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Libra wrote:Keep up the good work Taliesin. Do you plan on having a shot at the denezins of Astro City at some point in the future?
So is this the mother of all spa treatments or what?
The Swamp Thing
Power Level: 15 (225pp)
Abilities: STR: 24  (+11), DEX: 12 (+1), CON: 24  (+9), INT: 16 (+3), WIS: 24 (+7), CHA: 10 (+0)
Skills: Climb 8 (+15), Concentration 8 (+15), Handle Animal 8, Intimidate 12 (+14), Knowledge [Life Sciences] 16 (+19), Notice 12 (+19), Profession [Scientist] 8 (+15), Survival 8 (+15)
Feats: Environmental Adaptation [underwater], Fearsome Presence 6, Improved Grapple, Power Attack, Startle
Comprehend 2 (Plants 2 [speak and understand]; 4pp)
Concealment 2 (normal sight; Flaw: Limited [in vegetation; -1]; 2pp)
Growth 4 (Extra: Continuous [+1]; Flaw: Permanent [-1]; 12pp)
Plant Control 15 (30pp)
AP: Plant Growth 15 (1pp)
AP: Summon Minion 6 (Extras: Horde [+1], Type [animated plant; +1]; Power Feat: Progression 6 [100 minions]; 1pp)
AP: Teleport 9 (Flaw: Medium [Plants; -1]; 1pp)
Immunity 9 (Aging, Critical Hits, Disease, Need for Sleep, Poison, Starvation and Thirst, Suffocation [no need to breathe]; 9pp)
Protection 6 (Extra: Impervious [+1]; 12pp)
Regeneration 11 (Recovery Rate 11 [Bruised 2, Injured 4, Disabled 5]; Resurrection 1; Flaw: Source [sunlight; -1]; Power Feats: Diehard, Regrowth; 8pp)
Super-Movement 3 (Permeate 3; Flaw: Limited [to plants or earth; -1]; 3pp)
Super-Strength 2 (Heavy Load: ~8 tons; 4pp)
Telepathy 3 (6pp)
Size: Large, Mass x8, Base movement +5 feet, Space 10 ft., Reach 10 ft.
Strength +8, Constitution +4, Carrying Capacity +5
-1 Attack and Defense bonus, Grapple +4, Stealth -4, Intimidate +2
Combat: Attack +10 // -1 (size); Damage +11 (Unarmed); Defense +10 (+5 flat-footed) // -1 (size); Initiative +1
Saves: Toughness +15, Fortitude +12, Reflex +4, Will +10
Abilities 50 + Skills 20 (80 ranks) + Feats 10 + Powers 93 + Combat 40 + Saves 9 – Drawbacks 0 = 225
This build is pretty close to the Swamp Thing’s present incarnation, without the unearthly Parliament of Planets powers. He is still incredibly powerful, retaining his abilities as a plant elemental and thus complete command over all plant life. The Swamp Thing can also teleport by sending his consciousness to and growing out of vegetable matter anywhere in the world.
Taliesin wrote:Ah, thought they nixed his extradimensional travelling.
MegaFehr wrote:Hey Taliesin. It's been a while since I was here, but me and my friends just got back into M&M, and we can't get enough of your builds
Before the first session of our new game, we held a little streetfight with your builds.
Spider-Man vs. Captain America vs. Venom vs. Wolverine vs. Clark Kent
It was really fun. In the "story" Spider-Man had tracked down Wolverine because Wolvie was seen at a crime scene and Spider-Man wanted to question him. Venom has secretly followed Spider-Man. Clark Kent was on the same street "getting some stuff for the farm"
Captain America was assigned by the government to find out wether or not Clark possessed superpowers. Yeah, lame I know, but it was the best we could come up with in 5 minutes
Anyway, Spider-Man went after Wolverine but was quickly jumped by Venom. Clark tried to help Spidey but Venom actually overpowered him. Spider-Man warned Clark to stay away, thinking he was just another kid. Captain America then got involved when he witnessed Clark's superspeed. But Clark threw the poor captain 3 miles after a short fight. Wolverine even managed to bruise Clark quite a bit (via some critical hits and HP to get power attack). But Clark eventually sent Wolvie flying too, but a nasty uppercut. After beeing thrown through a bus and into a huge brick wall, Spider-Man managed to subdue Venom by snaring him with his webbing.
WINNERS: Clark Kent, Spider-Man
Next week we will due another. Probably the X-men vs. Doomsday.
Which brings me to my question.
Your Doomsday build seems quite underpowered compared to Superman. Has it been a while since he was updated?
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