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Taliesin's builds: 3E moved to sister thread

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Postby Libra » Tue May 08, 2007 1:00 pm

Keep up the good work Taliesin. Do you plan on having a shot at the denezins of Astro City at some point in the future?
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Postby Taliesin » Tue May 08, 2007 5:45 pm

Libra wrote:Keep up the good work Taliesin. Do you plan on having a shot at the denezins of Astro City at some point in the future?


Since you seem to be a big fan of that series, maybe I can stat up some of the major characters from that comic.
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Postby Taliesin » Tue May 08, 2007 6:09 pm

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Hey, where the White Martians at?

Miss Martian

Power Level: 10 (165pp)

Abilities: STR: 10 [30] (+10), DEX: 12 (+1), CON: 10 [30] (+10), INT: 14 (+2), WIS: 10 (+0), CHA: 16 (+3)

Skills: Bluff 8 (+11), Gather Information 8 (+11), Language 1 (English; base: Martian), Notice 7, Search 8 (+10)

Feats: Attack Specialization [Blast], Attack Specialization [Unarmed], Distract [Bluff], Dodge Focus 2, Power Attack, Taunt

Powers:
Blast 8 [Heat] (Extra: Penetrating [+1]; Flaw: Distracting [-1]; 16pp) Martian Vision
AP: Super-Senses 8 (Vision 4 [Extended 2], X-Ray Vision; 1pp)
Comprehend 1 (Language 1 [speak]; 2pp)
Enhanced Strength 20 (20pp)
Enhanced Constitution 20 (20pp)
Immunity 1 (Aging; 1pp)
Impervious Toughness 10 (10pp)
Shapeshift 4 (Drawback: Power Loss [in the presence of a fire; Very Common, Minor; -3pp]; 29pp)
Telepathy 8 (Drawback [array]: Power Loss [in the presence of a fire; Very Common, Minor; -3pp]; 13pp)
AP: Mental Blast 4 (1pp)

Sample Shapeshift Allocations
Flight 10 (10,000 MPH)
Immunity 9 (Life Support)
Insubstantial 4
Invisibility 4
Morph 9 (any humanoid; Power Feat: Attractive 2)
Super-Speed 4 (Base Power: Rapid Attack)
Super-Strength 9 (Heavy Load: 400 tons; Power Feat: Super-Breath)

Combat: Attack +6 / +8 (Blast or Unarmed); Damage +10 (Unarmed) / +10 (Blast, Penetrating); Defense +8 (+3 flat-footed); Initiative +2

Saves: Toughness +10 (Impervious), Fortitude +10, Reflex +4, Will +3

Drawbacks: Vulnerable (fire effects; Very Common, Major; -5pp)

Abilities 12 + Skills 8 (32 ranks) + Feats 7 + Powers 113 + Combat 24 + Saves 6 – Drawbacks 5 = 165

:arrow: Miss Martian might be the most powerful of the Teen Titans, though how her powers compare to that of the Martian Manhunter is up for conjecture. She probably isn’t in his class, in terms of power and experience, but she has just as much versatility as J’onn. Contrary to J’onn, however, Miss Martian is much more personable, despite her limited experience with humans, or perhaps because of it. She’s super-sensitive, however, and somewhat naïve when it comes to humans, and a wily foe can take advantage of her simple-mindedness before she can use Shapeshift to counter.
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Postby Taliesin » Tue May 08, 2007 7:58 pm

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I hope those super-villains don’t use me to play Hot Potato the next time I’m captured…

Kid Devil

Power Level: 9 (135pp)

Abilities: STR: 26 (+8), DEX: 18 (+4), CON: 26 (+8), INT: 18 (+4), WIS: 10 (+0), CHA: 12 (+1)

Skills: Bluff 4 (+5), Craft [Electronics] 12 (+16), Knowledge [Popular Culture] 8 (+12), Knowledge [Technology] 12 (+16)

Feats: Assessment, Equipment, Inventor, Knowledgeable Assessment (use Knowledge [Popular Culture] for Assessment)

Powers:
Additional Limb 1 (1pp)
Energy Aura 1 [Heat] (Extra: Continuous [+1]; Flaw: Permanent [-1]; 4pp)
Flight 3 (50 MPH; Drawback: Power Loss [when wings immobilized; Uncommon, Minor]; 5pp)
Hellfire Control 9 (Extra: Area [Cone; +1]; Flaw: Range [-1]; 18pp)
Immunity 1 (Environmental Heat; 1pp)
Regeneration 5 (Recovery Rate 5 [Bruised 1, Injured 2, Disabled 2]; 5pp)

Equipment: Cell phone (1ep)

Combat: Attack +8; Damage +8 (Unarmed) / +9 (Hellfire Control, Cone); Defense +8 (+4 flat-footed); Initiative +4

Saves: Toughness +8, Fortitude +8, Reflex +7, Will +3

Abilities 50 + Skills 9 (36 ranks) + Feats 4 + Powers 34 + Combat 32 + Saves 6 – Drawbacks 0 = 135

:arrow: Lots of little effects here, as Kid Devil has a host of minor powers. His skin provides a minor Energy Aura; at 200 degrees, he’s too hot to touch without harm. He also has a retractable tail, retractable wings that fold under his arm, and a minor healing factor. Kid Devil’s money attack is his breath of fire, but with his supernatural physique, he’s a competent fighter. In addition, he retains the highly capable mind that designed the power suit he originally used as Blue Devil’s sidekick.

:arrow: Kid Devil has an encyclopedic knowledge of superheroes and usually does his homework, briefing himself on villains that the Teen Titans will face. He substitutes his Knowledge [Popular Culture] for Sense Motive when he uses Assessment.
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Postby Nero's Boot » Wed May 09, 2007 7:52 am

Taliesin wrote:Image
So is this the mother of all spa treatments or what?

The Swamp Thing

Power Level: 15 (225pp)

Abilities: STR: 24 [32] (+11), DEX: 12 (+1), CON: 24 [28] (+9), INT: 16 (+3), WIS: 24 (+7), CHA: 10 (+0)

Skills: Climb 8 (+15), Concentration 8 (+15), Handle Animal 8, Intimidate 12 (+14), Knowledge [Life Sciences] 16 (+19), Notice 12 (+19), Profession [Scientist] 8 (+15), Survival 8 (+15)

Feats: Environmental Adaptation [underwater], Fearsome Presence 6, Improved Grapple, Power Attack, Startle

Powers:
Comprehend 2 (Plants 2 [speak and understand]; 4pp)
Concealment 2 (normal sight; Flaw: Limited [in vegetation; -1]; 2pp)
Growth 4 (Extra: Continuous [+1]; Flaw: Permanent [-1]; 12pp)
Plant Control 15 (30pp)
AP: Plant Growth 15 (1pp)
AP: Summon Minion 6 (Extras: Horde [+1], Type [animated plant; +1]; Power Feat: Progression 6 [100 minions]; 1pp)
AP: Teleport 9 (Flaw: Medium [Plants; -1]; 1pp)
Immunity 9 (Aging, Critical Hits, Disease, Need for Sleep, Poison, Starvation and Thirst, Suffocation [no need to breathe]; 9pp)
Protection 6 (Extra: Impervious [+1]; 12pp)
Regeneration 11 (Recovery Rate 11 [Bruised 2, Injured 4, Disabled 5]; Resurrection 1; Flaw: Source [sunlight; -1]; Power Feats: Diehard, Regrowth; 8pp)
Super-Movement 3 (Permeate 3; Flaw: Limited [to plants or earth; -1]; 3pp)
Super-Strength 2 (Heavy Load: ~8 tons; 4pp)
Telepathy 3 (6pp)

Growth Effects
Size: Large, Mass x8, Base movement +5 feet, Space 10 ft., Reach 10 ft.
Strength +8, Constitution +4, Carrying Capacity +5
-1 Attack and Defense bonus, Grapple +4, Stealth -4, Intimidate +2

Combat: Attack +10 // -1 (size); Damage +11 (Unarmed); Defense +10 (+5 flat-footed) // -1 (size); Initiative +1

Saves: Toughness +15, Fortitude +12, Reflex +4, Will +10

Abilities 50 + Skills 20 (80 ranks) + Feats 10 + Powers 93 + Combat 40 + Saves 9 – Drawbacks 0 = 225

:arrow: This build is pretty close to the Swamp Thing’s present incarnation, without the unearthly Parliament of Planets powers. He is still incredibly powerful, retaining his abilities as a plant elemental and thus complete command over all plant life. The Swamp Thing can also teleport by sending his consciousness to and growing out of vegetable matter anywhere in the world.


He really should have Plant Mimicry, as he's done a huge number of different things via shapeshifting into new plant forms.

--otherwise, this is a very nice build NB
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Postby Taliesin » Wed May 09, 2007 8:03 am

Hmm...good point. Though it's more of a Shapeshift (Limited to Plant forms) since he does actually change form. Probably should be an AP of Plant Control.
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Postby Nero's Boot » Wed May 09, 2007 8:07 am

Also, he never lost the ability to travel to the Green or Heaven and Hell.

--plus, his tubers have hallucinogenic/minor telepathic properties when eaten NB
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Postby Taliesin » Wed May 09, 2007 8:10 am

Ah, thought they nixed his extradimensional travelling.

Hallucinogenic tubers is a Power Stunt in my book.
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Postby Nero's Boot » Wed May 09, 2007 8:37 am

You know who I'd like to see? Optilux, from Alan Moore's run on Supreme.

--it'd be interesting, seeing a top-tier light manipulator statted up in M&M2e NB
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Postby Nero's Boot » Wed May 09, 2007 9:46 am

Taliesin wrote:Ah, thought they nixed his extradimensional travelling.


Nope, he just doesn't use it much anymore, but it's still there.

--he still has an unbreakable tie to the Green, at the very least NB
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Postby MegaFehr » Wed May 09, 2007 12:30 pm

Hey Taliesin. It's been a while since I was here, but me and my friends just got back into M&M, and we can't get enough of your builds :D
Before the first session of our new game, we held a little streetfight with your builds.
It was:
Spider-Man vs. Captain America vs. Venom vs. Wolverine vs. Clark Kent

It was really fun. In the "story" Spider-Man had tracked down Wolverine because Wolvie was seen at a crime scene and Spider-Man wanted to question him. Venom has secretly followed Spider-Man. Clark Kent was on the same street "getting some stuff for the farm" :)
Captain America was assigned by the government to find out wether or not Clark possessed superpowers. Yeah, lame I know, but it was the best we could come up with in 5 minutes :D

Anyway, Spider-Man went after Wolverine but was quickly jumped by Venom. Clark tried to help Spidey but Venom actually overpowered him. Spider-Man warned Clark to stay away, thinking he was just another kid. Captain America then got involved when he witnessed Clark's superspeed. But Clark threw the poor captain 3 miles after a short fight. Wolverine even managed to bruise Clark quite a bit (via some critical hits and HP to get power attack). But Clark eventually sent Wolvie flying too, but a nasty uppercut. After beeing thrown through a bus and into a huge brick wall, Spider-Man managed to subdue Venom by snaring him with his webbing.

WINNERS: Clark Kent, Spider-Man

Next week we will due another. Probably the X-men vs. Doomsday.
Which brings me to my question.

Your Doomsday build seems quite underpowered compared to Superman. Has it been a while since he was updated?
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Postby teleportingbassist » Wed May 09, 2007 1:53 pm

Great builds of Kid Devil and Ms. Martian. 600...tofookies? (cookies made of tofu, for your diet! :D )
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Postby The Kricket Kid » Wed May 09, 2007 1:55 pm

Nice Teen Titans build. Can we expect to see some of Slades Titans East next?
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Postby Taliesin » Wed May 09, 2007 1:56 pm

MegaFehr wrote:Hey Taliesin. It's been a while since I was here, but me and my friends just got back into M&M, and we can't get enough of your builds :D
Before the first session of our new game, we held a little streetfight with your builds.
It was:
Spider-Man vs. Captain America vs. Venom vs. Wolverine vs. Clark Kent

It was really fun. In the "story" Spider-Man had tracked down Wolverine because Wolvie was seen at a crime scene and Spider-Man wanted to question him. Venom has secretly followed Spider-Man. Clark Kent was on the same street "getting some stuff for the farm" :)
Captain America was assigned by the government to find out wether or not Clark possessed superpowers. Yeah, lame I know, but it was the best we could come up with in 5 minutes :D

Anyway, Spider-Man went after Wolverine but was quickly jumped by Venom. Clark tried to help Spidey but Venom actually overpowered him. Spider-Man warned Clark to stay away, thinking he was just another kid. Captain America then got involved when he witnessed Clark's superspeed. But Clark threw the poor captain 3 miles after a short fight. Wolverine even managed to bruise Clark quite a bit (via some critical hits and HP to get power attack). But Clark eventually sent Wolvie flying too, but a nasty uppercut. After beeing thrown through a bus and into a huge brick wall, Spider-Man managed to subdue Venom by snaring him with his webbing.

WINNERS: Clark Kent, Spider-Man

Next week we will due another. Probably the X-men vs. Doomsday.
Which brings me to my question.

Your Doomsday build seems quite underpowered compared to Superman. Has it been a while since he was updated?


Nice, glad to hear that the playtest turned out fun! I'm surprised Cap didn't do that well, considering that he's 2 PL higher than most of the others, but them's the breaks, eh?

As for Doomsday...he's PL15, just like Supes, so they should be somewhat on equal footing in a straight-out brawl. I haven't updated him in ages and probably should. I'll take a look at Doomsday tonight and see if I can't optimize him a bit. I'll usually include the last Updated date; if there isn't a date, then it's version 1.

Another thing is that, while Doomsday does evolve constantly, the Superman he defeated was a pretty early Post-Crisis Supes, even if it wasn't the Byrne weak Superman, and the current Superman should be quite a bit stronger still.
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Postby Taliesin » Wed May 09, 2007 6:42 pm

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I believe I can fly…

Samaritan

Power Level: 13 (240pp)

Abilities: STR: 14 [42] (+16), DEX: 14 (+2), CON: 14 [42] (+16), INT: 14 (+2), WIS: 18 (+4), CHA: 18 (+4)

Skills: Concentration 8 (+10), Craft [Electronic] 8 (+10), Diplomacy 8 (+12), Knowledge [Current Events] 12 (+14), Knowledge [History] 8 (+10), Sense Motive 8 (+12)

Feats: Inspire, Interpose, Minions 4 (Zyxometer Computer, rank 4), Quick Change

Powers:
Enhanced Strength 28 (28pp)
Enhanced Constitution 28 (28pp)
Features 1 (Temporal Inertia; 1pp)
Flight 16 (1,000,000 MPH; 32pp)
AP: Super-Speed 6 (Rapid Attack; 1pp)
Immunity 10 (Life Support, Starvation and Thirst; 10pp)
Impervious Toughness 14 (14pp)
Super-Movement 2 (Dimensional Movement 2 [the Closet and other]; 4pp)
Super-Senses 2 (Communication Link [Zyxometer Computer], Time Sense; 2pp)
Super-Strength 10 (Heavy Load: ~4,000 tons; Flaw: Duration [Sustained; -1]; 10pp)
Linked Power: Force Constructs 10 (Flaw: Range [Touch; -1]; 10pp)

Combat: Attack +10; Damage +16 (Unarmed); Defense +10 (+5 flat-footed); Initiative +2 // +24 (Super-Speed)

Saves: Toughness +16, Fortitude +16, Reflex +6, Will +8

Abilities 32 + Skills 13 (52 ranks) + Feats 7 + Powers 140 + Combat 40 + Saves 8 – Drawbacks 0 = Total 240

:arrow: It’s easy to dismiss Samaritan as just another paragon, but that would be a great disservice to him. The devil is in the details, and Samaritan has a lot of little things that distinguish him.

:arrow: The most apparent characteristic is his Empyrean Web, a much more developed version of tactile telekinesis. This is a Linked Super-Strength and Force Construct, the former to do the heavy lifting and the latter to hold the load together. Samaritan can even use the Force Construct to allow him to hold back a tsunami, but its range is Touch, as the web projects directly from his hands.

:arrow: Other little tidbits include his ability to move between dimensions, usually to “the Closet,” a dimensional pocket he uses to store his many trophies and awards. Due to the Empyrean Fires that transformed him, Samaritan is unaffected by temporal fluxes and paradoxes—at least, not more than cosmetically, and has the Temporal Inertia Feature.

:arrow: Samaritan has a piece of future technology in the techno-organic computer, the Zyxometer, that keeps him abreast of situations around the world. It can connect to every informational outlet in the world and relay pertinent information to the implant in Samaritan’s ear. The Zyxometer is both programmable and possesses an artificial intelligence, allowing it to carry out tasks, such as Samaritan’s civilian job as a fact-checker.

Zyxometer Computer (Minion Rank 4)
Abilities: Str --, Dex --, Con --, Int 18, Wis 10, Cha 10
Skills: Computers 12 (+16), Gather Information 16
Feats: Contacts, Eidetic Memory, Well-Informed
Powers:
Datalink 10 (10pp)
Immunity 30 (Fortitude Effects; 30pp)
Protection 10 (10pp)
Shrinking 20 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 21pp)
Super-Senses 1 (Communication Link [Samaritan]; 1pp)
Combat: Attack +12 (size), Damage --, Defense +12 (size), Initiative +0
Saves: Toughness +10, Fortitude --, Reflex --, Will +0
Drawbacks: Disability (Immobile; Very Common, Major; -5pp)
Abilities -22 + Skills 7 (28 ranks) + Feats 3 + Powers 72 + Combat 0 + Saves 0 - Drawbacks 5 = 55
Last edited by Taliesin on Sun May 13, 2007 11:51 am, edited 1 time in total.
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