Green Arrow II (Connor Hawke)
PL 10/PP 150
Attributes: STR 18, DEX 18, CON 16, INT 14, WIS 14, CHA 16
Skills:
Acrobatics 8+4 = 12
Climb 4+4 = 8
Concentration 8+2 = 10
Escape Artist 8+4 = 12
Notice 8+2 = 10
Search 8+2 = 10
Sleight of Hand 4+4 = 8
Stealth 8+4 = 12
Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Assessment, Attractive, Defensive Attack, Defensive Roll 4, Elusive Target, Equipment 3, Evasion 2, Improved Critical [Bow] 5, Improved Pin, Instant Up, Move-By Action, Power Attack, Precise Shot 1, Ranged Pin, Takedown Attack 2, Training
Powers:
Mighty Autofire 2 Damage 4
Trip 5 [Improved Trip]
Equipment:
Bow [Variable Descriptor 1 Accurate 1 Mighty Ranged Damage 5, A.P.: Accurate Snare 6, A.P.: Homing 1 Targeted Explosion Ranged Damage 4]
Initiative/Defense: +4/23 [17]
Saves: FORT +7, REF +12, WILL +6, TOUGH +7
Attack/Damage: +9/+4
DVD Commentary:
Connor Hawke is the successor to the Green Arrow legacy, and boy does he have a lot to live up to. Stylistically, Connor has the same setup as Ollie - a TOUGH-for-Defense trade, good saves, and all-around martial arts badassery.
Here's where it gets different. Connor has none of Ollie's people skills, personality, or understanding of humans. He's been locked in a monastery for ages, after all, and he confesses to Kyle Rayner that he's never even kissed a girl! Therefore, while he has the Attractive feat like Ollie, he never actually hits any of his social caps, making him a little lackluster in that department. In addition, he has no Sense Motive ranks - he relies on his Training feat to see through feints, and people who lie to him are probably going to get away with it.
Connor is also more of a hardcore martial artist than Ollie. While he's not as expert with a bow, his base attack bonus is overall higher, and he does a lot more damage unarmed than Ollie does.
Since he lacks Ollie's skills, he's not as good at Costumed Adventure-ry, but we'll forgive him that, right, folks?








