided and Anwar found himself partnered with Iris. Together, they teamed up with Brass and several other students from their school, working to rescue one of their own from the tyrannical Paragon. After overcoming the European student, their group came across a squadron under battered and beaten by multiple opponents.

His abilities were paramount to an intricate plan concocted by Brass… combining his Neo-Sapien gifts with those of Rumble’s and Saya’s- allowing him to anesthetize Lodestone’s team for surgery.

During the Fifth Trial he found himself paired against Fall-Apart Boy in the first round. He advanced, only to be set against Taegan, Menagerie and Jetstream. Taegan’s knowledge of human biology was countered masterfully by Arthropod’s own knowledge of the animal kingdom. The pair's battle ended in a stalemate, with Jetstream and Menagerie taking each other out and allowing the duo to advance.

While he failed to progress further- due to the interruption of the Trials by insurgents and the abduction of a student, the tournament was never concluded. Athropod ventured to Moksha with the other graduates, fighting to rescue Iris from Bastion the Fist. Still, given his performance in the first two rounds, many believed Anwar would have bested his subsequent opponents.

NEW VINDICATORS: Absit Omen – When Silverback requested aid from the other academies, he had no idea that his school was about to be invaded consecutively by the Church of Genetic Purity and Operation: Black Box. Though his students were able to fight back the Klansmen easily enough, they were exhausted when the Sentries descended on the grounds. Fortunately, backup arrived in the form of Arthropod and his teammates.

NEW VINDICATORS: Para Bellum – Following their flight to Canada, the New Vindicators of Asia stayed with their American cousins, joining Hikari in his mission to stop Catastrophe from bonding a demon to the body of Coup Field.
  • STR 12 (+1), DEX 10, CON 12 (+1), INT 16 (+3), WIS 18 (+4), CHA 10

    SKILLS: Concentration 4 (+8), Handle Animal 4, Knowledge (life sciences) 4 (+7), Language 4 (English, Indonesian, Malay [base], Thai, Yawi), Medicine 4 (+8), Notice 4 (+8), Sense Motive 4 (+8)

    FEATS: All-out Attack, Attack Focus (melee) 4, Dodge Focus 4, Equipment 1, Power Attack, Teamwork 1

    POWERS: Animal Mimicry 8 (Flaws: Limited [arthropods, -1]; Drawbacks: Noticeable [-1 point]), Protection 10

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +0 (+2 melee), Grapple +2, Damage +0, Defense +2 (+1 flat-footed), Knockback -0, Initiative +0

    SAVES: Toughness +11, Fortitude +3, Reflex +2, Will +10

    Abilities 18 + Skills 7 (28 ranks) + Feats 12 + Powers 73 + Combat 0 + Saves 10 = 120 points
Michuru81 wrote:Anwar is capable of mimicking the traits of any creature contained in the phylum arthropoda- critters identified by their exoskeleton, segmentation and jointed appendages. As such, it's a very wide group. Containing more than 80% of the known animal kingdom, it is the widest phylum and contains insects, arachnids and crustateans. With such a variety, it's difficult to settle on a price cut. Ultimately, I impossed a -1 cost on Arthropod's player. While the order is a large one- I feel it's still quasi-limited, warranting such a flaw.

Despite the limit, Arthropod's powers are expensive and leave him with twenty points to spend on everything else. The result is that he takes a hit in... well, everything. He can't make a save, his skills are sorely limited, he's easy to hit, hits nothing... you get the idea. Uncle Ben was wrong. "With great power comes crappy saves" is more like it.
Last edited by Michuru81 on Wed Mar 19, 2008 6:46 am, edited 4 times in total.
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Post by Manintights » Tue May 08, 2007 10:21 pm

thanks a lot for the write up Michuru :D

Talk about a glass jaw, well mutliple glass body parts actually. :?

MIT
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#64: Loess

Post by Michuru81 » Wed May 09, 2007 7:22 am

LOESS (Power Level 10)

Real Name: Maria Espada
Height / Weight: 5'11" / 124 lbs.
Hair / Eyes: Black / Hazel
Place of Birth: Brooklyn, New York (March 4, 1989)
First Appearance: Vindicators #698

Physical Description: Maria is tall- actually an inch taller than her boyfriend, Magnus Loder -with long arms and legs that display lean muscle. Her Mexican heritage is only apparent in her skin tone and accent. Her almond-shaped eyes give her an exotic look some compare to South-Pacific Islanders.

Though not as curvaceous as Hourglass, her lanky physique possesses a modest level of attractiveness. Originally, she preferred to wear clothes that flaunted her female form- probing necklines, midriff-baring shirts and skin-tight jeans. Even her uniform was designed to accent her body- cut at the shoulder and thigh it resembled a one-piece bathing suit. Lately, she has taken a more modest approach to her clothing selections- wearing multiple layers and attempting to detract eyes from her.

Her long black hair has a small curl to it.

Biography: In geology, loess is an unconsolidated deposit of ground rocks and is known to be unstable by nature. If Maria Christina Espada could be described in a single word- it would have to be “unstable”.

For the daughter of Mexican immigrants, life didn’t go much further than playing baseball in the streets of Brooklyn with her brothers, eating Coney Island hot dogs and onion rings, and beating anyone foolish enough to challenge her to a root beer chugging contest. Her wild, tomboy nature was something her father was quick to accept the blame for…

George Emmanuel Espada’s first son (George Junior, or JR) had been born in Mexico, with the twins (Eduardo and Enrique) born after their immigration to the states. While George Espada needed no help in raising his boys, he often told his wife after Maria was born that he would be lost without her. It was a fact that became readily apparent when she died giving birth to their fifth child (Santiago).

The boys were never a problem for George. He taught them how to swing a bat, how to swing a hammer and the most integral of lessons: how to spit. When it came to Maria, he knew nothing about makeup or clothes; his rule was if it was clean, wear it. Otherwise, think about wearing in… As puberty came, the man panicked. He knew nothing of training bras or periods- nor the Neo-Sapien abilities that she manifested from her mother’s side of the family.

Difficult as it was for the tight-knit family to do, the Espada family found the strength to let Maria move out and begin her life anew at the New Vindicators Academy. There, she began to learn to control her geokinetic abilities and how to be a woman. She was quickly adopted by Hourglass and transformed from tomboy into heartbreaker.

NEW VINDICATORS: Radix Malorum Est Cupiditas – As her senior year came, she found herself approached by Pandora to join the Affiliation. Fearing she would end up like Avian and the others if she declined, Maria agreed but never truly surrendered her loyalty to them. Instead, she found another facing the same problems she was- Lodestone.

Though she claimed to be interested in him only as a means of swaying him to the dark side, Lodestone and Loess secretly began to plot against the Affiliation.

The Affiliation learned of her betrayal and planned appropriately- kidnapping her the night before her high school graduation. One of the many prisoners the organization had take, she was moved from the others by Coriolisand held in the lower bowels of Patriot Robotics. Coriolis had been her friend for years, but the young man also had an unhealthy infatuation with Maria. He had joined the clandestine group with the promise he be given her. Growing impatient, Coriolis restrained Maria, alternating his beatings with rape throughout the night.

Almost catatonic, her body was discovered by Fathom and Hourglass. The pair were able to smuggle the young woman out and she was left in the care of medical professionals while her teammates went on to fight their former instructor. Though they triumphed and saved New York City- it was a bittersweet victory on many levels. As the graduates committed one of their own to the earth, Maria fled the school’s medical ward- unable to cope with what her best friend had done to her.

NEW VINDICATORS: Sic Semper Tyrannis – After three months traversing the world, Maria returned to the school to participate in the Trials. She was quickly drafted to Lodestone’s team- though her boyfriend quickly began to notice an emotional detachment from he and the rest of her friends.

He attempted numerous times to reach her, though she constantly pulled away. It wasn’t until the Fourth Trial that she learned he was battling budding feelings for Captain Canada, another graduate of the institute. As fate would have it, Captain Canada and Loess were paired up during the Fifth Trial- a fighting tournament. Facing each other as opponents on multiple levels, Loess came close to a psychotic break during their battle and nearly killed the young girl.

Despite this, she continued on, facing off against Scrimshaw and Rush in the second round. Once more she pushed herself to the point where she almost killed her opponent- almost ending Scrimshaw's existence with her attack. She and Rush advanced, though their battle never happened – thanks to the interruption of the insurgents of Moksha.

NEW VINDICATORS: Memento Mori – Loess remained with the school and began seeing Doctor Jason Pickford on a regular basis. While she began to open up to Lodestone and the others, she was moving too slowly and Lodestone began a secret affair with Captain Canada. As night terrors began to force her to relive her rape, the administration feared for what would happen should they continue to allow her to remain on active duty.

Then, responding to a break in at Riker’s Island, Loess came face to face with a convicted rapist publicized on the news. Flooded with emotions she used her powers to murder the man and became the center of a political and media frenzy. As her trial picked up momentum, her friends found themselves with opponents they couldn’t hit- opinion and ideas. Devoured by presidential candidate Amy Bedford and lampooned by Cameron Kirk, Loess began to drown in the circus surrounding her trial.

She was eventually found innocent, but her peers were uncomfortable being in her presence. Ultimately, the school found her to be a danger to the students and planned to ask her to leave. This decision coincided with the Department of SPB Affairs inviting Lodestone to lead a new team of Vindicators; the hero agreed and quickly secured his girlfriend a spot on the team of heroes.

NEW VINDICATORS: Absit Omen – After the events following their battle with the Wisent, Loess was drafted by the Vindicators, albeit at the insistence that she begin seeing Doctor Pickford on a regular basis. Over time she began to find the courage to fight against her demons- even beginning to share a more physical relationship with her boyfriend, Magnus Loder.

However, their newfound happiness was not to last. United States Senator and Presidential candidate Amy Bedford was assassinated on live television- her heart pierced by a ball bearing projected by magnetic force. The assassin appeared to be none other than Magnus Loder himself, sparking the country to rally against Neo-Sapiens.

When the Department of SPB Affairs ordered the Vindicators to take down one of their own, Loess sided with her boyfriend, helping him to battle their teammates and escape the city.

They soon encountered the real killer, Forrest Bedford, in control of Chimera’s abilities. Those powers were then used to end Loess’ life, driving Magnus into a blind rage and pushing him to kill the killer.

NEW VINDICATORS: Para Bellum – When Loess found herself once more in the realm of the living, she found Portal ready to provide the answers. He told her all he knew of her resurrection: that Magnus Loder had given himself to Apocatastasis in exchange for her restored to life once more.

Unwilling to leave him in such a place, Loess and Portal began to rally the graduates of the New Vindicators Academy- summoning Anomaly and Tripper from the Guardians; Rumble and Deimos from the Illuminati; Frostbite, Hourglass, Fathom and Jetstream… Ultimately, the former New Vindicators came together once more on a quest to free Lodestone.
  • STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 14 (+2), WIS 16 (+3), CHA 14 (+2)

    SKILLS: Bluff 4 (+6), Climb 4 (+6), Intimidate 4 (+6), Investigate 4 (+6), Knowledge (earth sciences) 5 (+7), Knowledge (popular culture) 4 (+6), Knowledge (theology and philosophy) 2 (+4), Language 2 (English [base], Latin, Spanish), Notice 4 (+7), Search 4 (+6), Sense Motive 4 (+6), Swim 4 (+6)

    FEATS: Accurate Attack, All-out Attack, Attack Focus 2 (ranged), Benefit 1 (Status [Vindicator]), Defensive Roll 4, Dodge Focus 2, Equipment 1, Favored Environment 2 (air), Improved Initiative 1, Inspire 2, Leadership, Power Attack, Precise Shot 1, Takedown Attack 1, Teamwork 2

    POWERS: Earth Control 10 (Dynamic Alternate Powers: Blast [earth], Burrowing [Extras: Range {Range, +2}], Create Object [Power Feats: Innate, Precise; Extras: Duration {Continuous, +1}], Dazzle [visual; Alternate Powers: Dazzle {visual; Extras: Area (Burst, +1)}], Flight [Flaws: Requires Platform {-1}], Protection, Snare [Power Feats: Obscures Sense 5, Reversible, Tether; Extras: Constricting {+1}, Suffocating {+1}], Stun [Alternate Powers: Stun {Extras: Area (Burst, +1)}; Extras: Range {Ranged, +1}], Trip [Extras: Area {burst, +1}, Knockback {+1}]; Extras: Wide [+1]), Super-Senses 3 (Additional Senses: Tremorsense)

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +2 (+4 ranged), Grapple +3, Damage +1, Defense +4 (+1 flat-footed), Knockback -4, Initiative +7

    SAVES: Toughness +8 (+4 flat-footed), Fortitude +9, Reflex +6, Will +10

    COMPLICATIONS: Enemy (Coriolis), Prejudice (Latin-American, Super-Powered Being), Reputation (Murderer), Rivalry (Captain Canada, Chienne Bedford), Secret (Willoughby), Temper

    Abilities 28 + Skills 11 (44 ranks) + Feats 23 + Powers 63 + Combat 8 + Saves 17 = 150 points
Last edited by Michuru81 on Wed Apr 30, 2014 5:27 pm, edited 3 times in total.
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Post by smashed247 » Wed May 09, 2007 12:51 pm

I was hoping you'd post Loess, thank Michuru81. She's as good as I hoped.

I like Arthropod, any chance you could post some of his mimiced power templates? Please

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Post by Flashpoint » Wed May 09, 2007 3:24 pm

Michuru,

If you've already done this, then simply point me in the right direction and I'll be out of your hair :P If not, I'd like to see exactly what went into, I believe, Katie Merrick -- the ionization character. I am intrigued myself, and one of my players is intrigued at running his own ionization character for a game. Thanks in advance.
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Post by smashed247 » Wed May 09, 2007 4:04 pm

Flashpoint wrote:Michuru,

If you've already done this, then simply point me in the right direction and I'll be out of your hair :P If not, I'd like to see exactly what went into, I believe, Katie Merrick -- the ionization character. I am intrigued myself, and one of my players is intrigued at running his own ionization character for a game. Thanks in advance.
I too want to see Ion, but wouldn't her power just be Absorbtion (Energy; Boost Blast; Power Feats: Conversion)? With the idea of it working by ionisation merely being a descriptor? Could be wrong, but that's how I do it.

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#65: Captain Canada IV

Post by Michuru81 » Wed May 09, 2007 6:58 pm

CAPTAIN CANADA IV (Power Level 5)

Real Name: Alicia Gladstone
Height / Weight: 5'4" / 105 lbs.
Hair / Eyes: Auburn / Chestnut
Place of Birth: Vancouver, British Columbia (February 8, 1989)
First Appearance: Vindicators #698

BIOGRAPHY: As the fourth in line for the Neo-Sapien dynasty the world knew as Captain Canada, Alicia Gladstone bore a great burden on her shoulders. Still, it wasn’t so heavy that she couldn’t endure it. As she reached junior high, she excitedly joined the New Vindicators Academy. She was eager to graduate and being her career as Canada’s premier super-hero. Sometimes, life has other ideas though…

For years, she honed her arctic ability to call upon blizzards, blanket an area in snow and deftly navigate her way through it all. She alienated herself, pushing others away for the sake of her studies and her own rigorous training. She sacrificed Alicia Gladstone for the sake of Captain Canada and as her dream of becoming a defender of all that is right and good in the world was almost in her grasp, it happened.

NEW VINDICATORS: Radix Malorum est Cupiditas
As Alicia was beginning her senior year at the school, she discovered she was pregnant.

Alleging that she was still a virgin, she couldn’t surmise how she had come to be with child. As word began to spread through the school, Alicia was forced to endure a new burden… one that came with her new reputation. Unlike the mantle her great-grandfather had first worn, she couldn’t live with it and left the school- returning home not long after first discovering she was pregnant. Still, the particulars of the conception plagued her… and she knew there was only one answer: Adonis Skraag.

Adonis had used his powers to seduce her and leave her with no recollection of their tryst. In the months that passed, she finished her schooling at home in British Columbia and had come to realize Adonis’ dark ambitions. Not long after giving their daughter up for adoption, Alicia had returned to New York, determined to help her former classmates stop Adonis’ mad plot. Though she succeeded in helping them to save New York City- she was no closer to being the hero she had always dreamed of being.

NEW VINDICATORS: Sic Semper Tyrannis
She then set off with Magnus Loder- another victim of Adonis’ insane scheme and carrier of a great legacy. He was the fourth generation Lodestone and the two bonded quickly in the three months they spent away from the school- hunting down Magnus’ estranged girlfriend Maria Espada (Loess). The pair returned to New York for the Trials where they began to confront their budding feelings for each other.

Unbeknownst to Alicia, Loess became aware of Magnus’ feelings for her and the two were paired against each other in the first round of the Final Trial. Loess experienced a psychotic break and nearly murdered Alicia in a fit of jealousy.

NEW VINDICATORS: Memento Mori
Alicia recovered and watched as weeks later, Loess slipped again- this time actually using her geokinetic abilities to end a life. While Maria was on trial for murder, Magnus turned to Alicia for moral support and the two eventually found themselves sharing her bed. Despite their tryst, when forced to decide between the pair, Magnus opted to remain by Maria’s side- no matter the verdict of her court proceedings. Not wanting to manipulate him into being with her, Alicia left the school and abandoned her dreams… pregnant once more.

NEW VINDICATORS: Absit OmenIn the wake of the Bedford Act, many refugees from the New Vindicators Academy escaped to Canada where they found themselves in dire need of help. That aid arrived in the form of a noticeably-pregnant Captain Canada.[/quote]
  • STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 14 (+2), WIS 10, CHA 12 (+1)

    SKILLS: Diplomacy 4 (+5), Knowledge (earth sciences) 3 (+5), Languages 1 (English [base], French), Sense Motive 4

    FEATS: Attack Focus (ranged) 2, Benefit (Status [Dynasty]), Defensive Roll 2, Dodge Focus 2, Equipment, Teamwork

    POWERS: Immunity 10 (cold effects), Super-Movement 5 (Sure-Footed 3, Trackless, Water Walking; Flaws: Limited [snow]), Weather Control 5 (Dynamic Alternate Powers: Blast [cold], Obscure [visual, blinding snow], Snow [heavy snow], Wind [windstorm]; Extras: Wide [+1])

    Equipment: comm. link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +2 (+4 ranged), Grapple +3, Damage +1, Defense +4 (+1 flat-footed), Knockback -2, Initiative +1

    SAVES: Toughness +5 (+3 flat-footed), Fortitude +4, Reflex +2, Will +1

    Abilities 10 + Skills 3 (12 ranks) + Feats 10 + Powers 39 + Combat 8 + Saves 5 = 75 points
Last edited by Michuru81 on Thu Sep 13, 2007 2:39 pm, edited 3 times in total.
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Post by Michuru81 » Wed May 09, 2007 7:26 pm

smashed247 wrote:I like Arthropod, any chance you could post some of his mimiced power templates? Please
I’m not entirely satisfied with Arthropod, to be honest. All arthropods has a dorsal heart, segmented ganglia that run down the ventral plane and a chitin shell. In gaming terms, I can’t think of a single benefit of the first two… but I’d like to assume Arthropod has a permanent protection and not a variable one through his mimicry.

However…

Most of the forms Arthropod uses are taken from Ultimate Power. Still, given the versatility involved with arthropods- there’s a lot of stuff that can’t really be covered by the game’s statistics (meaning I take numerous creative liberties with him through out the narrative). Science is fun like that. However, nobody really expects his player to be an expert on the animal kingdom. Often it's the case that Arthropod can do things the player just doesn't realize should be possible.

ANT FORM: Enhanced Strength 14, Enhanced Constitution 6, Super-Movement 1 (Wall-Crawling), Super-Senses 2 (Additional Senses: Low-Light Vision, Scent), Super-Strength 5

CRAB FORM: Improved Grab, Improved Grapple, Enhanced Strength 8, Immunity 1 (suffocation [underwater]), Protection 4

FLY FORM: Evasion, Improved Initiative, Seize Initiative, Enhanced Dexterity 6, Flight 2 (25 MPH), Nauseate 5, Super-Senses 2 (Enhanced Senses: Radius Sight; Additional Senses: Danger Sense)

SPIDER FORM: Enhanced Strength 6, Enhanced Constitution 4, Snare 5, Super-Movement 3 (Swinging, Wall-Crawling 2), Super-Senses 5 (Additional Senses: Darkvision, Tremorsense), Super-Strength 2
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