The Stray wrote:Holocaust
“FRY, Assholes!”Concept: Nihilistic fireslinger; PL 12; PP 184
Abilities: Str 12, Dex 20, Con 16, Int 10, Wis 12, Cha 14
Saves: Toughness +16/+4* (*Without Force Field), Fort +12, Ref +8, Will +5
Combat: Attack: +4 (Unarmed), +8 (Radiation Control); Damage: +2 (Unarmed), +16 (Blast); Defense: 18/12; Init +5
Skills: Acrobatics +15 (10), Bluff +13 (11), Concentration +14 (13), Intimidate +18 (16), Notice +7 (6), Perform (Singing) +6 (4)
Feats: Accurate Attack, All-Out Attack, Attack Specialization (Radiation Control) 2, Dodge Focus 4, Equipment 1, Power Attack, Precise Shot, Startle
Powers:
Absorption Healing Field 12 [Energy;
Extras: Linked (Forcefield);
Flaws: Duration (Sustained)]
Flight 5 [250 mph]
Force Field 12 [
Extras: Linked (Absorbtion);
Flaws: Limited (Physcial Damage), Ablative]
Immunity 20 [Radiation Descriptor, Fire Damage, Own Powers, Heat Environmental condition, Poison, Disease, Aging]
Radiation Control 16 [
Blast 16;
Power Feats: Incurable, Precise, Variable Descriptor]
Alternate Powers:
--
Branding Strike 16 (
Nauseate 16;
Drawback: Power Loss (Unusable Without Brass Knuckles))
--
Disintegration 8 (
Flaws: Action [Full-Round])
--
Energy Aura (Fire) 8--
EMP 8 [
Nullify 8 (Technological Devices);
Extras: Area (Burst), Duration (Continuous);
Flaws: Range (Touch)]
--
Fireball 10 [
Blast 10;
Extras: General Area (Burst);
Power Feats: Lower Area Progression x2]
--
Firestorm 10 (
Blast 10;
Extras: General Area (Cloud);
Power Feats: Lower Area Progression x2)
--
Ignite 10 (
Blast 10;
Extras: Range (Perception);
Power Feats: Split Attack 2)
--
Mutation 8 (
Transform 8 (Humanoids to Mutants);
Extras: Duration (Continuous);
Flaws: Uncontrolled (Can’t Choose Target’s new traits))
--
Nova Blast 12 (
Blast 12;
Extras: General Area (Explosion), Penetrating 8;
Flaws: Range (Touch))
--
Nova Flash 8 [
Teleport 8 (
Extras: Accurate;
Flaws: Action (Full Round)) Linked to
Dazzle (visual) 8 (
Extras: Area (Burst);
Flaws: Range (Touch))]
--
Radiation Poisoning 6 (
Disease 6;
Extras: General Area (Burst);
Power Feats: Incurable, Progression 5 (Reduces Time between checks to 1/minute), Subtle 2)
--
Superheated Knuckles 16 (
Strike 16;
Extras: Penetrating;
Drawback: Power Loss (Unusable Without Brass Knuckles))
Equipment: Leather Jacket (
Protection 1;
Feature: Immunity [wearer’s powers]), Flash Goggles, Brass Knuckles (
Strike 1;
Power Feat: Mighty)
Weakness: Toxic (Moderate, Mild Radiation, DC 12, 1 Con/day, -4 pts.), Vulnerable (Minor, Uncomfortable Cold conditions or worse, +50% DC, -3 pts.), Vulnerable (Moderate, Cold-Based Attacks, +100% DC, -5 points), Power Surge (Will DC 22, - 4 pts.)
Notes: Max Attack: 8/Max DC: 16; Max Defense 8/Max Toughness 16
PROFILE Alternate Identity: David Wyler
Identity: Public
Occupation: Mass Murderer and Terrorist
Group Affiliation: Independent/The Dirty Dozen/The Dark Knights
Sex: Male
Height: 5’ 6”
Weight: 173 lbs.
Eyes: Blue
Hair: Blonde
Abnormal Type: Nova
Allegiances: None
Motivations: Revenge, Destruction
Complications: Enemy (The ARD, Dark-Hawke Industries), Hatred (Eric Lang, Kevin Newberry), Reputation (Homicidal terrorist), Temper
Virtue: Justice. When Holocaust looks outside of himself, he feels a righteous anger at people suffering injustice, particularly other Abnormals.
Vice: Wrath, Envy. Anger is Holocaust's defining trait. He believes he was unfairly screwed out of a normal life when his powers developed, and has decided to take it out on the world in revenge.
Nature: Vigilante. Holocaust is bitter and angry over the loss he feels he has suffered, and has vowed to make "them" pay, no matter the consequences. At present, he is trying to look outside his own anger, but that hasn't necessarily changed his vigilante mindset.
Demeanor: Penitent. After a massive destructive spree, David was forced to deal with the consequences of his actions, and this has given him a new perspective on life and his place in the world. He realizes now that he has gone too far, and is now trying (without much success) to make up for his past deeds.
Description: Holocaust is blonde, fit, and would be considered handsome if a lifetime of anger and bitterness hadn't given him a semi-permanent scowl. He dresses in dark colors and usually wears shades to hide his eyes, which glow a fiery orange. Occasionally a nimbus of fire flares around his body, usually when he is upset or angry. He can control the color of his flames.
Powers: Once, Dave had the power to psychokinetically excite molecules, creating fire from thin air. Since the Dark-Hawke people got a hold of him, however, his powers have evolved. He now has the ability to tear apart the nuclear forces holding matter together, as well as control and direct those forces as he wills. All he really knows, however, is manipulating fire, so his bursts tend to be destructive flares of radioactive fire, along with a few transformation tricks. In time, he might be able to learn how to use his ability to actually transform matter, but that would require pulling him out of the bitter rage he feels at the world. And that's not likely as long as he suffers from the side effects of his power: leaking low-grade radiation that causes radiation sickness in those around him. His powers have advanced to the point where the sub-dermal nullification chips used by the ARD cannot be relied on to control his powers should he get captured and only the injection of "Moxie" (Moxinaquantimine), a dangerous psychotropic, can keep his powers contained, which means the ARD regards him as a Class-A threat. His powers are based on his emotions, and David is unstable at best. Occasionally, this power causes him to erupt in spectacular power surges.
Tactics: David is not a particularly clever tactician; he usually prefers to throw fireballs while flying around. When he gets whipped into a rage, he’s liable to start flinging AOE fireballs everywhere, or else use some of his nastier tricks (like radiation poisoning or his knuckle effects) against single irritants. Since he has Absorption Healing, fighting fire with fire (or any other sort of energy attack) plays right into his hands.
Background: Coming Soon!

Presenting one of the most destructive villains in the BNW next to the Avatars. Formerly operating under the name of Inferno, Holocaust was recently exposed to Avatar Energy, which gave him a MASSIVE boost in power (he was formerly PL 10).

His Radiation Poisoning ability uses Progression in Reverse, lowering the time between checks from a day to about a minute. Very nasty, but it still follows all the other disease traits.
Major Update: Shuffled around a few points. Specifically, Absorption is now limited to energy and I've given him a normal Forcefield Limited to Physical damage linked to it. That way, he still has a decent damage save against non-energy attacks, but it's not overpoweringly absorbing everything. It's also Ablative, so eventually, it'll wear down. Since I didn't make the Force field Impervious, I got a few more points to spread around. Mainly used them to give him some more ranks in some of his skills and a couple more Immunities. Most of the skill increases are background choices, and I shuffled a lot of skills around based on some suggestions.

I would like to thank
Loki Odinstorm for his help in building the background.
Update 6/23/07: A minor face lift to David's stats, following along with changes in game. Most notably, I've replaced his Weakness Drawback with the Power Surge drawback from the Mastermind's Manual.

I also added a few APs that he's developed, most notably a standard Burst-Area fireball and a teleport effect. Also, his Demeanor has changed to reflect in-game character growth.