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kerianvalentine wrote:Jonatha Storm
PL 10/PP 150
Attributes: STR 12, DEX 14, CON 14, INT 12, WIS 10, CHA 14
Acrobatics 12+2 = 14
Escape Artist 8+2 = 10
Notice 8+0 = 8
Sleight of Hand 8+2 = 10
Acrobatic Bluff, All-Out Attack, Attack Specialization (Blast) 4, Attractive, Defensive Roll 2, Dodge Focus 10, Elusive Target, Evasion 2, Fearless, Improved Initiative 4, Move-By Action, Power Attack, Precise Shot 2, Rage 5, Uncanny Dodge (Sight)
Linked Flight/Strike [Trail] 3
Aura Strike 10
Devices 9 (Power Pack, Personal Boost (4/rank) 10, Protection 5)
Saves: FORT +2, REF +2, WILL +0, TOUGH +9
Attack/Damage: +0 [+8 Blast]/+1 (+3 Trail/+10 Aura/+10 Blast)
Jonatha Storm, the only air-capable member of the Mega-Scale Metatalent Response Team Fantastic Four. Hotheaded, Asuka-esque, and half-sister of Sioux Storm, Jonatha has a glass jaw for everything but Toughness saves. She's no slouch, though - she's a capable threat to any PL 10 character.
However, the Xenocultures the MSMRTFF fights generally aren't...PL 10.
So, Jonatha and her allies have that Power Pack. The Power Pack is a standard issue 36 points (4/rank) device that boosts all powers by 10 and adds Protection 5 (when you're in the middle of your uber Mega-Scale Metatalent Manifestation, you're a scary bugger).
Note that of course these are PL 10/PP 150 builds. When fighting Xenoculture Giants, up the PL to 20, but otherwise, leave them as they are. (Except Reed - he sucks, but he can inspire everybody)
Yes, the FF get cosmic powers when they're mega-scale. Duh.