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Thorpacolypse wrote:I cannot wait for that season of Heroes to come out DVD so I can actually watch it. All the people at work know I am a comic geek and several of them watch the show. And none of them can believe I didn't watch hardly any of it. But hearing people talk about it and seeing these builds makes ME wonder why I didn't watch it this year!



bblackmoor wrote:Say, what do you think of that voice thing Sylar does? He did it three or four times in the series, but as far as I could tell it didn't have a major effect. It clearly wasn't any kind of mind control or anything like that. I am thinking maybe it's a special effect of Fearsome Presence (albeit a relatively small amount). What do you guys think?


bblackmoor wrote:Say, what do you think of that voice thing Sylar does? He did it three or four times in the series, but as far as I could tell it didn't have a major effect. It clearly wasn't any kind of mind control or anything like that. I am thinking maybe it's a special effect of Fearsome Presence (albeit a relatively small amount). What do you guys think?

PigLickJF wrote:Over in the Heroes thread in the Sidekick's lounge, someone linked to a Q&A session with one of the writers/producers/whatever on the show where this was asked. According to him, those voice FX were essentially just put in for drama/coolness by the sound guys, and didn't have any significance.







MDSnowman wrote:
Silver Samurai
PL: 10 (150pp)
Abilities: STR: 16 [26] (+8) DEX: 16 (+3) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 14 (+2)
Skills: Bluff 8 (+10), Diplomacy 8 (+10), Gather Information 11 (+13), Intimidate 12 (+14), Knowledge [Tactics] 8 (+9), Knowledge [Streetwise] 8 (+9), Notice 8 (+10), Sense Motive 12 (+14), Languages (English; Base: Japanese)
Feats: Accurate Attack, Attack Specialization [Swords], Contacts, Connected, Defensive Attack, Distract [Intimidate], Dodge Focus (5), Equipment (3), Improved Block, Improved Initiative (2), Improved Sunder, Improved Trip, Instant Up, Power Attack, Quickdraw, Startle, Uncanny Dodge [Hearing]
Powers: Enhanced Strength 10 (10pp), Strike 8 (Extras: Penetrating [+1], Auto-Fire [+1]; Flaw: Requires a Sword [-1]; Alternate Powers: Corrosion; Power Feats: Improved Critical (4); 21pp), Super Strength 3 (6pp)
Combat: Attack +10 (+12 w/ Sword) [Unarmed +8, Channeled Katana +8; 16-20 Crit] Defense 21 (13 flat-footed) Init +11
Saves: Toughness +9 (9 flat-footed) Fortitude +7 Reflex +7 Will +4
Equipment: Katana [+3 Damage; 19-20 Crit; Mighty; 5ep], Silver Samurai Armor [+6 Toughness; 6ep], Shuriken [+1 Damage; Auto-Fire; 3ep]
Abilities 28 + Skills 19 (76 Ranks) + Feats 24 + Powers 37 + Combat 32 + Saves 10 – Drawbacks 0 = 150pp
Here’s a little used Villain, The Silver Samurai. I used a few tricks on him that I’d learned elsewhere. In essence he has a wildly powerful strike attack, as long as he has a sword to use as a focus. Aside from that he’s very strong and can comfortably lift 7.4 tons, and 14.7 tons if he uses extra effort. Aside from those perks he’s pretty much a straight weapon master character. However his long past with the underworld gives him contacts, and street knowledge to bring into a fight. I read about him having a Teleportation ring, I didn’t feel inclined to add it to this build but if you need it…
Device 1 [Teleportation Ring -Teleportation 5 (Flaw: Tiring [-1]); 4pp]

MDSnowman wrote:Iron Fist
[b]Powers: Strike 6 (Extras: Penetrating [+1], Auto-Fire [+1]; Flaws: Check Required – Concentration [-1]; Power Feats: Improved Critical [3]; Drawback: Noticeable – Glowing Hands; Alternate Powers: Boost [Strength & Dexterity] 6, Healing 6 (Extra: Action – Standard; Flaws: Distracting, Check Required – Concentration), Telepathy 6 (Flaw: Range – Touch); 17pp)




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