Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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SCKnight
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Post by SCKnight » Tue May 08, 2007 2:19 pm

I doubt he does. Besides, he goes through avatar pictures like there's no tomorrow. I lost count of how many he's had since I joined the forum. I got up to six (or was it seven?).

Kreuzritter
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Post by Kreuzritter » Tue May 08, 2007 2:55 pm

let's see

i was star platinum

1800's mazinger

sinfest devil

rocky from lackadaisy

pretty sure i had the baby etrigan for a while

currently on sosai X
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Dreaming Psion
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Re: 1102

Post by Dreaming Psion » Tue May 08, 2007 3:00 pm

Kreuzritter wrote:Image

"You can round up a million maggots to try to defeat me... but you will still all just be maggots!"

Luca Blight

Powers (24)
device: Dragon Armor +2 (8)
- Protection +5 (extra: impervious +1) [10]
device: Fenris Sword +2 (6)
- Strike +5 (feat: mighty, improved critical 2) [8]
extra attacks +2 (10)

minions
"White Wolf battalion" military force:
ATK +11, DMG +14, DEF +4, TOU +9, initiative +2, morale +0
Cool! It's neat to see a Suikoden build. I love that series. With those extra two attacks like Luca has in the video game, he really is a monster. Kudos to you for the high ranks in Intimidate and Knowledge (tactics) too. I take it that his battalion uses the rules from Golden Age?
Check out the anime/manga 3e thread
My new Oddballs reborn thread

SCKnight
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Post by SCKnight » Tue May 08, 2007 3:12 pm

Kreuzritter wrote:let's see

i was star platinum

1800's mazinger

sinfest devil

rocky from lackadaisy

pretty sure i had the baby etrigan for a while

currently on sosai X
I rest my case.

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 1102

Post by Kreuzritter » Tue May 08, 2007 3:29 pm

Dreaming Psion wrote:Cool! It's neat to see a Suikoden build. I love that series. With those extra two attacks like Luca has in the video game, he really is a monster. Kudos to you for the high ranks in Intimidate and Knowledge (tactics) too. I take it that his battalion uses the rules from Golden Age?
yep, same practice as when i statted leonidas, only luca's honor guard are minions as opposed to the spartan's sidekicks (

on any other build, i've have just gone with individual minions, but given that military strategy has always been part & parcel of the suikoden series, giving luca a true army was only natural.

what i'm really pleased with is how i managed to match his boss tactics there.he'll just wade into melee and start swinging away, fiating ultimate TOU if things get hairy

seriously guys, the abuse luca takes in game is pretty scary

1 - sniper ambush, filled with arrows

2 - fights first party

3 - fights second party

4 - fights third party

5 - ARROWED!

6 - ARROWED 2: ELECRIC BOOGALOO!

7 - duel with the hero

8 - ARROWEDESQUE 3... IN 3-D!!!

and he's still able to get off one last rant before falling dead on his feet. the final boss was easier to kill than this guy.
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SCKnight
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Post by SCKnight » Tue May 08, 2007 7:02 pm

There is one supervillainess that I have never heard of: Dragonfly. Who is she?

Kreuzritter
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Post by Kreuzritter » Wed May 09, 2007 2:40 am

dragonfy is the last surviving member of a z-list supervillain team known as the ani-men, a collection of freaks that were prt man, part animal, who worked for their boss on the threat that only he could make them normal again.

then he got himself blowed up, and the animen went their seperate ways. i forget what happened to the rest, but dragonfly found herself on the crimson cowl's MoE franchise, while bird-man was among the villains gunned down at the Bar With No name by scourge
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Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1106

Post by Kreuzritter » Wed May 09, 2007 5:39 pm

Image

Atom III

PL: 10 (150)

abilities: (22)
STR 34/14 DEX 14 CON 16 INT 12 WIS 14 CHA 12

Combat: (28)
+6 init, +8 ATK, +6 DEF (+3 flat-footed)
+2/12/12 DMG (unarmed/max density/radiation)

saves: (9)
TOU +14/9 FORT +6 REF +4 WILL +6

Skills (9/36)
intimidate +6
notice +6
knowledge: current events +6
knowledge: technology +6
search +6
sense motive +6

feats (5)
assessment, all-out attack, diehard, power attack, improved initiative

Powers (80)
density +10 (feats: subtle 2) (33)
- feat: insubstantial +3 [15]
flight +4 (8)
immunity +9 (life support) (9)
protection +6 (6)
radiation control +12 (24)

drawbacks
vulnerable: power drains (uncommon, major) (-3)

tradoffs
+2 DMG/-2 ATK
+4 TOU/-4 DEF

complications
enemy (Nightwing, Shadow-Theif, JLA, Ultra-Humanite)
fame (as Atom)
reputation (family history)
Secret (Member of Secret Six)

costs
abilities 22 + combat 28 + saves 9 + skills 9/36 + feats 5 + powers 80 - drawback 3 = 150 pts

:arrow: in the tangent universe, Atom was sort of the JFK Jr. of the super-set, a third generation atomic powerhouse beloved the world over. at least, until his grandad, the first Atom, came clean about his role in the Missile Crisis that destroyed Cuba and Florida, and resulted in New Atlantis being rebuilt over the ruins of Atlanta. it's an ugly mark, but the new guy's been working hard to make amends
Last edited by Kreuzritter on Sun May 20, 2007 8:10 am, edited 1 time in total.
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Kreuzritter
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1107

Post by Kreuzritter » Thu May 10, 2007 6:02 am

Image

"So, you cops use less force on a soda machine than on protesting students? Bet the four hospitalized kids think that's hilarious!"

Joker

PL: 10 (150)

abilities: (40)
STR 10 DEX 24 CON 16 INT 16 WIS 14 CHA 20

Combat: (28)
+11 init, +12/6 ATK, +14 DEF (+6 dodge, +3 flat-footed)
+0/6/? +2 DMG (unarmed/punchline/gadgets + sneak attack)

saves: (8)
TOU +6/3 FORT +5 REF +9 WILL +6

Skills (23/92)
acrobatics +10
Bluff +10
Craft: chemical +6
craft: electronic +8
disable device +8
Escape Artist +8
Gather Information +7
Knowledge (streetwise) +7
Notice +6
Sense Motive +8
Sleight of Hand +8
stealth +6

feats (27)
acrobatic bluff, attack spec: gadgets 3, assessment, defensive attack, defensive roll 3, distract, fascinate: bluff, dodge 4, evasion, improvised tools, improved initiative, improved trip, inventor, move-by action, master plan, sneak attack, takedown attack, taunt, redirect, uncanny dodge

Powers (24)
gadgets +4 (24)
default gadget: "Punchline"
- supermove +3 (Swinging 2, slow fall) [7]
- AP: Strike +6 {6}
13 points unspent
tradeoffs
+2 ATK/-2 DMG
+4 DEF/-4 TOU

complications
enemy (NAPD, OMAC, Doll-Man & Big Barda, JLA, Ultra-Humanite)
fame (counterculture Icon)
obsession (Cuban Missle Disaster)
reputation (delusional anarchist)
responsibility (John keel [straight man/potential love interest], New Atlantis [turf], expose truth, upstage the establishment, and get a good laugh out of it [calling])
secret (identity: Mary Marvel? Madame Xanadu? Lori Lemaris? or are all 3 of them the true mind behind the Maid of Mirth?)

costs
abilities 40 + combat 28 + saves 8 + skills 23/92 + feats 25 + powers 24 = 150 pts

:arrow: easily my favorite character from the Tangent universe, this Joker's definately on the side of the angels, out to make people think for themselves, humiliate any authority that abuses their power, and of couse keep the streets of New Atlantis safe for the rest of us. Sort of like V's chaotic good little sister(s) if you think about it.

:arrow: ah, you're noting the identity complication I see. well, over the course of her books, Joker is implied to be Mary (genius univerisity student with a knack for gadgetry), Lori (investigate reporter for World's finest), Xanadu (reclusive billionairess with a technological empire at her fingertips), that all three are cover identies for the real joker, or that all three women share the Joker identity. I decided to play to this confusion, with skills each woman would have, but leaning towards the "she's mary marvel" theory

:arrow: on the shoulda/woulda/coulda front, is the question of giving her equipment (a ha-hacienda and subtle armored costume), or bumping her gadget interval to a move action, but as it stands, I like how this joker came out. if i can figure out what points to shave, i'll be upping her gadgets to 7/rank, so they can literally be 'up her sleeve'

:arrow: on a final note, i've included Joker's "punchline" as a default gadget for less experienced players, with 13 points left over. as a guideline, joker likes to use attacks either with an area effect or effecting the fort or ref saves.
Last edited by Kreuzritter on Sun May 20, 2007 8:09 am, edited 1 time in total.
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Libra
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Post by Libra » Thu May 10, 2007 6:37 am

A Joker on the side of Angels?

Holy Moley! :shock:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Location: Rumble City

1108

Post by Kreuzritter » Thu May 10, 2007 2:40 pm

Image

"Light-headed? Well, like, duh. I'm like, made of living light, ' stuff."

Flash

PL: 10 (150)

abilities: (24)
STR 10 DEX 16 CON 10 INT 12 WIS 12 CHA 14

Combat: (8)
+15 init, +0 ATK, +14 DEF (+10 dodge, +2 flat-footed)
+0/10 DMG (unarmed/blast)

saves: (11)
TOU +6 FORT +4 REF +7 WILL +4

Skills (13/52)
bluff +6
craft: electronic +6
computers +4
knowledge: physical sciences +6
knowledge: pop culture +6
knowledge: technology +6
notice +6
search +6
sense motive +6

feats (20)
assessment, dodge focus 10, evasion, move by action, improved initiative 3, taunt, quick change 2, uncanny dodge

Powers (84)
blast +10 (extra: perception +1) (33)
- AP: light control +10 [20]
- AP: dazzle +10 (extra: burst +1) [30]
- AP: force constructs 10 [20]
teleport +10 (extra: accurate +1, flaw: long range -1) (21)
- ap: flight +10 [20]
insubstantial +3 (15)
immunity +9 (life support) (9)
protection +6 (6)

drawbacks (-10)
vulnerable: power drains (-3)
vulnerable: magnetics (-3)
weakness: darkness (uncommon, moderate, can kill) (-4)

tradeoffs
+4 DEF/-4 TOU

costs
abilities 24 + combat 24 + saves 11 + skills 13/52 + feats 18 + powers 74 - drawbacks 10 = 150 pts

:arrow: like the lady said, the reason Tangent's flash is the fastest teen alive is that she's a being of living light, born to and embracing the 'superhero/celebrity' trends such that she's ike the girl from clueless with superpowers

:arrow: to be honest, i'm not overly happy with this one, mostly because i couldn't quite figure out how to model her right, and this is my best estimate. still, i've written up a flash, so i've made another ATT rite of passage
Last edited by Kreuzritter on Sun May 20, 2007 8:09 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1109

Post by Kreuzritter » Thu May 10, 2007 3:14 pm

Image

"It's like living a comic book!"

The Flash

PL: 10 (150)

abilities: (20)
STR 10 DEX 16 CON 16 INT 10 WIS 14 CHA 14

Combat: (24)
+23 init, +10/6 ATK, +14 DEF (+6 dodge, +3 flat-footed)
+0/10 DMG (unarmed/speed powers)

saves: (9)
TOU +6/3 FORT +4 REF +6 WILL +5

Skills (9/36)
bluff +12
knowledge: pop culture +6
notice +6
search +6
sense motive +6

feats (13)
attack spec: air control 2, defensive attack, defensive roll 3, elusive target, evasion, instant up, move-by action, redirect, taunt, quick change

powers (75)
Concealment 5 (visual; feat: close range, Flaw: Limited [while running; -1]) (7)
- AP: displacement +1 (feat: progression 2 [5 images]) [6]
Superspeed +10 (feats: air control [free], deflect, sonic boom (dazzle), spin attack, suffocate, takeaway, rapid attack, water run, wall run, whirlwind attack, moving feint) (60)
enhanced dodge 8 (8)

tradeoff
+4 DEF/-4 TOU

complications
enemy (STEALTH, Dominic Darrk, Doom Patrol, Crisis)
responsibility (student)
secret (identity: Mary Maxwell)

costs
abilities 20 + combat 24 + saves 9 + skills 9/36 + feats 13 + powers 75 = 150 pts

:arrow: Stan Lee's take on the Flash is that Mary Maxwll's scientist father developed genetic cocktail formula based on hummingbird DNA for surviving time travel (I wish I was making that up.), this, combined with Mary's exposure to the green mists of the Yggdrasiil gave her superhuman speed and the means to avenge her father's murder at the hands of his ex-bosses in STEALTH (a high tech criminal cabal). since then she's enrolled in UCLA and is making her name on the hero circuit as the fastest teen alive
Last edited by Kreuzritter on Sun May 20, 2007 8:08 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1110

Post by Kreuzritter » Thu May 10, 2007 3:25 pm

Image

"Just cuz I'm big don't make me no freak!"

SHAZAM

PL: 10 (150)

abilities: (16)
STR 38 DEX 14 CON 30 INT 10 WIS 14 CHA 10

Combat: (28)
+6 init, +6 ATK, +6 DEF (-1 size, +3 flat-footed)
+14 DMG (unarmed)

saves: (7)
TOU +14 FORT +14 REF +5 WILL +6

Skills (9/36)
bluff +4
climb +6
intimidate +10
notice +6
search +6
sense motive +4

feats (17)
all-out attack, assessment, diehard, fearless, fearsome prescence 3, improved grab, improved grapple, improved initiative, improved overrun, improved pin, interpose, power attack, startle, takedown attack 2

Powers (76)
enhanced STR +12 (12)
enhanced CON +10 (10)
flight +4 (8)
growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) (19)
immovable +2 (2)
immunity +9 (life support) (9)
protection +4 (extra: impervious +1) (8)
superstrength +4 (8)

drawback
normal identity (free action) (-3)

tradeoffs
+4 DMG/-4 ATK
+4 TOU/-4 DEF

complications
enemy (Morgana Le Fey, Dominic Darrk, Crisis)
responsibility (Carla nora [lover])
secret (identity: robert rogers)
temper

costs
abilities 16 + combat 28 + saves 7 + skills 9/36 + feats 17 + powers 76 - drawback 3 = 150 pts

:arrow: an interpol analyst blessed by a dying wizard, Robert Rogers gained the ability to become the unstoppable mystic behemoth known as SHAZAM whenever he speaks the creature's name 9luckily, SHAZAM speaks in first person, as saying the name reverses the change).

:arrow: SHAZAM's tactics are as simple as he is. smash the bad guys and protect carla at all costs. had i hte points, i could have gotten him carla as a sidekick, but the story makes it pretty clear she's only with him to use SHAZAM's brute power in solving her cases
Last edited by Kreuzritter on Sun May 20, 2007 8:08 am, edited 1 time in total.
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Kreuzritter
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1111

Post by Kreuzritter » Fri May 11, 2007 6:18 am

Image

"I want a million dollars in cash, or Barney here gets it.""

Televillain

PL: 7 (105)

abilities: (24)
STR 12 DEX 16 CON 14 INT 14 WIS 14 CHA 14

Combat: (12)
+7 init, +8/4 ATK, +6 DEF (+4 dodge, +1 flat-footed)
+1/4 +2 DMG (unarmed/pistol + sneak attack)

saves: (10)
TOU +7/2 FORT +5 REF +7 WILL +5

Skills (17/68)
bluff +8
craft: electronic +8
concentration +6
gather info +6
intimidate +6
knowledge: pop culture +10
knowledge: technology +8
notice +6
search +4
sense motive +6

feats (22)
assessment, all-out attack, attack spec: handgun 2, dodge 4, evasion, improved initiative, improvised tools, inventor, equipment 3, master plan, power attack, seize initiative, sneak attack, taunt, well-informed

Powers (20)
device: Static-suit +4 (16)
- teleport +5 (feats: change direction, change velocity, easy, moving feint, extra: accurate +1, flaw: medium-television signals -1) [14]
- supermovement +3 (D-move: earth to tv, d-move +2: t.v. channels) [6]
- protection +5 [5]

costs
abilities 24 + combat 12 + saves 10 + skills 17/68 + feats 22 + powers 20 = 105 pts

:arrow: from Alan Moore's Supreme run, Televillain is in no way going to stand up against any decent superhero, relying entirely on the fact that most heros can't cross into TV land.

:arrow: as for M.O., the picture and quote sum it up. he finds a popular program, D-moves into it, and then takes the show hostage until his demands are met. the last time he got out though, this backfired horribly when he was recognized as "the guy that shot Monica" and was soundly beaten by an enraged mob
Last edited by Kreuzritter on Sun May 20, 2007 8:07 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

1112

Post by Kreuzritter » Fri May 11, 2007 7:01 am

Image

"Just make yourself comfortable until the cops come."

Catwoman

PL: 10 (150)

abilities: (8)
STR 20 DEX 30 CON 24 INT 10 WIS 14 CHA 16

Combat: (28)
+11 init, +12/10/6 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+5/8 DMG (unarmed/claws)

saves: (4)
TOU +7 FORT +7 REF +10 WILL +6

Skills (16/64)
Acrobatics +10
bluff +8
climb +8
disguise +4
Notice +6
profession: model +6
serch +6
sense motive +6
stealth +10

feats (35)
acrobatic bluff, all-out attack, assessment, attack focus: melee 4, attack spec: claws, attractive, diehard, distract: bluff, dodge 5, evasion 2, hide in plain sight, improved initiative, improved trip, improved throw, move-by action, power attack, redirect, sidekick 7, takedown attack, taunt, uncanny dodge

Powers (59)
enhanced STR +10 (10)
enhanced DEX +20 (20)
enhanced CON +14 (14)
leaping +2 (2)
strike "claws" +3 (feats: mighty, improved crit) (5)
supermovement +2 (slow fall, wall-crawling) (4)
supersenses +4 (mental link-ebony, darkvision, scent) (4)

sidekick
ebony (as cat, with 6 INT and mental link to catwoman)

tradeoffs
+2 ATK/-2 DMG
+3 DEF/-3 TOU

Complications
enemy (Fleshcrawler, Crisis)
fame (fashion model)
responsibility (Hal Jordan [father], modelling career)
secret (identity: Joanie Jordan)

costs
abilities 8 + combat 28 + saves 4 + skills 16/64 + feats 35 + powers 59 = 150 pts

:arrow: Stan Lee really kept the origin simple this time. Joanie Jordan and her cat were struck by mystic lightning, gaining catlike abilities and humanlike intellect respectively. together, they fight crime.
Last edited by Kreuzritter on Sun May 20, 2007 8:07 am, edited 1 time in total.
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