Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Kreuz Control: SHOCKMASTER!, Genesis, Apex

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Postby Libra » Thu Jun 07, 2007 11:30 am

Tut tut, Kreuz. So teutonically-monikered a chap obviously must have meant Eisenfuhrer. 8)

Keep up the good work, oh fleet-fingered master of the statting block!
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19423
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

1154

Postby Kreuzritter » Fri Jun 08, 2007 6:30 am

Image

"Thank you, You've been a wonderful audiensssss."

Lounge Lizard

PL: 10 (150)

abilities: (22)
STR 24 DEX 24 CON 24 INT 10 WIS 14 CHA 16

Combat: (24)
+11 init, +8/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+7/10 +2 DMG (unarmed/tail + sneak attack)

saves: (7)
TOU +10 FORT +7 REF +10 WILL +6

Skills (25/100)
Bluff +8
climb +8
diplomacy +6
escape artist +6
intimidate +10
knowledge: streetwise +8
knowledge: pop culture +10
perform: singing +8
notice +6
search +6
sense motive +10
sleight of hand +6
stealth +8

feats (25)
all-out attack, assessment, attack focus: melee 2, distract: bluff, dodge 4, evasion, fascinate: perform, grappling finesse, improved grab, improved grapple, improved initiative, minions 5, move-by action, power attack, sneak attack, startle, taunt

Powers (47)
enhanced STR +10 (10)
enhanced CON +10 (10)
enhanced CON +10 (10)
protection +3 (3)
strike "tail slap" +3 (feat: mighty, extend reach, improved trip) (6)
supermovement +2 (wall crawling 2) (4)
supersenses +2 (darkvision) (2)
superstrength +1 (2)

minions
10 thugs

costs
abilities 22 + combat 24 + saves 7 + skills 25/100 + feats 25 + powers 47 = 150 pts

:arrow: A supervillain from Alan Moore's Awesome Universe, LL's pretty much a smarter, classier analogue of Killer Croc. not much on brains, but he's good muscle, and hey, gives you an excuse to use robert goulet's greatest hits as background music
Last edited by Kreuzritter on Sat Jun 09, 2007 11:18 am, edited 1 time in total.
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1155

Postby Kreuzritter » Fri Jun 08, 2007 7:05 am

Image

"I'm not just a pretty face, you know."

Masque

PL: 10 (150)

abilities: (32)
STR 12 DEX 16 CON 14 INT 16 WIS 16 CHA 18

Combat: (32)
+7 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+1/5 +3 DMG (unarmed/blaster + sneak attack)

saves: (11)
TOU +8/5/2 FORT +6 REF +7 WILL +6

Skills (37/148)
acrobatics +6
bluff +8
diplomacy +6
climb +6
computers +4
concentration +5
disable device +6
disguise +5
drive +2
escape artist +6
gather info +10
intimidate +6
knowledge: art +4
knowledge: current events +8
knowledge: streetwise +10
knowledge: technology +4
notice +10
pilot +2
search +6
sense motive +10
sleight of hand +6
stealth +12
survival +2
swim +4

feats (32)
accurate attack, attack spec: Blaster 2, assessment, attractive, contacts, defensive roll 3, dodge 4, defensive attack, equipment 5, evasion, improved defense, improved initiative, improved trip, luck 2, master plan, power attack, seize initiative, sneak attack 2, quick draw, taunt, ultimate bluff, well-informed

Powers (4)
device: chameleon belt +1 (4)
- morph +2 (humanoids, feat: second chance-disguise) [5]

equipment
blaster pistol +5 [10]
armored costume +3 (feat: subtle) [4]
commlink +1 [1]
10 EP unspent

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
enemy (Count Nefaria, Madam Masque)
reputation (ex-supervillain)
responsibility (in love with Tony Stark)
secret (clone)

costs
abilities 32 + combat 32 + saves 7 + skills 37/148 + feats 32 + powers 4 = 150 pts

:arrow: an Avenger from the Iron Age, masque's term was cut short when she was abducted by a mysterious robot before the team's eyes. this plot thread was then sumarrily ignored with the start of the onslaughtheros reborn events, but was eventually the basis for the second Avengers/thunderbolts crossover.

:arrow: that said, I've oriented Masque around being the ultimate Facewoman, making her a choice pick for any team needing an espionage expert
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1156

Postby Kreuzritter » Fri Jun 08, 2007 8:49 am

Image

Kayo

PL: 10 (150)

abilities: (36)
STR 16 DEX 24 CON 18 INT 12 WIS 14 CHA 12

Combat: (32)
+11 init, +8 ATK, +12 DEF (+ dodge, + flat-footed)
+3/6/6/5 +2 DMG (unarmed/sword/bow/shuriken + sneak attack)

saves: (11)
TOU +8/4 FORT +8 REF +10 WILL +6

Skills (29/116)
bluff +6
acrobatics +12
climb +8
concentration +6
disable device +4
Drive +8
intimidate +8
knowledge: current events +6
knowledge: streetwise +6
notice +10
pilot +8
search +6
sense motive +8
stealth +8
survival +6
swim +6

feats (42)
accurate attack, Acrobatic bluff, all-out attack, attack focus: range 4, ambidexterity, assessment, defensive attack, defensive roll 4, dodge 4, equipment 4, evasion, hide in plain sight, improved aim, improved block, improved crit: bow, improved initative, improved trip, improved throw, move-by action, power attack, precise shot, sneak attack, startle, takedown attack, teamwork, throwing mastery 4, uncanny dodge

equipment
bow +3 [9]
sword +3 [5]
shuriken +1 [3]
multi-tool [1]
rebreather [1]
commlink [1]

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

costs
abilities 36 + combat 32 + saves 11 + skills 29/116 + feats 42 = 150 pts

:arrow: Brigade's token ninja-type hero, Kayo was more or less the team's spine, keeping them from killing each other and ... oh who'm I kidding, this guy should've been in charge instead of battlestone, according to my research
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 1156

Postby Servitor_2152 » Fri Jun 08, 2007 10:50 am

Kreuzritter wrote:Image

Kayo


Is that Liefield's idea of a skinny guy?

Cripes, his biceps and thighs are still broader than many of the tree trunks I've seen!
User avatar
Servitor_2152
Zealot
Zealot
 
Posts: 1004
Joined: Wed Dec 27, 2006 12:05 pm

Postby Kreuzritter » Fri Jun 08, 2007 10:56 am

only decent art pic i could find of the guy. when I stat something from rob's corner of image from hereon out, i'll be trying to avoid his art if at all possible.
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Postby Libra » Sat Jun 09, 2007 8:49 am

It is a bit too "Eighties Action Hour" for my taste.

(Which is not to say that there's anything wrong with the '80's Action Hour' style, it's just that Liefield takes it to rather painful extremes. In my opinion at least.)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19423
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Bravo » Sat Jun 09, 2007 9:59 am

Lounge Lizard - TOO FUNNY - and perfect for a baddie with some humor and a surprisingly wallop! i see him as being a lt to some major behind the scenes mastermind. In other words - thank you Mr Kreuz LL gets the big ~Yoink~

Bravo
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?
User avatar
Bravo
Zealot
Zealot
 
Posts: 1178
Joined: Sat Nov 05, 2005 11:01 am
Location: Central Arkansas

Postby Kreuzritter » Sat Jun 09, 2007 11:20 am

yeah, he's definately the sort of bad guy you ould see fighting Starman III at club 54 or something
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1157

Postby Kreuzritter » Sat Jun 09, 2007 2:38 pm

Image

"You wanna peice 'a me, cupcake?"

Jake "Bobo" Benetti

PL: 10 (150)

abilities: (26)
STR 34 DEX 14 CON 34 INT 10 WIS 14 CHA 16

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (7)
TOU +10 FORT +10 REF +5 WILL +6

Skills (19/76)
bluff +8
climb +4
disable device +4
drive +6
intimidate +10
knowledge: streetwise +8
knowledge: pop culture +6
notice +8
search +6
sense motive +8
stealth +4
swim +4

feats (13)
all-out attack, assessment, attack spec: unarmed, defensive attack, dodge 2, elusive target, improved block, improved initiative, power attack, stunning attack, takedown attack, uncanny dodge

Powers (61)
Enhanced STR +18 (18)
Enhanced CON +18 (18)
immunity +3 (age, disease, poison) (3)
impervious TOU +6 (6)
regeneration +10 (b+3, i+1, s +1, d +3, res +2, feat: persistant, regrowth) (10)
superstrength +3 (6)

costs
abilities 26 + combat 24 + saves 7 + skills 19/76 + feats 13 + powers 61 = 150 pts

:arrow: I have very little idea if Bobo here existed prior to comin' outta the stir in Starman, but he quickly became one of my more favorite characters in the series. no costume, no fancy name (by choice, anyway), Bobo was an ex-navy diver who decided to go supervillain after getting his powers. but after a long and voluntary stay in the joint for the one time he did kill somebody, he got out. one long and would-be bank job later, Mr. Benetti here finds himself in the business of being a hero for hire. as far as he's concerned, it's a pretty sweet gig now that he's on the straight and narrow.

:arrow: as you can guess, Bobo's main feature is that he's a plainclothes super, and if played as a black hat (one of the classy ones, mind you), he's a vicious surprise to pull on players expecting mere thugs
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1158

Postby Kreuzritter » Sat Jun 09, 2007 6:15 pm

Image

King Komodo

PL: 10 (150)

abilities: (24)
STR 34 DEX 14 CON 28 INT 10 WIS 12 CHA 10

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+10/12 DMG (unarmed/tail)

saves: (9)
TOU +12 FORT +9 REF +7 WILL +5

Skills (16/64)
bluff +4
concentration +4
climb +6
intimidate +10
notice +6
search +6
sense motive +6
survival +10
stealth +6
swim +6

feats (24)
all-out attack, assessment, chokehold, diehard, dodge 2, endurance, evasion, fearsome prescence 4, improved grab, improved grapple, improved initiative, improved overrun, improved pin, improved throw, move-by action, power attack, startle, takedown attack, track, uncanny dodge

Powers (54)
enhanced STR +14 (14)
enhanced CON +10 (10)
enhanced CON +10 (10)
protection +3 (3)
impervious TOU +6 (6)
strike "tail slap" +2 (feat: mighty, extend reach, improved trip) (5)
supersenses +4 (darkvision, scent, track) (4)
superstrength +1 (2)

costs
abilities 24 + combat 24 + saves 10 + skills 16/64 + feats 24 + powers 54 = 150 pts

:arrow: a TMNT monster, KK here is a mutated komodo dragon with delusions of grandeur, claiming to be descended from actual dragons. before this line of comics was removed from continuity (IE: it never happened), Komodo also gets attention for biting off the hand of Leo
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1159

Postby Kreuzritter » Sun Jun 10, 2007 6:34 am

Image

"The world still needs heros."

Thunderstrike

PL: 10 (150)

abilities: (14)
STR 24 DEX 20 CON 30 INT 12 WIS 14 CHA 10

Combat: (32)
+9 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10/10/12 DMG (unarmed/mace/blast/thrown mace)

saves: (7)
TOU +10 FORT +10 REF +5 WILL +6

Skills (14/56)
Bluff +6
craft: structural +6
diplomacy +4
intimidate +8
knowledge: arcane lore +4
knowledge: current events +6
knowledge: physical sciences +4
notice +6
search +6
sense motive +6

feats (12)
all-out attack, attack focus: melee 2, assessment, diehard, dodge 2, improved block, improved initiative, improved overrun, power attack, takedown attack

Powers (74)
enhanced STR +10 (10)
enhanced DEX +10 (10)
enhanced CON +16 (16)
Device: Thunderstrike Mace +6 (feat: restricted-thunderstrike) (20)
- Blast "force blast" +10 [22]
- AP: blast "mace throw" +5 (feat: mighty 7, improved crit 2, homing) {20}
- AP: Strike +3 (feat: mighty pen 7, improved crit 2, extra: penetrating +1)
- flight +4 [8]
impervious TOU +10 (10)
superstrength +4 (8)

drawback (-3)
normal identity (free action) (-3)

costs
abilities 14 + combat 32 + saves 7 + skills 14/56 + feats 12 + powers 74 - drawback 3 = 150 pts

:arrow: yes, thunderstrike, who's long annd complicated backstory I won't really go into right now, other than to say that he got to be thor's avatar for a time, and got his powers as a reward for such service. and though he's dead now, Thunderstrike was a pretty good everyman hero, being a single father on top of his heroic and civilian responsibilities.

:arrow: If i ever get around to the MC-2 line, I think I'll stat up the second thunderstrike as well
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1160

Postby Kreuzritter » Sun Jun 10, 2007 8:15 am

Image

"Surrender now, and accept the rule of Doom."

Lancer

PL: 10 (150)

abilities: (18)
STR 24 DEX 24 CON 24 INT 10 WIS 16 CHA 10

Combat: (32)
+11 init, +12/8 ATK, +13 DEF (+5 dodge, +5 flat-footed)
+7/8 DMG (unarmed/plasma lance)

saves: (6)
TOU +7 FORT +8 REF +10 WILL +6

Skills (22/88)
acrobatics +8
Climb +6
diplomacy +6
intimidate +8
gather info +6
knowledge: tactics +6
knowledge: current events +8
Notice +8
Search +6
Sense Motive +8
Stealth +6
survival +6
swim +6

feats (18)
acrobatic bluff, assessment, attack spec: plasma lance 2, diehard, dodge 5, evasion, accurate attack, defensive attack, improved initative, move-by action, power attack, startle, uncanny dodge

Powers (54)
adaptation +1 (6)
blast "plasma lance" +8 (feats: improved crit, precise) (18)
Enhanced STR +10 (10)
Enhanced DEX +10 (10)
Enhanced CON +10 (10)

costs
abilities 18 + combat 32 + saves 6 + skills 22/88 + feats 18 + powers 54 = 150 pts

:arrow: From Chris Claremont's less-than-stellar run on Fantastic Four, Lancer was for a time the loyal enforcer and advisor of Doctor Doom when he was standed on counter-earth.
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1161

Postby Kreuzritter » Sun Jun 10, 2007 8:46 am

Image

Post

PL: 10 (150)

abilities: (22)
STR 34 DEX 16 CON 26 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+14/12 DMG (unarmed/blast)

saves: (9)
TOU +14 FORT +10 REF +6 WILL +6

Skills (12/48)
bluff +4
intimidate +10
knowledge: tactics +6
knowledge: current events +4
notice +6
search +6
sense motive +6
stealth +6

feats (5)
all-out attack, improved initiative, move-by action, power attack, uncanny dodge

Powers (78)
enhanced STR +10 (10)
enhanced CON +6 (6)
Blast +12 (feat: accurate, extra: autofire +1) (25)
Growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
invisibility +1 (4)
protection +7 (extra: impervious +1) (14)
superstrength +3 (6)

costs
abilities 22 + combat 24 + saves 9 + skills 12/48 + feats 5 + powers 78 = 150 pts

:arrow: a 90's X-villain, Post's powers mostly stem from the numerous cybernetics woven throughout his body. and while his powers don't exactly call for subtlety, he likes abusing his invisibility while in combat
Kreuz Control Promotions: over 2250 builds served, and counting...
Crinoverse: Contributions
User avatar
Kreuzritter
Cosmic Entity
Cosmic Entity
 
Posts: 17861
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 1159

Postby Bravo » Sun Jun 10, 2007 12:44 pm

Kreuzritter wrote:~edit~

:arrow: If i ever get around to the MC-2 line, I think I'll stat up the second thunderstrike as well


Cool deal - I wasn't really know all that much about the first Thunderstrike - but when the MC-2 line came out I was a big fan of his son turned hero!

Spider Girl - J2 - Avengers Next - even the X-People :) MC-2 was a pretty decent run. And the fan following saved Spider Girl form the axe for quite a while.

cheers
Bravo
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?
User avatar
Bravo
Zealot
Zealot
 
Posts: 1178
Joined: Sat Nov 05, 2005 11:01 am
Location: Central Arkansas

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: No registered users and 2 guests