Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1113

Post by Kreuzritter » Fri May 11, 2007 7:30 am

Image

"Human, Kree, Shi'ar, you're all just Loonies to me."

Rocket Raccoon

PL: 7 (105)

abilities: (14)
STR 6 DEX 20 CON 14 INT 10 WIS 14 CHA 10

Combat: (16)
+13 init, +9/6/4 ATK, +9 DEF (+3 fav. environment, +2 dodge, +2 flat-footed)
-2/+5 DMG (unarmed/blaster)

saves: (10)
TOU +5/2 FORT +6 REF +7 WILL +6

Skills (20/80)
Bluff +6
climb +6
computers +4
diplomacy +6
gather info +6
intimidate +6
investigate +6
knowledge: civics +6
pilot +8
notice +6
search +6
sense motive +8
stealth +6

feats (27)
accurate attack, all-out attack, assessment, attack spec: blaster, beginner's luck, defensive attack, dodge 2, equipment, elusive target, evasion 2, fav. enviro.: flight 6, improved aim, improved initiative, luck 2, move-by action, power attack, precise shot 2, uncanny dodge

Powers (19)
device: blaster +3 (9)
- blast +5 (extra: autofire +1) [15]
device: rocket-skates +2 (8)
- flight +5 [10]
supersenses +2 (darkvision) 92)

equipment
armored jumpsuit +3 [3]
commlink [1]

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

costs
abilities 14 + combat 16 + saves 10 + skills 20/80 + feats 27 + powers 19 = 105 pts

:arrow: yes, Rocket Raccoon, obscure 80's marvel space hero, one-time ally of the hulk, and potential breakout star in the upcoming Annihilation: Conquest series. buildwise he's mostly Captain Mar-vell-Lite with some influence from the new Goblin

:arrow: I checked the books, Rocket just barely makes the height requirement for medium size.
Last edited by Kreuzritter on Sun May 20, 2007 8:06 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Fri May 11, 2007 7:38 am

So, on thi, my 4000th post, i'd like to take this time to make clear an upcoming project of mine. one that will have me digging into the past and updating, and maybe even re-writing my older builds. plus two new builds

of course, this all depends on when my copy of instant superheros arrives, but that's beside the point

ladies and gentlemen, I am going to write up none other than the Avengers.

Not the Mighty Avengers

Not the new Avengers

Most assuredly not the Avengers Initiative

Image

Simply The Avengers, Earth's mightiest heros.

and, once I stat them out, I WILL want to see them playtested
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Wordmaker
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Post by Wordmaker » Fri May 11, 2007 8:01 am

Wooo!

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1114

Post by Kreuzritter » Sat May 12, 2007 3:22 pm

Image

"You took her away from me, Dragon. Only fair I take away the woman YOU love."

Mako

PL: 10 (150)

abilities: (24)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 12

Combat: (24)
+7 init, +8/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+10 +2 DMG (unarmed + sneak attack)

saves: (10)
TOU +10 FORT +13 REF +6 WILL +6

Skills (17/68)
bluff +4
gather info +6
intimidate +12
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +4
survival +8
swimming +10

feats (25)
assessment, all-out attack, attack focus: melee 2, chokehold, contacts, diehard, dodge 4, env. adaptation: underwater, fearsome prescence 3, improved grapple, improved grab, improved pin, improved intiative, improved overrun, power attack, sneak attack, startle, takedown attack 2

Powers (49)
enhanced STR +14 (14)
enhanced CON +14 (14)
immunity +3 (drowning, cold, pressure)
impervious TOU +6 (6)
supersenses +4 (darkvision, scent, track) (4)
superstrength +3 (3)
swimming +5 (5)

costs
abilities 24 + combat 24 + saves 11 + skills 17/68 + feats 25 + powers 49 = 150 pts

:arrow: one of Savage Dragon's more frequent enemies, mako was a guy mutated into a shark through an a-bomb test, and later became a metahuman enforcer to the chicago mob

:arrow: Mako's pretty much your basic thug, with sneak attack representing when he tries to take a bite out of his foes
Last edited by Kreuzritter on Sun May 20, 2007 8:06 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1115

Post by Kreuzritter » Sun May 13, 2007 5:34 am

Image

"Now that ya mention it, a first class villain like me ought to have a fancy name. Tell 'em you got robbed by..."

The Wrecker

PL: 10 (150)

abilities: (18)
STR 30 DEX 14 CON 30 INT 10 WIS 10 CHA 12

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +4 flat-footed)
+10/14 DMG (unarmed/crowbar)

saves: (8)
TOU +14 FORT +10 REF +5 WILL +5

Skills (15/60)
bluff +6
climb +4
disable device +4
intimidate +8
knowledge: streetwise +6
notice +4
sense motive +4
stealth +4

feats (45)
all-out attack, assessment, attack spec: crowbar, chokehold, diehard, dodge 2, endurance, fearsome prescence 2, improved block, improved initiative, inspire 2, leadership, power attack, takedown attack 2, startle, taunt, sidekicks 24, weapon break

Powers (48)
device: Magic crowbar +2 (6)
- Strike +4 (feats: mighty, improved crit, extra: penetrating +1) [10]
Enhanced STR +14 (14)
Enhanced CON +14 (14)
protection +4 (extra: impervious +1) (8)
superstrength +3 (6)

sidekicks
Bulldozer (PL 8, 110 pts)
Piledriver (PL 8, 110 pts)
Thunderball (PL8, 110 pts)

costs
abilities 18 + combat 16 + saves 8 + skills 15/60 + feats 45 + powers 48 = 150 pts

:arrow: leader of the Wrecking Crew, wrecker's the archetypal superpowered goon, becoming the group's de facto leader mostly through trial and error, and is just petty enough to use his godlike brawn to knock over a convenience store for a slurpee and beef sticks

:arrow: I forget who it was that put up the idea that wrecker bought the rest of the ew as his sidekicks, but I thought it was a very nice touch. if you're scratching your head over the abscence of Thunderball, well, at the moment i'm ruling him his own character, but if I can pare him to 110 pp, wrecker gets the point to add him to the crew.

EDIT: which I just did, plus a few extra feats to bring him to a full 150
Last edited by Kreuzritter on Sun May 20, 2007 8:05 am, edited 5 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1116

Post by Kreuzritter » Sun May 13, 2007 5:37 am

Image

Piledriver

PL: 8 (110)

abilities: (18)
STR 30 DEX 14 CON 30 INT 10 WIS 10 CHA 12

Combat: (16)
+6 init, +6/4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +12 FORT +10 REF +4 WILL +4

Skills (15/60)
bluff +6
climb +4
disable device +4
intimidate +8
knowledge: streetwise +6
notice +4
sense motive +4
stealth +4

feats (14)
all-out attack, attack focus: melee 2, chokehold, diehard, improved initiative, improved grab, improved grapple, improved pin, power attack, startle, takedown attack 2, taunt

Powers (41)
Enhanced STR +14 (14)
Enhanced CON +14 (14)
protection +2 (extra: impervious +1) (4)
superstrength +3 (feats: grounstrike, thunderclap, shockwave) (9)

costs
abilities 18 + combat 16 + saves 6 + skills 15/60 + feats 14 + powers 41 = 110 pts

:arrow: piledriver's a brawler and grappler, but not much else, and is usually the first one to go down when fighting guys like the avengers
Last edited by Kreuzritter on Sun May 20, 2007 8:05 am, edited 3 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1117

Post by Kreuzritter » Sun May 13, 2007 5:41 am

Image

Bulldozer

PL: 8 (110)

abilities: (16)
STR 30 DEX 14 CON 30 INT 10 WIS 10 CHA 10

Combat: (16)
+6 init, +6/4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +12 FORT +10 REF +4 WILL +4

Skills (14/56)
bluff +6
climb +4
intimidate +8
knowledge: streetwise +6
notice +4
sense motive +4
stealth +4

feats (10)
all-out attack, attack focus: melee 2, diehard, improved initiative, fast overrun, improved overrun, power attack, startle, taunt

Powers (48)
Enhanced STR +14 (14)
Enhanced CON +14 (14)
immovable +5 (extra: unstoppable +1) (10)
protection +2 (extra: impervious +1) (4
superstrength +3 (6)

costs
abilities 16 + combat 16 + saves 6 + skills 14/56 + feats 10 + powers 48 = 110 pts

:arrow: not realy much else to say about bulldozer other than that he's a poor man's juggernaut
Last edited by Kreuzritter on Sun May 20, 2007 8:04 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1118

Post by Kreuzritter » Sun May 13, 2007 6:06 am

Image

Thunderball

PL: 8 (110)

abilities: (24)
STR 24 DEX 14 CON 30 INT 14 WIS 14 CHA 10

Combat: (16)
+6 init, +6/4 ATK, +4 DEF (+4 flat-footed)
+7/10 DMG (unarmed/wrecking ball)

saves: (4)
TOU +12 FORT +10 REF +4 WILL +5

Skills (15/60)
bluff +6
craft: electronic +8
disable device +8
gather info +6
intimidate +6
knowledge: physical sciences +8
knowledge: technology +6
notice +6
sense motive +6

feats (7)
all-out attack, attack spec: wrecking ball, diehard, inventor, master plan, power attack, teamwork

Powers (43)
device: wrecking ball +2 (feat: restricted: superstrength +2) (7)
- Strike +3 (feats: mighty, extend reach 2, improved trip, improved crit, takedown attack 2) [10]
Enhanced STR +14 (14)
Enhanced CON +14 (14)
protection +2 (extra: impervious +1) (4)
superstrength +2 (4)

costs
abilities 24 + combat 16 + saves 4 + skills 15/60 + feats 8 + powers 44 = 110 pts

:arrow: okay, so i did manage to fit him into the PL framework. go me!

:arrow: easily the brains behind the wrecking crew, Thunderball's the only one to think up contingency plans or tactics other than "hit it real hard", and is thus the most dangerous of the unch after wrecker. the takedown on his wrecking ball is for letting him swing it around to clear out his enemies
Last edited by Kreuzritter on Sun May 20, 2007 8:03 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1119

Post by Kreuzritter » Sun May 13, 2007 7:10 am

Image

"Whoever killed the Black King, I owe them a drink."

Director Bones

PL: 10 (150)

abilities: (28)
STR 12 DEX 10 CON 16 INT 16 WIS 18 CHA 16

Combat: (24)
+4 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/10 DMG (unarmed/death touch)

saves: (11)
TOU +6/3 FORT +6 REF +5 WILL +7

Skills (39/156)
bluff +12
climb +4
computers +6
diplomacy +12
disable device +6
drive +4
gather info +12
intimidate +12
investigate +8
knowledge: current events +12
knowledge: civics +12
knowledge: streetwise +12
notice +10
search +6
sense motive +12
stealth +6
survival +6
swim +4

feats (37)
assessment, attack spec: death touch 2, benefit 6 (D.E.O. rank 5, security clearance), challenge 4 (durable lie, discrete inquiry, forceful intimidation, read situation), connected, contacts, defensive roll 3, diehard, dodge 4, equipment 4, evasion 2, improved initiative, inspire, leadership, well-informed

Powers (11)
immunity +1 (poison) (1)
death touch +10 (10)

equipment
as needed

costs
abilities 28 + combat 24 + saves 11 + skills 39/156 + feats 37 + powers 11 = 150 pts

:arrow: head of the Department of Extranormal Operations, Director Bones is one of the prime movers in the espionage/black ops corner of the DCU. a former hero, he has been known to turn the occassional blind eye towards the big names like the JLA or JSA, but to Bones, national security comes before any crimefighter, regardless of their track record.
Last edited by Kreuzritter on Sun May 20, 2007 8:02 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1120

Post by Kreuzritter » Mon May 14, 2007 1:58 pm

Image

"don't worry about them, I've put them on pause."

Futuregirl

PL: 10 (150)

abilities: (20)
STR 10 DEX 14 CON 10 INT 20 WIS 14 CHA 14

Combat: (24)
+6 init, +6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+0 DMG (unarmed)

saves: (12)
TOU +10/0 FORT +4 REF +6 WILL +6

Skills (33/132)
computers +10
concentration +8
craft: chemical +10
craft: electronic +10
craft: mechanical +10
diplomacy +6
disable device +10
investigate +6
knowledge: history +12
knowledge: current events +12
knowledge: physical sciences +10
knowledge: technology +10
notice +6
search +6
sense motive +6

feats (19)
assessment, improvised tools, master plan, inspire 3, dodge 4, inventor, jack of all trades, improved initiative, leadership, luck 2, seize initiative, skill mastery 2 (computers, craft: electronic, craft: mechanical, disable device, knowledge: current events, knowledge: history, knowledge: physical sciences, knowledge: technology)

Powers (40)
Device: Time-belt +12 (48)
- force feild +10 [10]
- supermovement +4 (D-move: time tower, temperoral movement 3) [8]
- Time Stop +7 (extra: selective +1, flaw: range -1) [42]

costs
abilities 22 + combat 24 + saves 12 + skills 33/132 + feats 19 + powers 40 = 150 pts

:arrow: foundr & leader of the League of Infinity (alan moore's homage to the LoSH during his Supreme run), Zayla Zarrn manages a team of young heros from across history

:arrow: much likt the tangent doomsday, Futuregirl is strictly a support peice, relying on her team and time-belt to protect her in a fight
Last edited by Kreuzritter on Sun May 20, 2007 8:01 am, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1121

Post by Kreuzritter » Tue May 15, 2007 5:22 pm

Image

Black Badge

PL: 7 (105)

abilities: (36)
STR 20 DEX 16 CON 20 INT 12 WIS 14 CHA 14

Combat: (20)
+7 init, +7/4 ATK, +8 DEF (+2 sheild, +3 flat-footed)
+5/7 DMG (unarmed/sheild)

saves: (8)
TOU +6/5 FORT +6 REF +6 WILL +6

Skills (19/76)
acrobatics +4
Bluff +6
concentration +4
diplomacy +4
drive +6
gather info +6
intimidate +6
investigate +4
knowledge: civics +4
knowledge: streetwise +6
profession: police officer +4
notice +8
search +6
sense moive +8

feats (19)
assessment, all-out attack, attack focus: melee 3, contacts, defensive attack, defensive roll, diehard, evasion, improved block, improved initiative, improved overrun, interpose, power attack, startle, takedown attack 2, well-informed

Powers (3)
device: Black Sheild +1 (3)
- Sheild +2 [2]
- Strike +2 (feat: mighty) [3]

tradeoff
+1 DEF/-1 TOU

costs
abilities 36 + combat 20 + saves 8 + skills 19/76 + feats 19 + powers 3 = 105 pts

:arrow: Black Badge is one of the first non-white heros to hang his mask in Astro City, and he packed quite the punch. still does in fact, if you believe the rumor about this one old ex-cop turned barkeep...
Last edited by Kreuzritter on Sun May 20, 2007 8:01 am, edited 1 time in total.
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catsi563
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Post by catsi563 » Tue May 15, 2007 8:43 pm

A challenge im throwing out to the awesome character gurus here.

first kim possible and ron stoppable.

and Erin Esurance.

have at thee. :D
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

PigLickJF
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Post by PigLickJF » Tue May 15, 2007 11:42 pm

Hey Kreuz, quick request that seems like it might be right up your alley: Michael Knight and Kit.

PigLick

Libra
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Post by Libra » Wed May 16, 2007 7:52 am

Great Historical Hoff! :shock:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Wordmaker
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Post by Wordmaker » Wed May 16, 2007 8:13 am

I'll take that challenge if Kreuzritter doesn't!

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